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===C Passives=== ====Spur==== Provides [[temporary buffs]] to [[adjacent]] allies. {{PassiveFamList|Spur Atk;Spur Spd;Spur Def;Spur Res;Spur Atk Spd;Spur Atk Def;Spur Atk Res;Spur Spd Def;Spur Spd Res;Spur Def Res}} =====Drive===== Provides [[temporary buffs]] to allies [[within 2 spaces]]. {{PassiveFamList|Drive Atk;Drive Spd;Drive Def;Drive Res}} ======Joint Drive====== Provides [[temporary buffs]] to the unit and allies [[within 2 spaces]]. {{PassiveFamList|Joint Drive Atk;Joint Drive Spd;Joint Drive Def;Joint Drive Res}} =====Cross Spur===== Provides [[temporary buffs]] to allies within [[cardinal directions]] of the unit. {{PassiveFamList|Cross Spur Atk;Cross Spur Spd;Cross Spur Def;Cross Spur Res}} ====Guard==== Provides [[temporary buffs]] to Def and Res of allies [[within 2 spaces]] of the unit depending on the foe's weapon range. {{PassiveFamList|Close Guard;Distant Guard}} =====Joint Guard===== Provides [[temporary buffs]] to Def/Res of the unit and allies [[within 2 spaces]] of the unit depending on the foe's weapon range. {{PassiveFamList|Joint Close Guard;Joint Dist. Guard}} =====Territory===== Provides [[temporary buffs]] to Def/Res of the unit and prevents foe's from warping within 3 or 4 spaces of the unit depending on the foe's weapon range. {{PassiveFamList|Barricade;Lower Ground;Higher Ground}} ====Goad/Ward==== Provides [[temporary buffs]] to all allies [[within 2 spaces]] of a specific movement or weapon type. {{PassiveFamList|Goad Armor;Ward Armor;Goad Cavalry;Ward Cavalry;Goad Fliers;Ward Fliers;Goad Dragons;Ward Dragons;Goad Beasts;Ward Beasts}} ====Rein==== Inflicts [[temporary debuffs]] on foes [[within 2 spaces]] of the unit. {{PassiveFamList|Atk Spd Rein;Atk Def Rein;Atk Res Rein;Spd Def Rein;Spd Res Rein;Def Res Rein}} =====Hold===== Inflicts [[temporary debuffs]] on foes [[within 3 spaces]] of the unit. {{PassiveFamList|Atk Spd Hold;Atk Def Hold;Atk Res Hold;Spd Def Hold;Spd Res Hold;Def Res Hold}} =====Crux===== Inflicts [[temporary debuffs]] on foes [[within 3 rows or 3 columns]] centered on the unit and grants the unit or ally in combat a guaranteed [[follow-up]]. {{PassiveFamList|Atk Spd Crux;Atk Def Crux;Atk Res Crux;Spd Def Crux;Spd Res Crux;Def Res Crux}} =====Rein Snap===== Inflicts [[temporary debuffs]] on foes [[within 2 spaces]] of the unit. Provides {{SEt|Mobility increased}} to the unit, {{Mt|armored}}, and {{Cwtt|Close|group=1}} {{Mt|infantry}} allies within 2 spaces of the unit if the unit is not equipped with a {{Uti|Dance}} [[:Category:Dance skills|Dance Assist]] at the start of the turn.{{PassiveFamList|A S Rein Snap;A D Rein Snap;A R Rein Snap;S D Rein Snap;S R Rein Snap;D R Rein Snap}} ====Hone/Fortify==== Provides a {{SEt|bonus}} to all [[adjacent]] allies at the start of the unit's turn. {{PassiveFamList|Hone Atk;Hone Spd;Fortify Def;Fortify Res}} =====Joint Hone===== Provides a {{SEt|bonus}} to unit and all [[adjacent]] allies at the start of the unit's turn if there is an adjacent ally. {{PassiveFamList|Joint Hone Atk;Joint Hone Spd;Joint Hone Def;Joint Hone Res}} =====Hone/Fortify (class)===== Provides a {{SEt|bonus}} to all [[adjacent]] allies of a specific movement or weapon type at the start of the unit's turn. {{PassiveFamList|Hone Armor;Fortify Armor;Hone Cavalry;Fortify Cavalry;Hone Fliers;Fortify Fliers;Hone Dragons;Fortify Dragons;Hone Beasts;Fortify Beasts}} ====Tactic==== Provides a {{SEt|bonus}} to all allies [[within 2 spaces]] at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2. {{PassiveFamList|Atk Tactic;Spd Tactic;Def Tactic;Res Tactic}} =====Inf. Tactic===== Provides