General | Quotes | Misc | Heroic Ordeal |
Seth Silver-Sea Knight | |
---|---|
Art by: Kuronoyuu (黒野ユウ) | |
Description | Young general of Renais who has been assigned to protect Eirika, prepared to accompany her into the water if the situation calls for it. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Axe |
Move Type | Cavalry |
Voice Actor EN | Chris Smith |
Voice Actor JP | 小山力也(Rikiya Koyama) |
Release Date | |
Entry | The Sacred Stones |
Version | 6.7 |
Internal ID | PID_水着ゼト (826)
|
Origin | 70000100300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 7/8/9 | 5/6/7 | 6/7/8 | 2/3/4 | 40 |
2 | 15/16/17 | 8/9/10 | 5/6/7 | 7/8/9 | 2/3/4 | 42 |
3 | 16/17/18 | 8/9/10 | 6/7/8 | 7/8/9 | 3/4/5 | 45 |
4 | 16/17/18 | 9/10/11 | 6/7/8 | 8/9/10 | 3/4/5 | 47 |
5 | 17/18/19 | 9/10/11 | 7/8/9 | 8/9/10 | 4/5/6 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 28/31/33 | 26/29/31 | 20/23/26 | 15/17/20 | 131~133 |
2 | 30/33/36 | 31/34/36 | 28/31/33 | 22/25/28 | 16/18/21 | 140~142 |
3 | 33/36/39 | 33/36/39 | 31/34/37 | 24/27/30 | 18/21/24 | 154 |
4 | 34/37/40 | 35/38/42 | 32/35/39 | 26/29/32 | 19/22/25 | 161~162 |
5 | 36/40/43 | 37/40/44 | 35/38/42 | 27/31/34 | 21/24/28 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 50% | 45% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Seahorse Axe | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 200 | 3 | 3 |
Seahorse Axe+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack. | 300 | 5 | 5 |
Seahorse Axe+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Speed | 1 | Grants Spd+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Spd | 1 | Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 3 | |
Spd/Def Catch 2 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 4 | ||
Spd/Def Catch 3 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 5 | ||
C | Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | |
Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 | ||
Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |