General | Quotes | Misc | Heroic Ordeal |
Shannan Wielder of Astra | |
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Art by: Okuma Yugo (大熊ゆうご) | |
Description | Prince of Isaach and descendant of the crusader Od. Skilled wielder of the divine blade Balmung. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 4 SR |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Ted Sroka |
Voice Actor JP | 増田俊樹(Toshiki Masuda) |
Release Date | |
Addition Date | |
Entry | Genealogy of the Holy War |
Version | 4.1 |
Internal ID | PID_シャナン (472)
|
Origin | 30005100400 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 5/6/7 | 5/6/7 | 8/9/10 | 2/3/4 | 41 |
2 | 16/17/18 | 6/7/8 | 5/6/7 | 9/10/11 | 2/3/4 | 43 |
3 | 17/18/19 | 6/7/8 | 6/7/8 | 9/10/11 | 3/4/5 | 46 |
4 | 17/18/19 | 7/8/9 | 6/7/8 | 10/11/12 | 3/4/5 | 48 |
5 | 18/19/20 | 7/8/9 | 7/8/9 | 10/11/12 | 4/5/6 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/37 | 26/29/31 | 24/27/30 | 26/28/31 | 10/12/15 | 130~132 |
2 | 33/36/39 | 29/32/34 | 26/29/32 | 28/31/34 | 10/13/16 | 140~141 |
3 | 36/39/42 | 31/34/37 | 29/32/35 | 30/33/36 | 12/15/18 | 153 |
4 | 37/40/43 | 33/36/40 | 30/33/36 | 32/35/38 | 13/16/19 | 160~161 |
5 | 40/43/46 | 35/38/42 | 33/36/39 | 34/37/40 | 14/18/21 | 171~173 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 65% | 60% | 30% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Balmung | 16 | 1 | Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat. | 400 | 5 | 5 |
Balmung can be upgraded in the Weapon Refinery.
When upgraded, the description of Balmung becomes "Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, neutralizes unit's penalties, grants Atk/Spd/Def/Res+5 to unit, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.".
Balmung can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = 15% of unit's Spd at start of combat, + 4), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between Spd stats × 4 (max 40%).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Imperial Astra | 2 | Boosts damage by 40% of unit's Spd. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 50 | 2 | |
Steady Posture 1 | If foe initiates combat, grants Spd/Def+2 during combat. | 120 | 3 | ||
Steady Posture 2 | If foe initiates combat, grants Spd/Def+4 during combat. | 240 | 4 | ||
Steady Posture 3 | If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | Wrath 1 | At start of turn, if unit's HP ≤ 25% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 60 | 3 | |
Wrath 2 | At start of turn, if unit's HP ≤ 50% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 120 | 4 | ||
Wrath 3 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 240 | 5 | ||
C | Even Spd Wave 1 | At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Even Spd Wave 2 | At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Even Spd Wave 3 | At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |