Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: gem weapons)
- They have identical conditions but different effects. (Example: boost skills)
- They have different conditions but identical effects. (Example:
Flashing Blade 3,
Heavy Blade 3, etc)
- They are inheritable (and do not come from Special Heroes in the case of weapons).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most smoke skills are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Weapons[]
Silver[]
These are weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying penalties to the foe).
Name | Might | Range | Description
|
---|---|---|---|
Silver Sword+ | 16 | 1 | |
Silver Lance+ | 16 | 1 | |
Silver Axe+ | 16 | 1 | |
Silver Bow+ | 14 | 2 | Effective against flying foes.
|
Silver Dagger+ | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
|
Bolganone+ | 14 | 2 | |
Fenrir+ | 14 | 2 | |
Thoron+ | 14 | 2 | |
Shine+ | 14 | 2 | |
Rexcalibur+ | 14 | 2 | |
Atlas+ | 13 | 2 | |
Flametongue+ | 16 | 1 |
Brave[]
These weapons attack twice (only when initiating combat) and inflict -5 Spd.
Name | Might | Range | Description
|
---|---|---|---|
Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice.
|
Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice.
|
Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice.
|
Brave Bow+ | 7 | 2 | Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Killer[]
These weapons accelerate the Special trigger.
Name | Might | Range | Description
|
---|---|---|---|
Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1).
|
Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1).
|
Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1).
|
Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes.
|
Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
Special damage[]
Weapons that do more damage when Specials trigger. Also affects Attack specials.
Name | Might | Range | Description
|
---|---|---|---|
Wo Dao+ | 14 | 1 | Deals +10 damage when Special triggers.
|
Harmonic Lance+ | 14 | 1 | Deals +10 damage when Special triggers.
|
Wo Gùn+ | 14 | 1 | Deals +10 damage when Special triggers.
|
Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers.
|
Armor killers[]
Weapons that deal effective damage to Armored units.
Name | Might | Range | Description
|
---|---|---|---|
Armorsmasher+ | 14 | 1 | Effective against armored foes.
|
Slaying Spear+ | 14 | 1 | Effective against armored foes.
|
Slaying Hammer+ | 14 | 1 | Effective against armored foes.
|
Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Cavalry killers[]
Weapons that deal effective damage to Cavalry units.
Name | Might | Range | Description
|
---|---|---|---|
Zanbato+ | 14 | 1 | Effective against cavalry foes.
|
Ridersbane+ | 14 | 1 | Effective against cavalry foes.
|
Poleaxe+ | 14 | 1 | Effective against cavalry foes.
|
Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes.
|
Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes.
|
Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes.
|
Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Gem[]
Weapons that provide Triangle Adept 3 to the unit.
Name | Might | Range | Description
|
---|---|---|---|
Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
|
Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
|
Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
|
Firesweep[]
Name | Might | Range | Description
|
---|---|---|---|
Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack.
|
Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack.
|
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack.
|
Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack.
|
Blade[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Hvítrblade+ |
Raven[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
|
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
|
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
|
Owl[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
|
Blárowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
|
Gronnowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
|
Hvítrowl+ |
Serpent[]
Name | Might | Range | Description
|
---|---|---|---|
Guard Bow+ | 12 | 2 | Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|
Hvítrserpent+ |
Fox[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
|
Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
|
Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
|
Hvítrfox+ |
Rabbit[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
|
Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
|
Gronnrabbit+ | |||
Hvítrrabbit+ |
Lion[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
|
Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
|
Gronnlion+ | |||
Hvítrlion+ |
Vulture[]
Name | Might | Range | Description
|
---|---|---|---|
Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Vulture Lance+ | |||
Vulture Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Vulture Bow+ | |||
Rauðrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Blárvulture+ | |||
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Reprisal[]
Name | Might | Range | Description
|
---|---|---|---|
Reprisal Sword+ | |||
Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat.
|
Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat.
|
Guard (combat boosts)[]
Name | Might | Range | Description
|
---|---|---|---|
Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat.
|
Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat.
|
Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat.
|
Barrier[]
Name | Might | Range | Description
|
---|---|---|---|
Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat.
|
Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat.
|
Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat.
|
Guard (cooldown charge)[]
Name | Might | Range | Description
|
---|---|---|---|
Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
|
Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
|
Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
|
Spirited[]
Name | Might | Range | Description
|
---|---|---|---|
Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Instant[]
Name | Might | Range | Description
|
---|---|---|---|
Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Instant Axe+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Unbound[]
Name | Might | Range | Description
|
---|---|---|---|
Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
Unbound Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
Unbound Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
Steadfast[]
Name | Might | Range | Description
|
---|---|---|---|
Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
|
Steadfast Lance+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
|
Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
|
Rein (weapons)[]
Name | Might | Range | Description
|
---|---|---|---|
Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat.
|
Rein Lance+ | |||
Rein Axe+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat.
|
Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
|
Allied[]
Name | Might | Range | Description
|
---|---|---|---|
Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
|
Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
|
Allied Axe+ |
Up-Front[]
Name | Might | Range | Description
|
---|---|---|---|
Up-Front Blade+ | 14 | 1 | At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit and neutralizes unit's penalties to Atk/Spd during combat.
|
Up-Front Lance+ | |||
Up-Front Axe+ | |||
Up-Front Bow+ |
Assists[]
Heal[]
Name | Description | Range | SP
|
---|---|---|---|
Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. |
2 | 300 | |
Restores HP = 50% of Atk +10. (Minimum of 15 HP.) |
1 | 300 | |
Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. |
1 | 300 | |
Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
1 | 300 | |
Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
1 | 300 | |
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 | |
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 | |
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Rally[]
Name | Description | Range | SP
|
---|---|---|---|
Grants Atk+4 to target ally for 1 turn. |
1 | 150 | |
Grants Spd+4 to target ally for 1 turn. |
1 | 150 | |
Grants Def+4 to target ally for 1 turn. |
1 | 150 | |
Grants Res+4 to target ally for 1 turn. |
1 | 150 | |
Grants Atk/Spd+6 to target ally for 1 turn. |
1 | 400 | |
Grants Atk/Def+6 to target ally for 1 turn. |
1 | 400 | |
Grants Atk/Res+6 to target ally for 1 turn. |
1 | 400 | |
Grants Spd/Def+6 to target ally for 1 turn. |
1 | 400 | |
Grants Spd/Res+6 to target ally for 1 turn. |
1 | 400 | |
Grants Def/Res+6 to target ally for 1 turn. |
1 | 400 |
Rally Up[]
Name | Description | Range | SP
|
---|---|---|---|
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 | |
Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 | |
Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 | |
Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 |
Specials[]
Sun[]
These skills recover HP based on damage dealt. Officially referred to as "sun" skills.[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Restores HP = 30% of damage dealt. |
2 | 200 | |
Restores HP = 50% of damage dealt. |
3 | 200 |
Moon[]
These skills treat foe’s Def/Res as if reduced during combat.
Name | Description | Cooldown | SP
|
---|---|---|---|
Treats foe's Def/Res as if reduced by 30% during combat. |
2 | 200 | |
Treats foe's Def/Res as if reduced by 50% during combat. |
3 | 200 | |
When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." |
4 | 500 |
Star[]
These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Boosts damage dealt by 50%. |
2 | 200 | |
Boosts damage dealt by 150%. |
4 | 200 | |
Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." |
3 | 500 |
Stat-based damage boost[]
Adds a portion of a units' stats as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP
|
---|---|---|---|
Boosts damage by 30% of unit's Atk. |
3 | 200 | |
Boosts damage by 50% of unit's Atk. |
4 | 200 | |
Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. |
2 | 500 | |
Boosts damage by 50% of unit's Def. |
3 | 200 | |
Boosts damage by 80% of unit's Def. |
4 | 200 | |
Boosts damage by 80% of unit's Res. |
4 | 200 | |
Boosts damage by 50% of unit's Res. |
3 | 200 |
Attack[]
Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as "Attack Skills".[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 | |
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 |
Damage reduction[]
See damage calculation for more information.
