Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:
- They have identical conditions and effects. (Example: gem weapons)
- They have identical conditions but different effects. (Example: boost skills)
- They have different conditions but identical effects. (Example:
Flashing Blade 3,
Heavy Blade 3, etc)
- They are inheritable (and do not come from Special Heroes in the case of weapons).
- They are ordered together in the in-game skill list.
- Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most smoke skills are allowed to appear on Training Tower units.)
- Their icons have similar designs or patterns.
The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.
Weapons[]
Silver[]
These are weapons with higher Might than other generic weapons, but they lack any additional effects that aren't part of that weapon type (such as bows being effective against fliers, and daggers applying penalties to the foe).
Name | Might | Range | Description
|
---|---|---|---|
Silver Sword+ | 16 | 1 | |
Silver Lance+ | 16 | 1 | |
Silver Axe+ | 16 | 1 | |
Silver Bow+ | 14 | 2 | Effective against flying foes.
|
Silver Dagger+ | 14 | 2 | After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
|
Bolganone+ | 14 | 2 | |
Fenrir+ | 14 | 2 | |
Thoron+ | 14 | 2 | |
Shine+ | 14 | 2 | |
Rexcalibur+ | 14 | 2 | |
Atlas+ | 13 | 2 | |
Flametongue+ | 16 | 1 |
Brave[]
These weapons attack twice (only when initiating combat) and inflict -5 Spd.
Name | Might | Range | Description
|
---|---|---|---|
Brave Sword+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice.
|
Brave Lance+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice.
|
Brave Axe+ | 8 | 1 | Inflicts Spd-5. If unit initiates combat, unit attacks twice.
|
Brave Bow+ | 7 | 2 | Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice. |
Killer[]
These weapons accelerate the Special trigger.
Name | Might | Range | Description
|
---|---|---|---|
Slaying Edge+ | 14 | 1 | Accelerates Special trigger (cooldown count-1).
|
Slaying Lance+ | 14 | 1 | Accelerates Special trigger (cooldown count-1).
|
Slaying Axe+ | 14 | 1 | Accelerates Special trigger (cooldown count-1).
|
Slaying Bow+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes.
|
Barb Shuriken+ | 12 | 2 | Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
|
Special damage[]
Weapons that do more damage when Specials trigger. Also affects Attack specials.
Name | Might | Range | Description
|
---|---|---|---|
Wo Dao+ | 14 | 1 | Deals +10 damage when Special triggers.
|
Harmonic Lance+ | 14 | 1 | Deals +10 damage when Special triggers.
|
Wo Gùn+ | 14 | 1 | Deals +10 damage when Special triggers.
|
Short Bow+ | 12 | 2 | Effective against flying foes. Deals +10 damage when Special triggers.
|
Armor killers[]
Weapons that deal effective damage to Armored units.
Name | Might | Range | Description
|
---|---|---|---|
Armorsmasher+ | 14 | 1 | Effective against armored foes.
|
Slaying Spear+ | 14 | 1 | Effective against armored foes.
|
Slaying Hammer+ | 14 | 1 | Effective against armored foes.
|
Armorpin Dagger+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Cavalry killers[]
Weapons that deal effective damage to Cavalry units.
Name | Might | Range | Description
|
---|---|---|---|
Zanbato+ | 14 | 1 | Effective against cavalry foes.
|
Ridersbane+ | 14 | 1 | Effective against cavalry foes.
|
Poleaxe+ | 14 | 1 | Effective against cavalry foes.
|
Keen Rauðrwolf+ | 12 | 2 | Effective against cavalry foes.
|
Keen Blárwolf+ | 12 | 2 | Effective against cavalry foes.
|
Keen Gronnwolf+ | 12 | 2 | Effective against cavalry foes.
|
Caltrop Dagger+ | 12 | 2 | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority.
Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Gem[]
Weapons that provide Triangle Adept 3 to the unit.
Name | Might | Range | Description
|
---|---|---|---|
Ruby Sword+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
|
Sapphire Lance+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
|
Emerald Axe+ | 12 | 1 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%.
|
Firesweep[]
Name | Might | Range | Description
|
---|---|---|---|
Firesweep S+ | 15 | 1 | Unit and foe cannot counterattack.
|
Firesweep L+ | 15 | 1 | Unit and foe cannot counterattack.
|
Firesweep Axe+ | 15 | 1 | Unit and foe cannot counterattack.
|
Firesweep Bow+ | 11 | 2 | Effective against flying foes. Unit and foe cannot counterattack.
|
Blade[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrblade+ | 13 | 2 | Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Blárblade+ | 13 | 2 | Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Gronnblade+ | 13 | 2 | Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat. |
Hvítrblade+ |
Raven[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
|
Blárraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
|
Gronnraven+ | 11 | 2 | Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
|
Owl[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
|
Blárowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
|
Gronnowl+ | 11 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2.
|
Hvítrowl+ |
Serpent[]
Name | Might | Range | Description
|
---|---|---|---|
Guard Bow+ | 12 | 2 | Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat. |
Rauðrserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|
Blárserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|
Gronnserpent+ | 12 | 2 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
|
Hvítrserpent+ |
Fox[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
|
Blárfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
|
Gronnfox+ | 12 | 2 | If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
|
Hvítrfox+ |
Rabbit[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
|
Blárrabbit+ | 12 | 2 | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat.
|
Gronnrabbit+ | |||
Hvítrrabbit+ |
Lion[]
Name | Might | Range | Description
|
---|---|---|---|
Rauðrlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
|
Blárlion+ | 12 | 2 | At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
|
Gronnlion+ | |||
Hvítrlion+ |
Vulture[]
Name | Might | Range | Description
|
---|---|---|---|
Vulture Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Def during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Vulture Lance+ | |||
Vulture Axe+ | |||
Vulture Bow+ | |||
Rauðrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Blárvulture+ | |||
Gronnvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Hvítrvulture+ | 12 | 2 | If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently.
|
Reprisal[]
Name | Might | Range | Description
|
---|---|---|---|
Reprisal Sword+ | |||
Reprisal Lance+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat.
|
Reprisal Axe+ | 14 | 1 | If foe initiates combat, grants Atk+6 during combat.
|
Guard (combat boosts)[]
Name | Might | Range | Description
|
---|---|---|---|
Safeguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat.
|
Vanguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat.
|
Rearguard+ | 14 | 1 | If foe initiates combat, grants Def+7 during combat.
|
Barrier[]
Name | Might | Range | Description
|
---|---|---|---|
Barrier Blade+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat.
|
Barrier Lance+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat.
