Skill families

From Fire Emblem Heroes Wiki
Jump to: navigation, search
This article is a stub. You can help Fire Emblem Heroes Wiki by expanding it.

Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: gem weapons)
  • They have identical conditions but different effects. (Example: boost skills)
  • They have different conditions but identical effects. (Example: Flashing Blade 3.png Flashing Blade 3, Heavy Blade 3.png Heavy Blade 3, etc)
  • They are inheritable (and do not come from Special Heroes in the case of weapons).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most smoke skills are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.


The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.

Contents

Weapons[edit | edit source]

Silver[edit | edit source]

These are weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying  penalties to the foe).

Name Might Range Description

Silver Sword+ 16 1
Silver Lance+ 16 1
Silver Axe+ 16 1
Silver Bow+ 14 2 Effective against flying foes.
Silver Dagger+ 14 2 After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Bolganone+ 14 2
Fenrir+ 14 2
Thoron+ 14 2
Shine+ 14 2
Rexcalibur+ 14 2
Atlas+ 13 2
Flametongue+ 16 1

Brave[edit | edit source]

These weapons attack twice (only when initiating combat) and inflict -5 Spd.

Name Might Range Description

Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ 7 2 Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.

Killer[edit | edit source]

These weapons accelerate the Special trigger.

Name Might Range Description

Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1).
Slaying Bow+ 12 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes.
Barb Shuriken+ 12 2 Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Special damage[edit | edit source]

Weapons that do more damage when Specials trigger. Also affects Attack specials.

Name Might Range Description

Wo Dao+ 14 1 Deals +10 damage when Special triggers.
Harmonic Lance+ 14 1 Deals +10 damage when Special triggers.
Wo Gùn+ 14 1 Deals +10 damage when Special triggers.
Short Bow+ 12 2 Effective against flying foes. Deals +10 damage when Special triggers.

Armor killers[edit | edit source]

Weapons that deal effective damage to Icon Move Armored.png Armored units.

Name Might Range Description

Armorsmasher+ 14 1 Effective against armored foes.
Slaying Spear+ 14 1 Effective against armored foes.
Slaying Hammer+ 14 1 Effective against armored foes.

Cavalry killers[edit | edit source]

Weapons that deal effective damage to Icon Move Cavalry.png Cavalry units.

Name Might Range Description

Zanbato+ 14 1 Effective against cavalry foes.
Ridersbane+ 14 1 Effective against cavalry foes.
Poleaxe+ 14 1 Effective against cavalry foes.
Keen Rauðrwolf+ 12 2 Effective against cavalry foes.
Keen Blárwolf+ 12 2 Effective against cavalry foes.
Keen Gronnwolf+ 12 2 Effective against cavalry foes.

Gem[edit | edit source]

Weapons that provide Triangle Adept 3.png Triangle Adept 3 to the unit.

Name Might Range Description

Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Sapphire Lance+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.

Firesweep[edit | edit source]

Name Might Range Description

Firesweep S+ 15 1 Unit and foe cannot counterattack.
Firesweep L+ 15 1 Unit and foe cannot counterattack.
Firesweep Axe+ 15 1 Unit and foe cannot counterattack.
Firesweep Bow+ 11 2 Effective against flying foes. Unit and foe cannot counterattack.

Blade[edit | edit source]

Name Might Range Description

Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Blárblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
Gronnblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.

Raven[edit | edit source]

Name Might Range Description

Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Blárraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Gronnraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.

Owl[edit | edit source]

Name Might Range Description

Rauðrowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Blárowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
Gronnowl+ 11 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.

Serpent[edit | edit source]

Name Might Range Description

Guard Bow+ 12 2 Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Rauðrserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Blárserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Gronnserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.

Fox[edit | edit source]

Name Might Range Description

Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blárfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Gronnfox+

Reprisal[edit | edit source]

Name Might Range Description

Reprisal Sword+
Reprisal Lance+ 14 1 If foe initiates combat, grants Atk+6 during combat.
Reprisal Axe+ 14 1 If foe initiates combat, grants Atk+6 during combat.

Guard (combat boosts)[edit | edit source]

Name Might Range Description

Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat.
Vanguard+ 14 1 If foe initiates combat, grants Def+7 during combat.
Rearguard+ 14 1 If foe initiates combat, grants Def+7 during combat.

Barrier[edit | edit source]

Name Might Range Description

Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Lance+ 14 1 If foe initiates combat, grants Res+7 during combat.
Barrier Axe+ 14 1 If foe initiates combat, grants Res+7 during combat.

Guard (cooldown charge)[edit | edit source]

Name Might Range Description

Guard Sword+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Lance+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Guard Axe+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)

Spirited[edit | edit source]

Name Might Range Description

Spirited Blade+
Spirited Spear+ 14 1 If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Spirited Axe+

Instant[edit | edit source]

Name Might Range Description

Instant Sword+
Instant Lance+ 14 1 If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Axe+

Unbound[edit | edit source]

Name Might Range Description

Unbound Blade+ 14 1 If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Unbound Spear+
Unbound Axe+

Steadfast[edit | edit source]

Name Might Range Description

Steadfast Sword+
Steadfast Lance+
Steadfast Axe+ 14 1 If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.

Assists[edit | edit source]

Heal[edit | edit source]

Name Description Range SP

Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 2 300
Recover+ Restores HP = 50% of Atk +10. (Minimum of 15 HP.) 1 300
Martyr+ Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
1 300
Rehabilitate+ Restores HP = 50% of Atk -10. (Minimum of 7 HP.)
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
1 300
Restore+ Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
1 300
Rescue+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.

If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300
Return+ Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
1 300

Rally[edit | edit source]

Name Description Range SP

Rally Attack Grants Atk+4 to target ally for 1 turn. 1 150
Rally Speed Grants Spd+4 to target ally for 1 turn. 1 150
Rally Defense Grants Def+4 to target ally for 1 turn. 1 150
Rally Resistance Grants Res+4 to target ally for 1 turn. 1 150
Rally Atk/Spd+ Grants Atk/Spd+6 to target ally for 1 turn. 1 400
Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 1 400
Rally Atk/Res+ Grants Atk/Res+6 to target ally for 1 turn. 1 400
Rally Spd/Def+ Grants Spd/Def+6 to target ally for 1 turn. 1 400
Rally Spd/Res+ Grants Spd/Res+6 to target ally for 1 turn. 1 400
Rally Def/Res+ Grants Def/Res+6 to target ally for 1 turn. 1 400

Rally Up[edit | edit source]

Name Description Range SP

Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Spd+ Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400
Rally Up Def+
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. 1 400

Specials[edit | edit source]

Sun[edit | edit source]

These skills recover HP based on damage dealt. Officially referred to as "sun" skills.[1]

Name Description Cooldown SP

Noontime Restores HP = 30% of damage dealt. 2 200
Sol Restores HP = 50% of damage dealt. 3 200

Moon[edit | edit source]

These skills treat foe’s Def/Res as if reduced during combat.

Name Description Cooldown SP

Moonbow Treats foe's Def/Res as if reduced by 30% during combat. 2 200
Luna Treats foe's Def/Res as if reduced by 50% during combat. 3 200

Star[edit | edit source]

These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]

Name Description Cooldown SP

Glimmer Boosts damage dealt by 50%. 2 200
Astra Boosts damage dealt by 150%. 4 200
Deadeye Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." 3 500

Stat-based damage boost[edit | edit source]

Adds a portion of a units' stats as damage to the triggering attack. See damage calculation for more information.

Name Description Cooldown SP

Draconic Aura Boosts damage by 30% of unit's Atk. 3 200
Dragon Fang Boosts damage by 50% of unit's Atk. 4 200
Ruptured Sky Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. 2 500
Bonfire Boosts damage by 50% of unit's Def. 3 200
Ignis Boosts damage by 80% of unit's Def. 4 200
Glacies Boosts damage by 80% of unit's Res. 4 200
Iceberg Boosts damage by 50% of unit's Res. 3 200

Attack[edit | edit source]

Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as "Attack Skills".[1]

Name Description Cooldown SP

Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Wind Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Wind Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Thunder Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Thunder Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300
Growing Light Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 4 300
Blazing Light Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 4 300

Damage reduction[edit | edit source]

See damage calculation for more information.

Name Description Cooldown SP

Escutcheon Reduces damage from an adjacent foe's attack by 30%. 2 200
Pavise Reduces damage from an adjacent foe's attack by 50%. 3 200
Sacred Cowl If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. 2 200
Aegis If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. 3 200

Balm[edit | edit source]

Provides  bonuses to all allies for one turn on the triggering heal.

Name Description Cooldown SP

Kindled-Fire Balm When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. 1 150
Swift-Winds Balm When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 1 150
Solid-Earth Balm When healing an ally with a staff, grants Def+4 to all allies for 1 turn. 1 150
Still-Water Balm When healing an ally with a staff, grants Res+4 to all allies for 1 turn. 1 150
Windfire Balm+ When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 1 300
Earthfire Balm+ When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. 1 300
Fireflood Balm+ When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. 1 300
Deluge Balm+ When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. 1 300
Earthwater Balm+ When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. 1 300

Passives[edit | edit source]

A Passives[edit | edit source]

Plus[edit | edit source]

Provides an unconditional increase to stats.

Icon Name Description SP
<a href="/wiki/File:HP_Plus_5.png" class="image"><img alt="HP Plus 5.png" src="61?cb=20180810072041" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Attack_Plus_3.png" class="image"><img alt="Attack Plus 3.png" src="61?cb=20180810071246" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Speed_Plus_3.png" class="image"><img alt="Speed Plus 3.png" src="61?cb=20180810072450" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Defense_Plus_3.png" class="image"><img alt="Defense Plus 3.png" src="61?cb=20180810071603" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Resistance_Plus_3.png" class="image"><img alt="Resistance Plus 3.png" src="61?cb=20180810072324" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:HP_Atk_2.png" class="image"><img alt="HP Atk 2.png" src="61?cb=20180810072031" decoding="async" width="61" height="63" /></a> Grants HP+4, Atk+2. 200
<a href="/wiki/File:HP_Spd_2.png" class="image"><img alt="HP Spd 2.png" src="61?cb=20180810072048" decoding="async" width="61" height="63" /></a> Grants HP+4, Spd+2. 200
<a href="/wiki/File:HP_Def_2.png" class="image"><img alt="HP Def 2.png" src="61?cb=20180810072035" decoding="async" width="61" height="63" /></a> Grants HP+4, Def+2. 200
<a href="/wiki/File:HP_Res_2.png" class="image"><img alt="HP Res 2.png" src="61?cb=20180810072044" decoding="async" width="61" height="63" /></a> Grants HP+4, Res+2. 200
<a href="/wiki/File:Atk_Spd_2.png" class="image"><img alt="Atk Spd 2.png" src="61?cb=20180810071229" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+2. 160
<a href="/wiki/File:Attack_Def_Plus_2.png" class="image"><img alt="Attack Def Plus 2.png" src="61?cb=20180810071242" decoding="async" width="61" height="63" /></a> Grants Atk/Def+2. 160
<a href="/wiki/File:Attack_Res_2.png" class="image"><img alt="Attack Res 2.png" src="61?cb=20180810071248" decoding="async" width="61" height="63" /></a> Grants Atk/Res+2. 160
<a href="/wiki/File:Spd_Def_2.png" class="image"><img alt="Spd Def 2.png" src="61?cb=20180810072426" decoding="async" width="61" height="63" /></a> Grants Spd/Def+2. 160
<a href="/wiki/File:Spd_Res_2.png" class="image"><img alt="Spd Res 2.png" src="61?cb=20180810072437" decoding="async" width="61" height="63" /></a> Grants Spd/Res+2. 160
<a href="/wiki/File:Def_Res_2.png" class="image"><img alt="Def Res 2.png" src="61?cb=20181009222038" decoding="async" width="61" height="63" /></a> Grants Def/Res+2. 160

Fortress[edit | edit source]

Increases Def and/or Res at the expense of Atk.

