Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
C Passives[ | ]
Spur[ | ]
Provides temporary buffs to adjacent allies.
Icon | Name | Description | SP |
---|---|---|---|
Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. | 200 | |
Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. | 200 | |
Spur Def 3 | Grants Def+4 to adjacent allies during combat. | 200 | |
Spur Res 3 | Grants Res+4 to adjacent allies during combat. | 200 | |
Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. | 240 | |
Spur Atk/Def 2 | Grants Atk/Def+3 to adjacent allies during combat. | 240 | |
Spur Atk/Res 2 | Grants Atk/Res+3 to adjacent allies during combat. | 240 | |
Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. | 240 | |
Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. | 240 | |
Spur Def/Res 2 | Grants Def/Res +3 to adjacent allies during combat. | 240 |
Drive[ | ]
Provides temporary buffs to allies within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | |
Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. | 240 | |
Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. | 240 | |
Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 240 |
Joint Drive[ | ]
Provides temporary buffs to the unit and allies within 2 spaces.
Icon | Name | Description | SP |
---|---|---|---|
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 300 | |
Joint Drive Spd | Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. | 300 | |
Joint Drive Def | Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. | 300 | |
Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 300 |
Cross Spur[ | ]
Provides temporary buffs to allies within cardinal directions of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Cross Spur Atk | Grants Atk+5 to allies in cardinal directions of unit during combat. | 300 | |
Cross Spur Spd | Grants Spd+5 to allies in cardinal directions of unit during combat. | 300 | |
Cross Spur Def | |||
Cross Spur Res | Grants Res+5 to allies in cardinal directions of unit during combat. | 300 |
Guard[ | ]
Provides temporary buffs to Def and Res of allies within 2 spaces of the unit depending on the foe's weapon range.
Icon | Name | Description | SP |
---|---|---|---|
Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." | 240 | |
Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 |
Joint Guard[ | ]
Provides temporary buffs to Def and Res of the unit and allies within 2 spaces of the unit depending on the foe's weapon range.
Icon | Name | Description | SP |
---|---|---|---|
Joint Close Guard | Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. If unit is within 2 spaces of an ally and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 to unit during combat. | 300 | |
Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. | 300 |
Goad/Ward[ | ]
Provides temporary buffs to all allies within 2 spaces of a specific movement or weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Goad Armor | Grants Atk/Spd+4 to armored allies within 2 spaces during combat. | 200 | |
Ward Armor | Grants Def/Res+4 to armored allies within 2 spaces during combat. | 200 | |
Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. | 200 | |
Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. | 200 | |
Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. | 200 | |
Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. | 200 | |
Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. | 200 | |
Ward Dragons | Grants Def/Res+4 to dragon allies within 2 spaces during combat. | 200 | |
Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. | 200 | |
Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. | 200 |
Rein[ | ]
Inflicts temporary debuffs on foes within 2 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 240 | |
Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 240 | |
Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 240 | |
Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. | 240 | |
Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. | 240 | |
Def/Res Rein 3 | Inflicts Def/Res-4 on foes within 2 spaces during combat. | 240 |
Hold[ | ]
Inflicts temporary debuffs on foes within 3 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Hold | Inflicts Atk/Spd-4 on foes within 3 spaces during combat. | 300 | |
Atk/Def Hold | Inflicts Atk/Def-4 on foes within 3 spaces during combat. | 300 | |
Atk/Res Hold | Inflicts Atk/Res-4 on foes within 3 spaces during combat. | 300 | |
Spd/Def Hold | Inflicts Spd/Def-4 on foes within 3 spaces during combat. | 300 | |
Spd/Res Hold | Inflicts Spd/Res-4 on foes within 3 spaces during combat. | 300 | |
Def/Res Hold | Inflicts Def/Res-4 on foes within 3 spaces during combat. | 300 |
Crux[ | ]
Inflicts temporary debuffs on foes within 3 rows or 3 columns centered on the unit and grants the unit or ally in combat a guaranteed follow-up.
Icon | Name | Description | SP'"`UNIQ--nowiki-00000038-QINU`"' |
---|---|---|---|
Atk Spd Crux | |||
Atk Def Crux | |||
Atk/Res Crux | Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | 300 | |
Spd/Def Crux | Inflicts Spd/Def-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | 300 | |
Spd/Res Crux | Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. | 300 | |
Def Res Crux |
Rein Snap[ | ]
Inflicts temporary debuffs on foes within 2 spaces of the unit. Provides Mobility increased to the unit, Armored, and Close Infantry allies within 2 spaces of the unit if the unit is not equipped with a Dance Assist at the start of the turn.