Name | Description | Cooldown | SP
|
---|---|---|---|
Reduces damage from an adjacent foe's attack by 30%. |
2 | 200 | |
Reduces damage from an adjacent foe's attack by 50%. |
3 | 200 | |
If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. |
2 | 200 | |
If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. |
3 | 200 |
Balm[]
Provides bonuses to all allies for one turn on the triggering heal.
Name | Description | Cooldown | SP
|
---|---|---|---|
When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. |
1 | 150 | |
When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. |
1 | 150 | |
When healing an ally with a staff, grants Def+4 to all allies for 1 turn. |
1 | 150 | |
When healing an ally with a staff, grants Res+4 to all allies for 1 turn. |
1 | 150 | |
When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. |
1 | 300 | |
When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. |
1 | 300 | |
When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. |
1 | 300 | |
When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. |
1 | 300 | |
When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. |
1 | 300 |
Passives[]
A Passives[]
Plus[]
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants HP+4, Atk+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Spd+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Def+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Res+2. |
200 | |
<a href="![]() ![]() |
Grants Atk/Spd+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Def/Res+2. |
160 |
Fortress[]
Increases Def and/or Res at the expense of Atk.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants Def+5. Inflicts Atk-3. |
160 | |
<a href="![]() ![]() |
Grants Res+5. Inflicts Atk-3. |
160 | |
<a href="![]() ![]() |
Grants Def/Res+6. Inflicts Atk-2. |
300 |
Blow[]
Provides combat boosts on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit initiates combat, grants Atk+8 during combat. |
300 | |
<a href="![]() ![]() |
If unit initiates combat, grants Spd+9 during combat. |
300 | |
<a href="![]() ![]() |
If unit initiates combat, grants Def+6 during combat. |
200 | |
<a href="![]() ![]() |
If unit initiates combat, grants Res+6 during combat. |
200 | |
<a href="![]() ![]() |
If unit combat, grants Atk+6, Spd+7 . |
300 | |
<a href="![]() ![]() |
If unit combat, grants Atk/Def+4 . |
240 | |
<a href="![]() ![]() |
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. |
300 | |
<a href="![]() ![]() |
If unit combat, grants Atk/Res+4 . |
240 | |
<a href="![]() ![]() |
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. |
300 | |
<a href="![]() ![]() |
If unit initiates combat, grants Spd/Def+4 . |
240 | |
<a href="![]() ![]() |
If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. |
300 | |
<a href="![]() ![]() |
If unit combat, grants Spd/Res+4 . |
240 | |
<a href="![]() ![]() |
If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. |
300 | |
<a href="![]() ![]() |
If unit combat, grants Def/Res+4 . |
240 | |
Bracing Impact |
Surge[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) |
300 | |
<a href="![]() ![]() |
If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) |
300 | |
Mirror Surge | |||
Steady Surge | |||
Swift Surge | |||
Bracing Surge |
Stance[]
Provides combat boosts on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If foe combat, grants Atk+6 . |
200 | |
<a href="![]() ![]() |
If foe initiates combat, grants Spd+6 during combat. |
200 | |
<a href="![]() ![]() |
If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe combat, grants Res+8 and inflicts Special -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
Breath[]
Provides a combat boost on the enemy phase and charges specials faster.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If foe initiates combat, grants Atk+4 and Special +1 per attack. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If foe initiates combat, grants Spd+4 and Special +1 per attack. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If foe initiates combat, grants Def+4 and Special +1 per attack. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If foe initiates combat, grants Res+4 and Special +1 per attack. (Only highest value applied. Does not stack.) |
240 |
Defiant[]
Provides a bonus at the start of the unit's turn if their HP is equal to or below 50%.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. |
160 | |
<a href="![]() ![]() |
At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. |
160 | |
<a href="![]() ![]() |
At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. |
160 | |
<a href="![]() ![]() |
At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. |
160 |
Brazen[]
Provides combat boosts to two stats if the user's HP is equal to or lower than 80%.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. |
300 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. |
240 |
Counter[]
Allows unit to counterattack regardless of their foe's range.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. |
300 | |
Close Dart | |||
<a href="![]() ![]() |
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 | |
Close Stance | |||
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 | |
Close Pressure | |||