Icon Name Description SP
<a href="/wiki/File:Fortress_Def_3.png" class="image"><img alt="Fortress Def 3.png" src="61?cb=20180810071858" decoding="async" width="61" height="63" /></a> Grants Def+5.
Inflicts Atk-3.
160
<a href="/wiki/File:Fortress_Res_3.png" class="image"><img alt="Fortress Res 3.png" src="61?cb=20180810071903" decoding="async" width="61" height="63" /></a> Grants Res+5.
Inflicts Atk-3.
160
<a href="/wiki/File:Fort._Def_Res_3.png" class="image"><img alt="Fort. Def Res 3.png" src="63?cb=20190624232314" decoding="async" width="63" height="63" /></a> Grants Def/Res+6.
Inflicts Atk-2.
300

Blow[edit | edit source]

Provides combat boosts on the player phase.

Icon Name Description SP
<a href="/wiki/File:Death_Blow_4.png" class="image"><img alt="Death Blow 4.png" src="62?cb=20190709230948" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Atk+8 during combat. 300
<a href="/wiki/File:Darting_Blow_4.png" class="image"><img alt="Darting Blow 4.png" src="62?cb=20190426183808" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Spd+9 during combat. 300
<a href="/wiki/File:Armored_Blow_3.png" class="image"><img alt="Armored Blow 3.png" src="61?cb=20180810071150" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants Def+6 during combat. 200
<a href="/wiki/File:Warding_Blow_3.png" class="image"><img alt="Warding Blow 3.png" src="61?cb=20180810072635" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants Res+6 during combat. 200
<a href="/wiki/File:Swift_Sparrow_3.png" class="image"><img alt="Swift Sparrow 3.png" src="62?cb=20190620044124" decoding="async" width="62" height="63" /></a> If unit combat, grants Atk+6, Spd+7 . 300
<a href="/wiki/File:Sturdy_Blow_2.png" class="image"><img alt="Sturdy Blow 2.png" src="61?cb=20180810072540" decoding="async" width="61" height="63" /></a> If unit combat, grants Atk/Def+4 . 240
<a href="/wiki/File:Sturdy_Impact.png" class="image"><img alt="Sturdy Impact.png" src="62?cb=20190623213341" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. 300
<a href="/wiki/File:Mirror_Strike_2.png" class="image"><img alt="Mirror Strike 2.png" src="61?cb=20180810072138" decoding="async" width="61" height="63" /></a> If unit combat, grants Atk/Res+4 . 240
<a href="/wiki/File:Mirror_Impact.png" class="image"><img alt="Mirror Impact.png" src="62?cb=20190620044343" decoding="async" width="62" height="63" /></a> If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. 300
<a href="/wiki/File:Steady_Blow_2.png" class="image"><img alt="Steady Blow 2.png" src="61?cb=20180810072534" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants Spd/Def+4 . 240
<a href="/wiki/File:Steady_Impact.png" class="image"><img alt="Steady Impact.png" src="63?cb=20200806143755" decoding="async" width="63" height="63" /></a> If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. 300
<a href="/wiki/File:Swift_Strike_2.png" class="image"><img alt="Swift Strike 2.png" src="61?cb=20180810072549" decoding="async" width="61" height="63" /></a> If unit combat, grants Spd/Res+4 . 240
<a href="/wiki/File:Swift_Impact.png" class="image"><img alt="Swift Impact.png" src="63?cb=20210118051858" decoding="async" width="63" height="63" /></a> If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. 300
<a href="/wiki/File:Bracing_Blow_2.png" class="image"><img alt="Bracing Blow 2.png" src="61?cb=20180810071337" decoding="async" width="61" height="63" /></a> If unit combat, grants Def/Res+4 . 240
Bracing Impact

Stance[edit | edit source]

Provides combat boosts on the enemy phase.

Icon Name Description SP
<a href="/wiki/File:Fierce_Stance_3.png" class="image"><img alt="Fierce Stance 3.png" src="61?cb=20180810071805" decoding="async" width="61" height="63" /></a> If foe combat, grants Atk+6 . 200
<a href="/wiki/File:Darting_Stance_3.png" class="image"><img alt="Darting Stance 3.png" src="61?cb=20180810071514" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd+6 during combat. 200
<a href="/wiki/File:Steady_Stance_4.png" class="image"><img alt="Steady Stance 4.png" src="63?cb=20190612000712" decoding="async" width="63" height="63" /></a> If foe combat, grants Def+8 and inflicts Special -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Warding_Stance_4.png" class="image"><img alt="Warding Stance 4.png" src="63?cb=20190509171442" decoding="async" width="63" height="63" /></a> If foe combat, grants Res+8 and inflicts Special -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Kestrel_Stance_3.png" class="image"><img alt="Kestrel Stance 3.png" src="63?cb=20200605043625" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Sturdy_Stance_3.png" class="image"><img alt="Sturdy Stance 3.png" src="63?cb=20200318152711" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Mirror_Stance_3.png" class="image"><img alt="Mirror Stance 3.png" src="63?cb=20191205102910" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Steady_Posture_3.png" class="image"><img alt="Steady Posture 3.png" src="61?cb=20200112214306" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Swift_Stance_3.png" class="image"><img alt="Swift Stance 3.png" src="63?cb=20210107010136" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Bracing_Stance_3.png" class="image"><img alt="Bracing Stance 3.png" src="63?cb=20200529050121" decoding="async" width="63" height="63" /></a> If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 300

Breath[edit | edit source]

Provides a combat boost on the enemy phase and charges specials faster.

Icon Name Description SP
<a href="/wiki/File:Fierce_Breath.png" class="image"><img alt="Fierce Breath.png" src="61?cb=20180928063754" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Atk+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240
<a href="/wiki/File:Darting_Breath.png" class="image"><img alt="Darting Breath.png" src="61?cb=20200507013202" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Spd+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240
<a href="/wiki/File:Steady_Breath.png" class="image"><img alt="Steady Breath.png" src="61?cb=20180810072535" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Def+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240
<a href="/wiki/File:Warding_Breath.png" class="image"><img alt="Warding Breath.png" src="61?cb=20180810072636" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants Res+4 and Special +1 per attack. (Only highest value applied. Does not stack.) 240

Defiant[edit | edit source]

Provides a  bonus at the start of the unit's turn if their HP is equal to or below 50%.

Icon Name Description SP
<a href="/wiki/File:Defiant_Atk_3.png" class="image"><img alt="Defiant Atk 3.png" src="61?cb=20180810071610" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160
<a href="/wiki/File:Defiant_Spd_3.png" class="image"><img alt="Defiant Spd 3.png" src="61?cb=20180810071626" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160
<a href="/wiki/File:Defiant_Def_3.png" class="image"><img alt="Defiant Def 3.png" src="61?cb=20180810071616" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160
<a href="/wiki/File:Defiant_Res_3.png" class="image"><img alt="Defiant Res 3.png" src="61?cb=20180810071620" decoding="async" width="61" height="63" /></a> At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. 160

Brazen[edit | edit source]

Provides combat boosts to two stats if the user's HP is equal to or lower than 80%.

Icon Name Description SP
<a href="/wiki/File:Brazen_Atk_Spd_4.png" class="image"><img alt="Brazen Atk Spd 4.png" src="63?cb=20190708023807" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. 300
<a href="/wiki/File:Brazen_Atk_Def_3.png" class="image"><img alt="Brazen Atk Def 3.png" src="61?cb=20180810071352" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240
<a href="/wiki/File:Brazen_Atk_Res_3.png" class="image"><img alt="Brazen Atk Res 3.png" src="61?cb=20180810071355" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240
<a href="/wiki/File:Brazen_Spd_Def_3.png" class="image"><img alt="Brazen Spd Def 3.png" src="61?cb=20190921224534" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240
<a href="/wiki/File:Brazen_Spd_Res_3.png" class="image"><img alt="Brazen Spd Res 3.png" src="61?cb=20191119084227" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240
<a href="/wiki/File:Brazen_Def_Res_3.png" class="image"><img alt="Brazen Def Res 3.png" src="61?cb=20180810071404" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240

Counter[edit | edit source]

Allows unit to counterattack regardless of their foe's range.

Icon Name Description SP
<a href="/wiki/File:Close_Counter.png" class="image"><img alt="Close Counter.png" src="61?cb=20180810071443" decoding="async" width="61" height="63" /></a> Unit can counterattack regardless of foe's range. 300
<a href="/wiki/File:Close_Foil.png" class="image"><img alt="Close Foil.png" src="61?cb=20200407025619" decoding="async" width="61" height="63" /></a> If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
<a href="/wiki/File:Close_Ward.png" class="image"><img alt="Close Ward.png" src="61?cb=20201228104852" decoding="async" width="61" height="63" /></a> If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. 300
<a href="/wiki/File:Distant_Counter.png" class="image"><img alt="Distant Counter.png" src="61?cb=20180810071647" decoding="async" width="61" height="63" /></a> Unit can counterattack regardless of foe's range. 300
<a href="/wiki/File:Distant_Foil.png" class="image"><img alt="Distant Foil.png" src="61?cb=20200407025629" decoding="async" width="61" height="63" /></a> If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. 300
<a href="/wiki/File:Distant_Ward.png" class="image"><img alt="Distant Ward.png" src="61?cb=20191225045334" decoding="async" width="61" height="63" /></a> If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. 300

Defense[edit | edit source]

Provides mitigation against damage in a certain range.

Icon Name Description SP
<a href="/wiki/File:Close_Def_4.png" class="image"><img alt="Close Def 4.png" src="63?cb=20201117135141" decoding="async" width="63" height="63" /></a> If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300
<a href="/wiki/File:Distant_Def_4.png" class="image"><img alt="Distant Def 4.png" src="63?cb=20190410042948" decoding="async" width="63" height="63" /></a> If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 300

Shield[edit | edit source]

Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so a  magic Icon Move Cavalry.png cavalry unit with Grani's Shield would still be susceptible to weapon-type effectiveness, such as from Icon Skill Weapon.png Kitty Paddle+.

