|You may be looking for:|
Alfonse: Askran Duo
Peony: Sweet Dream
Peony: Álfar Dream Duo
Sharena: Princess of Askr
|Art by: Kozaki Yusuke (コザキユースケ)|
|Description||Princess of Askr and Alfonse's younger sister. She cajoled her brother into participating in the Spring Festival with her.|
|5 Focus — Special|
|Voice Actor EN||Julie Kliewer|
|Voice Actor JP||Uchida Maaya (内田真礼)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Muninn's Egg||14||2||Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action.||400||5||5|
Muninn's Egg can be upgraded in the Weapon Refinery.
When upgraded, the description of Muninn's Egg becomes "Grants Res+3. At start of turn, if any foes have the highest Atk or Res on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+4 during combat.".
Muninn's Egg can be upgraded with the additional effect "At start of turn, restores 7 HP to unit and allies within 2 spaces of unit.
If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.".
|Rally Speed||1||Grants Spd+4 to target ally for 1 turn.||150||4||3|
|Rally Atk/Spd||1||Grants Atk/Spd+3 to target ally for 1 turn.||300||—||4|
|A||Darting Stance 1||If foe initiates combat, grants Spd+2 during combat.||50||3|
|Swift Stance 1||If foe initiates combat, grants Spd/Res+2 during combat.||120||4|
|Swift Stance 2||If foe initiates combat, grants Spd/Res+4 during combat.||240||5|
|B||Live for Bounty||If unit survives, get 1.5x shards/crystals from a Training Tower map.|
(Only highest value applied. Does not stack.)
|C||Res Tactic 1||At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||1|
|Res Tactic 2||At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||2|
|Res Tactic 3||At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||4|