|You may be looking for:|
Alfonse: Askran Duo
Peony: Sweet Dream
Peony: Álfar Dream Duo
Sharena: Princess of Askr
|Art by: Kozaki Yusuke (コザキユースケ)|
|Description||Princess of Askr and Alfonse's younger sister. She cajoled her brother into participating in the Spring Festival with her.|
|Voice Actor EN||Julie Kliewer|
|Voice Actor JP||Uchida Maaya (内田真礼)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Grants Res+3. At start of turn, if unit's HP ≥ 50%, inflicts Atk/Res-5 on foe on the enemy team with the lowest Spd through its next action.
Muninn's Egg can be upgraded in the Weapon Refinery.
When upgraded, the description of Muninn's Egg becomes "Grants Res+3. At start of turn, if any foes have the highest Atk or Res on the enemy team, inflicts -7 on those foes' corresponding stat through their next actions. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+4 during combat.".
Muninn's Egg can be upgraded with the additional effect "At start of turn, restores 7 HP to unit and allies within 2 spaces of unit.
If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.".
Grants Spd+4 to target ally for 1 turn.
Grants Atk/Spd+3 to target ally for 1 turn.
|A||Darting Stance 1|
If foe initiates combat, grants Spd+2 during combat.
|Swift Stance 1|
If foe initiates combat, grants Spd/Res+2 during combat.
|Swift Stance 2|
If foe initiates combat, grants Spd/Res+4 during combat.
|B||Live for Bounty|
If unit survives, get 1.5x shards/crystals from a Training Tower map.
(Only highest value applied. Does not stack.)
|C||Res Tactic 1|
At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|Res Tactic 2|
At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
|Res Tactic 3|
At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.