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| General | Quotes | Misc | Heroic Ordeal |
| Sharena Borrowed Divinity | |
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| Art by: Kozaki Yusuke (コザキユースケ) | |
| Description | Sharena, having been granted power through the weapon of another world's Askr. Whether here or there, her love of Askr is ever strong. |
| Rarities | 5 Focus — Entwined |
| Entwined Hero | ・ Ally and Summoner Support Ranks increase with each deployment, up to Support Rank S+, surpassing S. ・ When an Entwined Hero and their support partner are receiving support benefits, they also gain Atk/Spd+2 during combat. ・ When you give it to a Hero other than the Entwined Hero, they receive the above benefits of Sharena's Bouquet. |
| Weapon Type | Lance |
| Move Type | Cavalry |
| Voice Actor EN | Julie Maddalena |
| Voice Actor JP | Maaya Uchida (内田真礼) |
| Release Date | |
| Addition Date | |
| Entry | Heroes |
| Version | 9.10 |
| Ally Internal ID | PID_シャロン22025味方 (1301)
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| Enemy Internal ID | EID_シャロン22025 (120)
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| Origin | 00000100200 |
Ally stats[]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 8/9/10 | 7/8/9 | 6/7/8 | 3/4/5 | 44 |
| 2 | 15/16/17 | 9/10/11 | 8/9/10 | 6/7/8 | 3/4/5 | 46 |
| 3 | 16/17/18 | 9/10/11 | 8/9/10 | 7/8/9 | 4/5/6 | 49 |
| 4 | 16/17/18 | 10/11/12 | 9/10/11 | 7/8/9 | 4/5/6 | 51 |
| 5 | 17/18/19 | 10/11/12 | 9/10/11 | 8/9/10 | 5/6/7 | 54 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 34/37/40 | 35/38/40 | 24/26/29 | 14/17/19 | 149~151 |
| 2 | 30/33/36 | 37/40/43 | 38/41/44 | 25/28/31 | 15/18/20 | 159~160 |
| 3 | 33/36/39 | 40/43/46 | 41/44/47 | 28/31/34 | 17/20/23 | 174 |
| 4 | 34/37/40 | 43/46/49 | 44/47/50 | 29/32/35 | 18/21/24 | 183 |
| 5 | 36/40/43 | 45/48/51 | 46/49/53 | 32/35/38 | 20/23/26 | 194~196 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 85% | 90% | 60% | 40% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16 | 9 | 8 | 7 | 4 | 44 |
| 2 | 16 | 10 | 9 | 7 | 4 | 46 |
| 3 | 17 | 10 | 9 | 8 | 5 | 49 |
| 4 | 17 | 11 | 10 | 8 | 5 | 51 |
| 5 | 18 | 11 | 10 | 9 | 6 | 54 |
Level 40 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 32 | 37 | 38 | 26 | 17 | 150 |
| 2 | 33 | 40 | 41 | 28 | 18 | 160 |
| 3 | 36 | 43 | 44 | 31 | 20 | 174 |
| 4 | 37 | 46 | 47 | 32 | 21 | 183 |
| 5 | 40 | 48 | 49 | 35 | 23 | 195 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 85% | 90% | 60% | 40% | 325% |
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
| Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
| Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
| Ásjá of Askr | 16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
| Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
| Archrival | 5 | When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
| Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
| Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
| Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 | 5 | ||
| B | Flow Refresh 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 60 | 2 | |
| Flow Refresh 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 120 | 3 | ||
| Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 240 | 4 | ||
| Assault Impetus | If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1). | 300 | 5 | ||
| C | Entwined Onrush | Enables【Canto (Dist. +1; Max 4)】. At start of turn, if unit is within 3 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants【Incited】, 【Resonance: Blades】, and【Null Follow-Up】 to unit and allies within 3 spaces of unit. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. After unit acts, if support partner or an ally within 3 spaces of unit initiates combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. | 300 | 5 |








