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Status Icon WeaponStatus Icon MoveSelkie New Years Spirit Face FC
Selkie: New Year's Spirit
General Quotes Misc Heroic Ordeal
Selkie
Free Spirit
Portrait
Selkie Free Spirit Face
Attack
Selkie Free Spirit BtlFace
Special
Selkie Free Spirit BtlFace C
Damage

Selkie Free Spirit BtlFace D

Art by: Enkyo Yuichiro (円居雄一郎)
Description Kaden's daughter, carrying kitsune blood. Highly curious and fearless. Ready to take on any challenge. Appears in Fire Emblem Fates.
Rarities ★ SR
Weapon Type Icon Class Blue Beast Blue Beast
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Lexi Klein
Voice Actor JP 中恵光城(Mitsuki Nakae)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 3.2
Internal ID PID_キヌ (347)
Origin 110006901000

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/154/5/67/8/91/2/36/7/836
★13/14/154/5/68/9/101/2/37/8/938
★14/15/165/6/78/9/102/3/47/8/941
★14/15/165/6/79/10/112/3/48/9/1043
★15/16/176/7/89/10/113/4/58/9/1046

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/28/3118/21/2426/29/3210/13/1624/26/29117~118
★27/29/3219/22/2529/32/3511/14/1726/29/32126~127
★29/32/3522/25/2831/34/3713/16/1928/31/34138
★30/33/3623/26/2933/36/3914/17/2030/33/36145
★32/35/3925/29/3235/38/4116/19/2232/35/38155~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★45%50%65%35%60%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Cavalry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
50★★
Yearling (Cavalry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
100★★
Adult (Cavalry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
200★★
Foxkit Fang141
Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
400★★

Foxkit Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Foxkit Fang becomes "Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.".
Foxkit Fang can be upgraded with the additional effect Foxkit Fang W "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Bond 1Atk/Spd Bond 1
If unit is adjacent to an ally, grants Atk/Spd+3 during combat.
60★
Atk Spd Bond 2Atk/Spd Bond 2
If unit is adjacent to an ally, grants Atk/Spd+4 during combat.
120★
Atk Spd Bond 3Atk/Spd Bond 3
If unit is adjacent to an ally, grants Atk/Spd+5 during combat.
240★
BSabotage Atk 1Sabotage Atk 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-3 on that foe through its next action.
60★
Sabotage Atk 2Sabotage Atk 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-5 on that foe through its next action.
120★
Sabotage Atk 3Sabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.
240★
CEven Res Wave 1Even Res Wave 1
At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60★
Even Res Wave 2Even Res Wave 2
At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120★
Even Res Wave 3Even Res Wave 3
At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240★

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