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Status Icon WeaponStatus Icon MoveLeif Destined Scions Face FC
Leif: Destined Scions
Status Icon WeaponStatus Icon MoveSeliph Heir of Light Face FC
Seliph: Heir of Light
Status Icon WeaponStatus Icon MoveSeliph Scion of Light Face FC
Seliph: Scion of Light
General Quotes Misc Heroic Ordeal
Seliph
Enduring Legacy
Portrait
Seliph Enduring Legacy Face
Attack
Seliph Enduring Legacy BtlFace
Special
Seliph Enduring Legacy BtlFace C
Damage

Seliph Enduring Legacy BtlFace D

Art by: Wada Sachiko (ワダサチコ)
Description Descendant of the crusader Baldr and son of Sigurd. Brings Jugdral's long war to its conclusion. Appears in Fire Emblem: Genealogy of the Holy War.
Rarities ★
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Christian La Monte
Voice Actor JP 内田雄馬(Yuma Uchida)
Release Date
Entry Icon MiniUnit Head 3 Genealogy of the Holy War
Version 6.8
Internal ID PID_総選挙セリス (840)
Origin 30005100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/98/9/104/5/62/3/441
★15/16/178/9/109/10/114/5/62/3/443
★16/17/188/9/109/10/115/6/73/4/546
★16/17/189/10/1110/11/125/6/73/4/548
★17/18/199/10/1110/11/126/7/84/5/651

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3530/32/3529/32/3425/28/3010/12/15135~137
★30/33/3633/35/3832/35/3727/30/3210/13/16145~147
★33/36/3935/38/4134/37/4030/33/3612/15/18159
★34/37/4037/41/4436/39/4331/34/3813/16/19166~168
★36/40/4339/43/4638/41/4534/37/4114/18/21178~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%70%70%30%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Holytide Tyrfing161
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = X × 10% of foe's Def (X = number of spaces from start position to end position of whoever initiated combat, max 4; excluding area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit’s HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Holytide Tyrfing can be upgraded in the Weapon Refinery.
Holytide Tyrfing can be upgraded with the additional effect Holytide Tyrfing W "At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 11), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage by X when foe's attack triggers foe Special (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; excluding area-of-effect Specials), and restores 7 HP to unit after combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd Clash 4Atk/Spd Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.
300★
BLull Spd Def 1Lull Spd/Def 1
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Spd Def 2Lull Spd/Def 2
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Spd Def 3Lull Spd/Def 3
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
240★
CHeir to LightHeir to Light
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Null Follow-Up】 to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300★

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