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Fire Emblem Heroes Wiki
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==Weapons== ===Silver=== Weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying {{SEt|penalties}} to the foe). {{WeaponFamList|Silver Sword+;Silver Lance+;Silver Axe+;Silver Bow+;Silver Dagger+;Bolganone+;Fenrir+;Thoron+;Shine+;Rexcalibur+;Atlas+;Flametongue+}} ===Brave=== Weapons that attack twice (only when [[initiating]] combat) and inflict -5 Spd. {{WeaponFamList|Brave Sword+;Brave Lance+;Brave Axe+;Brave Bow+}}<!--these are inputted manually to allow them to be sorted correctly--> ===Slaying=== Weapons that accelerate the [[Specials|Special]] trigger. {{WeaponFamList|Slaying Edge+;Slaying Lance+;Slaying Axe+;Slaying Bow+;Barb Shuriken+}} ===Special damage=== Weapons that do more damage when Specials trigger. Also affects [[Skill families#Attack|Attack]] specials. {{WeaponFamList|Wo Dao+;Harmonic Lance+;Wo Gùn+;Short Bow+;{{#cargo_query:tables=Skills|fields=GroupName|group by=Name|where=Scategory='weapon' AND Description LIKE '%Deals +10 damage when Special triggers.%After combat, if unit attacked, inflicts Def/Res-_ on target and foes within 2 spaces of target through their next actions.%' AND Name LIKE '%+%' AND WikiName NOT LIKE '%lethal carrot%'|default=|no html}}}} ===Armor killers=== Weapons that deal [[effective damage]] to {{Mt|Armored}} units. {{WeaponFamList|Armorsmasher+;Slaying Spear+;Slaying Hammer+}} ===Cavalry killers=== Weapons that deal [[effective damage]] to {{Mt|Cavalry}} units. {{WeaponFamList|Zanbato+;Ridersbane+;Poleaxe+;Keen Rauðrwolf+;Keen Blárwolf+;Keen Gronnwolf+;Keen Hvítrwolf+}} ===Gem=== Weapons that provide {{St|Triangle Adept 3}} to the unit. {{WeaponFamList|Ruby Sword+;Sapphire Lance+;Emerald Axe+}} ===Firesweep=== Weapons that prevent counterattacks on the unit and foe. {{WeaponFamList|Firesweep S+;Firesweep L+;Firesweep Axe+;Firesweep Bow+}} ===Blade=== Weapons that slows the [[Specials|Special]] trigger and give [[temporary buffs]] to the unit's Atk equal to the total {{SEt|bonuses}} active on unit. {{WeaponFamList|Rauðrblade+;Blárblade+;Gronnblade+;Hvítrblade+}} ===Raven=== Weapons that provides [[Weapon-triangle]] advantage to the unit over {{Cwti|colorless}} Colorless foes. {{WeaponFamList|Rauðrraven+;Blárraven+;Gronnraven+;Hvítrraven+}} ===Owl=== Weapons that provides [[temporary buffs]] to the unit depending on the amount of allies [[adjacent]] to unit. {{WeaponFamList|Rauðrowl+;Blárowl+;Gronnowl+;Hvítrowl+}} ===Serpent=== Weapons that provide {{St|Distant Def 3}} to the unit. {{WeaponFamList|Guard Bow+;Rauðrserpent+;Blárserpent+;Gronnserpent+;Hvítrserpent+}} ===Fox=== Weapons that inflicts [[temporary debuffs]] on the foe on the [[Player phase]]. {{WeaponFamList|Rauðrfox+;Blárfox+;Gronnfox+;Hvítrfox+}} ===Rabbit=== Weapons that provides [[temporary buffs]] to the unit's Atk/Res and restores HP after combat on the first combat in [[Player phase]] or [[Enemy phase]]. {{WeaponFamList|Rauðrrabbit+;Blárrabbit+;Gronnrabbit+;Hvítrrabbit+}} ===Lion=== Weapons that provides a {{SEt|bonus}} to ally's Atk adjacent to the unit at the start of the unit's turn and [[temporary buffs]] to the unit's Atk/Res if the foe's HP is at 75% or higher. {{WeaponFamList|Rauðrlion+;Blárlion+;Gronnlion+;Hvítrlion+}} ===Vulture=== Weapons that inflicts [[temporary debuffs]] on the foe's Atk and Def or Res and additional temporary debuffs equal to the {{SEt|penalties}} on the foe's Atk and Def or Res if the unit is not [[adjacent]] to an ally. {{WeaponFamList|Vulture Blade+;Vulture Lance+;Vulture Axe+;Vulture Bow+;Rauðrvulture+;Blárvulture+;Gronnvulture+;Hvítrvulture+}} ===Deer=== Weapons that provides a [[temporary buff]] to the unit's Atk and inflicts a [[temporary debuff]] to the foe's Atk and [[Special]] cooldown charge -1 on the foe per attack during the [[Enemy phase]] or if the foe's HP is at 75% or higher. {{WeaponFamList|Rauðrdeer+;Blárdeer+;Gronndeer+;Hvítrdeer+}} ===Reprisal=== Weapons that provide {{St|Fierce Stance 3}} to the unit. {{WeaponFamList|Reprisal Sword+;Reprisal Lance+;Reprisal Axe+;Reprisal Bow+}} ===Guard (temporary buffs)=== Weapons that provides [[temporary buffs]] to the unit's Def on the [[Enemy phase]]. {{WeaponFamList|Safeguard+;Vanguard+;Rearguard+;{{#cargo_query:tables=Skills|fields=GroupName|group by=Name|where=Scategory='weapon' AND Description LIKE 'Effective against flying foes. If foe initiates combat, grants Def+7 during combat.' AND Name LIKE '%+%'|default=|no html}}}} ===Hardy Bearing=== Weapons that provide {{St|Hardy Bearing 3}} to the unit. {{WeaponFamList|Caltrop Dagger+;Dragonslasher+;Armorpin Dagger+}} ===Barrier=== Weapons that provides [[temporary buffs]] to the unit's Res on the [[Enemy phase]]. {{WeaponFamList|Barrier Blade+;Barrier Lance+;Barrier Axe+;Barrier Bow+}} ===Guard (cooldown charge)=== Weapons that inflicts [[Special]] cooldown charge -1 on the foe per attack. {{WeaponFamList|Guard Sword+;Guard Lance+;Guard Axe+;{{#cargo_query:tables=Skills|fields=GroupName|group by=Name|where=Scategory='weapon' AND Description LIKE 'Effective against flying foes. Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)' AND Name LIKE '%+%' AND WikiName NOT LIKE '%devilish bow%'|default=|no html}}}} ===Spirited=== Weapons that provides [[temporary buffs]] to the unit's Atk/Def and [[special]] charges per foe's attack if the unit has a {{Kp|Bonus}} active. {{WeaponFamList|Spirited Sword+;Spirited Spear+;Spirited Axe+;Spirited Bow+}} ===Instant=== Weapons that provides [[temporary buffs]] to the unit's Atk/Def and prevent the foe's [[follow-up]] on the [[Player phase]]. {{WeaponFamList|Instant Sword+;Instant Lance+;Instant Axe+;Instant Bow+}} ===Unbound=== Weapons that inflicts [[temporary debuffs]] on the foe's Def and Atk or Spd and neutralizes foe's {{SEt|bonuses}} on their Def and Atk or Spd if the unit is not [[adjacent]] to an ally. {{WeaponFamList|Unbound Blade+;Unbound Lance+;Unbound Axe+;Unbound Bow+}} ===Steadfast=== Weapons that provides [[temporary buffs]] to the unit's Atk/Def and neutralizes {{SEt|penalties}} on unit's Atk/Def if the unit is [[within 2 spaces]] of an ally. {{WeaponFamList|Steadfast Sword+;Steadfast Lance+;Steadfast Axe+;Steadfast Bow+}} ===Stout=== Weapons that provides [[temporary buffs]] to the unit's Atk/Def and, if the foe can [[follow-up]], damage mitigation from the foe's first attack if the unit's HP is at 50% or higher. {{WeaponFamList|Stout Sword+;Stout Lance+;Stout Axe+;Stout Bow+}} ===Rein (weapons)=== Weapons that inflicts [[temporary debuffs]] on the foe's Spd/Def to all foes [[within 2 spaces]] of the unit. {{WeaponFamList|Rein Sword+;Rein Lance+;Rein Axe+;Rein