Name | Cooldown | Description | SP | Required |
---|---|---|---|---|
Seiðr Shell | 3 | At the start of turn 1, grants Special cooldown count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe's Def or Res. | 500 | Ignis |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Notes[]
- Seiðr Shell's cooldown count changing effect will not trigger if the unit is inflicted with
False Start.
- Cooldown count changes from skills that activate at the same time as Seiðr Shell (at start of turn) are not considered in Seiðr Shell's conditions.[1] Skills such as
Infantry Pulse 3,
Tome of Reglay, and
Odd Pulse Tie 3 will have their effects stack.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
Close Ward,
Mystic Boost 3,
Divine Naga,
Naga,
Splashy Bucket, and
Splashy Bucket+ will disable this effect.
Light and Dark and
Aureola will disable this effect during combat, but not against area-of-effect Specials.
List of owners[]
Unit | Skill chain | ||
---|---|---|---|
Glowing Ember 5 ![]() | Ignis 5 ![]() | Seiðr Shell 5 ![]() | |
Glowing Ember 5 ![]() | Ignis 5 ![]() | Seiðr Shell 5 ![]() |
In other languages[]
Language | Name | Notes |
---|---|---|
Japanese | 魔弾 | |
German | Seiðr | |
Spanish (Europe) | Proyectil Seiðr | Seiðr Projectile |
Spanish (Latin America) | Proyectil Seiðr | Seiðr Projectile |
French | Seiðr | |
Italian | Capsula Seiðr | Seiðr Capsule |
Traditional Chinese (Taiwan) | 魔彈 | |
Portuguese | Projétil Seiðr | Seiðr Projectile |