* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Map effects | ||
Warp to spaces within 2 spaces of Allies within 2 spaces | Unit | — |
Warp to spaces within 2 spaces of Allies who entered combat | ||
Neutralizes Obstruction & Warp preventing effects | An Ally entered combat during the current turn | |
Combat effects | ||
Atk/Spd/Def-5 | Foe | An Ally is within 3 spaces |
Reduces the effect of "Reduces damage by X%" by 50% | ||
Boosts damage by X% X = 20% of Unit's Spd | Unit | |
Reduces damage by 7 from Foe's first attack (including second attacks) |
Notes[ | ]
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- Units with Shadow Slide will ignore the effects of warp preventing effects and movement preventing effects.
- The stat decrease that can be applied by Shadow Slide is considered a temporary debuff.
- The damage boosting effect of Shadow Slide ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Shadow Slide will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Shadow Slide will not reduce the effect of Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain |
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Shadow Slide 5 |
In other languages[ | ]
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