|
Barrier Axe+ | 14 | 1 | If foe initiates combat, grants Res+7 during combat.
|
Guard (cooldown charge)[]
Name | Might | Range | Description
|
---|---|---|---|
Guard Sword+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
|
Guard Lance+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
|
Guard Axe+ | 14 | 1 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
|
Spirited[]
Name | Might | Range | Description
|
---|---|---|---|
Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Spear+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Spirited Axe+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Instant[]
Name | Might | Range | Description
|
---|---|---|---|
Instant Sword+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Instant Lance+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Instant Axe+ | 14 | 1 | If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
|
Unbound[]
Name | Might | Range | Description
|
---|---|---|---|
Unbound Blade+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
Unbound Lance+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
Unbound Axe+ | 14 | 1 | If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
|
Steadfast[]
Name | Might | Range | Description
|
---|---|---|---|
Steadfast Sword+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
|
Steadfast Lance+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
|
Steadfast Axe+ | 14 | 1 | If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties to Atk/Def during combat.
|
Rein (weapons)[]
Name | Might | Range | Description
|
---|---|---|---|
Rein Sword+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat.
|
Rein Lance+ | |||
Rein Axe+ | 14 | 1 | Inflicts Spd/Def-5 on foes within 2 spaces during combat.
|
Rein Bow+ | 12 | 2 | Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.
|
Allied[]
Name | Might | Range | Description
|
---|---|---|---|
Allied Sword+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
|
Allied Lance+ | 14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat.
|
Allied Axe+ |
Assists[]
Heal[]
Name | Description | Range | SP
|
---|---|---|---|
Physic+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. |
2 | 300 |
Recover+ | Restores HP = 50% of Atk +10. (Minimum of 15 HP.) |
1 | 300 |
Martyr+ | Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.) Restores HP to unit = half damage dealt to unit. |
1 | 300 |
Rehabilitate+ | Restores HP = 50% of Atk -10. (Minimum of 7 HP.) If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. |
1 | 300 |
Restore+ | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. |
1 | 300 |
Rescue+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Return+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Nudge+ | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
1 | 300 |
Rally[]
Name | Description | Range | SP
|
---|---|---|---|
Rally Attack | Grants Atk+4 to target ally for 1 turn. |
1 | 150 |
Rally Speed | Grants Spd+4 to target ally for 1 turn. |
1 | 150 |
Rally Defense | Grants Def+4 to target ally for 1 turn. |
1 | 150 |
Rally Resistance | Grants Res+4 to target ally for 1 turn. |
1 | 150 |
Rally Atk/Spd+ | Grants Atk/Spd+6 to target ally for 1 turn. |
1 | 400 |
Rally Atk/Def+ | Grants Atk/Def+6 to target ally for 1 turn. |
1 | 400 |
Rally Atk/Res+ | Grants Atk/Res+6 to target ally for 1 turn. |
1 | 400 |
Rally Spd/Def+ | Grants Spd/Def+6 to target ally for 1 turn. |
1 | 400 |
Rally Spd/Res+ | Grants Spd/Res+6 to target ally for 1 turn. |
1 | 400 |
Rally Def/Res+ | Grants Def/Res+6 to target ally for 1 turn. |
1 | 400 |
Rally Up[]
Name | Description | Range | SP
|
---|---|---|---|
Rally Up Atk+ | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 |
Rally Up Spd+ | Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 |
Rally Up Def+ | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 |
Rally Up Res+ | Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 |
Specials[]
Sun[]
These skills recover HP based on damage dealt. Officially referred to as "sun" skills.[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Noontime | Restores HP = 30% of damage dealt. |
2 | 200 |
Sol | Restores HP = 50% of damage dealt. |
3 | 200 |
Moon[]
These skills treat foe’s Def/Res as if reduced during combat.
Name | Description | Cooldown | SP
|
---|---|---|---|
Moonbow | Treats foe's Def/Res as if reduced by 30% during combat. |
2 | 200 |
Luna | Treats foe's Def/Res as if reduced by 50% during combat. |
3 | 200 |
Lethality | When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." |
4 | 500 |
Star[]
These skills multiply damage dealt. See damage calculation for more information. Officially referred to as "star" skills.[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Glimmer | Boosts damage dealt by 50%. |
2 | 200 |
Astra | Boosts damage dealt by 150%. |
4 | 200 |
Deadeye | Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." |
3 | 500 |
Stat-based damage boost[]
Adds a portion of a units' stats as damage to the triggering attack. See damage calculation for more information.
Name | Description | Cooldown | SP
|
---|---|---|---|
Draconic Aura | Boosts damage by 30% of unit's Atk. |
3 | 200 |
Dragon Fang | Boosts damage by 50% of unit's Atk. |
4 | 200 |
Ruptured Sky | Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. |
2 | 500 |
Bonfire | Boosts damage by 50% of unit's Def. |
3 | 200 |
Ignis | Boosts damage by 80% of unit's Def. |
4 | 200 |
Glacies | Boosts damage by 80% of unit's Res. |
4 | 200 |
Iceberg | Boosts damage by 50% of unit's Res. |
3 | 200 |
Attack[]
Deals damage in an area of effect around the target just before the triggering attack. Officially referred to as "Attack Skills".[1]
Name | Description | Cooldown | SP
|
---|---|---|---|
Growing Flame | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 |
Blazing Flame | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 |
Growing Wind | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 |
Blazing Wind | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 |
Growing Thunder | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 |
Blazing Thunder | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 |
Growing Light | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). |
4 | 300 |
Blazing Light | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). |
4 | 300 |
Damage reduction[]
See damage calculation for more information.
Name | Description | Cooldown | SP
|
---|---|---|---|
Escutcheon | Reduces damage from an adjacent foe's attack by 30%. |
2 | 200 |
Pavise | Reduces damage from an adjacent foe's attack by 50%. |
3 | 200 |
Sacred Cowl | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. |
2 | 200 |
Aegis | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. |
3 | 200 |
Balm[]
Provides bonuses to all allies for one turn on the triggering heal.
