Shamshir | |
---|---|
Weapon type | ![]() |
Might | 16 |
Range | 1 |
Required | — |
SP | 400 |
Exclusive? | Yes |
String ID | SID_シャムシール
|
Description | Accelerates Special trigger (cooldown count-1). Deals +7 damage when Special triggers. |
Notes[]
- Deals +7 damage when an offensive Special triggers.
- The added damage from activating a Special is a fixed +7 and ignores Def and Res, but can be reduced by damage reduction skills such as
Pavise and
Dragon Wall 3, and status effects such as
Dodge.
- The added damage will also affect area-of-effect Specials such as
Rising Flame and
Growing Thunder.
- For more information, see Damage calculation.
- The added damage from activating a Special is a fixed +7 and ignores Def and Res, but can be reduced by damage reduction skills such as
Upgrades[]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[]
- The refined effect listed first has the same effect as
Time's Pulse 3.
- Shamshir's cooldown count changing effect will not trigger if the unit is inflicted with
False Start.
- Cooldown count changes from skills that activate at the same time as Shamshir (at start of turn) are not considered in Shamshir's conditions.[1] Skills such as
Infantry Pulse 3,
Tome of Reglay, and
Odd Pulse Tie 3 will have their effects stack.
If unit initiates combat
means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Shamshir is considered a combat boost.
List of owners[]
Unit | Skill chain |
---|---|
Shamshir 5 ![]() |
In other languages[]
Language | Name |
---|---|
Japanese | シャムシール |
German | Shamshir |
Spanish (Europe) | Shamshir |
Spanish (Latin America) | Shamshir |
French | Shamshir |
Italian | Shamshir |
Traditional Chinese (Taiwan) | 彎刀 |
Portuguese | Shamshir |