<a href="![]() ![]() |
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 | |
<a href="![]() ![]() |
If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. |
300 | |
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. |
300 | |
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. |
300 | |
Distant Reversal | |||
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. |
300 | |
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 | |
<a href="![]() ![]() |
Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 | |
<a href="![]() ![]() |
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 | |
<a href="![]() ![]() |
If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 |
Defense[]
Provides mitigation against damage in a certain range.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300 | |
<a href="![]() ![]() |
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300 |
Shield[]
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so a magic
Cavalry unit with Grani's Shield would still be susceptible to weapon-type effectiveness, such as from
Kitty Paddle+.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Neutralizes "effective against armored" bonuses. |
200 | |
<a href="![]() ![]() |
Neutralizes "effective against cavalry" bonuses. |
200 | |
<a href="![]() ![]() |
Neutralizes "effective against flying" bonuses. |
200 |
Blade[]
Increases Special cooldown charge per attack if a stat is higher than that of the unit's target.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) |
300 | |
<a href="![]() ![]() |
If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
300 |
Boost[]
Provides combat boosts if the target's HP is higher than or equal to the foe's HP +3.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. |
200 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. |
200 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. |
200 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. |
200 |
Bond[]
Provides combat boosts to the unit if they are adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
300 | |
<a href="![]() ![]() |
If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. |
300 | |
<a href="![]() ![]() |
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. |
300 | |
<a href="![]() ![]() |
If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. |
300 | |
<a href="![]() ![]() |
If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. |
300 | |
<a href="![]() ![]() |
If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. |
300 |
Unity[]
Provides combat boosts to the unit if they are within 2 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
300 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
300 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
300 | |
Spd Def Unity | |||
Spd Res Unity | |||
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. |
300 |
Push[]
Grants combat boosts to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
300 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. |
300 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |
300 | |
Spd Def Push | |||
Spd Res Push | |||
Def Res Push |
Solo[]
Provides combat boosts to the unit if they are not adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit is not to an ally, grants Atk/Spd+7 during . |
300 | |
<a href="![]() ![]() |
If unit is not adjacent to an ally, grants Atk/Def+7 during combat. |
300 | |
<a href="![]() ![]() |
If unit is not to an ally, grants Atk/Res+7 during . |
300 | |
<a href="![]() ![]() |
If unit is not to an ally, grants Spd/Def+7 during . |
300 | |
<a href="![]() ![]() |
If unit is not to an ally, grants Spd/Res+7 during . |
300 | |
<a href="![]() ![]() |
If unit is not to an ally, grants Def/Res+7 during . |
300 |
Duel[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
R Duel Armor | |||
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
B Duel Armor | |||
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
G Duel Armor | |||
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
C Duel Armor | |||
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | |
<a href="![]() ![]() |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
AR-O[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
240 | |
<a href="![]() ![]() |
If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
240 | |
AR-O Atk Res | |||
AR-O Spd Def | |||
<a href="![]() ![]() |
If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
240 | |
AR-O Def Res |
AR-D[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) |
300 | |
<a href="![]() ![]() |
If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 | |
<a href="![]() ![]() |
If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 | |
<a href="![]() ![]() |
If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 | |
<a href="![]() ![]() |
If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 | |
<a href="![]() ![]() |
If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) |
300 |
Form[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 | |
<a href="![]() ![]() |
If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
Session[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). |
240 | |
<a href="![]() ![]() |