Name | Description | Cooldown | SP
|
---|---|---|---|
Kindled-Fire Balm | When healing an ally with a staff, grants Atk+4 to all allies for 1 turn. |
1 | 150 |
Swift-Winds Balm | When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. |
1 | 150 |
Solid-Earth Balm | When healing an ally with a staff, grants Def+4 to all allies for 1 turn. |
1 | 150 |
Still-Water Balm | When healing an ally with a staff, grants Res+4 to all allies for 1 turn. |
1 | 150 |
Windfire Balm+ | When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. |
1 | 300 |
Earthfire Balm+ | When healing an ally with a staff, grants Atk/Def+6 to all allies for 1 turn. |
1 | 300 |
Fireflood Balm+ | When healing an ally with a staff, grants Atk/Res+6 to all allies for 1 turn. |
1 | 300 |
Deluge Balm+ | When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn. |
1 | 300 |
Earthwater Balm+ | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. |
1 | 300 |
Passives[]
A Passives[]
Plus[]
Provides an unconditional increase to stats.
Icon | Name | Description | SP |
---|---|---|---|
![]() |
HP +5 | Grants HP+5. |
160 |
![]() |
Attack +3 | Grants Atk+3. |
120 |
![]() |
Speed +3 | Grants Spd+3. |
120 |
![]() |
Defense +3 | Grants Def+3. |
120 |
![]() |
Resistance +3 | Grants Res+3. |
120 |
![]() |
HP/Atk 2 | Grants HP+4, Atk+2. |
200 |
![]() |
HP/Spd 2 | Grants HP+4, Spd+2. |
200 |
![]() |
HP/Def 2 | Grants HP+4, Def+2. |
200 |
![]() |
HP/Res 2 | Grants HP+4, Res+2. |
200 |
![]() |
Atk/Spd 2 | Grants Atk/Spd+2. |
160 |
![]() |
Attack/Def +2 | Grants Atk/Def+2. |
160 |
![]() |
Attack/Res 2 | Grants Atk/Res+2. |
160 |
![]() |
Spd/Def 2 | Grants Spd/Def+2. |
160 |
![]() |
Spd/Res 2 | Grants Spd/Res+2. |
160 |
![]() |
Def/Res 2 | Grants Def/Res+2. |
160 |
Fortress[]
Increases Def and/or Res at the expense of Atk.
Icon | Name | Description | SP |
---|---|---|---|
![]() |
Fortress Def 3 | Grants Def+5. Inflicts Atk-3. |
160 |
![]() |
Fortress Res 3 | Grants Res+5. Inflicts Atk-3. |
160 |
![]() |
Fort. Def/Res 3 | Grants Def/Res+6. Inflicts Atk-2. |
300 |
Blow[]
Provides combat boosts on the player phase.
Icon | Name | Description | SP |
---|---|---|---|
![]() |
Death Blow 4 | If unit initiates combat, grants Atk+8 during combat. |
300 |
![]() |
Darting Blow 4 | If unit initiates combat, grants Spd+9 during combat. |
300 |
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Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. |
200 |
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Warding Blow 3 | If unit initiates combat, grants Res+6 during combat. |
200 |
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Swift Sparrow 3 | If unit initiates combat, grants Atk+6, Spd+7 during combat. |
300 |
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Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. |
240 |
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Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. |
300 |
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Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. |
240 |
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Mirror Impact | If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack. |
300 |
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Steady Blow 2 | If unit initiates combat, grants Spd/Def+4 during combat. |
240 |
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Steady Impact | If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack. |
300 |
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Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. |
240 |
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Swift Impact | If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack. |
300 |
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Bracing Blow 2 | If unit initiates combat, grants Def/Res+4 during combat. |
240 |
Bracing Impact |
Surge[]
Icon | Name | Description | SP |
---|---|---|---|
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Surge Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) |
300 |
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Sturdy Surge | If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.) |
300 |
Mirror Surge | |||
Steady Surge | |||
Swift Surge | |||
Bracing Surge |
Stance[]
Provides combat boosts on the enemy phase.
Icon | Name | Description | SP |
---|---|---|---|
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Fierce Stance 3 | If foe initiates combat, grants Atk+6 during combat. |
200 |
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Darting Stance 3 | If foe initiates combat, grants Spd+6 during combat. |
200 |
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Steady Stance 4 | If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Warding Stance 4 | If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Mirror Stance 3 | If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Swift Stance 3 | If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
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Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
300 |
Breath[]
Provides a combat boost on the enemy phase and charges specials faster.
Icon | Name | Description | SP |
---|---|---|---|
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Fierce Breath | If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
240 |
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Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
240 |
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Steady Breath | If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
240 |
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Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) |
240 |
Defiant[]
Provides a bonus at the start of the unit's turn if their HP is equal to or below 50%.
Icon | Name | Description | SP |
---|---|---|---|
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Defiant Atk 3 | At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. |
160 |
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Defiant Spd 3 | At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. |
160 |
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Defiant Def 3 | At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. |
160 |
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Defiant Res 3 | At start of turn, if unit's HP ≤ 50%, grants Res+7 for 1 turn. |
160 |
Brazen[]
Provides combat boosts to two stats if the user's HP is equal to or lower than 80%.
Icon | Name | Description | SP |
---|---|---|---|
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Brazen Atk/Spd 4 | At start of combat, if unit's HP ≤ 80%, grants Atk+9 and Spd+10 during combat. |
300 |
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Brazen Atk/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. |
240 |
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Brazen Atk/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. |
240 |
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Brazen Spd/Def 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. |
240 |
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Brazen Spd/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. |
240 |
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Brazen Def/Res 3 | At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. |
240 |
Counter[]
Allows unit to counterattack regardless of their foe's range.
Icon | Name | Description | SP |
---|---|---|---|
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Close Counter | Unit can counterattack regardless of foe's range. |
300 |
Close Dart | |||
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Close Reversal | If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 |
Close Stance | |||
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Close Salvo | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 |
Close Pressure | |||
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Close Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 |
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Close Ward | If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat. |
300 |
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Distant Counter | Unit can counterattack regardless of foe's range. |
300 |
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Distant Dart | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. |
300 |
Distant Reversal | |||
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Distant Stance | Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat. |
300 |
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Distant Storm | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 |
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Distant Pressure | Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit. |
300 |
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Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 |
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Distant Ward | If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range. |
300 |
Defense[]
Provides mitigation against damage in a certain range.
Icon | Name | Description | SP |
---|---|---|---|
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Close Def 4 | If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300 |
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Distant Def 4 | If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
300 |
Shield[]
Passives that neutralize "effective against" bonuses. Note that these neutralize only movement-type effectiveness, so a magic
Cavalry unit with Grani's Shield would still be susceptible to weapon-type effectiveness, such as from
Kitty Paddle+.
Icon | Name | Description | SP |
---|---|---|---|
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Svalinn Shield | Neutralizes "effective against armored" bonuses. |
200 |
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Grani's Shield | Neutralizes "effective against cavalry" bonuses. |
200 |
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Iote's Shield | Neutralizes "effective against flying" bonuses. |
200 |
Blade[]
Increases Special cooldown charge per attack if a stat is higher than that of the unit's target.
