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Sephiran
Hoary Sovereign
Portrait
Sephiran Hoary Sovereign Face.webp
Attack
Sephiran Hoary Sovereign BtlFace.webp
Special
Sephiran Hoary Sovereign BtlFace C.webp
Damage
Sephiran Hoary Sovereign BtlFace D.webp
Art by: pikomaro
Description Senior Statesman of Begnion and Prime Minister who serves Sanaki. Wields his abilities with great skill even at the winter festival. Appears in Fire Emblem: Path of Radiance.
Rarities 5★Special
Weapon Type  Staff
Move Type  Armored
Voice Actor EN E. Jason Liebrecht
Voice Actor JP Kazutaka Ishii (石井一貴)
Release Date
Entry Icon MiniUnit Head 8.png Path of Radiance
Internal ID PID_冬祭セフェラン (603)
Origin 80000901000

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★16/17/186/7/85/6/74/5/67/8/943
2★16/17/187/8/95/6/74/5/68/9/1045
3★17/18/197/8/96/7/85/6/78/9/1048
4★17/18/198/9/106/7/85/6/79/10/1150
5★18/19/208/9/107/8/96/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
1★32/35/3729/31/3413/15/1818/21/2428/31/33132~134
2★33/36/3932/34/3713/16/1919/22/2531/34/36141~143
3★36/39/4234/37/4015/18/2122/25/2833/36/39155
4★37/40/4336/40/4316/19/2223/26/2935/38/42162~164
5★40/43/4638/42/4517/21/2425/29/3237/40/44174~176

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★55%75%30%50%70%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault102501★1★
Tannenbaton82
Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
2003★3★
Tannenbaton+122
Grants Def/Res+2 and “inflicts Special cooldown charge -1 on foe per attack” to allies within 2 spaces of unit during combat. (Only highest value applied. Does not stack.)
3005★5★

Tannenbaton+ can be upgraded in the Weapon Refinery.
Tannenbaton+ can be upgraded with the additional effect "Foe cannot counterattack.".
Tannenbaton+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
501★1★
Reconcile1
Restores 7 HP to unit and target ally.
1003★2★
Restore1
Restores 8 HP.
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
2004★3★
Restore+1
Restores HP = 50% of Atk. (Minimum of 8 HP.)
Neutralizes ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action.
3005★5★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
504★2★
Solid-Earth Balm1
When healing an ally with a staff, grants Def+4 to all allies for 1 turn.
1505★3★
Earthwater Balm1
When healing an ally with a staff, grants Def/Res+4 to all allies for 1 turn.
2004★
Earthwater Balm+1
When healing an ally with a staff, grants Def/Res+6 to all allies for 1 turn.
3005★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Res Push 1
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.
602★
Atk/Res Push 2
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.
1203★
Atk/Res Push 3
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
2404★
Atk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.
3005★
COdd Recovery 1
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
601★
Odd Recovery 2
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1202★
Odd Recovery 3
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★

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