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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: Gem weapons)
  • They have identical conditions but different effects. (Example: Boost Passives)
  • They have different conditions but identical effects. (Example: Flashing Blade 4 Flashing Blade 4, Heavy Blade 4 Heavy Blade 4, etc)
  • They are inheritable (and are not Inheritable weapons from Special Heroes, Rearmed Arcane weapons, or Attuned Attuned Skills).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.

The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

Assists[ | ]

Healing[ | ]

Assists that allow Icon Class Colorless Staff Staff units to heal a targeted ally.

Name Description Rng SP
Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 2 300
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) 1 300
Martyr+ Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
1 300
Rehabilitate+ Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
1 300
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
1 300

Movement Healing[ | ]

Assists that allow Icon Class Colorless Staff Staff units to heal a targeted ally and moves the unit and/or targeted ally.

Name Description Rng SP
Rescue+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300
Return+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300
Nudge+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300

Rally Healing[ | ]

Assists that allow Icon Class Colorless Staff Staff units to heal a targeted ally and provides Status Effect Bonus Bonuses to the targeted ally.

Name Description Rng SP
Magic Shield+ Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) 1 400

Movement[ | ]

Moves the unit and/or targeted ally.

Name Description Rng SP
Swap Unit and target ally swap spaces. 1 150
Swap Gait
Shove Pushes target ally 1 space away. 1 150
Shove Gait
Smite Pushes target ally 2 spaces away. 1 150
Smite Gait
Draw Back Unit moves 1 space away from target ally. Ally moves to unit's previous space. 1 150
Draw Back Gait
Reposition Target ally moves to opposite side of unit. 1 150
Reposition Gait Target ally moves to opposite side of unit.

If unit uses an Assist skill on the current turn, enables【Canto (1)】.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
1 400
Pivot Unit moves to opposite side of target ally. 1 150
Pivot Gait

Rally[ | ]

Provides Status Effect Bonus Bonuses to the targeted ally.

Name Description Rng SP
Rally Attack Grants Atk+4 to target ally for 1 turn. 1 150
Rally Speed Grants Spd+4 to target ally for 1 turn. 1 150
Rally Defense Grants Def+4 to target ally for 1 turn. 1 150
Rally Resistance Grants Res+4 to target ally for 1 turn. 1 150
Rally Atk/Spd+ Grants Atk/Spd+6 to target ally for 1 turn. 1 400
Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 1 400
Rally Atk/Res+ Grants Atk/Res+6 to target ally for 1 turn. 1 400
Rally Spd/Def+ Grants Spd/Def+6 to target ally for 1 turn. 1 400
Rally Spd/Res+ Grants Spd/Res+6 to target ally for 1 turn. 1 400
Rally Def/Res+ Grants Def/Res+6 to target ally for 1 turn. 1 400

Rally Up[ | ]

Provides Status Effect Bonus Bonuses to the targeted ally and allies within 2 spaces of the target except for the unit.

Name Description Rng SP
Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Spd+ Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Def+ Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
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