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Shamshir
Weapon
Gleam
Weapon type
Might
16
Range
1
Required
—
SP
400
Exclusive?
Yes
String ID
SID_シャムシール
Description
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers.
Notes
The damage boosting effect from activating a Special is a fixed +7 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.
400 SP, 500, 200
+5 HP, +2 Mt
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers.
400 SP, 500, 200
+5 HP, +3 Spd
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers.
400 SP, 500, 200
+5 HP, +4 Def
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers.
400 SP, 500, 200
+5 HP, +4 Res
Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers.
400 SP, 500, 200
Notes
The refined effect listed first has the same effect as Time's Pulse 3.
Shamshir's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
Cooldown count changes from skills that activate at the same time as Shamshir (at start of turn) are not considered in Shamshir's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
"If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
The stat increase that can be applied by Shamshir is considered a temporary buff.