If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
240 |
Catch[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
<a href="![]() ![]() |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
<a href="![]() ![]() |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe\'s HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
<a href="![]() ![]() |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 | |
Spd Res Catch | |||
<a href="![]() ![]() |
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Ideal[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
<a href="![]() ![]() |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
<a href="![]() ![]() |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
<a href="![]() ![]() |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 | |
Spd Res Ideal | |||
<a href="![]() ![]() |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Clash[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces moved by whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
300 | |
Atk Def Clash | |||
Atk Res Clash | |||
Spd Def Clash | |||
Spd Res Clash | |||
Def Res Clash |
Finish[]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Finish | |||
Atk Def Finish | |||
<a href="![]() ![]() |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
300 | |
Spd Def Finish | |||
Spd Res Finish | |||
Def Res Finish |
B Passives[]
Movement[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit initiates combat, target foe moves 1 space away after combat. |
150 | |
<a href="![]() ![]() |
If unit initiates combat, unit and target foe swap spaces after combat. |
150 | |
<a href="![]() ![]() |
If unit initiates combat, unit moves 1 space away after combat. Target foe moves to unit's previous space. |
150 | |
<a href="![]() ![]() |
If unit initiates combat, unit moves 1 space away after combat. |
150 |
Pass[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's HP ≥ 25%, unit can move through foes' spaces. |
200 | |
<a href="![]() ![]() |
If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
200 |
Route[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. |
240 | |
<a href="![]() ![]() |
If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. |
240 |
Fighter[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's HP ≥ 50%, unit and foe cannot make a attack. |
240 | |
<a href="![]() ![]() |
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
240 | |
<a href="![]() ![]() |
If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's HP ≥ 50%, grants Special +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
240 | |
<a href="![]() ![]() |
If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
240 | |
<a href="![]() ![]() |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
240 | |
<a href="![]() ![]() |
If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. |
240 | |
<a href="![]() ![]() |
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. |
240 | |
<a href="![]() ![]() |
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. |
240 | |
<a href="![]() ![]() |
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%. |
240 |
Seal[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Inflicts Atk-7 on foe through its next action after combat. |
160 | |
<a href="![]() ![]() |
Inflicts Spd-7 on foe through its next action after combat. |
160 | |
<a href="![]() ![]() |
Inflicts Def-7 on foe through its next action after combat. |
160 | |
<a href="![]() ![]() |
Inflicts Res-7 on foe through its next action after combat. |
160 | |
<a href="![]() ![]() |
Inflicts Atk/Spd-5 on foe through its next action after combat. |
200 | |
<a href="![]() ![]() |
Inflicts Atk/Def-5 on foe through its next action after combat. |
200 | |
<a href="![]() ![]() |
Inflicts Atk/Res-5 on foe through its next action after combat. |
200 | |
<a href="![]() ![]() |
Inflicts Spd/Def-5 on foe through its next action after combat. |
200 | |
<a href="![]() ![]() |
Inflicts Spd/Res-5 on foe through its next action after combat. |
200 | |
<a href="![]() ![]() |
Inflicts Def/Res-5 on foe through its next action after combat. |
200 |
Chill[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Def/Res-6 on foe on the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. |
300 |
Pulse Tie[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
240 | |
<a href="![]() ![]() |
At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
240 |
Sabotage[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. |
240 | |
<a href="![]() ![]() |
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. |
240 |
Breaker[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
R Bowbreaker | |||
B Bowbreaker | |||
G Bowbreaker | |||
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
R Daggerbreaker | |||
B Daggerbreaker | |||
G Daggerbreaker | |||
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
<a href="![]() ![]() |
If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 | |
Tomebreaker | |||
Staffbreaker | |||
R Dragonbreaker | |||
B Dragonbreaker | |||
G Dragonbreaker | |||
Dragonbreaker | |||
R Beastbreaker | |||
B Beastbreaker | |||
G Beastbreaker | |||
Beastbreaker |
Resources[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) |
100 | |