Icon | Name | Description | SP |
---|---|---|---|
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Heavy Blade 4 | If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.) |
300 |
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Flashing Blade 4 | If unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.) |
300 |
Boost[]
Provides combat boosts if the target's HP is higher than or equal to the foe's HP +3.
Icon | Name | Description | SP |
---|---|---|---|
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Fire Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. |
200 |
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Wind Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. |
200 |
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Earth Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. |
200 |
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Water Boost 3 | At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. |
200 |
Bond[]
Provides combat boosts to the unit if they are adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Bond 4 | If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. |
300 |
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Atk/Def Bond 4 | If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat. |
300 |
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Atk/Res Bond 4 | If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. |
300 |
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Spd/Def Bond 4 | If unit is adjacent to an ally, grants Spd/Def+7 to unit and neutralizes unit's penalties to Spd/Def during combat. |
300 |
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Spd/Res Bond 4 | If unit is adjacent to an ally, grants Spd/Res+7 to unit and neutralizes unit's penalties to Spd/Res during combat. |
300 |
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Def/Res Bond 4 | If unit is adjacent to an ally, grants Def/Res+7 to unit and neutralizes unit's penalties to Def/Res during combat. |
300 |
Unity[]
Provides combat boosts to the unit if they are within 2 spaces of an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Unity | If unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
300 |
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Atk/Def Unity | If unit is within 2 spaces of an ally, grants Atk/Def+5 and bonus to Atk/Def during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
300 |
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Atk/Res Unity | If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently. |
300 |
Spd Def Unity | |||
Spd Res Unity | |||
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Def/Res Unity | If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently. |
300 |
Push[]
Grants combat boosts to the unit if they are above a certain HP threshold, but inflicts out of combat damage if the unit attacked.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
300 |
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Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. |
300 |
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Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |
300 |
Spd Def Push | |||
Spd Res Push | |||
Def Res Push |
Solo[]
Provides combat boosts to the unit if they are not adjacent to an ally.
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Solo 4 | 300 | |
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Atk/Def Solo 4 | If unit is not adjacent to an ally, grants Atk/Def+7 during combat. |
300 |
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Atk/Res Solo 4 | 300 | |
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Spd/Def Solo 4 | 300 | |
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Spd/Res Solo 4 | 300 | |
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Def/Res Solo 4 | 300 |
Duel[]
Icon | Name | Description | SP |
---|---|---|---|
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R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
R Duel Armor | |||
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R Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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R Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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B Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
B Duel Armor | |||
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B Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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B Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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G Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
G Duel Armor | |||
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G Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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G Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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C Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
C Duel Armor | |||
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C Duel Cavalry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
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C Duel Flying 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 |
AR-O[]
Icon | Name | Description | SP |
---|---|---|---|
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AR-O Atk/Spd 3 | If attacking in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
240 |
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AR-O Atk/Def 3 | If attacking in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
240 |
AR-O Atk Res | |||
AR-O Spd Def | |||
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AR-O Spd/Res 3 | If attacking in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of foe's defensive structures: ≤2 structures grants +10; 3 grants +7; 4 grants +4; ≥5 grants +1. Destroyed defensive structures are not counted.) |
240 |
AR-O Def Res |
AR-D[]
Icon | Name | Description | SP |
---|---|---|---|
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AR-D Atk/Spd 4 | If defending in Aether Raids, grants Atk/Spd+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) |
300 |
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AR-D Atk/Def 3 | If defending in Aether Raids, grants Atk/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 |
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AR-D Atk/Res 3 | If defending in Aether Raids, grants Atk/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 |
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AR-D Spd/Def 3 | If defending in Aether Raids, grants Spd/Def+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 |
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AR-D Spd/Res 3 | If defending in Aether Raids, grants Spd/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +10; 4 grants +7; 3 grants +4; ≤2 grants +1. Destroyed defensive structures are not counted.) |
240 |
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AR-D Def/Res 4 | If defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.) |
300 |
Form[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Form 3 | If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
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Atk/Def Form 3 | If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
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Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
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Spd/Def Form 3 | If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
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Spd/Res Form 3 | If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
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Def/Res Form 3 | If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). |
240 |
Session[]
Icon | Name | Description | SP |
---|---|---|---|
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Blade Session 3 | If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). |
240 |
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Shield Session 3 | If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
240 |
Catch[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Atk/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Atk/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe\'s HP = 100% and【Penalty】is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
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Spd/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Spd Res Catch | |||
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Def/Res Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Def/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
300 |
Ideal[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Spd+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Atk/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
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Spd/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
Spd Res Ideal | |||
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Def/Res Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+7 to unit during combat. At start of combat, if unit's HP = 100%, and【Bonus】is active on unit, grants an additional Def/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
300 |
B Passives[]
Movement[]
Icon | Name | Description | SP |
---|---|---|---|
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Knock Back | If unit initiates combat, target foe moves 1 space away after combat. |
150 |
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Lunge | If unit initiates combat, unit and target foe swap spaces after combat. |
150 |
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Drag Back | If unit initiates combat, unit moves 1 space away after combat. Target foe moves to unit's previous space. |
150 |
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Hit and Run | If unit initiates combat, unit moves 1 space away after combat. |
150 |
Pass[]
Icon | Name | Description | SP |
---|---|---|---|
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Pass 3 | If unit's HP ≥ 25%, unit can move through foes' spaces. |
200 |
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Obstruct 3 | If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) |
200 |
Route[]
Icon | Name | Description | SP |
---|---|---|---|
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Escape Route 3 | If unit's HP ≤ 50%, unit can move to a space adjacent to any ally. |
240 |
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Wings of Mercy 3 | If an ally's HP ≤ 50%, unit can move to a space adjacent to that ally. |
240 |
Fighter[]
Icon | Name | Description | SP |
---|---|---|---|
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Wary Fighter 3 | If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack. |
240 |
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Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
240 |
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Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
240 |
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Special Fighter 3 | At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
240 |
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Odd Follow-Up 3 | If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
240 |
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Even Follow-Up 3 | If it is an even-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
240 |
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Daring Fighter 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
240 |
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Crafty Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
240 |
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Wily Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. |