Icon Name Description SP
<a href="/wiki/File:Svalinn_Shield.png" class="image"><img alt="Svalinn Shield.png" src="61?cb=20180810072543" decoding="async" width="61" height="63" /></a> Neutralizes "effective against armored" bonuses. 200
<a href="/wiki/File:Granis_Shield.png" class="image"><img alt="Granis Shield.png" src="61?cb=20180810071942" decoding="async" width="61" height="63" /></a> Neutralizes "effective against cavalry" bonuses. 200
<a href="/wiki/File:Iotes_Shield.png" class="image"><img alt="Iotes Shield.png" src="61?cb=20180810072054" decoding="async" width="61" height="63" /></a> Neutralizes "effective against flying" bonuses. 200

Blade[edit | edit source]

Increases Special cooldown charge per attack if a stat is higher than that of the unit's target.

Icon Name Description SP
<a href="/wiki/File:Heavy_Blade_4.png" class="image"><img alt="Heavy Blade 4.png" src="63?cb=20191106131614" decoding="async" width="63" height="63" /></a> If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) 300
<a href="/wiki/File:Flashing_Blade_4.png" class="image"><img alt="Flashing Blade 4.png" src="63?cb=20190509171732" decoding="async" width="63" height="63" /></a> If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack.
(Only highest value applied. Does not stack.)
300

Boost[edit | edit source]

Provides combat boosts if the target's HP is higher than or equal to the foe's HP +3.

Icon Name Description SP
<a href="/wiki/File:Fire_Boost_3.png" class="image"><img alt="Fire Boost 3.png" src="61?cb=20180810071809" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200
<a href="/wiki/File:Wind_Boost_3.png" class="image"><img alt="Wind Boost 3.png" src="61?cb=20180810072705" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200
<a href="/wiki/File:Earth_Boost_3.png" class="image"><img alt="Earth Boost 3.png" src="61?cb=20180810071733" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200
<a href="/wiki/File:Water_Boost_3.png" class="image"><img alt="Water Boost 3.png" src="61?cb=20180810072653" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200

Bond[edit | edit source]

Provides combat boosts to the unit if they are adjacent to an ally.

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Bond_4.png" class="image"><img alt="Atk Spd Bond 4.png" src="63?cb=20191022012539" decoding="async" width="63" height="63" /></a> If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300
<a href="/wiki/File:Atk_Def_Bond_4.png" class="image"><img alt="Atk Def Bond 4.png" src="63?cb=20200907061741" decoding="async" width="63" height="63" /></a> If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. 300
<a href="/wiki/File:Atk_Res_Bond_4.png" class="image"><img alt="Atk Res Bond 4.png" src="63?cb=20190817234250" decoding="async" width="63" height="63" /></a> If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. 300
<a href="/wiki/File:Spd_Def_Bond_3.png" class="image"><img alt="Spd Def Bond 3.png" src="61?cb=20180810072428" decoding="async" width="61" height="63" /></a> If unit is to an ally, grants Spd/Def+5 during . 240
<a href="/wiki/File:Spd_Res_Bond_3.png" class="image"><img alt="Spd Res Bond 3.png" src="61?cb=20180810072440" decoding="async" width="61" height="63" /></a> If unit is to an ally, grants Spd/Res+5 during . 240
<a href="/wiki/File:Def_Res_Bond_3.png" class="image"><img alt="Def Res Bond 3.png" src="62?cb=20200107040456" decoding="async" width="62" height="63" /></a> If unit is to an ally, grants Def/Res+5 during . 240
Unity[edit | edit source]

Provides combat boosts to the unit if they are within 2 spaces of an ally.

Icon Name Description SP
Atk Spd Unity
<a href="/wiki/File:Atk_Def_Unity.png" class="image"><img alt="Atk Def Unity.png" src="63?cb=20210204075546" decoding="async" width="63" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
<a href="/wiki/File:Atk_Res_Unity.png" class="image"><img alt="Atk Res Unity.png" src="63?cb=20201217133615" decoding="async" width="63" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. 300
Spd Def Unity
Spd Res Unity
Def Res Unity

Push[edit | edit source]

Grants combat boosts to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Push_4.png" class="image"><img alt="Atk Spd Push 4.png" src="63?cb=20190817234440" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300
<a href="/wiki/File:Atk_Def_Push_4.png" class="image"><img alt="Atk Def Push 4.png" src="63?cb=20200331210143" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. 300
<a href="/wiki/File:Atk_Res_Push_4.png" class="image"><img alt="Atk Res Push 4.png" src="63?cb=20191029052639" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 300
Spd Def Push
Spd Res Push
Def Res Push

Solo[edit | edit source]

Provides combat boosts to the unit if they are not adjacent to an ally.

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Solo_4.png" class="image"><img alt="Atk Spd Solo 4.png" src="63?cb=20200507013212" decoding="async" width="63" height="63" /></a> If unit is not to an ally, grants Atk/Spd+7 during . 300
<a href="/wiki/File:Atk_Def_Solo_4.png" class="image"><img alt="Atk Def Solo 4.png" src="63?cb=20200806143805" decoding="async" width="63" height="63" /></a> If unit is not adjacent to an ally, grants Atk/Def+7 during combat. 300
<a href="/wiki/File:Atk_Res_Solo_4.png" class="image"><img alt="Atk Res Solo 4.png" src="63?cb=20200507013222" decoding="async" width="63" height="63" /></a> If unit is not to an ally, grants Atk/Res+7 during . 300
<a href="/wiki/File:Spd_Def_Solo_3.png" class="image"><img alt="Spd Def Solo 3.png" src="61?cb=20190410042954" decoding="async" width="61" height="63" /></a> If unit is not to an ally, grants Spd/Def+6 during . 240
<a href="/wiki/File:Spd_Res_Solo_3.png" class="image"><img alt="Spd Res Solo 3.png" src="61?cb=20200108053919" decoding="async" width="61" height="63" /></a> If unit is not to an ally, grants Spd/Res+6 during . 240
<a href="/wiki/File:Def_Res_Solo_4.png" class="image"><img alt="Def Res Solo 4.png" src="63?cb=20201208095304" decoding="async" width="63" height="63" /></a> If unit is not to an ally, grants Def/Res+7 during . 300

Duel[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:R_Duel_Infantry_4.png" class="image"><img alt="R Duel Infantry 4.png" src="63?cb=20210216151232" decoding="async" width="63" height="63" /></a> Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
R Duel Armor
<a href="/wiki/File:R_Duel_Cavalry_4.png" class="image"><img alt="R Duel Cavalry 4.png" src="63?cb=20210317044147" decoding="async" width="63" height="63" /></a> Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/wiki/File:R_Duel_Flying_3.png" class="image"><img alt="R Duel Flying 3.png" src="61?cb=20180920075535" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/wiki/File:B_Duel_Infantry_4.png" class="image"><img alt="B Duel Infantry 4.png" src="63?cb=20210304024342" decoding="async" width="63" height="63" /></a> Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
B Duel Armor
B Duel Cavalry
<a href="/wiki/File:B_Duel_Flying_4.png" class="image"><img alt="B Duel Flying 4.png" src="63?cb=20210216151242" decoding="async" width="63" height="63" /></a> Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/wiki/File:G_Duel_Infantry_4.png" class="image"><img alt="G Duel Infantry 4.png" src="63?cb=20210405082253" decoding="async" width="63" height="63" /></a> Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
G Duel Armor
G Duel Cavalry
<a href="/wiki/File:G_Duel_Flying_4.png" class="image"><img alt="G Duel Flying 4.png" src="63?cb=20210317044157" decoding="async" width="63" height="63" /></a> Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
<a href="/wiki/File:C_Duel_Infantry_3.png" class="image"><img alt="C Duel Infantry 3.png" src="61?cb=20190322044418" decoding="async" width="61" height="63" /></a> Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) 300
C Duel Armor
C Duel Cavalry
C Duel Flying

AR-O[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:AR-O_Atk_Spd_3.png" class="image"><img alt="AR-O Atk Spd 3.png" src="61?cb=20190530045325" decoding="async" width="61" height="63" /></a> If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/wiki/File:AR-O_Atk_Def_3.png" class="image"><img alt="AR-O Atk Def 3.png" src="61?cb=20190508184141" decoding="async" width="61" height="63" /></a> If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Atk Res
AR-O Spd Def
<a href="/wiki/File:AR-O_Spd_Res_3.png" class="image"><img alt="AR-O Spd Res 3.png" src="61?cb=20190620045516" decoding="async" width="61" height="63" /></a> If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) 240
AR-O Def Res

AR-D[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:AR-D_Atk_Spd_3.png" class="image"><img alt="AR-D Atk Spd 3.png" src="61?cb=20200907061811" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/wiki/File:AR-D_Atk_Def_3.png" class="image"><img alt="AR-D Atk Def 3.png" src="61?cb=20191008130501" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/wiki/File:AR-D_Atk_Res_3.png" class="image"><img alt="AR-D Atk Res 3.png" src="61?cb=20190508184709" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/wiki/File:AR-D_Spd_Def_3.png" class="image"><img alt="AR-D Spd Def 3.png" src="61?cb=20190521222350" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/wiki/File:AR-D_Spd_Res_3.png" class="image"><img alt="AR-D Spd Res 3.png" src="61?cb=20190807190212" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240
<a href="/wiki/File:AR-D_Def_Res_3.png" class="image"><img alt="AR-D Def Res 3.png" src="61?cb=20190610050552" decoding="async" width="61" height="63" /></a> If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) 240

Form[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Form_3.png" class="image"><img alt="Atk Spd Form 3.png" src="61?cb=20190807190210" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/wiki/File:Atk_Def_Form_3.png" class="image"><img alt="Atk Def Form 3.png" src="61?cb=20191205102940" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/wiki/File:Atk_Res_Form_3.png" class="image"><img alt="Atk Res Form 3.png" src="61?cb=20201007015827" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/wiki/File:Spd_Def_Form_3.png" class="image"><img alt="Spd Def Form 3.png" src="61?cb=20190921224654" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/wiki/File:Spd_Res_Form_3.png" class="image"><img alt="Spd Res Form 3.png" src="61?cb=20200217080812" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240
<a href="/wiki/File:Def_Res_Form_3.png" class="image"><img alt="Def Res Form 3.png" src="61?cb=20210204025509" decoding="async" width="61" height="63" /></a> If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240

Session[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Blade_Session_3.png" class="image"><img alt="Blade Session 3.png" src="61?cb=20200117052753" decoding="async" width="61" height="63" /></a> If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240
<a href="/wiki/File:Shield_Session_3.png" class="image"><img alt="Shield Session 3.png" src="61?cb=20200117052823" decoding="async" width="61" height="63" /></a> If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240

Catch[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Catch_4.png" class="image"><img alt="Atk Spd Catch 4.png" src="63?cb=20210226073851" decoding="async" width="63" height="63" /></a> At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
<a href="/wiki/File:Atk_Def_Catch_4.png" class="image"><img alt="Atk Def Catch 4.png" src="63?cb=20210428074926" decoding="async" width="63" height="63" /></a> At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300
Atk Res Catch
Spd Def Catch
Spd Res Catch
Def Res Catch

Ideal[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Ideal_4.png" class="image"><img alt="Atk Spd Ideal 4.png" src="63?cb=20210405082333" decoding="async" width="63" height="63" /></a> At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300
Atk Def Ideal
Atk Res Ideal
Spd Def Ideal
Spd Res Ideal
Def Res Ideal