<a href="![]() ![]() |
If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
Sweep[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. |
240 | |
<a href="![]() ![]() |
If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. |
240 |
Staff[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Calculates damage from staff like other weapons. |
240 | |
<a href="![]() ![]() |
Foe cannot counterattack. |
240 |
Flier exclusive[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Unit can move to a space to a flying ally . |
240 | |
<a href="![]() ![]() |
Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) |
240 | |
<a href="![]() ![]() |
At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) |
240 | |
<a href="![]() ![]() |
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. |
240 | |
<a href="![]() ![]() |
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
240 |
Dance[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If Sing or Dance is used, grants Atk+4 to target. |
200 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Spd+4 to target. |
200 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Def+5 to target. |
200 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Res+5 to target. |
200 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Atk/Spd+3 to target. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Atk+3 and Def+4 to target. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Atk+3 and Res+4 to target. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Spd+3 and Def+4 to target. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Spd+3 and Res+4 to target. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, grants Def/Res+4 to target. |
240 |
Cantrip[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. |
240 | |
<a href="![]() ![]() |
If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. |
240 | |
Atk Spd Cantrip | |||
Atk Def Cantrip | |||
Atk Res Cantrip | |||
Spd Def Cantrip | |||
Spd Res Cantrip | |||
Def Res Cantrip |
Dull[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
240 | |
<a href="![]() ![]() |
If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
240 |
Link[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
Snag[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 | |
<a href="![]() ![]() |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 |
Feint[]
Inflicts a penalty on foes in cardinal directions when a rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. |
240 |
Ruse[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
Null[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
240 | |
<a href="![]() ![]() |
Neutralizes effects that prevent unit's counterattacks during combat. |
240 |
Lull[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
240 | |
Lull Def Res |
Dodge[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. |
240 | |
<a href="![]() ![]() |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
240 | |
<a href="![]() ![]() |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. |
240 | |
<a href="![]() ![]() |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
240 |
Dragon[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. |
240 | |
<a href="![]() ![]() |
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
240 | |
<a href="![]() ![]() |
If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. |
240 |
Trace[]
Near[]
Icon | Name | Description | SP |
---|---|---|---|
A S Near Trace | |||
<a href="![]() ![]() |
Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem. +1)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem. +1)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 | |
D R Near Trace |
Far[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Enables【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem.)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem.)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 | |
<a href="![]() ![]() |
Enables【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 | |
D R Far Trace |
Flow[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. |
240 | |
<a href="![]() ![]() |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
240 | |
<a href="![]() ![]() |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) |
240 | |
<a href="![]() ![]() |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) |
240 | |
<a href="![]() ![]() |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. |
240 |
Tempo[]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Tempo | |||
Atk Def Tempo | |||
Atk Res Tempo | |||
<a href="![]() ![]() |
Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
240 | |
Spd Res Tempo | |||
Def Res Tempo |
Bulwark[]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Bulwark | |||
<a href="![]() ![]() |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. |
240 | |
Atk Res Bulwark | |||
Spd Def Bulwark | |||
Spd Res Bulwark | |||
Def Res Bulwark |
C Passives[]
Spur[]
Spur skills are a type of passive skills which apply combat boosts on an adjacent ally. There are also Drive, Joint Drive, Cross Spur, Goad, and Ward skills which behave like spurs, with a wider ranges of "within 2 spaces" and "cardinal directions", and sometimes weapon or movement type restrictions.