240 |
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Slick Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack. |
240 |
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Hardy Fighter 3 | Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack triggers Special, grants Special cooldown count-2. If foe's attack triggers Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation. |
240 |
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Savvy Fighter 3 | If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%. |
240 |
Seal[]
Icon | Name | Description | SP |
---|---|---|---|
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Seal Atk 3 | Inflicts Atk-7 on foe through its next action after combat. |
160 |
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Seal Spd 3 | Inflicts Spd-7 on foe through its next action after combat. |
160 |
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Seal Def 3 | Inflicts Def-7 on foe through its next action after combat. |
160 |
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Seal Res 3 | Inflicts Res-7 on foe through its next action after combat. |
160 |
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Seal Atk/Spd 2 | Inflicts Atk/Spd-5 on foe through its next action after combat. |
200 |
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Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. |
200 |
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Seal Atk/Res 2 | Inflicts Atk/Res-5 on foe through its next action after combat. |
200 |
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Seal Spd/Def 2 | Inflicts Spd/Def-5 on foe through its next action after combat. |
200 |
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Seal Spd/Res 2 | Inflicts Spd/Res-5 on foe through its next action after combat. |
200 |
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Seal Def/Res 2 | Inflicts Def/Res-5 on foe through its next action after combat. |
200 |
Chill[]
Icon | Name | Description | SP |
---|---|---|---|
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Chill Atk 3 | At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. |
240 |
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Chill Spd 3 | At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. |
240 |
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Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. |
240 |
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Chill Res 3 | At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. |
240 |
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Chill Atk/Spd 2 | At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. |
240 |
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Chill Atk/Def 2 | At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. |
240 |
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Chill Atk/Res 2 | At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. |
240 |
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Chill Spd/Def 2 | At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. |
240 |
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Chill Spd/Res 2 | At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. |
240 |
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Chill Def/Res 2 | At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. |
240 |
Pulse Tie[]
Icon | Name | Description | SP |
---|---|---|---|
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Odd Pulse Tie 3 | At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
240 |
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Even Pulse Tie 3 | At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
240 |
Sabotage[]
Icon | Name | Description | SP |
---|---|---|---|
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Sabotage Atk 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action. |
240 |
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Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. |
240 |
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Sabotage Def 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Def-7 on that foe through its next action. |
240 |
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Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. |
240 |
Breaker[]
Icon | Name | Description | SP |
---|---|---|---|
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Swordbreaker 3 | If unit's HP ≥ 50% in combat against a sword foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
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Lancebreaker 3 | If unit's HP ≥ 50% in combat against a lance foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
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Axebreaker 3 | If unit's HP ≥ 50% in combat against an axe foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
R Bowbreaker | |||
B Bowbreaker | |||
G Bowbreaker | |||
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Bowbreaker 3 | If unit's HP ≥ 50% in combat against a colorless bow foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
R Daggerbreaker | |||
B Daggerbreaker | |||
G Daggerbreaker | |||
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Daggerbreaker 3 | If unit's HP ≥ 50% in combat against a colorless dagger foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
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R Tomebreaker 3 | If unit's HP ≥ 50% in combat against a red tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
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B Tomebreaker 3 | If unit's HP ≥ 50% in combat against a blue tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
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G Tomebreaker 3 | If unit's HP ≥ 50% in combat against a green tome foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. |
200 |
Tomebreaker | |||
Staffbreaker | |||
R Dragonbreaker | |||
B Dragonbreaker | |||
G Dragonbreaker | |||
Dragonbreaker | |||
R Beastbreaker | |||
B Beastbreaker | |||
G Beastbreaker | |||
Beastbreaker |
Resources[]
Icon | Name | Description | SP |
---|---|---|---|
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Live for Honor | If unit survives, get 1.5x badges from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
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Live for Bounty | If unit survives, get 1.5x shards/crystals from a Training Tower map. (Only highest value applied. Does not stack.) |
100 |
Sweep[]
Icon | Name | Description | SP |
---|---|---|---|
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Windsweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack. |
240 |
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Watersweep 3 | If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack. |
240 |
Staff[]
Icon | Name | Description | SP |
---|---|---|---|
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Wrathful Staff 3 | Calculates damage from staff like other weapons. |
240 |
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Dazzling Staff 3 | Foe cannot counterattack. |
240 |
Flier exclusive[]
Icon | Name | Description | SP |
---|---|---|---|
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Flier Formation 3 | Unit can move to a space adjacent to a flying ally within 2 spaces. |
240 |
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Aerobatics 3 | Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. |
240 |
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Pegasus Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) |
240 |
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Wyvern Flight 3 | At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit’s Def minus foe's Def) before combat. (Maximum penalty of -7.) |
240 |
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Guard Bearing 3 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. |
240 |
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Dive-Bomb 3 | At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
240 |
Dance[]
Icon | Name | Description | SP |
---|---|---|---|
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Blaze Dance 3 | If Sing or Dance is used, grants Atk+4 to target. |
200 |
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Gale Dance 3 | If Sing or Dance is used, grants Spd+4 to target. |
200 |
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Earth Dance 3 | If Sing or Dance is used, grants Def+5 to target. |
200 |
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Torrent Dance 3 | If Sing or Dance is used, grants Res+5 to target. |
200 |
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Firestorm Dance 2 | If Sing or Dance is used, grants Atk/Spd+3 to target. |
240 |
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Caldera Dance 2 | If Sing or Dance is used, grants Atk+3 and Def+4 to target. |
240 |
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Fireflood Dance 2 | If Sing or Dance is used, grants Atk+3 and Res+4 to target. |
240 |
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Rockslide Dance 2 | If Sing or Dance is used, grants Spd+3 and Def+4 to target. |
240 |
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Deluge Dance 2 | If Sing or Dance is used, grants Spd+3 and Res+4 to target. |
240 |
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Geyser Dance 2 | If Sing or Dance is used, grants Def/Res+4 to target. |
240 |
Cantrip[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Cantrip 3 | If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions. |
240 |
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Spd Cantrip 3 | If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions. |
240 |
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Def Cantrip 3 | If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions. |
240 |
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Res Cantrip 3 | If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions. |
240 |
Atk Spd Cantrip | |||
Atk Def Cantrip | |||
Atk Res Cantrip | |||
Spd Def Cantrip | |||
Spd Res Cantrip | |||
Def Res Cantrip |
Dull[]
Icon | Name | Description | SP |
---|---|---|---|
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Dull Close 3 | If foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
240 |
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Dull Ranged 3 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
240 |
Link[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
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Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
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Atk/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Res+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
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Spd/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
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Spd/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Res+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
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Def/Res Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+6 to unit and target ally or unit and targeting ally for 1 turn. |
240 |
Snag[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 |
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Atk/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 |
Atk Res Snag | |||
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Spd/Def Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. |
240 |
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Spd/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 |
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Def/Res Snag 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
240 |
Feint[]
Inflicts a penalty on foes in cardinal directions when a rally assist is used on or by the unit.
