Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
B | Shield Fighter | 300 | Hardy Fighter 3 | Inflicts Atk/Spd-4 on foe during combat. If foe's attack can trigger unit's Special, triggers the following effects during combat: grants Special cooldown count-1 to unit before foe's first attack; if foe's first attack triggers the "attacks twice" effect, grants Special cooldown count-1 to unit before foe's second strike as well; grants Special cooldown count-1 to unit before foe's first follow-up attack. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 7. Each Special trigger is calculated as a separate activation. | |
Cannot use: |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Atk/Spd-4 | Foe | — |
Special cooldown count-1 before Foe's first attack (including second attacks) | Unit | Unit has a Defensive Special |
Special cooldown count-1 before Foe's first follow-up | ||
Defensive Special triggers twice | A "Reduces damage by X%" defensive Special triggers | |
Reduces damage by 7 from Foe's attack |
Notes[ | ]
- The stat decrease that can be applied by Shield Fighter is considered a temporary debuff.
- Shield Fighter's Special cooldown count reduction that occurs during combat is a flat -1 and is not affected by effects related to Special cooldown charge such as Guard, Special Cooldown Charge +1, and Spd/Def Tempo 4.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- For example, if a unit with Special trigger acceleration has Rally Spectrum and Hush Spectrum, the effects will stack and the unit's cooldown count will not increase or decrease.
- All flat cooldown count increases and/or reductions during combat will stack with each other if they trigger at the same time.
- Specials that "reduce damage by X%" activating twice will also have other effects those specials have activate twice, such as Ice Mirror's effect of boosting the damage of the unit's next attack equal to the total damage reduced when triggered.
- Although the effect of the special will activate twice, the special will only visually activate once.
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Hardy Fighter 1 5 | Hardy Fighter 2 5 | Hardy Fighter 3 5 | Shield Fighter 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2024-09-06 | 2024-10-04 | Icy Invitation | Shield Fighter |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ???
|
German | ???
|
Spanish (Europe) | ???
|
Spanish (Latin America) | ???
|
French | ???
|
Italian | ???
|
Traditional Chinese (Taiwan) | ???
|
Portuguese | ???
|