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Status Icon WeaponStatus Icon MoveAlfonse Askran Duo Face FC
Alfonse: Askran Duo
Status Icon WeaponStatus Icon MoveLif Undying Ties Duo Face FC
Líf: Undying Ties Duo
Status Icon WeaponStatus Icon MoveSharena Princess of Askr Face FC
Sharena: Princess of Askr
Status Icon WeaponStatus Icon MoveSharena Spring Princess Face FC
Sharena: Spring Princess
Status Icon WeaponStatus Icon MoveThrasir Omnicidal Witch Face FC
Thrasir: Omnicidal Witch
Status Icon WeaponStatus Icon MoveVeronica Emblian Princess Face FC
Veronica: Emblian Princess
Status Icon WeaponStatus Icon MoveVeronica Princess Beset Face FC
Veronica: Princess Beset
Status Icon WeaponStatus Icon MoveVeronica Princess Beset Dark Face FC
Veronica: Princess Beset
Status Icon WeaponStatus Icon MoveVeronica Princess Beset Legendary Face FC
Veronica: Princess Beset
Status Icon WeaponStatus Icon MoveVeronica Brave Princess Face FC
Veronica: Brave Princess
Status Icon WeaponStatus Icon MoveVeronica Spring Princess Face FC
Veronica: Spring Princess
Status Icon WeaponStatus Icon MoveVeronica Harmonic Pirates Face FC
Veronica: Harmonic Pirates
Status Icon WeaponStatus Icon MoveVeronica Bestowed Love Face FC
Veronica: Bestowed Love
Status Icon WeaponStatus Icon MoveVeronica Princess Rising Face FC
Veronica: Princess Rising
General Quotes Misc Heroic Ordeal
Sharena
Pillars of Peace
Portrait
Sharena Pillars of Peace Face
Attack
Sharena Pillars of Peace BtlFace
Special
Sharena Pillars of Peace BtlFace C
Damage

Sharena Pillars of Peace BtlFace D

Art by: hanekoto (はねこと)
Description Sharena of Askr and Veronica of Embla together at the bridal festival, dancing as one.
Rarities ★ Focus — Special Duo Duo
Duo Skill Grants unit another action, and if Canto has already been triggered, re-enables Canto. (May be used only if unit has already acted and an ally within 3 spaces of unit has entered combat during the current turn.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Julie Kliewer + Wendee Lee
Voice Actor JP 内田真礼(Maaya Uchida) with 日高里菜(Rina Hidaka)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 8.5
Internal ID PID_比翼シャロン (1096)
Origin 00000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1711/12/135/6/73/4/53/4/542
★15/16/1712/13/146/7/83/4/53/4/544
★16/17/1812/13/146/7/84/5/64/5/647
★16/17/1813/14/157/8/94/5/64/5/649
★17/18/1913/14/157/8/95/6/75/6/752

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3733/36/3821/23/2612/15/18140~142
★30/33/3635/38/4036/39/4222/25/2813/16/19150~151
★33/36/3937/40/4339/42/4525/28/3115/18/21164
★34/37/4039/42/4642/45/4826/29/3216/19/22172~173
★36/40/4341/44/4844/47/5129/32/3518/21/24183~185

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%90%60%35%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
United Bouquet161
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; triggers even if 0 damage is dealt).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★
No Quarter3
Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd ExcelAtk/Spd Excel
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
300★
BPotent 1Potent 1
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 50; otherwise, X = 10).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
60★
Potent 2Potent 2
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 10%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 60; otherwise, X = 20).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
120★
Potent 3Potent 3
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 20%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 70; otherwise, X = 30).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
240★
Potent 4Potent 4
Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
300★
CForever YoursForever Yours
Enables【Canto (Dist. +1; Max 4)】.

If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks during combat by 40% (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

After unit acts, if an ally within 3 spaces of unit enters into combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered).

【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★

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