B Passives[edit | edit source]

Movement[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Knock_Back.png" class="image"><img alt="Knock Back.png" src="61?cb=20180810072057" decoding="async" width="61" height="63" /></a> If unit initiates combat, target foe moves 1 space away after combat. 150
<a href="/wiki/File:Lunge.png" class="image"><img alt="Lunge.png" src="61?cb=20180810072127" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit and target foe swap spaces after combat. 150
<a href="/wiki/File:Drag_Back.png" class="image"><img alt="Drag Back.png" src="61?cb=20180810071654" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
150
<a href="/wiki/File:Hit_and_Run.png" class="image"><img alt="Hit and Run.png" src="61?cb=20180810072008" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit moves 1 space away after combat. 150

Pass[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Pass_3.png" class="image"><img alt="Pass 3.png" src="61?cb=20180810072215" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 25%, unit can move through foes' spaces. 200
<a href="/wiki/File:Obstruct_3.png" class="image"><img alt="Obstruct 3.png" src="61?cb=20180810072146" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200

Route[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Escape_Route_3.png" class="image"><img alt="Escape Route 3.png" src="61?cb=20180810071747" decoding="async" width="61" height="63" /></a> If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. 240
<a href="/wiki/File:Wings_of_Mercy_3.png" class="image"><img alt="Wings of Mercy 3.png" src="61?cb=20180810072717" decoding="async" width="61" height="63" /></a> If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. 240

Fighter[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Wary_Fighter_3.png" class="image"><img alt="Wary Fighter 3.png" src="61?cb=20180810072649" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50%, unit and foe cannot make a attack. 240
<a href="/wiki/File:Bold_Fighter_3.png" class="image"><img alt="Bold Fighter 3.png" src="61?cb=20180810071321" decoding="async" width="61" height="63" /></a> If unit combat, grants Special +1 per unit's attack, and unit makes a guaranteed attack. (Does not stack.) 240
<a href="/wiki/File:Vengeful_Fighter_3.png" class="image"><img alt="Vengeful Fighter 3.png" src="61?cb=20180810072624" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% and foe combat, grants Special +1 per unit's attack, and unit makes a guaranteed attack. (Does not stack.) 240
<a href="/wiki/File:Special_Fighter_3.png" class="image"><img alt="Special Fighter 3.png" src="61?cb=20180821061318" decoding="async" width="61" height="63" /></a> At start of combat, if unit's HP ≥ 50%, grants Special +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240
<a href="/wiki/File:Odd_Follow-Up_3.png" class="image"><img alt="Odd Follow-Up 3.png" src="61?cb=20191008130531" decoding="async" width="61" height="63" /></a> If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
<a href="/wiki/File:Even_Follow-Up_3.png" class="image"><img alt="Even Follow-Up 3.png" src="61?cb=20201217133645" decoding="async" width="61" height="63" /></a> If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 240
<a href="/wiki/File:Daring_Fighter_3.png" class="image"><img alt="Daring Fighter 3.png" src="61?cb=20191216075648" decoding="async" width="61" height="63" /></a> If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240
<a href="/wiki/File:Crafty_Fighter_3.png" class="image"><img alt="Crafty Fighter 3.png" src="61?cb=20200918180042" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 240
<a href="/wiki/File:Slick_Fighter_3.png" class="image"><img alt="Slick Fighter 3.png" src="61?cb=20201007015927" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. 240

Seal[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Seal_Atk_3.png" class="image"><img alt="Seal Atk 3.png" src="61?cb=20180810072404" decoding="async" width="61" height="63" /></a> Inflicts Atk-7 on foe through its next action after combat. 160
<a href="/wiki/File:Seal_Spd_3.png" class="image"><img alt="Seal Spd 3.png" src="61?cb=20180810072357" decoding="async" width="61" height="63" /></a> Inflicts Spd-7 on foe through its next action after combat. 160
<a href="/wiki/File:Seal_Def_3.png" class="image"><img alt="Seal Def 3.png" src="61?cb=20180810072345" decoding="async" width="61" height="63" /></a> Inflicts Def-7 on foe through its next action after combat. 160
<a href="/wiki/File:Seal_Res_3.png" class="image"><img alt="Seal Res 3.png" src="61?cb=20180810072349" decoding="async" width="61" height="63" /></a> Inflicts Res-7 on foe through its next action after combat. 160
<a href="/wiki/File:Seal_Atk_Spd_2.png" class="image"><img alt="Seal Atk Spd 2.png" src="61?cb=20180810072412" decoding="async" width="61" height="63" /></a> Inflicts Atk/Spd-5 on foe through its next action after combat. 200
<a href="/wiki/File:Seal_Atk_Def_2.png" class="image"><img alt="Seal Atk Def 2.png" src="61?cb=20180810072407" decoding="async" width="61" height="63" /></a> Inflicts Atk/Def-5 on foe through its next action after combat. 200
<a href="/wiki/File:Seal_Atk_Res_2.png" class="image"><img alt="Seal Atk Res 2.png" src="61?cb=20210107010156" decoding="async" width="61" height="63" /></a> Inflicts Atk/Res-5 on foe through its next action after combat. 200
<a href="/wiki/File:Seal_Spd_Def_2.png" class="image"><img alt="Seal Spd Def 2.png" src="61?cb=20190307024548" decoding="async" width="61" height="63" /></a> Inflicts Spd/Def-5 on foe through its next action after combat. 200
<a href="/wiki/File:Seal_Spd_Res_2.png" class="image"><img alt="Seal Spd Res 2.png" src="61?cb=20200618081653" decoding="async" width="61" height="63" /></a> Inflicts Spd/Res-5 on foe through its next action after combat. 200
<a href="/wiki/File:Seal_Def_Res_2.png" class="image"><img alt="Seal Def Res 2.png" src="61?cb=20180810072417" decoding="async" width="61" height="63" /></a> Inflicts Def/Res-5 on foe through its next action after combat. 200

Chill[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Chill_Atk_3.png" class="image"><img alt="Chill Atk 3.png" src="61?cb=20180810071426" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240
<a href="/wiki/File:Chill_Spd_3.png" class="image"><img alt="Chill Spd 3.png" src="61?cb=20180810071440" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240
<a href="/wiki/File:Chill_Def_3.png" class="image"><img alt="Chill Def 3.png" src="61?cb=20180810071431" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240
<a href="/wiki/File:Chill_Res_3.png" class="image"><img alt="Chill Res 3.png" src="61?cb=20180810071435" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240
<a href="/wiki/File:Chill_Atk_Spd_2.png" class="image"><img alt="Chill Atk Spd 2.png" src="61?cb=20200420161223" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. 240
<a href="/wiki/File:Chill_Atk_Def_2.png" class="image"><img alt="Chill Atk Def 2.png" src="61?cb=20201105012559" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. 240
<a href="/wiki/File:Chill_Atk_Res_2.png" class="image"><img alt="Chill Atk Res 2.png" src="61?cb=20200318152731" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. 240
<a href="/wiki/File:Chill_Spd_Def_2.png" class="image"><img alt="Chill Spd Def 2.png" src="61?cb=20200521072545" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. 240
<a href="/wiki/File:Chill_Spd_Res_2.png" class="image"><img alt="Chill Spd Res 2.png" src="61?cb=20200706051557" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. 240
<a href="/wiki/File:Chill_Def_Res_2.png" class="image"><img alt="Chill Def Res 2.png" src="61?cb=20210118051918" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. 240

Pulse Tie[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Odd_Pulse_Tie_3.png" class="image"><img alt="Odd Pulse Tie 3.png" src="61?cb=20200521072615" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240
<a href="/wiki/File:Even_Pulse_Tie_3.png" class="image"><img alt="Even Pulse Tie 3.png" src="61?cb=20200217080842" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) 240

Sabotage[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Sabotage_Atk_3.png" class="image"><img alt="Sabotage Atk 3.png" src="61?cb=20190322050155" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. 240
<a href="/wiki/File:Sabotage_Spd_3.png" class="image"><img alt="Sabotage Spd 3.png" src="61?cb=20191106131644" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. 240
<a href="/wiki/File:Sabotage_Def_3.png" class="image"><img alt="Sabotage Def 3.png" src="61?cb=20190708031733" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. 240
<a href="/wiki/File:Sabotage_Res_3.png" class="image"><img alt="Sabotage Res 3.png" src="61?cb=20190329052456" decoding="async" width="61" height="63" /></a> At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 240

Breaker[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Swordbreaker_3.png" class="image"><img alt="Swordbreaker 3.png" src="61?cb=20180810072557" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/wiki/File:Lancebreaker_3.png" class="image"><img alt="Lancebreaker 3.png" src="61?cb=20180810072108" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/wiki/File:Axebreaker_3.png" class="image"><img alt="Axebreaker 3.png" src="61?cb=20180810071256" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Bowbreaker
B Bowbreaker
G Bowbreaker
<a href="/wiki/File:Bowbreaker_3.png" class="image"><img alt="Bowbreaker 3.png" src="61?cb=20180810071333" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
R Daggerbreaker
B Daggerbreaker
G Daggerbreaker
<a href="/wiki/File:Daggerbreaker_3.png" class="image"><img alt="Daggerbreaker 3.png" src="61?cb=20180810071501" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/wiki/File:R_Tomebreaker_3.png" class="image"><img alt="R Tomebreaker 3.png" src="61?cb=20180810072243" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/wiki/File:B_Tomebreaker_3.png" class="image"><img alt="B Tomebreaker 3.png" src="61?cb=20180810071305" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
<a href="/wiki/File:G_Tomebreaker_3.png" class="image"><img alt="G Tomebreaker 3.png" src="61?cb=20180810071914" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 200
Tomebreaker
Staffbreaker
R Dragonbreaker
B Dragonbreaker
G Dragonbreaker
Dragonbreaker
R Beastbreaker
B Beastbreaker
G Beastbreaker
Beastbreaker

Resources[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Live_for_Honor.png" class="image"><img alt="Live for Honor.png" src="61?cb=20180810072118" decoding="async" width="61" height="63" /></a> If unit survives, get 1.5x badges from a Training Tower map.
(Only highest value applied. Does not stack.)
100
<a href="/wiki/File:Live_for_Bounty.png" class="image"><img alt="Live for Bounty.png" src="61?cb=20180810072116" decoding="async" width="61" height="63" /></a> If unit survives, get 1.5x shards/crystals from a Training Tower map.
(Only highest value applied. Does not stack.)
100

Sweep[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Windsweep_3.png" class="image"><img alt="Windsweep 3.png" src="61?cb=20180810072713" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. 240
<a href="/wiki/File:Watersweep_3.png" class="image"><img alt="Watersweep 3.png" src="61?cb=20180810072659" decoding="async" width="61" height="63" /></a> If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. 240

Staff[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Wrathful_Staff_3.png" class="image"><img alt="Wrathful Staff 3.png" src="61?cb=20180810072729" decoding="async" width="61" height="63" /></a> Calculates damage from staff like other weapons. 240
<a href="/wiki/File:Dazzling_Staff_3.png" class="image"><img alt="Dazzling Staff 3.png" src="61?cb=20180810071519" decoding="async" width="61" height="63" /></a> Foe cannot counterattack. 240

