Sigurd: Fated Holy Knight

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Sigurd: Holy Knight
Sigurd: Destined Duo
General Quotes Misc Heroic Ordeal
Sigurd
Fated Holy Knight
Portrait
Sigurd Fated Holy Knight Face.webp
Attack
Sigurd Fated Holy Knight BtlFace.webp
Special
Sigurd Fated Holy Knight BtlFace C.webp
Damage
Sigurd Fated Holy Knight BtlFace D.webp
Art by: Suzuki Rika (鈴木理華)
Description Legendary Hero whose life tragically ended with a broken heart. But the threads of his fate went on to weave new hope. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities 5★ Focus — Legendary
Effect Legendary Effect Wind.png Wind
Ally Boost +3 HP
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type  Sword
Move Type Icon Move Cavalry.png Cavalry
Voice Actor EN Grant George
Voice Actor JP Morikawa Toshiyuki (森川智之)
Release Date
Entry Icon MiniUnit Head 3.png Genealogy of the Holy War
Internal ID PID_伝承シグルド (654)
Origin 30000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/188/9/103/4/56/7/81/2/339
2★16/17/189/10/113/4/57/8/91/2/341
3★17/18/199/10/114/5/67/8/92/3/444
4★17/18/1910/11/124/5/68/9/102/3/446
5★18/19/2010/11/125/6/78/9/103/4/549

Level 40 stats

RarityHPAtkSpdDefResTotal
1★30/33/3629/32/3414/17/1925/28/3115/18/21127~128
2★31/34/3732/35/3715/18/2028/31/3416/19/22136~137
3★34/37/4034/37/4017/20/2330/33/3619/22/25149
4★35/38/4136/39/4318/21/2432/35/3820/23/26156~157
5★37/41/4438/41/4520/23/2634/37/4022/26/29167~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%40%65%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61501★1★
Steel Sword811002★2★
Silver Sword1112004★3★
Hallowed Tyrfing161Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%.4005★5★

Assists[edit | edit source]

This unit owns no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Draconic Aura3Boosts damage by 30% of unit's Atk.2004★
Holy-Knight Aura2At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 turn, and unit and all allies can move 1 extra space. (That turn only. Does not stack. Bonus granted to allies even if unit's HP reaches 0.)5005★

Passives[edit | edit source]

TypeNameDescriptionSPUnlock
AAtk/Def Catch 1At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Atk/Def Catch 2At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Atk/Def Catch 3At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Atk/Def Catch 4At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BCrusader's WardIf unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)3005★
CFatal Smoke 1If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
601★
Fatal Smoke 2If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
1202★
Fatal Smoke 3Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
2404★