Icon | Name | Description | SP |
---|---|---|---|
A/S Rein Snap | Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) | 300 | |
A D Rein Snap | |||
A R Rein Snap | |||
S/D Rein Snap | Inflicts Spd/Def-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) | 300 | |
S R Rein Snap | |||
D R Rein Snap |
Hone/Fortify[ | ]
Provides a Bonus to all adjacent allies at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Hone Atk 4 | At start of turn, grants Atk+7 to adjacent allies for 1 turn. | 300 | |
Hone Spd 4 | At start of turn, grants Spd+7 to adjacent allies for 1 turn. | 300 | |
Fortify Def 4 | At start of turn, grants Def+7 to adjacent allies for 1 turn. | 300 | |
Fortify Res 4 | At start of turn, grants Res+7 to adjacent allies for 1 turn. | 300 |
Joint Hone[ | ]
Provides a Bonus to unit and all adjacent allies at the start of the unit's turn if there is an adjacent ally.
Icon | Name | Description | SP |
---|---|---|---|
Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. | 300 | |
Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. | 300 | |
Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. | 300 | |
Joint Hone Res | At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. | 300 |
Hone/Fortify (class)[ | ]
Provides a Bonus to all adjacent allies of a specific movement or weapon type at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. | 200 | |
Fortify Armor | At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. | 200 | |
Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. | 200 | |
Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. | 200 | |
Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. | 200 | |
Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. | 200 | |
Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. | 200 | |
Fortify Dragons | At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. | 200 | |
Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. | 200 | |
Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. | 200 |
Tactic[ | ]
Provides a Bonus to all allies within 2 spaces at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.
Icon | Name | Description | SP |
---|---|---|---|
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | |
Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | |
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | |
Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 |
Inf. Tactic[ | ]
Provides a Bonus to all allies within 2 spaces and a specific positive status effect to Infantry allies at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.
Icon | Name | Description | SP'"`UNIQ--nowiki-00000059-QINU`"' |
---|---|---|---|
Inf. Atk Tactic | |||
Inf. Spd Tactic | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
300 | |
Inf. Def Tactic | |||
Inf. Res Tactic |
Threaten[ | ]
Inflicts Penalties on all foes within 2 spaces of the unit at the start of the unit's turn. Tier 4 Threaten passives instead inflicts Penalties on all foes within 2 spaces of the unit and grants Bonuses to unit at the start of the unit's turn if there is a foe within 2 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. | 200 | |
Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. | 200 | |
Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 200 | |
Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. | 200 | |
Threat. Atk/Spd 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. | 300 | |
Threat. Atk/Def 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. | 300 | |
Threat. Atk/Res 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. | 300 | |
Threat. Spd/Def 2 | At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. | 200 | |
Threat. Spd/Res 2 | At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. | 200 | |
Threat. Def/Res 2 | At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. | 200 |
Menace[ | ]
Inflicts Penalties on the nearest foes within 4 spaces of the unit and grants Bonuses to unit at the start of the unit's turn if there is a foe within 4 spaces of the unit.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. | 300 | |
Atk/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. | 300 | |
Atk/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. | 300 | |
Spd/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. | 300 | |
Spd/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. | 300 | |
Def/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. | 300 |
Threaten (class)[ | ]
Inflicts Penalties and Panic on all foes within 3 rows or 3 columns centered on the unit, grants Bonuses, and if Special cooldown count is at max value, grants Special cooldown count-1 to unit at the start of the unit's turn if there is a foe within 3 rows or 3 columns centered on the unit,
Icon | Name | Description | SP'"`UNIQ--nowiki-0000006D-QINU`"' |
---|---|---|---|
Armor Threaten | |||
Cavalry Threaten | |||
Flier Threaten | |||
Dragon Threaten | |||
Beast Threaten | At start of turn, inflicts Def-7 and【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. 【Panic】 Converts bonuses on target into penalties through its next action. |
300 |
Ploy[ | ]
Inflicts a negative status effect within cardinal directions of the unit at the start of the unit's turn if the unit has a specific stat higher than the foe.
Ploy (penalty)[ | ]
Inflicts a Penalty on foes within cardinal directions of the unit at the start of turn if the the foe's Res < unit's Res. Tier 4 Ploy passives instead inflicts Penalties, Ploy, and Exposure on foes within 3 rows or 3 columns centered on the user at the start of player or enemy phase if the the foe's Res < unit's Res+5
Icon | Name | Description | SP |
---|---|---|---|
Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | |
Atk/Spd Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 | |
Atk Def Ploy | |||
Atk/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 | |
Spd Def Ploy | |||
Spd/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Spd/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 | |
Def/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
300 |
Ploy (negative effects)[ | ]
Inflicts a negative status effect on foes within cardinal directions of the unit at the start of the unit's if the unit's HP is higher than the foe's HP.
Icon | Name | Description | SP |
---|---|---|---|
Panic Ploy 3 | At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. | 240 | |
Stall Ploy 3 | At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
240 |
Smoke[ | ]
Inflicts negative effects to all foes within 2 spaces of the target after combat.