Bow+}} ===Allied=== Weapons that provides [[temporary buffs]] to ally's Atk/Def to all allies [[within 2 spaces]] of the unit, and temporary buffs to the unit's Atk/Def if the unit is within 2 spaces of an ally. {{WeaponFamList|Allied Sword+;Allied Lance+;Allied Axe+;Allied Bow+}} ===Up-Front=== Weapons that provides [[temporary buffs]] to the unit's Atk/Spd and neutralizes {{SEt|penalties}} to unit's Atk/Spd if the foe's HP is at 75% or higher. {{WeaponFamList|Up-Front Blade+;Up-Front Lance+;Up-Front Axe+;Up-Front Bow+}} ===Defier's=== Weapons that provide [[temporary buffs]] to the unit's Def, inflicts [[temporary debuffs]] on the foe's Def, and grants additional temporary buffs on the unit's Def and inflicts additional temporary debuffs on the foe's Def equal to the {{SEt|bonus}} on the foe's Def if the foe's HP is at 75% HP or higher. {{WeaponFamList|Defier's Sword+;Defier's Lance+;Defier's Axe+;Defier's Bow+}} ===Protection=== Weapons that provide [[temporary buffs]] to the unit's Atk/Def and inflicts Special cooldown charge -1 on the foe during combat if the unit is [[within 3 spaces]] of an ally. {{WeaponFamList|Protection Edge+;Protection Pike+;Protection Axe+;Protection Bow+}} ===Null (weapons)=== Weapons that provide [[temporary buffs]] to the unit's Atk/Spd if unit's HP ≥ 25%. Also neutralizes guaranteed follow-up effects on foe, neutralizes prevented follow-up effects on unit, and boosts damage by 5 if unit's HP ≥ 25% and unit's Spd > foe's Spd. {{WeaponFamList|Null Blade+;Null Spear+;Null Axe+;Null Bow+}} ===Reversal=== Weapons that provide [[temporary buffs]] to the unit's stats and inflicts [[temporary debuffs]] on the foe equal to double the foe's {{SEt|bonuses}} on each stat during the [[Player phase]] or if the unit is [[within 2 spaces]] of an ally. {{WeaponFamList|Reversal Blade+;Reversal Lance+;Reversal Axe+;Reversal Bow+}} ===Gainful=== Weapons that provide {{SEt|Null Follow-up}} and {{SEt|Null Panic}} to the unit at start of turn, if their HP ≥ 25%, and [[temporary buffs]] to the unit's Atk/Spd = the number of {{Kp|Bonus}} effects on unit & {{Kp|Penalty}} effects on foe. {{WeaponFamList|Gainful Sword+;Gainful Lance+;Gainful Axe+;Gainful Bow+;Gainful Dagger+}} ===Lantern=== Weapons that provide {{SEt|Traverse Terrain}} and {{SEt|Special Cooldown Charge +1}} if the unit is [[within 2 spaces]] of an ally at start of turn, and [[Temporary buffs]] in [[Player phase]] or if the unit is [[within 2 spaces]] of an ally. {{WeaponFamList|Rauðrlantern+;Blárlantern+;Gronnlantern+;Hvítrlantern+}} ===Doubler=== Weapons that provide {{SEt|bonuses}} to 2 stats on the unit and allies [[within 2 spaces]] if unit is [[within 2 spaces]] of an ally at start of turn, and provides [[temporary buffs]] and additional [[temporary buffs]] to the unit's stats = the highest {{SEt|bonuses}} on each stat on unit & and allies [[within 2 spaces]] in [[Player phase]] or if the unit is [[within 2 spaces]] of an ally. {{WeaponFamList|Doubler Sword+;Doubler Lance+;Doubler Axe+;Doubler Bow+}} ===Pursual=== Weapons that provides [[temporary buffs]] and a guaranteed follow-up in [[Player phase]] or if the unit is [[within 2 spaces]] of an ally. {{WeaponFamList|Pursual Sword+;Pursual Lance+;Pursual Axe+;Pursual Bow+}}</onlyinclude><noinclude>{{Terminology Navbox}}</noinclude>
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