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants Atk+4 to adjacent allies during combat. |
200 | |
<a href="![]() ![]() |
Grants Spd+4 to adjacent allies during combat. |
200 | |
<a href="![]() ![]() |
Grants Def+4 to adjacent allies during combat. |
200 | |
<a href="![]() ![]() |
Grants Res+4 to adjacent allies during combat. |
200 | |
<a href="![]() ![]() |
Grants Atk/Spd+3 to adjacent allies during combat. |
240 | |
<a href="![]() ![]() |
Grants Atk/Def+3 to allies during . |
240 | |
<a href="![]() ![]() |
Grants Atk/Res+3 to allies during . |
240 | |
<a href="![]() ![]() |
Grants Spd/Def+3 to adjacent allies during combat. |
240 | |
<a href="![]() ![]() |
Grants Spd/Res+3 to adjacent allies during combat. |
240 | |
<a href="![]() ![]() |
Grants Def/Res +3 to adjacent allies during combat. |
240 |
Drive[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants Atk+3 to allies within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Grants Spd+3 to allies within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Grants Def+3 to allies within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Grants Res+3 to allies within 2 spaces during combat. |
240 |
Joint Drive[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. |
300 | |
<a href="![]() ![]() |
Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. |
300 | |
<a href="![]() ![]() |
Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. |
300 | |
<a href="![]() ![]() |
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. |
300 |
Cross Spur[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants Atk+5 to allies in cardinal directions of unit during combat. |
300 | |
Cross Spur Spd | |||
Cross Spur Def | |||
<a href="![]() ![]() |
Grants Res+5 to allies in cardinal directions of unit during combat. |
300 |
Guard[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." |
240 | |
<a href="![]() ![]() |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." |
240 | |
<a href="![]() ![]() |
Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. |
300 |
Goad/Ward[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants Atk/Spd+4 to armored allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Def/Res+4 to armored allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Def/Res+4 to cavalry allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Atk/Spd+4 to flying allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Def/Res+4 to flying allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Def/Res+4 to dragon allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Atk/Spd+4 to beast allies within 2 spaces during combat. |
200 | |
<a href="![]() ![]() |
Grants Def/Res+4 to beast allies within 2 spaces during combat. |
200 |
Rein[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Atk/Def-4 on foes within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Atk/Res-4 on foes within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Spd/Def-4 on foes within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Spd/Res-4 on foes within 2 spaces during combat. |
240 | |
<a href="![]() ![]() |
Inflicts Def/Res-4 on foes within 2 spaces during combat. |
240 |
Hold[]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Hold | |||
Atk Def Hold | |||
<a href="![]() ![]() |
Inflicts Atk/Res-4 on foes within 3 spaces during combat. |
300 | |
Spd Def Hold | |||
<a href="![]() ![]() |
Inflicts Spd/Res-4 on foes within 3 spaces during combat. |
300 | |
Def Res Hold |
Hone/Fortify[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, grants Atk+7 to adjacent allies for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, grants Spd+7 to adjacent allies for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, grants Def+7 to adjacent allies for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, grants Res+7 to adjacent allies for 1 turn. |
300 |
Joint Hone[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. |
300 |
Hone/Fortify (class)[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. |
200 | |
<a href="![]() ![]() |
At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. |
200 |
Tactic[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 | |
<a href="![]() ![]() |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 | |
<a href="![]() ![]() |
At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 | |
<a href="![]() ![]() |
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 |
Inf. Tactic[]
Icon | Name | Description | SP |
---|---|---|---|
Inf. Atk Tactic | |||
<a href="![]() ![]() |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
300 | |
Inf. Def Tactic | |||
Inf. Res Tactic |
Threaten[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. |
200 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. |
200 | |
<a href="![]() ![]() |
At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. |
200 | |
<a href="![]() ![]() |
At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. |
200 | |
<a href="![]() ![]() |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. |
300 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. |
200 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. |
200 | |
<a href="![]() ![]() |
At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. |
200 |
Menace[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. |
300 |
Ploy[]
Ploy (penalty)[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 |
Ploy (negative effects)[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. |
240 | |
<a href="![]() ![]() |
At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
240 |
Smoke[]
Smoke (penalty)[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. |
300 | |
<a href="![]() ![]() |
After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 | |
<a href="![]() ![]() |
Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. |
240 | |
<a href="![]() ![]() |
Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. |
240 | |
Atk Spd Smoke | |||
Atk Def Smoke | |||
Atk Res Smoke | |||
Spd Def Smoke | |||
Spd Res Smoke | |||
<a href="![]() ![]() |
After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants 【Pathfinder】to unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
300 |
Smoke (negative effects)
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
240 | |
<a href="![]() ![]() |
Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
240 | |
<a href="![]() ![]() |
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
240 |
Infantry[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) |
240 | |
<a href="![]() ![]() |
Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
240 | |
<a href="![]() ![]() |
Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
240 | |
<a href="![]() ![]() |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
240 | |
<a href="![]() ![]() |
