This page is about the weapon Seiðr. For the character Seiðr, see Seiðr.
Seiðr | |
---|---|
Weapon type | |
Might | 14 |
Range | 2 |
Required | Rexcalibur |
SP | 400 |
Exclusive? | Yes |
String ID | SID_セイズ
|
Numeric ID | 3378
|
Description | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). |
Notes[ | ]
- Seiðr applies the Foe Cannot Follow-Up status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Foe Cannot Follow-Up is acquired during the enemy phase, it will disappear when the next player phase begins.
- Foe Cannot Follow-Up can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Foe Cannot Follow-Up will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Foe Cannot Follow-Up will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Foe Cannot Follow-Up.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Seiðr is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Seiðr.
- The damage boosting effect of Seiðr ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Wind 5 | Elwind 5 | Rexcalibur 5 | Seiðr 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
English (US) | Seiðr |
Japanese | セイズ |
German | Seiðr-Macht |
Spanish (Europe) | Seiðr |
Spanish (Latin America) | Seiðr |
French | Pouvoir de Seiðr |
Italian | Seiðr |
Traditional Chinese (Taiwan) | 塞慈 |
Portuguese | Seiðr |