Icon | Name | Description | SP |
---|---|---|---|
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Atk Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. |
240 |
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Spd Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. |
240 |
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Def Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. |
240 |
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Res Feint 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. |
240 |
Ruse[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Atk/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Atk/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Spd/Def Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Def-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Spd/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Spd/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
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Def/Res Ruse 3 | If a Rally Assist skill is used by unit or targets unit, inflicts Def/Res-5 and【Guard】on foes in cardinal directions of unit and target through their next actions. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
240 |
Null[]
Icon | Name | Description | SP |
---|---|---|---|
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Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
240 |
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Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. |
240 |
Lull[]
Icon | Name | Description | SP |
---|---|---|---|
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Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. |
240 |
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Lull Atk/Def 3 | Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. |
240 |
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Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. |
240 |
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Lull Spd/Def 3 | Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
240 |
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Lull Spd/Res 3 | Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. |
240 |
Lull Def Res |
Dodge[]
Icon | Name | Description | SP |
---|---|---|---|
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Repel 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. |
240 |
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Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
240 |
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Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. |
240 |
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Frenzy 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
240 |
Dragon[]
Icon | Name | Description | SP |
---|---|---|---|
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Dragon's Ire 3 | If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. |
240 |
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Dragon Wall 3 | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
240 |
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Dragon's Wrath 3 | If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. |
240 |
Trace[]
Near[]
Icon | Name | Description | SP |
---|---|---|---|
A S Near Trace | |||
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A/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 |
A R Near Trace | |||
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S/D Near Trace 3 | Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
240 |
S R Near Trace | |||
D R Near Trace |
Far[]
Icon | Name | Description | SP |
---|---|---|---|
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A/S Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 |
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A/D Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 |
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A/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 |
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S/D Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 |
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S/R Far Trace 3 | Enables【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.) |
240 |
D R Far Trace |
Flow[]
Icon | Name | Description | SP |
---|---|---|---|
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Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. |
240 |
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Flow Guard 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
240 |
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Flow Flight 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) |
240 |
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Flow Force 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. |
240 |
Tempo[]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Tempo | |||
Atk Def Tempo | |||
Atk Res Tempo | |||
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Spd/Def Tempo 3 | Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
240 |
Spd Res Tempo | |||
Def Res Tempo |
C Passives[]
Spur[]
Spur skills are a type of passive skills which apply combat boosts on an adjacent ally. There are also Drive, Joint Drive, Cross Spur, Goad, and Ward skills which behave like spurs, with a wider ranges of "within 2 spaces" and "cardinal directions", and sometimes weapon or movement type restrictions.
Icon | Name | Description | SP |
---|---|---|---|
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Spur Atk 3 | Grants Atk+4 to adjacent allies during combat. |
200 |
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Spur Spd 3 | Grants Spd+4 to adjacent allies during combat. |
200 |
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Spur Def 3 | Grants Def+4 to adjacent allies during combat. |
200 |
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Spur Res 3 | Grants Res+4 to adjacent allies during combat. |
200 |
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Spur Atk/Spd 2 | Grants Atk/Spd+3 to adjacent allies during combat. |
240 |
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Spur Atk/Def 2 | 240 | |
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Spur Atk/Res 2 | 240 | |
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Spur Spd/Def 2 | Grants Spd/Def+3 to adjacent allies during combat. |
240 |
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Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. |
240 |
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Spur Def/Res 2 | Grants Def/Res +3 to adjacent allies during combat. |
240 |
Drive[]
Icon | Name | Description | SP |
---|---|---|---|
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Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. |
240 |
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Drive Spd 2 | Grants Spd+3 to allies within 2 spaces during combat. |
240 |
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Drive Def 2 | Grants Def+3 to allies within 2 spaces during combat. |
240 |
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Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. |
240 |
Joint Drive[]
Icon | Name | Description | SP |
---|---|---|---|
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Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. |
300 |
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Joint Drive Spd | Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. |
300 |
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Joint Drive Def | Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. |
300 |
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Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. |
300 |
Cross Spur[]
Icon | Name | Description | SP |
---|---|---|---|
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Cross Spur Atk | Grants Atk+5 to allies in cardinal directions of unit during combat. |
300 |
Cross Spur Spd | |||
Cross Spur Def | |||
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Cross Spur Res | Grants Res+5 to allies in cardinal directions of unit during combat. |
300 |
Guard[]
Icon | Name | Description | SP |
---|---|---|---|
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Close Guard 3 | Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." |
240 |
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Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." |
240 |
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Joint Dist. Guard | Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. |
300 |
Goad/Ward[]
Icon | Name | Description | SP |
---|---|---|---|
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Goad Armor | Grants Atk/Spd+4 to armored allies within 2 spaces during combat. |
200 |
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Ward Armor | Grants Def/Res+4 to armored allies within 2 spaces during combat. |
200 |
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Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. |
200 |
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Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. |
200 |
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Goad Fliers | Grants Atk/Spd+4 to flying allies within 2 spaces during combat. |
200 |
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Ward Fliers | Grants Def/Res+4 to flying allies within 2 spaces during combat. |
200 |
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Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. |
200 |
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Ward Dragons | Grants Def/Res+4 to dragon allies within 2 spaces during combat. |
200 |
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Goad Beasts | Grants Atk/Spd+4 to beast allies within 2 spaces during combat. |
200 |
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Ward Beasts | Grants Def/Res+4 to beast allies within 2 spaces during combat. |
200 |
Rein[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Rein 3 | Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
240 |
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Atk/Def Rein 3 | Inflicts Atk/Def-4 on foes within 2 spaces during combat. |
240 |
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Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. |
240 |
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Spd/Def Rein 3 | Inflicts Spd/Def-4 on foes within 2 spaces during combat. |
240 |
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Spd/Res Rein 3 | Inflicts Spd/Res-4 on foes within 2 spaces during combat. |
240 |
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Def/Res Rein 3 | Inflicts Def/Res-4 on foes within 2 spaces during combat. |
240 |
Hold[]
Icon | Name | Description | SP |
---|---|---|---|
Atk Spd Hold | |||
Atk Def Hold | |||
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Atk/Res Hold | Inflicts Atk/Res-4 on foes within 3 spaces during combat. |
300 |
Spd Def Hold | |||
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Spd/Res Hold | Inflicts Spd/Res-4 on foes within 3 spaces during combat. |
300 |
Def Res Hold |
Hone/Fortify[]
Icon | Name | Description | SP |
---|---|---|---|
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Hone Atk 4 | At start of turn, grants Atk+7 to adjacent allies for 1 turn. |
300 |
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Hone Spd 4 | At start of turn, grants Spd+7 to adjacent allies for 1 turn. |
300 |
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Fortify Def 4 | At start of turn, grants Def+7 to adjacent allies for 1 turn. |
300 |
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Fortify Res 4 | At start of turn, grants Res+7 to adjacent allies for 1 turn. |
300 |
Joint Hone[]
Icon | Name | Description | SP |
---|---|---|---|
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Joint Hone Atk | At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. |
300 |
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Joint Hone Spd | At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. |
300 |
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Joint Hone Def | At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. |
300 |
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Joint Hone Res | At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. |
300 |
Hone/Fortify (class)[]
Icon | Name | Description | SP |
---|---|---|---|
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Hone Armor | At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. |
200 |
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Fortify Armor | At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. |
200 |
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Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. |
200 |
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Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. |
200 |
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Hone Fliers | At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. |
200 |
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Fortify Fliers | At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. |
200 |
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Hone Dragons | At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. |
200 |
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Fortify Dragons | At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. |
200 |
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Hone Beasts | At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. |
200 |
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Fortify Beasts | At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. |
200 |
Tactic[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 |
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Spd Tactic 3 | At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 |
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Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 |
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Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. |
240 |
Threaten[]
Icon | Name | Description | SP |
---|---|---|---|
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Threaten Atk 3 | At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. |
200 |
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Threaten Spd 3 | At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. |
200 |
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Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. |
200 |
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Threaten Res 3 | At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. |
200 |
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Threat. Atk/Spd 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. |
300 |
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Threat. Atk/Def 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. |
300 |
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Threat. Atk/Res 3 | At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. |
300 |
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Threat. Spd/Def 2 | At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. |
200 |
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Threat. Spd/Res 2 | At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. |
200 |
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Threat. Def/Res 2 | At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. |
200 |
Menace[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. |
300 |
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Atk/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. |
300 |
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Atk/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. |
300 |
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Spd/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. |
300 |
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Spd/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. |
300 |
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Def/Res Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. |
300 |
Ploy[]
Ploy (penalty)[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 |
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Spd Ploy 3 | At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 |
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Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 |
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Res Ploy 3 | At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. |
240 |
Ploy (negative effects)[]
Icon | Name | Description | SP |
---|---|---|---|
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Panic Ploy 3 | At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. |
240 |
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Stall Ploy 3 | At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
240 |
Smoke[]
Smoke (penalty)[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Smoke 4 | After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. |
300 |
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Spd Smoke 4 | After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
300 |
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Def Smoke 3 | Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. |
240 |
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Res Smoke 3 | Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. |
240 |
Smoke (negative effects)
Icon | Name | Description | SP |
---|---|---|---|
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Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) |
240 |
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Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
240 |
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Fatal Smoke 3 | Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
240 |
Infantry[]
Icon | Name | Description | SP |
---|---|---|---|
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Infantry Pulse 3 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) |
240 |
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Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
240 |
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Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" |
240 |
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Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
240 |
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Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) |
240 |
Armored mobility[]
Icon | Name | Description | SP |
---|---|---|---|
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Armor March 3 | At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) |
240 |
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Armored Stride 3 | At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) |
240 |
Save[]
Near[]
Icon | Name | Description | SP |
---|---|---|---|
A S Near Save | |||
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A/D Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
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A/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
S D Near Save | |||
S R Near Save | |||
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D/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Far[]
Icon | Name | Description | SP |
---|---|---|---|
A S Far Save | |||
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A/D Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
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A/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
S D Far Save | |||
S R Far Save | |||
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D/R Far Save 3 | If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. |
300 |
Guidance[]
Icon | Name | Description | SP |
---|---|---|---|
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Guidance 3 | Infantry and armored allies within 2 spaces can move to a space adjacent to unit. |
240 |
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Flier Guidance 3 | Flying allies within 2 spaces can move to a space adjacent to unit. |
240 |
Orders[]
Icon | Name | Description | SP |
---|---|---|---|
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Air Orders 3 | At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
240 |
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Ground Orders 3 | At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." |
240 |
Wave[]
Odd[]
Icon | Name | Description | SP |
---|---|---|---|
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Odd Atk Wave 3 | At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Odd Def Wave 3 | At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Odd Res Wave 3 | At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Even[]
Icon | Name | Description | SP |
---|---|---|---|
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Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
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Even Res Wave 3 | At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) |
240 |
Opening[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk Opening 3 | At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) |
240 |
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Spd Opening 3 | At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) |
240 |
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Def Opening 3 | At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) |
240 |
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Res Opening 3 | At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) |
240 |
Gap[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Gap 3 | At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) |
240 |
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Atk/Def Gap 3 | At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) |
240 |
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Atk/Res Gap 3 | At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) |
240 |
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Spd/Def Gap 3 | At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) |
240 |
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Spd/Res Gap 3 | At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) |
240 |
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Def/Res Gap 3 | At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) |
240 |
Rouse[]
Icon | Name | Description | SP |
---|---|---|---|
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Rouse Atk/Spd 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 |
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Rouse Atk/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 |
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Rouse Atk/Res 4 | At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 |
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Rouse Spd/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
300 |
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Rouse Spd/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. |
240 |
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Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. |
240 |
Oath[]
Icon | Name | Description | SP |
---|---|---|---|
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Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. |
240 |
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Atk/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. |
