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General Quotes Misc Heroic Ordeal
Shez
Ninja Mercenary
Portrait
Shez Ninja Mercenary Face
Attack
Shez Ninja Mercenary BtlFace
Special
Shez Ninja Mercenary BtlFace C
Damage

Shez Ninja Mercenary BtlFace D

Art by: Okuma Yugo (大熊ゆうご)
Description A mercenary who has set foot on many a battlefield. Here, he challenges the secret missive scramble as a ninja. Appears in Fire Emblem Warriors: Three Hopes.
Rarities ★ — 5 ★ — Tempest Trials
Weapon Type Icon Class Green Axe Axe
Move Type  Infantry
Voice Actor EN Damien Haas
Voice Actor JP Tasuku Hatanaka (畠中祐)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 9.11
Internal ID PID_忍者シェズ男 (1312)
Origin 120001100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/106/7/88/9/106/7/848
★15/16/179/10/116/7/89/10/116/7/850
★16/17/189/10/117/8/99/10/117/8/953
★16/17/1810/11/127/8/910/11/127/8/955
★17/18/1910/11/128/9/1010/11/128/9/1058

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3534/37/4034/37/3931/33/3615/18/21156~158
★30/33/3637/40/4336/39/4234/36/3916/19/22167~168
★33/36/3940/43/4640/43/4636/39/4218/21/24182
★34/37/4043/46/4942/45/4838/42/4519/22/25191~192
★36/40/4345/48/5145/48/5240/44/4721/24/27203~205

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%85%90%75%35%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Ninja Chakrams51
Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit.
200★★
Ninja Chakrams+81
Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit deals +15 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit.
300★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Spd Solo 1
If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
60★
Atk/Spd Solo 2
If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
240★
BClose Call 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.
60★
Close Call 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.
120★
Close Call 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.
240★