Smoke (penalty)[ | ]
Inflicts Penalties on all foes within 2 spaces of the target after combat. Tier 4 Smoke passives instead inflicts Penalties on the foe and all foes within 2 spaces of the target and grants Bonuses to unit and allies within 2 spaces and a 【Bonus】 to the unit after combat.
Icon | Name | Description | SP |
---|---|---|---|
Atk Smoke 4 | After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. | 300 | |
Spd Smoke 4 | After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 | |
Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. | 240 | |
Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. | 240 | |
Atk Spd Smoke | |||
Atk Def Smoke | |||
Atk Res Smoke | |||
Spd Def Smoke | |||
Spd Res Smoke | |||
Def/Res Smoke 3 | After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
300 |
Smoke (negative effects)[ | ]
Inflicts a negative effect to the foe and all foes within 2 spaces of the target after combat.
Icon | Name | Description | SP |
---|---|---|---|
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | |
Pulse Smog | Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and【Guard】on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
300 | |
Panic Smoke 4 | After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on target into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
300 | |
Panic Smog | |||
Fatal Smoke 4 | Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
300 | |
Fatal Smog |
Pulse[ | ]
Provides Special cooldown count-1 to the unit outside or during combat.
Icon | Name | Description | SP |
---|---|---|---|
Time's Pulse 4 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 300 | |
Pulse Up: Blades | At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit. | 300 | |
Pulse Up: Shields | |||
Creation Pulse | If【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】effects active on foe, excluding stat penalties; max 2). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Infantry[ | ]
Passives exclusive to Infantry units.
Icon | Name | Description | SP |
---|---|---|---|
Infantry Pulse 4 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) | 300 | |
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | |
Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 240 | |
Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 240 | |
Inf. Null Follow 4 | At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
300 |
Armored mobility[ | ]
Passives that grant Mobility increased to Armored units.
Icon | Name | Description | SP |
---|---|---|---|
Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) | 240 | |
Armored Stride 3 | At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) | 240 |
Save[ | ]
Provides 【Savior】 to the unit depending on the foe's weapon range on the Enemy phase, provides Temporary buffs if the user triggers 【Savior】.
- Twin Save Passives Provide 【Savior】 to the unit depending on the foe's weapon range on the Enemy phase. Twin Save Passives also provide Temporary buffs, allows once per combat damage-reduction on Specials to trigger twice, and restores 7 HP per unit's attack during combat depending on the foe's weapon range.
Near[ | ]
Icon | Name | Description | SP |
---|---|---|---|
A/S Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A S Twin N Save | |||
A/D Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/D Twin N Save | If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 1, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A R Twin N Save | |||
S D Near Save | |||
S D Twin N Save | |||
S R Near Save | |||
S R Twin N Save | |||
D/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
D/R Twin N Save | If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 1, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Far[ | ]
Icon | Name | Description | SP |
---|---|---|---|
A/S Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A S Twin F Save | |||
A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/D Twin F Save | If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Atk/Def+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
A/R Twin F Save | If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】on unit. If foe's Range = 2, grants Atk/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
S D Far Save | |||
S D Twin F Save | |||
S R Far Save | |||
S R Twin F Save | |||
D/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
D R Twin F Save |
Guidance[ | ]
Provides allies within 2 spaces of specific movement types with Warp movement to adjacent spaces of the unit. Tier 4 Guidance passives provide allies within 2 spaces of specific movement types with Warp movement to spaces within 2 spaces of the unit, temporary buffs, and neutralizes effects that prevent allies follow-up attacks if their Spd > the foe's Spd.
Icon | Name | Description | SP |
---|---|---|---|
Guidance 4 | Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. | 300 | |
Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. | 240 | |
Soaring Guidance | Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. | 300 |
Orders[ | ]
Provides Air Orders to adjacent allies of specific movement types at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Air Orders 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Charge】, and the following status to unit and flying allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
300 | |
Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." | 240 |
Wave[ | ]
Provides a Bonus to the unit and any adjacent allies at the start of the unit's odd or even turns. Tier 4 Wave passives instead provide a Bonus to the unit and allies within 2 spaces at the start of the every turn, grant various effects to the unit during combat, and grants temporary buffs to the unit during combat on odd or even turns.