If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
240 |
Armored mobility[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) |
240 | |
<a href="![]() ![]() |
At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
240 |
Save[]
Near[]
Icon | Name | Description | SP |
---|---|---|---|
A S Near Save | |||
<a href="![]() ![]() |
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
<a href="![]() ![]() |
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
S D Near Save | |||
S R Near Save | |||
<a href="![]() ![]() |
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Far[]
Icon | Name | Description | SP |
---|---|---|---|
A S Far Save | |||
<a href="![]() ![]() |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
<a href="![]() ![]() |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 | |
S D Far Save | |||
S R Far Save | |||
<a href="![]() ![]() |
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Guidance[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Infantry and armored allies can move to a space to unit. |
240 | |
<a href="![]() ![]() |
Flying allies can move to a space to unit. |
240 |
Orders[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
240 | |
<a href="![]() ![]() |
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
240 |
Wave[]
Odd[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
<a href="![]() ![]() |
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
<a href="![]() ![]() |
At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
<a href="![]() ![]() |
At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Even[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
<a href="![]() ![]() |
At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
<a href="![]() ![]() |
At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 | |
<a href="![]() ![]() |
At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Opening[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) |
240 |
Gap[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) |
240 | |
<a href="![]() ![]() |
At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) |
240 |
Rouse[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is not to an ally, grants Spd/Res+6 to unit for 1 turn. |
240 | |
<a href="![]() ![]() |
At start of turn, if unit is not to an ally, grants Def/Res+6 to unit for 1 turn. |
240 |
Oath[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. |
300 | |
<a href="![]() ![]() |
At start of turn, if unit is to an ally, grants Atk/Def+5 to unit for 1 turn. |
240 | |
<a href="![]() ![]() |
At start of turn, if unit is to an ally, grants Atk/Res+5 to unit for 1 turn. |
240 | |
<a href="![]() ![]() |
At start of turn, if unit is to an ally, grants Spd/Def+5 to unit for 1 turn. |
240 | |
<a href="![]() ![]() |
At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. |
240 | |
<a href="![]() ![]() |
At start of turn, if unit is to an ally, grants Def/Res+5 to unit for 1 turn. |
240 |
Tempest[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
240 | |
<a href="![]() ![]() |
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
240 |
Recovery[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 | |
<a href="![]() ![]() |
At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 |
Feud[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. |
240 | |
<a href="![]() ![]() |
During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. |
240 | |
<a href="![]() ![]() |
If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat. |
240 | |
<a href="![]() ![]() |
If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. |
240 |
Experience[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all lance allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
C Tome Exp. | |||
<a href="![]() ![]() |
While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
Valor[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
While unit lives, all sword allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all lance allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all axe allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all dagger allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all red tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all blue tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all green tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
C Tome Valor | |||
<a href="![]() ![]() |
While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 | |
<a href="![]() ![]() |
While unit lives, all beast allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
Exclusive Seal Passives[]
Phantom[]
Icon | Name | Description | SP |
---|---|---|---|
Phantom HP | |||
Phantom Atk | |||
<a href="![]() ![]() |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. |
200 | |
Phantom Def | |||
<a href="![]() ![]() |
If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. |
200 |
Deflect[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. |
200 | |
<a href="![]() ![]() |
If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. |
200 | |
<a href="![]() ![]() |
If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. |
200 |
Initiate Seal[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 |
Squad Ace[]
Icon | Name | Description | SP |
---|---|---|---|
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants HP+5. |
160 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Atk+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Spd+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Def+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants Res+3. |
120 | |
<a href="![]() ![]() |
Grants HP+4, Atk+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Atk+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Atk+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Atk+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Spd+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Spd+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Spd+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Def+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Def+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Def+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Res+2. |
200 | |
<a href="![]() ![]() |
Grants HP+4, Res+2. |
160 | |
<a href="![]() ![]() |
Grants HP+4, Res+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Spd+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Spd+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Spd+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Atk/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Def+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Spd/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Def/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Def/Res+2. |
160 | |
<a href="![]() ![]() |
Grants Def/Res+2. |
160 |