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General | Quotes | Misc | Heroic Ordeal |
Shez Snowfield Envoy | |
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Art by: TAKUBON (たくぼん) | |
Description | A mercenary who wandered Fódlan alone. Her new mission is assuming the role of winter envoy. Appears in Fire Emblem Warriors: Three Hopes. |
Rarities | 5 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Dawn M. Bennett |
Voice Actor JP | |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_冬祭シェズ女 (1182)
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Origin | 120001100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 15/16/17 | 7/8/9 | 6/7/8 | 5/6/7 | 2/3/4 | 40 |
2 ![]() | 15/16/17 | 8/9/10 | 7/8/9 | 5/6/7 | 2/3/4 | 42 |
3 ![]() | 16/17/18 | 8/9/10 | 7/8/9 | 6/7/8 | 3/4/5 | 45 |
4 ![]() | 16/17/18 | 9/10/11 | 8/9/10 | 6/7/8 | 3/4/5 | 47 |
5 ![]() | 17/18/19 | 9/10/11 | 8/9/10 | 7/8/9 | 4/5/6 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 29/32/35 | 31/34/37 | 34/37/39 | 19/22/25 | 13/16/18 | 140~141 |
2 ![]() | 30/33/36 | 34/37/40 | 37/40/43 | 20/23/26 | 14/17/19 | 149~150 |
3 ![]() | 33/36/39 | 37/40/43 | 40/43/46 | 23/26/29 | 16/19/22 | 164 |
4 ![]() | 34/37/40 | 40/43/46 | 43/46/49 | 24/27/30 | 17/20/23 | 173 |
5 ![]() | 36/40/43 | 42/45/48 | 45/48/52 | 26/30/33 | 19/22/25 | 184~186 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 80% | 90% | 50% | 40% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 ![]() | 1 ![]() |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 ![]() | 3 ![]() |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 ![]() | 3 ![]() |
Red-Fist Blades | 8 | 2 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Effect:【Dagger 7】 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 ![]() | 5 ![]() |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 5 ![]() | 3 ![]() |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Swift Ice | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon, non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. | 300 | 5 ![]() |
B | ![]() | Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 60 | 2 ![]() |
![]() | Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 120 | 3 ![]() | |
![]() | Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. | 240 | 4 ![]() | |
![]() | Full Disarm | Inflicts Spd/Def-X on foe (X = total number of【Bonus】effects active on unit, excluding stat bonuses, and【Penalty】effects active on foe, excluding stat penalties, × 2, + 4; max 12), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect; if unit ends movement on a space with a Hex Trap, reduces trap's trigger condition by 10 HP. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 ![]() | |
C | ![]() | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 2 ![]() |
![]() | Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 3 ![]() | |
![]() | Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 4 ![]() | |
![]() | Pulse Smog | Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and【Guard】on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 300 | 5 ![]() |