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Status Icon WeaponStatus Icon MoveShez Rising Mercenary Face FC
Shez: Rising Mercenary
Status Icon WeaponStatus Icon MoveShez Keen Mercenary Face FC
Shez: Keen Mercenary
Status Icon WeaponStatus Icon MoveShez Sharpest Blades Face FC
Shez: Sharpest Blades
Status Icon WeaponStatus Icon MoveShez Mercenary Shine Face FC
Shez: Mercenary Shine
Status Icon WeaponStatus Icon MoveShez Mercenary Shade Face FC
Shez: Mercenary Shade
Status Icon WeaponStatus Icon MoveShez Dual Sword Master Face FC
Shez: Dual Sword Master
General Quotes Misc Heroic Ordeal
Shez
Snowfield Envoy
Portrait
Shez Snowfield Envoy Face
Attack
Shez Snowfield Envoy BtlFace
Special
Shez Snowfield Envoy BtlFace C
Damage

Shez Snowfield Envoy BtlFace D

Art by: TAKUBON (たくぼん)
Description A mercenary who wandered Fódlan alone. Her new mission is assuming the role of winter envoy. Appears in Fire Emblem Warriors: Three Hopes.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Dagger Green Dagger
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Dawn M. Bennett
Voice Actor JP
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 8.10
Internal ID PID_冬祭シェズ女 (1182)
Origin 120001100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/96/7/85/6/72/3/440
★15/16/178/9/107/8/95/6/72/3/442
★16/17/188/9/107/8/96/7/83/4/545
★16/17/189/10/118/9/106/7/83/4/547
★17/18/199/10/118/9/107/8/94/5/650

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3531/34/3734/37/3919/22/2513/16/18140~141
★30/33/3634/37/4037/40/4320/23/2614/17/19149~150
★33/36/3937/40/4340/43/4623/26/2916/19/22164
★34/37/4040/43/4643/46/4924/27/3017/20/23173
★36/40/4342/45/4845/48/5226/30/3319/22/25184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%50%40%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Silver Dagger72
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
200★★
Red-Fist Blades82
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Effect:【Dagger 7】

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASwift IceSwift Ice
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If unit initiates combat against a non-dragon, non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat.
300★
BDisarm Trap 1Disarm Trap 1
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect.
60★
Disarm Trap 2Disarm Trap 2
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect.
120★
Disarm Trap 3Disarm Trap 3
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect.
240★
Full DisarmFull Disarm
Inflicts Spd/Def-X on foe (X = total number of【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
CPulse Smoke 1Pulse Smoke 1
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
60★
Pulse Smoke 2Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
120★
Pulse Smoke 3Pulse Smoke 3
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
240★
Pulse SmogPulse Smog
Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and【Guard】on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown).

If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
300★

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