Flier exclusive[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Flier_Formation_3.png" class="image"><img alt="Flier Formation 3.png" src="61?cb=20180810071831" decoding="async" width="61" height="63" /></a> Unit can move to a space to a flying ally . 240
<a href="/wiki/File:Aerobatics_3.png" class="image"><img alt="Aerobatics 3.png" src="61?cb=20180810072738" decoding="async" width="61" height="63" /></a> Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 240
<a href="/wiki/File:Pegasus_Flight_3.png" class="image"><img alt="Pegasus Flight 3.png" src="61?cb=20200217080912" decoding="async" width="61" height="63" /></a> At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) 240
<a href="/wiki/File:Wyvern_Flight_3.png" class="image"><img alt="Wyvern Flight 3.png" src="61?cb=20201117135211" decoding="async" width="61" height="63" /></a> At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) 240
<a href="/wiki/File:Guard_Bearing_3.png" class="image"><img alt="Guard Bearing 3.png" src="61?cb=20200706051627" decoding="async" width="61" height="63" /></a> During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. 240
<a href="/wiki/File:Dive-Bomb_3.png" class="image"><img alt="Dive-Bomb 3.png" src="61?cb=20200806143835" decoding="async" width="61" height="63" /></a> At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 240

Dance[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Blaze_Dance_3.png" class="image"><img alt="Blaze Dance 3.png" src="61?cb=20180810071316" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk+4 to target. 200
<a href="/wiki/File:Gale_Dance_3.png" class="image"><img alt="Gale Dance 3.png" src="61?cb=20180810071931" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Spd+4 to target. 200
<a href="/wiki/File:Earth_Dance_3.png" class="image"><img alt="Earth Dance 3.png" src="61?cb=20180810071738" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Def+5 to target. 200
<a href="/wiki/File:Torrent_Dance_3.png" class="image"><img alt="Torrent Dance 3.png" src="61?cb=20181108182922" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Res+5 to target. 200
<a href="/wiki/File:Firestorm_Dance_2.png" class="image"><img alt="Firestorm Dance 2.png" src="61?cb=20180810071817" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk/Spd+3 to target. 240
<a href="/wiki/File:Caldera_Dance_2.png" class="image"><img alt="Caldera Dance 2.png" src="61?cb=20190905033627" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk+3 and Def+4 to target. 240
<a href="/wiki/File:Fireflood_Dance_2.png" class="image"><img alt="Fireflood Dance 2.png" src="61?cb=20180810071813" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Atk+3 and Res+4 to target. 240
<a href="/wiki/File:Rockslide_Dance_2.png" class="image"><img alt="Rockslide Dance 2.png" src="61?cb=20180810072330" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Spd+3 and Def+4 to target. 240
<a href="/wiki/File:Deluge_Dance_2.png" class="image"><img alt="Deluge Dance 2.png" src="62?cb=20180906174936" decoding="async" width="62" height="63" /></a> If Sing or Dance is used, grants Spd+3 and Res+4 to target. 240
<a href="/wiki/File:Geyser_Dance_2.png" class="image"><img alt="Geyser Dance 2.png" src="61?cb=20180810071934" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, grants Def/Res+4 to target. 240

Cantrip[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Cantrip_3.png" class="image"><img alt="Atk Cantrip 3.png" src="61?cb=20200706051657" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. 240
Spd Cantrip
<a href="/wiki/File:Def_Cantrip_3.png" class="image"><img alt="Def Cantrip 3.png" src="61?cb=20200907061841" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. 240
<a href="/wiki/File:Res_Cantrip_3.png" class="image"><img alt="Res Cantrip 3.png" src="61?cb=20201228104922" decoding="async" width="61" height="63" /></a> If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. 240
Atk Spd Cantrip
Atk Def Cantrip
Atk Res Cantrip
Spd Def Cantrip
Spd Res Cantrip
Def Res Cantrip

Dull[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Dull_Close_3.png" class="image"><img alt="Dull Close 3.png" src="61?cb=20180810071722" decoding="async" width="61" height="63" /></a> If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/wiki/File:Dull_Ranged_3.png" class="image"><img alt="Dull Ranged 3.png" src="61?cb=20180810071729" decoding="async" width="61" height="63" /></a> If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 240

Link[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Link_3.png" class="image"><img alt="Atk Spd Link 3.png" src="61?cb=20190322044354" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/wiki/File:Atk_Def_Link_3.png" class="image"><img alt="Atk Def Link 3.png" src="61?cb=20180810071205" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/wiki/File:Atk_Res_Link_3.png" class="image"><img alt="Atk Res Link 3.png" src="61?cb=20190322044421" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/wiki/File:Spd_Def_Link_3.png" class="image"><img alt="Spd Def Link 3.png" src="61?cb=20190319053305" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/wiki/File:Spd_Res_Link_3.png" class="image"><img alt="Spd Res Link 3.png" src="61?cb=20180914065534" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240
<a href="/wiki/File:Def_Res_Link_3.png" class="image"><img alt="Def Res Link 3.png" src="61?cb=20180810071546" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. 240

Snag[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Snag_3.png" class="image"><img alt="Atk Spd Snag 3.png" src="61?cb=20210405082403" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
<a href="/wiki/File:Atk_Def_Snag_3.png" class="image"><img alt="Atk Def Snag 3.png" src="61?cb=20201228104952" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Atk Res Snag
<a href="/wiki/File:Spd_Def_Snag_3.png" class="image"><img alt="Spd Def Snag 3.png" src="61?cb=20200618081723" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. 240
<a href="/wiki/File:Spd_Res_Snag_3.png" class="image"><img alt="Spd Res Snag 3.png" src="61?cb=20200618081753" decoding="async" width="61" height="63" /></a> If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240
Def Res Snag

Feint[edit | edit source]

Inflicts a  penalty on foes in cardinal directions when a rally assist is used on or by the unit.

Icon Name Description SP
<a href="/wiki/File:Atk_Feint_3.png" class="image"><img alt="Atk Feint 3.png" src="61?cb=20190322050128" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240
<a href="/wiki/File:Spd_Feint_3.png" class="image"><img alt="Spd Feint 3.png" src="61?cb=20180810072433" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240
<a href="/wiki/File:Def_Feint_3.png" class="image"><img alt="Def Feint 3.png" src="61?cb=20180810071535" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240
<a href="/wiki/File:Res_Feint_3.png" class="image"><img alt="Res Feint 3.png" src="61?cb=20190322050210" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240

Ruse[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Ruse_3.png" class="image"><img alt="Atk Spd Ruse 3.png" src="61?cb=20190818001112" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/wiki/File:Atk_Def_Ruse_3.png" class="image"><img alt="Atk Def Ruse 3.png" src="61?cb=20200217080942" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/wiki/File:Atk_Res_Ruse_3.png" class="image"><img alt="Atk Res Ruse 3.png" src="61?cb=20201208095334" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/wiki/File:Spd_Def_Ruse_3.png" class="image"><img alt="Spd Def Ruse 3.png" src="61?cb=20200117052854" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/wiki/File:Spd_Res_Ruse_3.png" class="image"><img alt="Spd Res Ruse 3.png" src="61?cb=20191008130601" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240
<a href="/wiki/File:Def_Res_Ruse_3.png" class="image"><img alt="Def Res Ruse 3.png" src="61?cb=20190708032144" decoding="async" width="61" height="63" /></a> If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
240

Null[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Null_Follow_Up_3.png" class="image"><img alt="Null Follow Up 3.png" src="61?cb=20191213213604" decoding="async" width="61" height="63" /></a> Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 240
<a href="/wiki/File:Null_C_Disrupt_3.png" class="image"><img alt="Null C Disrupt 3.png" src="61?cb=20190612010639" decoding="async" width="61" height="63" /></a> Neutralizes effects that prevent unit's counterattacks during combat. 240

Lull[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Lull_Atk_Spd_3.png" class="image"><img alt="Lull Atk Spd 3.png" src="61?cb=20190921224624" decoding="async" width="61" height="63" /></a> Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/wiki/File:Lull_Atk_Def_3.png" class="image"><img alt="Lull Atk Def 3.png" src="61?cb=20190722062310" decoding="async" width="61" height="63" /></a> Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/wiki/File:Lull_Atk_Res_3.png" class="image"><img alt="Lull Atk Res 3.png" src="61?cb=20200117052924" decoding="async" width="61" height="63" /></a> Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/wiki/File:Lull_Spd_Def_3.png" class="image"><img alt="Lull Spd Def 3.png" src="61?cb=20190722062314" decoding="async" width="61" height="63" /></a> Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. 240
<a href="/wiki/File:Lull_Spd_Res_3.png" class="image"><img alt="Lull Spd Res 3.png" src="61?cb=20200305080856" decoding="async" width="61" height="63" /></a> Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 240
Lull Def Res

Evasion[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Repel_3.png" class="image"><img alt="Repel 3.png" src="61?cb=20200108053949" decoding="async" width="61" height="63" /></a> If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. 240
<a href="/wiki/File:Close_Call_3.png" class="image"><img alt="Close Call 3.png" src="61?cb=20191205103010" decoding="async" width="61" height="63" /></a> If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. 240
<a href="/wiki/File:Spurn_3.png" class="image"><img alt="Spurn 3.png" src="61?cb=20200720133627" decoding="async" width="61" height="63" /></a> If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. 240

Dragon[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Dragons_Ire_3.png" class="image"><img alt="Dragons Ire 3.png" src="61?cb=20201007015857" decoding="async" width="61" height="63" /></a> If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. 240
<a href="/wiki/File:Dragon_Wall_3.png" class="image"><img alt="Dragon Wall 3.png" src="61?cb=20210128094255" decoding="async" width="61" height="63" /></a> If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 240

C Passives[edit | edit source]

Spur[edit | edit source]

Spur skills are a type of passive skills which apply combat boosts on an adjacent ally. There are also Drive, Goad, and Ward skills which behave like spurs, with a wider range of "within 2 spaces", and sometimes weapon or movement type restrictions.

