Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: Gem weapons)
- They have identical conditions but different effects. (Example: Boost Passives)
- They have different conditions but identical effects. (Example: Flashing Blade 4, Heavy Blade 4, etc)
- They are inheritable (and are not Inheritable weapons from Special Heroes, Arcane weapons, or Attuned Skills).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Assists[ | ]
Healing[ | ]
Assists that allow Staff units to heal a targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. | 2 | 300 |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) | 1 | 300 |
Martyr+ | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. |
1 | 300 |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
1 | 300 |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
1 | 300 |
Movement Healing[ | ]
Assists that allow Staff units to heal a targeted ally and moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Rally Healing[ | ]
Assists that allow Staff units to heal a targeted ally and provides Bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Magic Shield+ | Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) | 1 | 400 |
Movement[ | ]
Moves the unit and/or targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Swap | Unit and target ally swap spaces. | 1 | 150 |
Swap Gait | |||
Shove | Pushes target ally 1 space away. | 1 | 150 |
Shove Gait | |||
Smite | Pushes target ally 2 spaces away. | 1 | 150 |
Smite Gait | |||
Draw Back | Unit moves 1 space away from target ally. Ally moves to unit's previous space. | 1 | 150 |
Draw Back Gait | |||
Reposition | Target ally moves to opposite side of unit. | 1 | 150 |
Reposition Gait | Target ally moves to opposite side of unit. If unit uses an Assist skill on the current turn, enables【Canto (1)】. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
1 | 400 |
Pivot | Unit moves to opposite side of target ally. | 1 | 150 |
Pivot Gait |
Rally[ | ]
Provides Bonuses to the targeted ally.
Name | Description | Rng | SP |
---|---|---|---|
Rally Attack | Grants Atk+4 to target ally for 1 turn. | 1 | 150 |
Rally Speed | Grants Spd+4 to target ally for 1 turn. | 1 | 150 |
Rally Defense | Grants Def+4 to target ally for 1 turn. | 1 | 150 |
Rally Resistance | Grants Res+4 to target ally for 1 turn. | 1 | 150 |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. | 1 | 400 |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. | 1 | 400 |
Rally Up[ | ]
Provides Bonuses to the targeted ally and allies within 2 spaces of the target except for the unit.
Name | Description | Rng | SP |
---|---|---|---|
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 1 | 400 |