You may be looking for: |
---|
General | Quotes | Misc | Heroic Ordeal |
Shez Dual Sword Master | |
---|---|
Art by: Hiiragi Akio (柊暁生) | |
Description | Mercenary that throws himself into the battles of Fódlan. Defeated countless foes and led many allies to victory. Appears in Fire Emblem Warriors: Three Hopes. |
Rarities | 5 Legendary | Focus —
Legendary Effect | Wind |
Ally Boost | HP+3, Def+4 |
Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2 | Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Red Dagger |
Move Type | Infantry |
Voice Actor EN | Damien Haas |
Voice Actor JP | Tasuku Hatanaka (畠中祐) |
Release Date | |
Entry | Three Houses |
Version | 8.8 |
Internal ID | PID_伝承シェズ男 (1136)
|
Origin | 120001100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 9/10/11 | 5/6/7 | 7/8/9 | 2/3/4 | 44 |
2 | 16/17/18 | 10/11/12 | 5/6/7 | 8/9/10 | 2/3/4 | 46 |
3 | 17/18/19 | 10/11/12 | 6/7/8 | 8/9/10 | 3/4/5 | 49 |
4 | 17/18/19 | 11/12/13 | 6/7/8 | 9/10/11 | 3/4/5 | 51 |
5 | 18/19/20 | 11/12/13 | 7/8/9 | 9/10/11 | 4/5/6 | 54 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 33/36/39 | 33/36/38 | 21/24/27 | 16/19/22 | 147~148 |
2 | 31/34/37 | 36/39/42 | 35/38/41 | 23/26/29 | 17/20/23 | 157 |
3 | 34/37/40 | 39/42/45 | 39/42/45 | 25/28/31 | 20/23/26 | 172 |
4 | 35/38/41 | 42/45/48 | 41/44/47 | 27/30/33 | 21/24/27 | 181 |
5 | 37/41/44 | 44/47/50 | 44/47/51 | 28/32/35 | 23/27/30 | 193~195 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 80% | 90% | 50% | 50% | 320% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Silver Dagger | 7 | 2 | After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. | 200 | 4 | 3 |
Dual Sword | 8 | 2 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn × 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Ruptured Sky | 2 | Boosts damage by 20% of foe's Atk. If in combat against a dragon foe or beast foe, boosts damage by 40% instead of 20%. | 500 | — | 5 |
Passives[]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Atk/Spd Finish 1 | If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 |
![]() | Atk/Spd Finish 2 | If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | |
![]() | Atk/Spd Finish 3 | If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | |
![]() | Atk/Spd Finish 4 | If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | |
B | ![]() | Shadow Slide | Unit can move to a space within 2 spaces of any ally that has entered combat during the current turn. Unit can move to a space within 2 spaces of any ally within 2 spaces. If ally has entered combat during the current turn, unit can move through foes' spaces. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 | 5 |
C | ![]() | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 2 |
![]() | Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 3 | |
![]() | Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 4 | |
![]() | Pulse Smog | Inflicts Spd/Def-3 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Atk-7 and【Guard】on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (cannot exceed the foe's maximum Special cooldown). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) | 300 | 5 |