Icon Name Description SP
<a href="/wiki/File:Spur_Atk_3.png" class="image"><img alt="Spur Atk 3.png" src="61?cb=20180810072454" decoding="async" width="61" height="63" /></a> Grants Atk+4 to adjacent allies during combat. 200
<a href="/wiki/File:Spur_Spd_3.png" class="image"><img alt="Spur Spd 3.png" src="61?cb=20180810072503" decoding="async" width="61" height="63" /></a> Grants Spd+4 to adjacent allies during combat. 200
<a href="/wiki/File:Spur_Def_3.png" class="image"><img alt="Spur Def 3.png" src="61?cb=20180810072457" decoding="async" width="61" height="63" /></a> Grants Def+4 to adjacent allies during combat. 200
<a href="/wiki/File:Spur_Res_3.png" class="image"><img alt="Spur Res 3.png" src="61?cb=20180810072500" decoding="async" width="61" height="63" /></a> Grants Res+4 to adjacent allies during combat. 200
<a href="/wiki/File:Spur_Atk_Spd_2.png" class="image"><img alt="Spur Atk Spd 2.png" src="61?cb=20180810072510" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+3 to adjacent allies during combat. 240
<a href="/wiki/File:Spur_Atk_Def_2.png" class="image"><img alt="Spur Atk Def 2.png" src="61?cb=20180810072506" decoding="async" width="61" height="63" /></a> Grants Atk/Def+3 to allies during . 240
<a href="/wiki/File:Spur_Atk_Res_2.png" class="image"><img alt="Spur Atk Res 2.png" src="61?cb=20180810072508" decoding="async" width="61" height="63" /></a> Grants Atk/Res+3 to allies during . 240
<a href="/wiki/File:Spur_Spd_Def_2.png" class="image"><img alt="Spur Spd Def 2.png" src="61?cb=20180810072513" decoding="async" width="61" height="63" /></a> Grants Spd/Def+3 to adjacent allies during combat. 240
<a href="/wiki/File:Spur_Spd_Res_2.png" class="image"><img alt="Spur Spd Res 2.png" src="61?cb=20180810072515" decoding="async" width="61" height="63" /></a> Grants Spd/Res+3 to adjacent allies during combat. 240
<a href="/wiki/File:Spur_Def_Res_2.png" class="image"><img alt="Spur Def Res 2.png" src="61?cb=20180810072512" decoding="async" width="61" height="63" /></a> Grants Def/Res +3 to adjacent allies during combat. 240

Drive[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Drive_Atk_2.png" class="image"><img alt="Drive Atk 2.png" src="61?cb=20180810071710" decoding="async" width="61" height="63" /></a> Grants Atk+3 to allies within 2 spaces during combat. 240
<a href="/wiki/File:Drive_Spd_2.png" class="image"><img alt="Drive Spd 2.png" src="61?cb=20180810071706" decoding="async" width="61" height="63" /></a> Grants Spd+3 to allies within 2 spaces during combat. 240
<a href="/wiki/File:Drive_Def_2.png" class="image"><img alt="Drive Def 2.png" src="61?cb=20180810071713" decoding="async" width="61" height="63" /></a> Grants Def+3 to allies within 2 spaces during combat. 240
<a href="/wiki/File:Drive_Res_2.png" class="image"><img alt="Drive Res 2.png" src="61?cb=20180810071716" decoding="async" width="61" height="63" /></a> Grants Res+3 to allies within 2 spaces during combat. 240
Joint Drive[edit | edit source]
Icon Name Description SP
<a href="/wiki/File:Joint_Drive_Atk.png" class="image"><img alt="Joint Drive Atk.png" src="63?cb=20200407025639" decoding="async" width="63" height="63" /></a> Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. 300
<a href="/wiki/File:Joint_Drive_Spd.png" class="image"><img alt="Joint Drive Spd.png" src="63?cb=20200605043635" decoding="async" width="63" height="63" /></a> Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. 300
Joint Drive Def
<a href="/wiki/File:Joint_Drive_Res.png" class="image"><img alt="Joint Drive Res.png" src="63?cb=20200819102013" decoding="async" width="63" height="63" /></a> Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. 300

Guard[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Close_Guard_3.png" class="image"><img alt="Close Guard 3.png" src="61?cb=20180821061320" decoding="async" width="61" height="63" /></a> Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240
<a href="/wiki/File:Distant_Guard_3.png" class="image"><img alt="Distant Guard 3.png" src="61?cb=20180801040759" decoding="async" width="61" height="63" /></a> Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240

Goad/Ward[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Goad_Armor.png" class="image"><img alt="Goad Armor.png" src="61?cb=20180810071935" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to armored allies within 2 spaces during combat. 200
<a href="/wiki/File:Ward_Armor.png" class="image"><img alt="Ward Armor.png" src="61?cb=20180810072625" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to armored allies within 2 spaces during combat. 200
<a href="/wiki/File:Goad_Cavalry.png" class="image"><img alt="Goad Cavalry.png" src="61?cb=20180810071937" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. 200
<a href="/wiki/File:Ward_Cavalry.png" class="image"><img alt="Ward Cavalry.png" src="61?cb=20180810072627" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to cavalry allies within 2 spaces during combat. 200
<a href="/wiki/File:Goad_Fliers.png" class="image"><img alt="Goad Fliers.png" src="61?cb=20180810071938" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to flying allies within 2 spaces during combat. 200
<a href="/wiki/File:Ward_Fliers.png" class="image"><img alt="Ward Fliers.png" src="61?cb=20180810072628" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to flying allies within 2 spaces during combat. 200
<a href="/wiki/File:Goad_Dragons.png" class="image"><img alt="Goad Dragons.png" src="61?cb=20180810071939" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. 200
<a href="/wiki/File:Ward_Dragons.png" class="image"><img alt="Ward Dragons.png" src="61?cb=20180810072630" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to dragon allies within 2 spaces during combat. 200
<a href="/wiki/File:Goad_Beasts.png" class="image"><img alt="Goad Beasts.png" src="61?cb=20190322050159" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200
<a href="/wiki/File:Ward_Beasts.png" class="image"><img alt="Ward Beasts.png" src="61?cb=20190322050158" decoding="async" width="61" height="63" /></a> Grants Def/Res+4 to beast allies within 2 spaces during combat. 200

Rein[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Rein_3.png" class="image"><img alt="Atk Spd Rein 3.png" src="61?cb=20200819102043" decoding="async" width="61" height="63" /></a> Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 240
<a href="/wiki/File:Atk_Def_Rein_3.png" class="image"><img alt="Atk Def Rein 3.png" src="61?cb=20201105012629" decoding="async" width="61" height="63" /></a> Inflicts Atk/Def-4 on foes within 2 spaces during combat. 240
<a href="/wiki/File:Atk_Res_Rein_3.png" class="image"><img alt="Atk Res Rein 3.png" src="61?cb=20200930083639" decoding="async" width="61" height="63" /></a> Inflicts Atk/Res-4 on foes within 2 spaces during combat. 240
<a href="/wiki/File:Spd_Def_Rein_3.png" class="image"><img alt="Spd Def Rein 3.png" src="61?cb=20200918181802" decoding="async" width="61" height="63" /></a> Inflicts Spd/Def-4 on foes within 2 spaces during combat. 240
<a href="/wiki/File:Spd_Res_Rein_3.png" class="image"><img alt="Spd Res Rein 3.png" src="61?cb=20201127062750" decoding="async" width="61" height="63" /></a> Inflicts Spd/Res-4 on foes within 2 spaces during combat. 240
Def Res Rein

Hone/Fortify[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Hone_Atk_4.png" class="image"><img alt="Hone Atk 4.png" src="63?cb=20190624232804" decoding="async" width="63" height="63" /></a> At start of turn, grants Atk+7 to adjacent allies for 1 turn. 300
<a href="/wiki/File:Hone_Spd_4.png" class="image"><img alt="Hone Spd 4.png" src="63?cb=20190307024546" decoding="async" width="63" height="63" /></a> At start of turn, grants Spd+7 to adjacent allies for 1 turn. 300
<a href="/wiki/File:Fortify_Def_4.png" class="image"><img alt="Fortify Def 4.png" src="63?cb=20200618081803" decoding="async" width="63" height="63" /></a> At start of turn, grants Def+7 to adjacent allies for 1 turn. 300
<a href="/wiki/File:Fortify_Res_4.png" class="image"><img alt="Fortify Res 4.png" src="63?cb=20191205103020" decoding="async" width="63" height="63" /></a> At start of turn, grants Res+7 to adjacent allies for 1 turn. 300
Joint Hone[edit | edit source]
Icon Name Description SP
<a href="/wiki/File:Joint_Hone_Atk.png" class="image"><img alt="Joint Hone Atk.png" src="63?cb=20190905031720" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. 300
<a href="/wiki/File:Joint_Hone_Spd.png" class="image"><img alt="Joint Hone Spd.png" src="63?cb=20181228171159" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. 300
<a href="/wiki/File:Joint_Hone_Def.png" class="image"><img alt="Joint Hone Def.png" src="63?cb=20191022012844" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. 300
<a href="/wiki/File:Joint_Hone_Res.png" class="image"><img alt="Joint Hone Res.png" src="63?cb=20200907061851" decoding="async" width="63" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. 300
Hone/Fortify (class)[edit | edit source]
Icon Name Description SP
<a href="/wiki/File:Hone_Armor.png" class="image"><img alt="Hone Armor.png" src="61?cb=20180810072023" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. 200
<a href="/wiki/File:Fortify_Armor.png" class="image"><img alt="Fortify Armor.png" src="61?cb=20180810071851" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. 200
<a href="/wiki/File:Hone_Cavalry.png" class="image"><img alt="Hone Cavalry.png" src="61?cb=20180810072014" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. 200
<a href="/wiki/File:Fortify_Cavalry.png" class="image"><img alt="Fortify Cavalry.png" src="61?cb=20180810071853" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. 200
<a href="/wiki/File:Hone_Fliers.png" class="image"><img alt="Hone Fliers.png" src="61?cb=20180810072016" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. 200
<a href="/wiki/File:Fortify_Fliers.png" class="image"><img alt="Fortify Fliers.png" src="61?cb=20180810071844" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. 200
<a href="/wiki/File:Hone_Dragons.png" class="image"><img alt="Hone Dragons.png" src="61?cb=20180810072026" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200
<a href="/wiki/File:Fortify_Dragons.png" class="image"><img alt="Fortify Dragons.png" src="61?cb=20180810071854" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. 200
<a href="/wiki/File:Hone_Beasts.png" class="image"><img alt="Hone Beasts.png" src="61?cb=20190322050148" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200
<a href="/wiki/File:Fortify_Beasts.png" class="image"><img alt="Fortify Beasts.png" src="61?cb=20190322050135" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200

Tactic[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Tactic_3.png" class="image"><img alt="Atk Tactic 3.png" src="61?cb=20180810071239" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
<a href="/wiki/File:Spd_Tactic_3.png" class="image"><img alt="Spd Tactic 3.png" src="61?cb=20180810072445" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
<a href="/wiki/File:Def_Tactic_3.png" class="image"><img alt="Def Tactic 3.png" src="61?cb=20180810071556" decoding="async" width="61" height="63" /></a> At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
<a href="/wiki/File:Res_Tactic_3.png" class="image"><img alt="Res Tactic 3.png" src="61?cb=20180810072317" decoding="async" width="61" height="63" /></a> At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240

