General | Quotes | Misc | Heroic Ordeal |
Sephiran Hoary Sovereign | |
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Art by: pikomaro | |
Description | Senior Statesman of Begnion and Prime Minister who serves Sanaki. Wields his abilities with great skill even at the winter festival. Appears in Fire Emblem: Path of Radiance. |
Rarities | 4 SR — Special |
Weapon Type | Staff |
Move Type | Armored |
Voice Actor EN | E. Jason Liebrecht |
Voice Actor JP | 石井一貴(Kazutaka Ishii) |
Release Date | |
Entry | Path of Radiance |
Version | 5.0 |
Internal ID | PID_冬祭セフェラン (603)
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Origin | 80000901000 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 6/7/8 | 5/6/7 | 4/5/6 | 7/8/9 | 43 |
2 | 16/17/18 | 7/8/9 | 5/6/7 | 4/5/6 | 8/9/10 | 45 |
3 | 17/18/19 | 7/8/9 | 6/7/8 | 5/6/7 | 8/9/10 | 48 |
4 | 17/18/19 | 8/9/10 | 6/7/8 | 5/6/7 | 9/10/11 | 50 |
5 | 18/19/20 | 8/9/10 | 7/8/9 | 6/7/8 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/37 | 29/31/34 | 13/15/18 | 18/21/24 | 28/31/33 | 132~134 |
2 | 33/36/39 | 32/34/37 | 13/16/19 | 19/22/25 | 31/34/36 | 141~143 |
3 | 36/39/42 | 34/37/40 | 15/18/21 | 22/25/28 | 33/36/39 | 155 |
4 | 37/40/43 | 36/40/43 | 16/19/22 | 23/26/29 | 35/38/42 | 162~164 |
5 | 40/43/46 | 38/42/45 | 17/21/24 | 25/29/32 | 37/40/44 | 174~176 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 75% | 30% | 50% | 70% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | 1 | 1 |
Tannenbaton | 8 | 2 | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 200 | 3 | 3 |
Tannenbaton+ | 12 | 2 | Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.) | 300 | 5 | 5 |
Tannenbaton+ can be upgraded in the Weapon Refinery.
Tannenbaton+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Tannenbaton+ can be upgraded with the additional effect "Foe cannot counterattack.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Restore | 1 | Restores 8 HP. Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. | 200 | 4 | 3 |
Restore+ | 1 | Restores HP = 50% of Atk. (Minimum of 8 HP.) Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Solid-Earth Balm | 1 | When healing an ally with a staff, grants Def+4 to all allies for 1 turn. | 150 | 5 | 3 |
Earthwater Balm | 1 | When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn. | 200 | — | 4 |
Earthwater Balm+ | 1 | When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn. | 300 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Res Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Res Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
C | Odd Recovery 1 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 1 | |
Odd Recovery 2 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 2 | ||
Odd Recovery 3 | At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 |