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Status Icon WeaponStatus Icon MoveShamir Lone-Moon Ninja Face FC
Shamir: Lone-Moon Ninja
Status Icon WeaponStatus Icon MoveShamir Heartbeats United Face FC
Shamir: Heartbeats United
General Quotes Misc Heroic Ordeal
Shamir
Archer Apart
Portrait
Shamir Archer Apart Face
Attack
Shamir Archer Apart BtlFace
Special
Shamir Archer Apart BtlFace C
Damage

Shamir Archer Apart BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description A member of the Knights of Seiros and a sniper. Unusual among her peers in that she does not believe in the Church of Seiros's teachings. Appears in Fire Emblem: Three Houses.
Rarities ★ SR
Weapon Type Icon Class Green Bow Green bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Allegra Clark
Voice Actor JP 渡辺優里奈(Yurina Watanabe)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.10
Internal ID PID_シャミア (576)
Origin 120000500900

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Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/97/8/93/4/52/3/440
★16/17/188/9/108/9/103/4/52/3/442
★17/18/198/9/108/9/104/5/63/4/545
★17/18/199/10/119/10/114/5/63/4/547
★18/19/209/10/119/10/115/6/74/5/650

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3628/31/3328/31/3316/18/2115/17/20129~131
★31/34/3731/34/3631/34/3617/19/2216/18/21138~140
★34/37/4033/36/3933/36/3919/22/2518/21/24152
★35/38/4135/38/4235/38/4220/23/2619/22/25159~160
★37/41/4437/40/4437/40/4422/25/2921/24/28170~171

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%70%70%45%45%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Survivalist Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat, and also, if foe's HP ≥ 80% at start of combat, foe cannot counterattack.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Solo 1Atk/Spd Solo 1
If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.
60★
Atk Spd Solo 2Atk/Spd Solo 2
If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk Spd Solo 3Atk/Spd Solo 3
If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.
240★
Atk Spd Solo 4Atk/Spd Solo 4
If unit is not adjacent to an ally, grants Atk/Spd+7 during combat.
300★
BNull Follow Up 1Null Follow-Up 1
At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
60★
Null Follow Up 2Null Follow-Up 2
At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
120★
Null Follow Up 3Null Follow-Up 3
Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
240★
CRouse Atk Spd 1Rouse Atk/Spd 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
60★
Rouse Atk Spd 2Rouse Atk/Spd 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Rouse Atk Spd 3Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.
240★

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