a {{SEt|bonus}} to all allies [[within 2 spaces]] and a specific [[Status effects|positive status effect]] to {{Mt|infantry}} allies at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2. {{PassiveFamList|Inf. Atk Tactic;Inf. Spd Tactic;Inf. Def Tactic;Inf. Res Tactic}} ====Threaten==== Inflicts {{SEt|penalties}} on all foes [[within 2 spaces]] of the unit at the start of the unit's turn. Tier 4 '''Threaten''' passives instead inflicts {{SEt|penalties}} on all foes [[within 2 spaces]] of the unit and grants {{SEt|bonuses}} to unit at the start of the unit's turn if there is a foe within 2 spaces of the unit. {{PassiveFamList|Threaten Atk;Threaten Spd;Threaten Def;Threaten Res;Threat. Atk Spd;Threat. Atk Def;Threat. Atk Res;Threat. Spd Def;Threat. Spd Res;Threat. Def Res}} =====Menace===== Inflicts {{SEt|penalties}} on the nearest foes [[Within x spaces|within 4 spaces]] of the unit and grants {{SEt|bonuses}} to unit at the start of the unit's turn if there is a foe within 4 spaces of the unit. {{PassiveFamList|Atk Spd Menace;Atk Def Menace;Atk Res Menace;Spd Def Menace;Spd Res Menace;Def Res Menace}} =====Threaten (class)===== Inflicts {{SEt|penalties}} and {{SEt|Panic}} on all foes [[within 3 rows or 3 columns]] centered on the unit, grants {{SEt|bonuses}}, and if Special cooldown count is at max value, grants Special cooldown count-1 to unit at the start of the unit's turn if there is a foe [[within 3 rows or 3 columns]] centered on the unit, {{PassiveFamList|Armor Threaten;Cavalry Threaten;Flier Threaten;Dragon Threaten;Beast Threaten}} ====Ploy==== Inflicts a [[Status effects|negative status effect]] within [[cardinal directions]] of the unit at the start of the unit's turn if the unit has a specific stat higher than the foe. =====Ploy (penalty)===== Inflicts a {{SEt|penalty}} on foes within [[cardinal directions]] of the unit at the start of turn if the the foe's Res < unit's Res. Tier 4 '''Ploy''' passives instead inflicts {{SEt|penalties}}, {{SEt|Ploy}}, and {{SEt|Exposure}} on foes [[within 3 rows or 3 columns]] centered on the user at the start of player or enemy phase if the the foe's Res < unit's Res+5 {{PassiveFamList|Atk Ploy;Spd Ploy;Def Ploy;Res Ploy;Atk Spd Ploy;Atk Def Ploy;Atk Res Ploy;Spd Def Ploy;Spd Res Ploy;Def Res Ploy}} <!--keeping panic ploy and stall ploy seperate since the ploy part has different japanese names (謀策 vs 奇策) and also function differently (one uses res while another uses HP)--> =====Ploy (negative effects)===== Inflicts a [[Status effects|negative status effect]] on foes within [[cardinal directions]] of the unit at the start of the unit's if the unit's HP is higher than the foe's HP. {{PassiveFamList|Panic Ploy;Stall Ploy}} ====Smoke==== Inflicts negative effects to all foes [[within 2 spaces]] of the target after combat. =====Smoke (penalty)===== Inflicts {{SEt|penalties}} on all foes [[within 2 spaces]] of the target after combat. Tier 4 '''Smoke''' passives instead inflicts {{SEt|penalties}} on the foe and all foes within 2 spaces of the target and grants {{SEt|bonuses}} to unit and allies within 2 spaces and a {{Kp|Bonus}} to the unit after combat. {{PassiveFamList|Atk Smoke;Spd Smoke;Def Smoke;Res Smoke;Atk Spd Smoke;Atk Def Smoke;Atk Res Smoke;Spd Def Smoke;Spd Res Smoke;Def Res Smoke}} =====Smoke (negative effects)===== Inflicts a negative effect to the foe and all foes [[within 2 spaces]] of the target after combat. {{PassiveFamList|Pulse Smoke;Pulse Smog;Panic Smoke;Panic Smog;Fatal Smoke;Fatal Smog}}<!--Pulse Smoke, Panic Smoke, and Fatal Smoke use a different Japanese term for smoke. Additionally, they also affect the target unlike Tier 3 紫煙 skills.