Odd[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | |
Odd Atk Wave N | |||
Odd Atk Wave F | |||
Odd Spd Wave 4 | At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
300 | |
Odd Def Wave 4 | At start of turn, grants Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Def ≥ foe's Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. If it is an odd-numbered turn, grants Def+6 to unit during combat. |
300 | |
Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | |
Odd Res Wave D |
Even[ | ]
Icon | Name | Description | SP |
---|---|---|---|
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Atk Wave N | At start of turn, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Atk ≥ foe's Atk-5, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
300 | |
Even Atk Wave F | |||
Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
Even Res Wave D | At start of turn, grants Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Res ≥ foe's Res+5 and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If it is an even-numbered turn, grants Res+6 to unit during combat. |
300 |
Opening[ | ]
Provides a Bonus to allies with the highest specific stat at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Atk Opening 3 | At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) | 240 | |
Spd Opening 3 | At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) | 240 | |
Def Opening 3 | At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) | 240 | |
Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) | 240 |
Gap[ | ]
Provides Bonuses to allies with the highest combined specific stats at the start of the unit's turn.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) | 240 | |
Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) | 240 | |
Atk/Res Gap 3 | At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) | 240 | |
Spd/Def Gap 3 | At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) | 240 | |
Spd/Res Gap 3 | At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) | 240 | |
Def/Res Gap 3 | At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) | 240 |
Rouse[ | ]
Provides Bonuses to the unit at the start of the unit's turn if the unit is not adjacent to an ally. Tier 4 Rouse passives also provides Null Panic to the unit at the start of the unit's turn under the same conditions.
Icon | Name | Description | SP |
---|---|---|---|
Rouse Atk/Spd 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Atk/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Atk/Res 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Spd/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. | 240 | |
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 240 |
Alarm[ | ]
Provides Bonuses and Canto (1) to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.
Icon | Name | Description | SP |
---|---|---|---|
Alarm Atk/Spd | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Alarm Atk/Def | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Alarm Atk Res | |||
Alarm Spd/Def | At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 | |
Alarm Spd Res | |||
Alarm Def/Res | At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
300 |
Incite[ | ]
Provides Bonuses and Incited to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.
Icon | Name | Description | SP |
---|---|---|---|
Incite Atk/Spd | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
300 | |
Incite Atk Def | |||
Incite Atk/Res | At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
300 | |
Incite Spd Def | |||
Incite Spd Res | |||
Incite Def Res |
Oath[ | ]
Provides Bonuses to the unit at the start of the unit's turn if the unit is adjacent to an ally. Tier 4 Oath passives instead provides Bonuses and Air Orders to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 300 | |
Atk/Def Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat. | 300 | |
Atk/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. | 300 | |
Spd/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. | 240 | |
Spd/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. | 240 | |
Def/Res Oath 4 | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. | 300 |
Pledge[ | ]
Provides provides Bonuses and Special Cooldown Charge +1 to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
Atk/Spd Pledge | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. | 300 | |
Atk Def Pledge | |||
Atk Res Pledge | |||
Spd Def Pledge | |||
Spd Res Pledge | |||
Def/Res Pledge | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. | 300 |
Tempest[ | ]
Provides Mobility increased to the unit at the start of the unit's odd and/or even turns.
Icon | Name | Description | SP |
---|---|---|---|
Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | |
Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | |
Endless Tempest | At start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300 |
Recovery[ | ]
Neutralizes 【Penalty】 and restores HP to all allies within 2 spaces of the unit at the start of unit's odd or even turns.
Icon | Name | Description | SP |
---|---|---|---|
Odd Recovery 3 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | |
Even Recovery 3 | At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 |
Feud[ | ]
Disables all ally skills besides the target foe's during combat and inflicts temporary debuffs on the foe if they use a specific weapon color. Also disables all ally skills of foes with a specific weapon color during combat.
Icon | Name | Description | SP |
---|---|---|---|
Red Feud 3 | If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. | 240 | |
Blue Feud 3 | During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. | 240 | |
Green Feud 3 | If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat. | 240 | |
C Feud 3 | If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. | 240 |
Experience[ | ]
Provides a multiplier to Experience to unit and all allies of a specific weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Sword Exp. 3 | While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Lance Exp. 3 | While unit lives, all lance allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Axe Experience 3 | While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Bow Exp. 3 | While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
Dagger Exp. 3 | While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | |
R Tome Exp. 3 | While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
B Tome Exp. 3 | While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
G Tome Exp. 3 | While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
C Tome Exp. | |||
Staff Exp. 3 | While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | |
Dragon Exp. 3 | While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | |
Beast Exp. 3 | While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
Valor[ | ]
Provides a multiplier to Skill Points to unit and all allies of a specific weapon type.
Icon | Name | Description | SP |
---|---|---|---|
Sword Valor 3 | While unit lives, all sword allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Lance Valor 3 | While unit lives, all lance allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Axe Valor 3 | While unit lives, all axe allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Bow Valor 3 | While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) | 120 | |
Dagger Valor 3 | While unit lives, all dagger allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
R Tome Valor 3 | While unit lives, all red tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
B Tome Valor 3 | While unit lives, all blue tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
G Tome Valor 3 | While unit lives, all green tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
C Tome Valor | |||
Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) |
120 | |
Dragon Valor 3 | While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
Beast Valor 3 | While unit lives, all beast allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |