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Sentinel Bow
Bow
Weapon Sentinel Bow
Arrow
Weapon Sentinel Bow V2
Weapon type Red bow Blue bow Green bow Colorless bow
Might 14
Range 2
Effectiveness Icon Move Flying
Required Silver Bow
SP 400
Exclusive? Yes
String ID SID_自警団長の弓
Numeric ID 4336
Description Accelerates Special trigger (cooldown count-1). Effective against flying foes.

If unit initiates combat or foe's Range = 2, foe cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials).

If unit initiates combat or foe's Range = 2, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Effectiveness Icon Move Flying Flying effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+5Player Phase or
Foe Foe's Range = 2
Temporary buffs Atk/Spd/Def/Res+X
X = 15% of Unit Unit's Spd
at start of combat
Prevent Combat Specials Cannot trigger AoE
or Combat Specials
Foe Foe
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by 50%
Neutralize Guaranteed Follow-Ups Neutralizes "Guaranteed follow-up"
Neutralize Prevent Follow-Ups Neutralizes "Prevent follow-up"Unit Unit
Damage Reduction Reduces damage by 70%
from Foe Foe's first attack
(including second attacks)
Damage Boost Boosts damage by X
X = total damage reduced
from Unit Unit's first attack
(including other sources)

Note[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Sentinel Bow will prevent Non-Røkkr AoE Specials and Combat Specials from triggering.
    • Sentinel Bow only prevents the Special from triggering, so effects caused by the Special trigging (even from other skills) will not activate. Effects not caused by the Special trigging will activate.
      • For Example, Skilliconspecial Gust's damage-reduction can still trigger, but it's damage boost will not trigger.
  • The stat increase that can be applied by Sentinel Bow is considered a temporary buff.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus Bonuses and Status Effect Penalty Penalties, will affect the outcome.
  • Sentinel Bow will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Skilliconspecial Vital Astra.

List of owners[ | ]

UnitSkill chain
Fogado Affable Prince Face FC
Iron Bow
★
Steel Bow
★
Silver Bow
★
Sentinel Bow
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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