Threaten[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Threaten_Atk_3.png" class="image"><img alt="Threaten Atk 3.png" src="61?cb=20180810072605" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 200
<a href="/wiki/File:Threaten_Spd_3.png" class="image"><img alt="Threaten Spd 3.png" src="61?cb=20180810072601" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 200
<a href="/wiki/File:Threaten_Def_3.png" class="image"><img alt="Threaten Def 3.png" src="61?cb=20180810072608" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 200
<a href="/wiki/File:Threaten_Res_3.png" class="image"><img alt="Threaten Res 3.png" src="61?cb=20180810072610" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200
<a href="/wiki/File:Threat._Atk_Spd_3.png" class="image"><img alt="Threat. Atk Spd 3.png" src="63?cb=20190818001506" decoding="async" width="63" height="63" /></a> At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. 300
<a href="/wiki/File:Threat._Atk_Def_3.png" class="image"><img alt="Threat. Atk Def 3.png" src="63?cb=20200206084217" decoding="async" width="63" height="63" /></a> At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. 300
<a href="/wiki/File:Threat._Atk_Res_3.png" class="image"><img alt="Threat. Atk Res 3.png" src="63?cb=20191216075719" decoding="async" width="63" height="63" /></a> At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. 300
Threat. Spd Def
Threat. Spd Res
Threat. Def Res

Ploy[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Ploy_3.png" class="image"><img alt="Atk Ploy 3.png" src="61?cb=20180810071213" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
<a href="/wiki/File:Spd_Ploy_3.png" class="image"><img alt="Spd Ploy 3.png" src="61?cb=20180810072435" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
<a href="/wiki/File:Def_Ploy_3.png" class="image"><img alt="Def Ploy 3.png" src="61?cb=20180810071541" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
<a href="/wiki/File:Res_Ploy_3.png" class="image"><img alt="Res Ploy 3.png" src="61?cb=20180810072306" decoding="async" width="61" height="63" /></a> At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240

Smoke[edit | edit source]

Smoke (penalty)[edit | edit source]
Icon Name Description SP
<a href="/wiki/File:Atk_Smoke_3.png" class="image"><img alt="Atk Smoke 3.png" src="61?cb=20180810071225" decoding="async" width="61" height="63" /></a> Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. 240
<a href="/wiki/File:Spd_Smoke_3.png" class="image"><img alt="Spd Smoke 3.png" src="61?cb=20180810072443" decoding="async" width="61" height="63" /></a> Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. 240
<a href="/wiki/File:Def_Smoke_3.png" class="image"><img alt="Def Smoke 3.png" src="61?cb=20180810071551" decoding="async" width="61" height="63" /></a> Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. 240
<a href="/wiki/File:Res_Smoke_3.png" class="image"><img alt="Res Smoke 3.png" src="61?cb=20180810072312" decoding="async" width="61" height="63" /></a> Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. 240
Smoke (negative effects)
Icon Name Description SP
<a href="/wiki/File:Pulse_Smoke_3.png" class="image"><img alt="Pulse Smoke 3.png" src="61?cb=20190521223459" decoding="async" width="61" height="63" /></a> Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) 240
<a href="/wiki/File:Panic_Smoke_3.png" class="image"><img alt="Panic Smoke 3.png" src="61?cb=20190930043729" decoding="async" width="61" height="63" /></a> Inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
240
<a href="/wiki/File:Fatal_Smoke_3.png" class="image"><img alt="Fatal Smoke 3.png" src="61?cb=20210204025539" decoding="async" width="61" height="63" /></a> Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
240

Infantry[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Infantry_Pulse_3.png" class="image"><img alt="Infantry Pulse 3.png" src="61?cb=20180810072051" decoding="async" width="61" height="63" /></a> At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) 240
<a href="/wiki/File:Infantry_Rush_3.png" class="image"><img alt="Infantry Rush 3.png" src="61?cb=20180810072053" decoding="async" width="61" height="63" /></a> Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
<a href="/wiki/File:Infantry_Flash_3.png" class="image"><img alt="Infantry Flash 3.png" src="61?cb=20180828070101" decoding="async" width="61" height="63" /></a> Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
<a href="/wiki/File:Infantry_Breath_3.png" class="image"><img alt="Infantry Breath 3.png" src="61?cb=20190610220146" decoding="async" width="61" height="63" /></a> Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" 240
<a href="/wiki/File:Inf._Hexblade_3.png" class="image"><img alt="Inf. Hexblade 3.png" src="61?cb=20190807190215" decoding="async" width="61" height="63" /></a> If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 240

Armored mobility[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Armor_March_3.png" class="image"><img alt="Armor March 3.png" src="61?cb=20180810072747" decoding="async" width="61" height="63" /></a> At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 240
<a href="/wiki/File:Armored_Stride_3.png" class="image"><img alt="Armored Stride 3.png" src="61?cb=20200430200324" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) 240

Save[edit | edit source]

Near[edit | edit source]
Icon Name Description SP
A S Near Save
<a href="/wiki/File:A_D_Near_Save_3.png" class="image"><img alt="A D Near Save 3.png" src="61?cb=20210304024412" decoding="async" width="61" height="63" /></a> If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A R Near Save
S D Near Save
S R Near Save
<a href="/wiki/File:D_R_Near_Save_3.png" class="image"><img alt="D R Near Save 3.png" src="61?cb=20210204025610" decoding="async" width="61" height="63" /></a> If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
Far[edit | edit source]
Icon Name Description SP
A S Far Save
A D Far Save
<a href="/wiki/File:A_R_Far_Save_3.png" class="image"><img alt="A R Far Save 3.png" src="61?cb=20210204025639" decoding="async" width="61" height="63" /></a> If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
S D Far Save
S R Far Save
D R Far Save

Guidance[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Guidance_3.png" class="image"><img alt="Guidance 3.png" src="61?cb=20180810071953" decoding="async" width="61" height="63" /></a> Infantry and armored allies can move to a space to unit. 240
<a href="/wiki/File:Flier_Guidance_3.png" class="image"><img alt="Flier Guidance 3.png" src="61?cb=20180810071835" decoding="async" width="61" height="63" /></a> Flying allies can move to a space to unit. 240

Orders[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Air_Orders_3.png" class="image"><img alt="Air Orders 3.png" src="61?cb=20190322050220" decoding="async" width="61" height="63" /></a> At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240
<a href="/wiki/File:Ground_Orders_3.png" class="image"><img alt="Ground Orders 3.png" src="61?cb=20190521223000" decoding="async" width="61" height="63" /></a> At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240

Wave[edit | edit source]

Odd[edit | edit source]
Icon Name Description SP
<a href="/wiki/File:Odd_Atk_Wave_3.png" class="image"><img alt="Odd Atk Wave 3.png" src="61?cb=20190328194253" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/wiki/File:Odd_Spd_Wave_3.png" class="image"><img alt="Odd Spd Wave 3.png" src="61?cb=20180920075227" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/wiki/File:Odd_Def_Wave_3.png" class="image"><img alt="Odd Def Wave 3.png" src="61?cb=20180810072158" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/wiki/File:Odd_Res_Wave_3.png" class="image"><img alt="Odd Res Wave 3.png" src="61?cb=20180810072203" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even[edit | edit source]
Icon Name Description SP
<a href="/wiki/File:Even_Atk_Wave_3.png" class="image"><img alt="Even Atk Wave 3.png" src="61?cb=20190329002835" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/wiki/File:Even_Spd_Wave_3.png" class="image"><img alt="Even Spd Wave 3.png" src="61?cb=20180810071752" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/wiki/File:Even_Def_Wave_3.png" class="image"><img alt="Even Def Wave 3.png" src="61?cb=20180914065847" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
<a href="/wiki/File:Even_Res_Wave_3.png" class="image"><img alt="Even Res Wave 3.png" src="61?cb=20180821061322" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240

Opening[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Opening_3.png" class="image"><img alt="Atk Opening 3.png" src="61?cb=20190322051001" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Spd_Opening_3.png" class="image"><img alt="Spd Opening 3.png" src="61?cb=20190322050235" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Def_Opening_3.png" class="image"><img alt="Def Opening 3.png" src="61?cb=20190508185117" decoding="async" width="61" height="63" /></a> At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Res_Opening_3.png" class="image"><img alt="Res Opening 3.png" src="61?cb=20190322050202" decoding="async" width="61" height="63" /></a> At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240

Gap[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Gap_3.png" class="image"><img alt="Atk Spd Gap 3.png" src="61?cb=20191225045404" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Atk_Def_Gap_3.png" class="image"><img alt="Atk Def Gap 3.png" src="61?cb=20200305080926" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Atk_Res_Gap_3.png" class="image"><img alt="Atk Res Gap 3.png" src="61?cb=20191008130631" decoding="async" width="61" height="63" /></a> At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Spd_Def_Gap_3.png" class="image"><img alt="Spd Def Gap 3.png" src="61?cb=20201105012659" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Spd_Res_Gap_3.png" class="image"><img alt="Spd Res Gap 3.png" src="61?cb=20191119084257" decoding="async" width="61" height="63" /></a> At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) 240
<a href="/wiki/File:Def_Res_Gap_3.png" class="image"><img alt="Def Res Gap 3.png" src="61?cb=20191216075748" decoding="async" width="61" height="63" /></a> At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) 240

Rouse[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Rouse_Atk_Spd_3.png" class="image"><img alt="Rouse Atk Spd 3.png" src="61?cb=20201019091424" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn. 240
<a href="/wiki/File:Rouse_Atk_Def_3.png" class="image"><img alt="Rouse Atk Def 3.png" src="61?cb=20190722062311" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Atk/Def+6 to unit for 1 turn. 240
<a href="/wiki/File:Rouse_Atk_Res_3.png" class="image"><img alt="Rouse Atk Res 3.png" src="61?cb=20200507013252" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Atk/Res+6 to unit for 1 turn. 240
<a href="/wiki/File:Rouse_Spd_Def_3.png" class="image"><img alt="Rouse Spd Def 3.png" src="61?cb=20200305080956" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Spd/Def+6 to unit for 1 turn. 240
<a href="/wiki/File:Rouse_Spd_Res_3.png" class="image"><img alt="Rouse Spd Res 3.png" src="61?cb=20200206084247" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Spd/Res+6 to unit for 1 turn. 240
<a href="/wiki/File:Rouse_Def_Res_3.png" class="image"><img alt="Rouse Def Res 3.png" src="61?cb=20191119084327" decoding="async" width="61" height="63" /></a> At start of turn, if unit is not to an ally, grants Def/Res+6 to unit for 1 turn. 240

Oath[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Atk_Spd_Oath_3.png" class="image"><img alt="Atk Spd Oath 3.png" src="61?cb=20191225045310" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Atk/Spd+5 to unit for 1 turn. 240
<a href="/wiki/File:Atk_Def_Oath_3.png" class="image"><img alt="Atk Def Oath 3.png" src="61?cb=20191128202630" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Atk/Def+5 to unit for 1 turn. 240
<a href="/wiki/File:Atk_Res_Oath_3.png" class="image"><img alt="Atk Res Oath 3.png" src="61?cb=20190828225633" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Atk/Res+5 to unit for 1 turn. 240
<a href="/wiki/File:Spd_Def_Oath_3.png" class="image"><img alt="Spd Def Oath 3.png" src="61?cb=20200420161253" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Spd/Def+5 to unit for 1 turn. 240
<a href="/wiki/File:Spd_Res_Oath_3.png" class="image"><img alt="Spd Res Oath 3.png" src="61?cb=20210107010226" decoding="async" width="61" height="63" /></a> At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. 240
<a href="/wiki/File:Def_Res_Oath_3.png" class="image"><img alt="Def Res Oath 3.png" src="61?cb=20191225045434" decoding="async" width="61" height="63" /></a> At start of turn, if unit is to an ally, grants Def/Res+5 to unit for 1 turn. 240

