You may be looking for: Seliph: Scion of Light
Seliph Heir of Light
Art by: Sata (沙汰)
Description
Inheritor of the sacred sword Tyrfing. A savior in his time, but dislikes battle. Julia's half brother. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities
3 – 4
Weapon Type
Sword
Move Type
Infantry
Voice Actor EN
Christian La Monte
Voice Actor JP
Uchida Yuuma (内田雄馬)
Release Date
2017-02-15
Entry
Genealogy of the Holy War
Internal ID
PID_セリス
(101)
Origin
30005100100
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 16/17/18 5/6/7 4/5/6 5/6/7 2/3/4 37 2 16/17/18 6/7/8 4/5/6 6/7/8 2/3/4 39 3 17/18/19 6/7/8 5/6/7 6/7/8 3/4/5 42 4 17/18/19 7/8/9 5/6/7 7/8/9 3/4/5 44 5 18/19/20 7/8/9 6/7/8 7/8/9 4/5/6 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 35/38/41 23/25/28 15/18/20 19/22/25 13/16/18 118~120 2 37/40/43 25/28/31 16/19/21 21/24/27 14/17/19 127~128 3 40/43/46 27/30/33 18/21/24 23/26/29 16/19/22 139 4 41/44/47 29/32/35 19/22/25 25/28/31 17/20/23 146 5 44/47/50 31/34/37 21/24/27 26/30/33 19/22/25 156~157
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 65% 60% 40% 50% 40% 255%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Tyrfing can be evolved into Divine Tyrfing . Tyrfing can be upgraded in the Weapon Refinery . When upgraded, the description of Tyrfing becomes "At start of combat, if unit's HP ≥ 50%, grants: “If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)”". Tyrfing can be upgraded with the additional effect "If unit is adjacent to an ally, grants Atk/Def+5 during combat.".
Name Range Description SP Default Unlock Rally Speed 1 Grants Spd+4 to target ally for 1 turn. 150 4 3
This unit owns no Special skills.
Type Name Description SP Unlock A HP +3 Grants HP+3. 40 1 HP +4 Grants HP+4. 80 2 HP +5 Grants HP+5. 160 4 B Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. 50 3 Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. 100 4 Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. 200 5