|Description||Foe cannot recover HP during or after combat. After combat, if unit attacked, deals 7 damage to and inflicts【Deep Wounds】on target and foes within 2 spaces of target.|
Unit's HP cannot be healed through its next action.
- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- Serpentine Staff+ inflicts out of combat damage.
- Serpentine Staff+ applies the status effect.
- Any on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- prevents units from recovering HP though any skills that heal units during or out of combat. The exception to this are skills that neutralize before healing units such as and 's Duo Skill.
- Units inflicted with that are targeted for Assists such as are unable to recover HP, but the user of Assists such as will still lose their HP when the Assist is used.
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
- The upgraded version of Serpentine Staff+ has the same effect as or .
- Serpentine Staff+ allows the unit to deal staff damage like other weapons instead of halving damage after defenses are calculated, rounded down.
- Serpentine Staff+ can prevent the foe from counterattacking.
List of owners
In other languages
|Spanish (Europe)||Bastón sierpe +|
|Spanish (Latin America)||Bastón sierpe +|
|French||Bâton serpentin +|
|Traditional Chinese (Taiwan)||蛇之杖＋|