240 |
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Atk/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. |
240 |
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Spd/Def Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. |
240 |
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Spd/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. |
240 |
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Def/Res Oath 3 | At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. |
240 |
Tempest[]
Icon | Name | Description | SP |
---|---|---|---|
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Odd Tempest 3 | At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
240 |
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Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) |
240 |
Recovery[]
Icon | Name | Description | SP |
---|---|---|---|
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Odd Recovery 3 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 |
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Even Recovery 3 | At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
240 |
Feud[]
Icon | Name | Description | SP |
---|---|---|---|
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Red Feud 3 | If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. |
240 |
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Blue Feud 3 | During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. |
240 |
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Green Feud 3 | If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat. |
240 |
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C Feud 3 | If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. |
240 |
Experience[]
Icon | Name | Description | SP |
---|---|---|---|
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Sword Exp. 3 | While unit lives, all sword allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Lance Exp. 3 | While unit lives, all lance allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Axe Experience 3 | While unit lives, all axe allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Bow Exp. 3 | While unit lives, all bow allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Dagger Exp. 3 | While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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R Tome Exp. 3 | While unit lives, all red tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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B Tome Exp. 3 | While unit lives, all blue tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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G Tome Exp. 3 | While unit lives, all green tome allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
C Tome Exp. | |||
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Staff Exp. 3 | While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Dragon Exp. 3 | While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
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Beast Exp. 3 | While unit lives, all beast allies on team get 2x EXP. (Only highest value applied. Does not stack.) |
120 |
Valor[]
Icon | Name | Description | SP |
---|---|---|---|
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Sword Valor 3 | While unit lives, all sword allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Lance Valor 3 | While unit lives, all lance allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Axe Valor 3 | While unit lives, all axe allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Bow Valor 3 | While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Dagger Valor 3 | While unit lives, all dagger allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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R Tome Valor 3 | While unit lives, all red tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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B Tome Valor 3 | While unit lives, all blue tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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G Tome Valor 3 | While unit lives, all green tome allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
C Tome Valor | |||
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Staff Valor 3 | While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills. (Only highest value applied. Does not stack.) |
120 |
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Dragon Valor 3 | While unit lives, all dragonstone allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
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Beast Valor 3 | While unit lives, all beast allies on team get 2x SP. (Only highest value applied. Does not stack.) |
120 |
Exclusive Seal Passives[]
Phantom[]
Icon | Name | Description | SP |
---|---|---|---|
Phantom HP | |||
Phantom Atk | |||
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Phantom Spd 3 | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. |
200 |
Phantom Def | |||
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Phantom Res 3 | If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. |
200 |
Deflect[]
Icon | Name | Description | SP |
---|---|---|---|
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Deflect Melee 3 | If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. |
200 |
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Deflect Missile 3 | If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. |
200 |
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Deflect Magic 3 | If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. |
200 |
Initiate Seal[]
Icon | Name | Description | SP |
---|---|---|---|
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Initiate Seal HP 3 | Grants HP+5. |
160 |
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Initiate Seal Atk 3 | Grants Atk+3. |
120 |
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Initiate Seal Spd 3 | Grants Spd+3. |
120 |
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Initiate Seal Def 3 | Grants Def+3. |
120 |
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Initiate Seal Res 3 | Grants Res+3. |
120 |
Squad Ace[]
Icon | Name | Description | SP |
---|---|---|---|
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Squad Ace A 3 | Grants HP+5. |
160 |
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Squad Ace F 3 | Grants HP+5. |
160 |
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Squad Ace K 3 | Grants HP+5. |
160 |
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Squad Ace P 3 | Grants HP+5. |
160 |
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Squad Ace U 3 | Grants HP+5. |
160 |
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Squad Ace Z 3 | Grants HP+5. |
160 |
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Squad Ace E 3 | Grants Atk+3. |
120 |
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Squad Ace J 3 | Grants Atk+3. |
120 |
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Squad Ace O 3 | Grants Atk+3. |
120 |
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Squad Ace T 3 | Grants Atk+3. |
120 |
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Squad Ace Y 3 | Grants Atk+3. |
120 |
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Squad Ace AD 3 | Grants Atk+3. |
120 |
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Squad Ace D 3 | Grants Spd+3. |
120 |
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Squad Ace I 3 | Grants Spd+3. |
120 |
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Squad Ace N 3 | Grants Spd+3. |
120 |
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Squad Ace S 3 | Grants Spd+3. |
120 |
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Squad Ace X 3 | Grants Spd+3. |
120 |
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Squad Ace AC 3 | Grants Spd+3. |
120 |
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Squad Ace B 3 | Grants Def+3. |
120 |
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Squad Ace G 3 | Grants Def+3. |
120 |
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Squad Ace L 3 | Grants Def+3. |
120 |
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Squad Ace Q 3 | Grants Def+3. |
120 |
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Squad Ace V 3 | Grants Def+3. |
120 |
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Squad Ace AA 3 | Grants Def+3. |
120 |
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Squad Ace C 3 | Grants Res+3. |
120 |
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Squad Ace H 3 | Grants Res+3. |
120 |
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Squad Ace M 3 | Grants Res+3. |
120 |
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Squad Ace R 3 | Grants Res+3. |
120 |
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Squad Ace W 3 | Grants Res+3. |
120 |
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Squad Ace AB 3 | Grants Res+3. |
120 |
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Squad Ace AE 2 | Grants HP+4, Atk+2. |
200 |
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Squad Ace AO 2 | Grants HP+4, Atk+2. |
160 |
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Squad Ace AY 2 | Grants HP+4, Atk+2. |
160 |
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Squad Ace AF 2 | Grants HP+4, Spd+2. |
200 |
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Squad Ace AP 2 | Grants HP+4, Spd+2. |
160 |
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Squad Ace AZ 2 | Grants HP+4, Spd+2. |
160 |
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Squad Ace AG 2 | Grants HP+4, Def+2. |
200 |
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Squad Ace AQ 2 | Grants HP+4, Def+2. |
160 |
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Squad Ace BA 2 | Grants HP+4, Def+2. |
160 |
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Squad Ace AH 2 | Grants HP+4, Res+2. |
200 |
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Squad Ace AR 2 | Grants HP+4, Res+2. |
160 |
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Squad Ace BB 2 | Grants HP+4, Res+2. |
160 |
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Squad Ace AI 2 | Grants Atk/Spd+2. |
160 |
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Squad Ace AS 2 | Grants Atk/Spd+2. |
160 |
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Squad Ace BC 2 | Grants Atk/Spd+2. |
160 |
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Squad Ace AJ 2 | Grants Atk/Def+2. |
160 |
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Squad Ace AT 2 | Grants Atk/Def+2. |
160 |
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Squad Ace BD 2 | Grants Atk/Def+2. |
160 |
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Squad Ace AK 2 | Grants Atk/Res+2. |
160 |
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Squad Ace AU 2 | Grants Atk/Res+2. |
160 |
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Squad Ace BE 2 | Grants Atk/Res+2. |
160 |
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Squad Ace AL 2 | Grants Spd/Def+2. |
160 |
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Squad Ace AV 2 | Grants Spd/Def+2. |
160 |
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Squad Ace BF 2 | Grants Spd/Def+2. |
160 |
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Squad Ace AM 2 | Grants Spd/Res+2. |
160 |
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Squad Ace AW 2 | Grants Spd/Res+2. |
160 |
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Squad Ace BG 2 | Grants Spd/Res+2. |
160 |
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Squad Ace AN 2 | Grants Def/Res+2. |
160 |
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Squad Ace AX 2 | Grants Def/Res+2. |
160 |