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| General | Quotes | Misc | Heroic Ordeal |
| Shez Ninja Mercenary | |
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| Art by: Okuma Yugo (大熊ゆうご) | |
| Description | A mercenary who has set foot on many a battlefield. Here, he challenges the secret missive scramble as a ninja. Appears in Fire Emblem Warriors: Three Hopes. |
| Rarities | 4 — 5 — Tempest Trials |
| Weapon Type | Axe |
| Move Type | Infantry |
| Voice Actor EN | Damien Haas |
| Voice Actor JP | Tasuku Hatanaka (畠中祐) |
| Release Date | |
| Addition Date | |
| Entry | Three Houses |
| Version | 9.11 |
| Internal ID | PID_忍者シェズ男 (1312)
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| Origin | 120001100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 8/9/10 | 6/7/8 | 8/9/10 | 6/7/8 | 48 |
| 2 | 15/16/17 | 9/10/11 | 6/7/8 | 9/10/11 | 6/7/8 | 50 |
| 3 | 16/17/18 | 9/10/11 | 7/8/9 | 9/10/11 | 7/8/9 | 53 |
| 4 | 16/17/18 | 10/11/12 | 7/8/9 | 10/11/12 | 7/8/9 | 55 |
| 5 | 17/18/19 | 10/11/12 | 8/9/10 | 10/11/12 | 8/9/10 | 58 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 34/37/40 | 34/37/39 | 31/33/36 | 15/18/21 | 156~158 |
| 2 | 30/33/36 | 37/40/43 | 36/39/42 | 34/36/39 | 16/19/22 | 167~168 |
| 3 | 33/36/39 | 40/43/46 | 40/43/46 | 36/39/42 | 18/21/24 | 182 |
| 4 | 34/37/40 | 43/46/49 | 42/45/48 | 38/42/45 | 19/22/25 | 191~192 |
| 5 | 36/40/43 | 45/48/51 | 45/48/52 | 40/44/47 | 21/24/27 | 203~205 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 85% | 90% | 75% | 35% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Ninja Chakrams | 5 | 1 | Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit. | 200 | 3 | 3 |
| Ninja Chakrams+ | 8 | 1 | Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit. | 300 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
| Ignis | 4 | Boosts damage by 80% of unit's Def. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | 60 | 1 | |
| Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | 2 | ||
| Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | 240 | 4 | ||
| B | Close Call 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 60 | 3 | |
| Close Call 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 120 | 4 | ||
| Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 240 | 5 |











