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General | Quotes | Misc | Heroic Ordeal |
Seiðr Time's Goddesses | ||
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Art by: cuboon | ||
Description | Seiðr and Heiðr, goddesses of the realm of light. The two of them, who are like sisters, have come to bless the new year with light. | |
Rarities | 5 Focus — Special Duo | |
Duo Skill [Collapse] |
Grants【Time's Gate】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 4 spaces of unit for 1 turn. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Grants【Time's Gate】and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 4 spaces of unit for 1 turn. 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | |
Weapon Type | Blue Tome | |
Move Type | Flying | |
Voice Actor EN | Valeria Rodriguez + Alice Himora | |
Voice Actor JP | 羊宮妃那(Hina Yomiya) with 三森すずこ(Suzuko Mimori) | |
Release Date | ||
Addition Date | ||
Entry | Heroes | |
Version | 8.0 | |
Internal ID | PID_比翼セイズ (1041)
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Origin | 00000700100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 4/5/6 | 1/2/3 | 10/11/12 | 40 |
2 | 15/16/17 | 6/7/8 | 4/5/6 | 1/2/3 | 11/12/13 | 42 |
3 | 16/17/18 | 6/7/8 | 5/6/7 | 2/3/4 | 11/12/13 | 45 |
4 | 16/17/18 | 7/8/9 | 5/6/7 | 2/3/4 | 12/13/14 | 47 |
5 | 17/18/19 | 7/8/9 | 6/7/8 | 3/4/5 | 12/13/14 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 18/21/24 | 9/11/14 | 33/35/38 | 134~136 |
2 | 30/33/36 | 36/39/42 | 19/22/25 | 9/12/15 | 36/38/41 | 144~145 |
3 | 33/36/39 | 39/42/45 | 22/25/28 | 11/14/17 | 38/41/44 | 158 |
4 | 34/37/40 | 42/45/48 | 23/26/29 | 12/15/18 | 40/44/47 | 166~167 |
5 | 36/40/43 | 44/47/51 | 25/29/32 | 13/17/20 | 42/46/49 | 178~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 50% | 30% | 75% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Light | 4 | 2 | — | 50 | 1 | 1 |
Ellight | 6 | 2 | — | 100 | 2 | 2 |
Shine | 9 | 2 | — | 200 | 4 | 3 |
Goddess Temari | 14 | 2 | Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if【Time's Gate】is active on unit or if【Time's Grip】is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 50 | 2 | |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 120 | 3 | ||
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | 4 | ||
Remote Mirror | If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 300 | 5 | ||
B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 2 | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 3 | ||
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 4 | ||
Sabotage S/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | 5 | ||
C | Future-Sighted | After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. | 300 | 5 |