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Status Icon WeaponStatus Icon MoveSigurd Holy Knight Face FC
Sigurd: Holy Knight
Status Icon WeaponStatus Icon MoveSigurd Destined Duo Face FC
Sigurd: Destined Duo
Status Icon WeaponStatus Icon MoveSigurd Fated Holy Knight Face FC
Sigurd: Fated Holy Knight
Status Icon WeaponStatus Icon MoveSigurd Proper Pourer Face FC
Sigurd: Proper Pourer
General Quotes Misc Heroic Ordeal
Sigurd
Of the Holy War
Portrait
Sigurd Of the Holy War Face
Attack
Sigurd Of the Holy War BtlFace
Special
Sigurd Of the Holy War BtlFace C
Damage

Sigurd Of the Holy War BtlFace D

Art by: Momo Jirushi (ももぢる氏)
Description One of the Emblems who were summoned to Elyos. Resides in the Ring of the Holy Knight. Appears in Fire Emblem: Genealogy of the Holy War / Fire Emblem Engage.
Rarities ★ Focus — Emblem Emblem
Emblem Effect 1
[ExpandCollapse]
Enhanced Engaged Special
Boosts Special damage by number of spaces from start position to end position of whoever initiated combat (max 4) × 2.

Enables【Canto (X)】.
If unit's Range = 1, X = 3; otherwise, X = 2.

At start of turn, grants "unit can move 1 extra space" to unit for 1 turn (does not stack; excludes cavalry with Range = 2).
Enhanced Engaged Special
Boosts Special damage by number of spaces from start position to end position of whoever initiated combat (max 4) × 2.

Enables【Canto (X)】.
If unit's Range = 1, X = 3; otherwise, X = 2.

At start of turn, grants "unit can move 1 extra space" to unit for 1 turn (does not stack; excludes cavalry with Range = 2).

【Canto (X)】
After an attack, Assist skill, or structure destruction, unit can move X spaces
(once per turn; only highest value applied; does not stack).
Emblem Effect 2 Bonus Engaged Stats
Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena).
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Grant George
Voice Actor JP 森川智之(Toshiyuki Morikawa)
Release Date
Entries Icon MiniUnit Head 3 Genealogy of the Holy War
Icon MiniUnit Head 14 Engage
Version 8.8
Internal ID PID_紋章シグルド (1148)
Origin 30000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/186/7/84/5/611/12/131/2/343
★16/17/187/8/94/5/612/13/141/2/345
★17/18/197/8/95/6/712/13/142/3/448
★17/18/198/9/105/6/713/14/152/3/450
★18/19/208/9/106/7/813/14/153/4/553

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3634/37/3925/28/3034/36/399/11/14144~146
★31/34/3737/40/4327/30/3237/39/429/12/15154~156
★34/37/4040/43/4630/33/3639/42/4511/14/17169
★35/38/4143/46/4931/34/3841/45/4812/15/18177~179
★37/41/4445/48/5234/37/4143/47/5013/17/20189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%70%75%30%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Holy-War Spear161
Enables【Canto (3)】.
Accelerates Special trigger (cooldown count-1).

At the start of turn, grants【Gallop】to unit.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Gallop】
Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Light4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Light4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★
Override3
If unit's Special is ready, before combat this unit initiates, foes in an area near target take damage equal to 1.5 × (unit's Atk minus foe's Def or Res).

When unit deals damage to 2 or more foes at the same time using a Special (including target; including foes dealt 0 damage), grants another action to unit after combat (once per turn).

If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% during combat (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Def Clash 1Atk/Def Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Def Clash 2Atk/Def Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Def Clash 3Atk/Def Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Def ExcelAtk/Def Excel
If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
300★
BMomentum 1Momentum 1
If unit or foe initiates combat after moving to a different space, unit makes a guaranteed follow-up attack and deals damage during combat = number of spaces from start position to end position of whoever initiated combat (max 5; including when dealing damage with a Special triggered before combat).
60★
Momentum 2Momentum 2
If unit or foe initiates combat after moving to a different space, unit makes a guaranteed follow-up attack and deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 10; including when dealing damage with a Special triggered before combat).
120★
Momentum 3Momentum 3
If unit or foe initiates combat after moving to a different space, unit makes a guaranteed follow-up attack and deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 3 (max 15; including when dealing damage with a Special triggered before combat).
240★
Momentum 4Momentum 4
If unit or foe initiates combat after moving to a different space, inflicts Atk/Def-4 on foe, unit makes a guaranteed follow-up attack, and deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 4 (max 20; including when dealing damage with a Special triggered before combat).

If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1).
300★
CFatal Smoke 1Fatal Smoke 1
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
60★
Fatal Smoke 2Fatal Smoke 2
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
120★
Fatal Smoke 3Fatal Smoke 3
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
240★
Fatal Smoke 4Fatal Smoke 4
Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300★

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