Tempest[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Odd_Tempest_3.png" class="image"><img alt="Odd Tempest 3.png" src="61?cb=20201030092512" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240
<a href="/wiki/File:Even_Tempest_3.png" class="image"><img alt="Even Tempest 3.png" src="61?cb=20210330095623" decoding="async" width="61" height="63" /></a> At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240

Recovery[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Odd_Recovery_3.png" class="image"><img alt="Odd Recovery 3.png" src="61?cb=20201217133715" decoding="async" width="61" height="63" /></a> At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240
Even Recovery

Experience[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Sword_Exp._3.png" class="image"><img alt="Sword Exp. 3.png" src="61?cb=20180810072551" decoding="async" width="61" height="63" /></a> While unit lives, all sword allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Lance_Exp._3.png" class="image"><img alt="Lance Exp. 3.png" src="61?cb=20200318152801" decoding="async" width="61" height="63" /></a> While unit lives, all lance allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Axe_Experience_3.png" class="image"><img alt="Axe Experience 3.png" src="61?cb=20180810071251" decoding="async" width="61" height="63" /></a> While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Bow_Exp._3.png" class="image"><img alt="Bow Exp. 3.png" src="61?cb=20180810071325" decoding="async" width="61" height="63" /></a> While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Dagger_Exp._3.png" class="image"><img alt="Dagger Exp. 3.png" src="61?cb=20191106131714" decoding="async" width="61" height="63" /></a> While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
<a href="/wiki/File:R_Tome_Exp._3.png" class="image"><img alt="R Tome Exp. 3.png" src="61?cb=20180810072248" decoding="async" width="61" height="63" /></a> While unit lives, all red tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:B_Tome_Exp._3.png" class="image"><img alt="B Tome Exp. 3.png" src="61?cb=20180810071300" decoding="async" width="61" height="63" /></a> While unit lives, all blue tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:G_Tome_Exp._3.png" class="image"><img alt="G Tome Exp. 3.png" src="61?cb=20180810071920" decoding="async" width="61" height="63" /></a> While unit lives, all green tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
C Tome Exp.
<a href="/wiki/File:Staff_Exp._3.png" class="image"><img alt="Staff Exp. 3.png" src="61?cb=20191021090517" decoding="async" width="61" height="63" /></a> While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
Dragon Exp.
<a href="/wiki/File:Beast_Exp._3.png" class="image"><img alt="Beast Exp. 3.png" src="61?cb=20190410042947" decoding="async" width="61" height="63" /></a> While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120

Valor[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Sword_Valor_3.png" class="image"><img alt="Sword Valor 3.png" src="61?cb=20180810072554" decoding="async" width="61" height="63" /></a> While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Lance_Valor_3.png" class="image"><img alt="Lance Valor 3.png" src="61?cb=20180810072103" decoding="async" width="61" height="63" /></a> While unit lives, all lance allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Axe_Valor_3.png" class="image"><img alt="Axe Valor 3.png" src="61?cb=20180810071254" decoding="async" width="61" height="63" /></a> While unit lives, all axe allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Bow_Valor_3.png" class="image"><img alt="Bow Valor 3.png" src="61?cb=20180810071329" decoding="async" width="61" height="63" /></a> While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) 120
<a href="/wiki/File:Dagger_Valor_3.png" class="image"><img alt="Dagger Valor 3.png" src="61?cb=20180810071455" decoding="async" width="61" height="63" /></a> While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:R_Tome_Valor_3.png" class="image"><img alt="R Tome Valor 3.png" src="61?cb=20180810072253" decoding="async" width="61" height="63" /></a> While unit lives, all red tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:B_Tome_Valor_3.png" class="image"><img alt="B Tome Valor 3.png" src="61?cb=20180810071310" decoding="async" width="61" height="63" /></a> While unit lives, all blue tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:G_Tome_Valor_3.png" class="image"><img alt="G Tome Valor 3.png" src="61?cb=20180810071926" decoding="async" width="61" height="63" /></a> While unit lives, all green tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
C Tome Valor
<a href="/wiki/File:Staff_Valor_3.png" class="image"><img alt="Staff Valor 3.png" src="61?cb=20180810072532" decoding="async" width="61" height="63" /></a> While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Dragon_Valor_3.png" class="image"><img alt="Dragon Valor 3.png" src="61?cb=20180810071701" decoding="async" width="61" height="63" /></a> While unit lives, all dragonstone allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
<a href="/wiki/File:Beast_Valor_3.png" class="image"><img alt="Beast Valor 3.png" src="61?cb=20190322050146" decoding="async" width="61" height="63" /></a> While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120

Exclusive Seal Passives[edit | edit source]

Phantom[edit | edit source]

Icon Name Description SP
Phantom HP
Phantom Atk
<a href="/wiki/File:Phantom_Spd_3.png" class="image"><img alt="Phantom Spd 3.png" src="61?cb=20180810072220" decoding="async" width="61" height="63" /></a> If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. 200
Phantom Def
<a href="/wiki/File:Phantom_Res_3.png" class="image"><img alt="Phantom Res 3.png" src="61?cb=20200806143905" decoding="async" width="61" height="63" /></a> If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. 200

Deflect[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Deflect_Melee_3.png" class="image"><img alt="Deflect Melee 3.png" src="61?cb=20180810071637" decoding="async" width="61" height="63" /></a> If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. 200
<a href="/wiki/File:Deflect_Missile_3.png" class="image"><img alt="Deflect Missile 3.png" src="61?cb=20180810071641" decoding="async" width="61" height="63" /></a> If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. 200
<a href="/wiki/File:Deflect_Magic_3.png" class="image"><img alt="Deflect Magic 3.png" src="61?cb=20180810071631" decoding="async" width="61" height="63" /></a> If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. 200

Initiate Seal[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:HP_Plus_5.png" class="image"><img alt="HP Plus 5.png" src="61?cb=20180810072041" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Attack_Plus_3.png" class="image"><img alt="Attack Plus 3.png" src="61?cb=20180810071246" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Speed_Plus_3.png" class="image"><img alt="Speed Plus 3.png" src="61?cb=20180810072450" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Defense_Plus_3.png" class="image"><img alt="Defense Plus 3.png" src="61?cb=20180810071603" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Resistance_Plus_3.png" class="image"><img alt="Resistance Plus 3.png" src="61?cb=20180810072324" decoding="async" width="61" height="63" /></a> Grants Res+3. 120

Squad Ace[edit | edit source]

Icon Name Description SP
<a href="/wiki/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Squad_Ace_A_3.png" class="image"><img alt="Squad Ace A 3.png" src="61?cb=20180810072518" decoding="async" width="61" height="63" /></a> Grants HP+5. 160
<a href="/wiki/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Squad_Ace_E_3.png" class="image"><img alt="Squad Ace E 3.png" src="61?cb=20180810072529" decoding="async" width="61" height="63" /></a> Grants Atk+3. 120
<a href="/wiki/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Squad_Ace_D_3.png" class="image"><img alt="Squad Ace D 3.png" src="61?cb=20180810072527" decoding="async" width="61" height="63" /></a> Grants Spd+3. 120
<a href="/wiki/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Squad_Ace_B_3.png" class="image"><img alt="Squad Ace B 3.png" src="61?cb=20180810072521" decoding="async" width="61" height="63" /></a> Grants Def+3. 120
<a href="/wiki/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:Squad_Ace_C_3.png" class="image"><img alt="Squad Ace C 3.png" src="61?cb=20180810072524" decoding="async" width="61" height="63" /></a> Grants Res+3. 120
<a href="/wiki/File:Squad_Ace_AE_2.png" class="image"><img alt="Squad Ace AE 2.png" src="61?cb=20200207190657" decoding="async" width="61" height="63" /></a> Grants HP+4, Atk+2. 200
<a href="/wiki/File:Squad_Ace_AE_2.png" class="image"><img alt="Squad Ace AE 2.png" src="61?cb=20200207190657" decoding="async" width="61" height="63" /></a> Grants HP+4, Atk+2. 160
<a href="/wiki/File:Squad_Ace_AF_2.png" class="image"><img alt="Squad Ace AF 2.png" src="61?cb=20200306031818" decoding="async" width="61" height="63" /></a> Grants HP+4, Spd+2. 200
<a href="/wiki/File:Squad_Ace_AF_2.png" class="image"><img alt="Squad Ace AF 2.png" src="61?cb=20200306031818" decoding="async" width="61" height="63" /></a> Grants HP+4, Spd+2. 160
<a href="/wiki/File:Squad_Ace_AG_2.png" class="image"><img alt="Squad Ace AG 2.png" src="61?cb=20200407042203" decoding="async" width="61" height="63" /></a> Grants HP+4, Def+2. 200
<a href="/wiki/File:Squad_Ace_AG_2.png" class="image"><img alt="Squad Ace AG 2.png" src="61?cb=20200407042203" decoding="async" width="61" height="63" /></a> Grants HP+4, Def+2. 160
<a href="/wiki/File:Squad_Ace_AH_2.png" class="image"><img alt="Squad Ace AH 2.png" src="61?cb=20200511031147" decoding="async" width="61" height="63" /></a> Grants HP+4, Res+2. 200
<a href="/wiki/File:Squad_Ace_AH_2.png" class="image"><img alt="Squad Ace AH 2.png" src="61?cb=20200511031147" decoding="async" width="61" height="63" /></a> Grants HP+4, Res+2. 160
<a href="/wiki/File:Squad_Ace_AI_2.png" class="image"><img alt="Squad Ace AI 2.png" src="61?cb=20200608202451" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+2. 160
<a href="/wiki/File:Squad_Ace_AI_2.png" class="image"><img alt="Squad Ace AI 2.png" src="61?cb=20200608202451" decoding="async" width="61" height="63" /></a> Grants Atk/Spd+2. 160
<a href="/wiki/File:Squad_Ace_AJ_2.png" class="image"><img alt="Squad Ace AJ 2.png" src="61?cb=20200706051537" decoding="async" width="61" height="63" /></a> Grants Atk/Def+2. 160
<a href="/wiki/File:Squad_Ace_AK_2.png" class="image"><img alt="Squad Ace AK 2.png" src="61?cb=20200806143745" decoding="async" width="61" height="63" /></a> Grants Atk/Res+2. 160
<a href="/wiki/File:Squad_Ace_AL_2.png" class="image"><img alt="Squad Ace AL 2.png" src="61?cb=20200907061701" decoding="async" width="61" height="63" /></a> Grants Spd/Def+2. 160
<a href="/wiki/File:Squad_Ace_AM_2.png" class="image"><img alt="Squad Ace AM 2.png" src="61?cb=20201007015747" decoding="async" width="61" height="63" /></a> Grants Spd/Res+2. 160
<a href="/wiki/File:Squad_Ace_AN_2.png" class="image"><img alt="Squad Ace AN 2.png" src="61?cb=20201105012538" decoding="async" width="61" height="63" /></a> Grants Def/Res+2. 160

References[edit | edit source]