--> ====Pulse==== Provides Special cooldown count-1 to the unit outside or during combat.<!--Pulse Up: Blades has a similar icon and uses the same Japanese term as Time's Pulse (鼓動).-->{{PassiveFamList|Time's Pulse;Time Pulse Edge;Pulse Up: Blades;Pulse Up: Shields; Pulse Up: Ploy;Creation Pulse}} ====Infantry==== Passives exclusive to {{Mt|infantry}} units. {{PassiveFamList|Infantry Pulse;Infantry Rush;Infantry Flash;Infantry Breath;Inf. Hexblade;Inf. Null Follow}} ====Armored mobility==== Passives that grant {{SEt|Mobility Increased}} to {{Mt|armored}} units. {{PassiveFamList|Armor March;Armored Stride}} ====Save==== Provides {{Kp|Savior}} to the unit depending on the foe's weapon range on the [[Enemy phase]], provides [[Temporary buffs]] if the user triggers {{Kp|Savior}}. * '''Twin Save''' Passives Provide {{Kp|Savior}} to the unit depending on the foe's weapon range on the [[Enemy phase]]. '''Twin Save''' Passives also provide [[Temporary buffs]], allows once per combat damage-reduction on Specials to trigger twice, and restores 7 HP per unit's attack during combat depending on the foe's weapon range. * '''Briar Save''' Passives Provide {{Kp|Savior}} to the unit depending on the foe's weapon range on the [[Enemy phase]]. '''Briar Save''' Passives also provide [[Temporary buffs]], reduces damage from the foe's first attack(s) by 5, and boosts damage for the unit's next attack during combat by 40% of the foe's damage before damage reduction depending on the foe's weapon range. =====Near===== {{PassiveFamList|A S Near Save;A S Twin N Save;A S Briar N Save;A D Near Save;A D Twin N Save;A D Briar N Save;A R Near Save;A R Twin N Save;AR Briar N Save;S D Near Save;S D Twin N Save;S D Briar N Save;S R Near Save;S R Twin N Save;S R Briar N Save;D R Near Save;D R Twin N Save;D R Briar N Save}} =====Far===== {{PassiveFamList|A S Far Save;A S Twin F Save;A S Briar F Save;A D Far Save;A D Twin F Save;A D Briar F Save;A R Far Save;A R Twin F Save;A R Briar F Save;S D Far Save;S D Twin F Save;S D Briar F Save;S R Far Save;S R Twin F Save;S R Briar F Save;D R Far Save;D R Twin F Save;D R Briar F Save}} ====Guidance==== Provides allies [[within 2 spaces]] of specific movement types with [[Warp]] movement to [[adjacent]] spaces of the unit. Tier 4 '''Guidance''' passives provide allies within 2 spaces of specific movement types with [[Warp]] movement to spaces within 2 spaces of the unit, [[temporary buffs]], and neutralizes effects that prevent allies follow-up attacks if their Spd > the foe's Spd. {{PassiveFamList|Guidance;Flier Guidance;Soaring Guidance}} ====Orders==== Provides {{SEt|Air Orders}} to [[adjacent]] allies of specific movement types at the start of the unit's turn. {{PassiveFamList|Air Orders;Ground Orders}} ====Wave==== Provides a {{SEt|bonus}} to the unit and any [[adjacent]] allies at the start of the unit's odd or even turns. Tier 4 '''Wave''' passives instead provide a {{SEt|bonus}} to the unit and allies [[within 2 spaces]] at the start of the every turn, grant various effects to the unit during combat, and grants [[temporary buffs]] to the unit during combat on odd or even turns. =====Odd===== {{PassiveFamList|Odd Atk Wave;Odd Atk Wave N;Odd Atk Wave F;Odd Spd Wave;Odd Def Wave;Odd Res Wave;Odd Res Wave D}} =====Even===== {{PassiveFamList|Even Atk Wave;Even Atk Wave N;Even Atk Wave F;Even Spd Wave;Even Def Wave;Even Res Wave;Even Res Wave D}} ====Opening==== Provides a {{SEt|bonus}} to allies with the highest specific stat at the start of the unit's turn. {{PassiveFamList|Atk Opening;Spd Opening;Def Opening;Res Opening}} ====Gap==== Provides {{SEt|bonuses}} to allies with the highest combined specific stats at the start of the unit's turn. {{PassiveFamList|Atk Spd Gap;Atk Def Gap;Atk Res Gap;Spd Def Gap;Spd Res Gap;Def Res Gap}} ====Rouse==== Provides {{SEt|bonuses}} to the unit at the start of the unit's turn if the unit is not [[adjacent]] to an ally. Tier 4 '''Rouse''' passives also provides {{SEt|Null Panic}} to the unit at the start of the unit's turn under the same conditions. {{PassiveFamList|Rouse Atk Spd;Rouse Atk Def;Rouse Atk Res;Rouse Spd Def;Rouse Spd Res;Rouse Def Res}} =====Alarm===== Provides {{SEt|bonuses}} and {{SEt|Canto (1)}} to the unit at the start of the unit's turn if the number of allies [[adjacent]] to the unit ≤ 2, and provides [[temporary buffs]] if the number of allies adjacent to the unit ≤1.{{PassiveFamList|Alarm Atk Spd;Alarm Atk Def;Alarm Atk Res;Alarm Spd Def;Alarm Spd Res;Alarm Def Res}} =====Incite===== Provides {{SEt|bonuses}} and {{SEt|Incited}} to the unit at the start of the unit's turn if the number of allies [[adjacent]] to the unit ≤ 2, and provides [[temporary buffs]] if the number of allies adjacent to the unit ≤1.{{PassiveFamList|Incite Atk Spd;Incite Atk Def;Incite Atk Res;Incite Spd Def;Incite Spd Res;Incite Def Res}} ====Oath==== Provides {{SEt|bonuses}} to the unit at the start of the unit's turn if the unit is [[adjacent]] to an ally. Tier 4 '''Oath''' passives instead provides {{SEt|bonuses}} and {{SEt|Air Orders}} to the unit at the start of the unit's turn if the unit is [[within 2 spaces]] of an ally, and [[temporary buffs]] if the unit is within 2 spaces of an ally. {{PassiveFamList|Atk Spd Oath;Atk Def Oath;Atk Res Oath;Spd Def Oath;Spd Res Oath;Def Res Oath}} =====Pledge===== Provides provides {{SEt|bonuses}} and {{SEt|Special Cooldown Charge +1}} to the unit at the start of the unit's turn if the unit is [[within 2 spaces]] of an ally, and [[temporary buffs]] if the unit is within 2 spaces of an ally. {{PassiveFamList|Atk Spd Pledge;Atk Def Pledge;Atk Res Pledge;Spd Def Pledge;Spd Res Pledge;Def Res Pledge}} ====Tempest==== Provides {{SEt|Mobility Increased}} to the unit at the start of the unit's odd and/or even turns. {{PassiveFamList|Odd Tempest;Even Tempest;Endless Tempest}} ====Recovery==== Neutralizes {{Kp|Penalty}} and restores HP to all allies [[within 2 spaces]] of the unit at the start of unit's odd or even turns. {{PassiveFamList|Odd Recovery;Even Recovery}} ====Feud==== {{See also|Feud}} Disables all ally skills besides the target foe's during combat and inflicts [[temporary debuffs]] on the foe if they use a specific weapon color. Also disables all ally skills of foes with a specific weapon color during combat. {{PassiveFamList|Red Feud;Blue Feud;Green Feud;C Feud}} ====Canto Assists==== Enables the user to move themself and/or targeted ally after triggering [[Canto]]. these effects don't count as {{SkillCategoryIcon|Assists}} [[Assists]] and don't stack. {{PassiveFamList|Shadow Shift;Shadow Force;Lookout;Lookout Force}} ====Experience==== Provides a multiplier to [[Experience]] to unit and all allies of a specific weapon type. {{PassiveFamList|Sword Exp.;Lance Exp.;Axe Experience;Bow Exp.;Dagger Exp.;R Tome Exp.;B Tome Exp.;G Tome Exp.;C Tome Exp.;Staff Exp.;Dragon Exp.;Beast Exp.}} ====Valor==== Provides a multiplier to [[Skill Points]] to unit and all allies of a specific weapon type. {{PassiveFamList|Sword Valor;Lance Valor;Axe Valor;Bow Valor;Dagger Valor;R Tome Valor;B Tome Valor;G Tome Valor;C Tome Valor;Staff Valor;Dragon Valor;Beast Valor}} </onlyinclude><noinclude>{{Terminology Navbox}}</noinclude>
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