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Take hold of the future across many possible branches of time and try to return to your original world!
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Seer's Snare is a special event introduced in Version 7.5.0. It was first presented in Feh Channel (April 20. 2023).

Seer's Snare is an event where summoners choose their future in the sealed-off Timeless Rift. Players must press ahead through diverging branches of time, strengthen their allies, and return to their original world!

Basics[]

Team formation[]

Seer's Snare is played with a team of 4 heroes. Among those, there can't be any duplicated hero, as well as a maximum of one Dance Dance skill and one 【Savior】 skill user (units with the  Assign Decoy status effect are not included).

The heroes level will be fixed at 40, but their rarity, merges, dragonflowers, Aide's Essence, traits, and current equipped Weapon, Assist, Special, Attuned Skill and Engage effect will be kept. Any empty A, B, C or Sacred Seals skill slot will be filled with a random skill the unit can equip. The random Sacred Seals can be any currently available Sacred Seals not assign to a member of the team, even those not possessed by the player, and will be max-leveled.

After the team has been selected, it will be locked, so that any changed applied to its heroes will not be recuperated on it.

During battles, Legendary Legendary heroes stat bonuses will not be applied, the  Pair Up effect, Duo Duo/Harmonized Harmonized skills will not be usable, and experience and Skill Points will not be gained. However, Ally Support and Summoner Support will still apply, and Hero Merit will be granted. Moreover, heroes from the current bonus title will gain HP+10 and Atk/Spd/Def/Res+4.

Skills[]

In Seer's Snare, the heroes deployed can equip other Passive skills in addition to the ones they already possess. In exchange for that, excluding Attuned skills, the passive skills they had when starting the event are locked until obtaining a Random Skill Unlock.

At the beginning, all heroes have an additional A, B, and C skill slot. Additionally, heroes from the bonus game titles have extra Passive skill slots that can hold A, B, or C Passive skills. After clearing the 10th and 20th Timeless Rifts, A Team Slot Unlock will be obtained which unlocks an extra row of Passive skills for all heroes deployed, for a total of 9 extra Passive skill slots (12 for heroes from the bonus game titles).

Skills can be obtained after clearing rifts, or purchased from the Vanir Seal. In addition, a Random Slot Unlock can sometimes appear, which will randomly unlock one of the locked skill of one the raiding heroes, making it active once again.

Some skills cannot appear during a playthrough. This includes the following:

Going through a Rift[]

Advancing through the event is done by clearing Timeless Rifts. A rift can be explored by consuming event exclusive stamina, which comes in two types: Regular stamina and Reserve stamina. Regular stamina will be restored every day, but Reserve stamina are limited. At the start of the event, 5 Reserve stamina will be given, and Unwinding Time will restored all the stamina used since the resetted location as Reserve stamina.

There are 4 categories of rifts: normal rifts, boss rifts, Vanir Seals and Safe Havens.

Normal rifts can comes in three difficulties: Beginner, Intermediate and Advanced, where Advanced rift appear after the first Sub-Boss. They consists of 4 randomly generated Heroes which, unlike the traditional randomized units, can be any Heroes except Grand Heroes, Tempest Trials reward Heroes, Duo Duo/Harmonized Harmonized Special Heroes and Legendary Legendary/Mythic Mythic/Emblem Emblem Heroes. These enemies will always be 5 ★, are equipped with Refined weapons when possible as well as A, B and C passive skills. They are also always equipped with a Time Traveler Sacred Seal. This skill reinforces the Weapon-triangle advantages and disadvantages, and includes the Colorless weapons in the lot. See Weapon-triangle#Altered advantages for more information.

Boss rifts happen every 5th rifts, and are only available in Intermediate and Advanced difficulties. They feature a Legendary Legendary, Mythic Mythic, Duo Duo, Harmonized Harmonized, Ascended Ascended or Rearmed Rearmed hero as a boss, accompanied by 3 or 4 other heroes depending on the difficulty, all with their default (but refined) skill set and a Time Traveler Sacred Seal. The only exception being the last boss battle, which contains exclusively the previously listed type of heroes, with its boss being equipped with a regular Sacred Seal.

While boss battles are repeatable infinitely without consuming stamina so long as they are failed, it is also possible to Unwind Time to return to either the previous boss, or the beginning. Unwinding Time to the beginning is the only way to change the team or their skills equipped. Unwinding Time will cause the player to lose all skills gained after the resetted position, but will restored the stamina spent as well as 20% of the Rift Vessels gained or spent (up to 20,000).

After clearing a battle, the player will be granted three possible rewards. Each rewards are composed of Rift Vessels, and either 2 skills or 1 skill and the ability to unlock a random skill, with the difficulty determining the chance of the random skill option being offered where the higher the difficulty is the higher the random skill option will appear. The type of skills granted depends on the rift selected. The rewards of every odd boss battles will always be composed of a random skill unlock, and team slot unlock for every other boss battles.

Purchasing skills in a Vanir Seal[]


A Vanir Seal tile

Every Vanir Seals offer 1 Random Slot Unlock and 18 skills, with 6 for each A, B and C skills, which can be purchased with Rift Vessels.

Random Slot Unlock are always priced at 2,000 Rift Vessels, whereas skills are priced accordingly to their SP cost: 380 Rift Vessels for 200 SP skills, 556 Rift Vessels for 240 SP skills, 880 Rift Vessels for 300 SP skills, and 1580 Rift Vessels for 400 SP skills. For example,  HP/Spd 2 and  Threat. Spd/Def 2 are being offered at 380 Rift Vessels,  Guard 3 and  Sturdy Blow 2 at 556 Rift Vessels,  Atk/Spd Catch 4 and  Chill Atk/Res 3 at 880 Rift Vessels, and  High Dragon Wall at 1580 Rift Vessels. Every last two A, B and C skills will be 300 or 400 SP skills, priced at 880 or 1580 Rift Vessels, respectively.

One Vanir Seal tile is available between the beginning and the first Sub-Boss, as well as between each Sub-Boss, and two are present between the 5th Sub-Boss and the Final Boss.

Resting in a Safe Haven[]


A Safe Haven tile

Choosing to rest in a Safe Haven is the only way to restore the HP of the team's heroes, besides with their skills. One Safe Haven tile is present after each Sub-Boss.

When going on a Safe Haven tile, one of the following conversation will be played:

Background image: EvBg_Explorer

Alfonse

Let's rest here for today. It seems our
fight will continue for some time yet,
【Summoner】.

Background image: EvBg_Explorer

Sharena

Let's rest here for today, everyone!
I'll start preparing a meal for us!

Background image: EvBg_Explorer

Anna

Let's camp here. We'll hold this
position for the day!

Background image: EvBg_Explorer

Seiðr

Please rest, children of Midgard.
This place has a restorative aura
that will likely soothe your wounds...

Rewards[]

Daily rewards[]

Day Reward
1/5
2/5 40 40 40 40 
3/5
4/5 40 40 40 40 
5/5

Rift cleared rewards[]

Rift cleared rewards are only obtained the first time a rift is cleared, and are independent of the tile chosen. Rewards are granted as long as a level is cleared, even with Safe Heaven and Vanir Seal tiles. Unwinding time will not make a reward available anew, nor would a reward change with a different tile.

Advanced clear rewards can only be obtained by clearing the Advanced tiles, and are granted in addition to the basic clear rewards.

Rift Basic reward Advanced reward
1 10 
2 20 
3 10 10 10 10 
4
5 2,000 
6 10 
7 20 
8 10 10 10 10 
9
10 2,000 
11 10 
12 20 
13 10 10 10 10 
14
15 2,000 
16 10 
17 20 
18 10 10 10 10 
19
20 2,000 
21 10 
22 20 
23 10 10 10 10 
24
25 2,000 
26 10 
27 20 
28 10 10 10 10 
29
30 2,000 

List of Seer's Snare events[]

Event Bonus titles Bosses Event Dates

Seer's Snare 1
 Heroes
 Shadow Dragon / (New) Mystery

Seer's Snare 2
 Heroes
 The Blazing Blade

Seer's Snare 3
 Genealogy of the Holy War
 Fates

Seer's Snare 4
 The Binding Blade
 Radiant Dawn

Seer's Snare 5
 Thracia 776
 Engage

Seer's Snare 6
 Echoes
 The Sacred Stones

Seer's Snare 7
 Path of Radiance
 Tokyo Mirage Sessions ♯FE Encore

Seer's Snare 8
 Awakening
 Engage

Seer's Snare 9
 Heroes
 Echoes

Seer's Snare 10
 Fates
 Three Houses

Story[]


Gullveig

...This world is outside time itself.

Like me, it is a paradox within time's
very fabric; it should not exist. It is
MY realm.

Here, time ebbs and flows...
To the past...to the future...

Children of Midgard, this realm is
outside of time...a world caught
between existence and nothingness.

Gullveig's curse seems to have
sealed us away here...

We must make our way to the
realm's edge. If we cannot reach
it, we may wander here forever.

Fortunately, however, the state
of this world affords me some
power over time as well.

Here I am able to reverse time's
flow when we are in need.

When you reach an impasse, you can
reverse time and choose another
path to tread.

Though you may face despair ahead,
know that the light of hope does not
wane—it burns bright in my heart.

Now, let us be off, children
of Midgard.


Seiðr
Story
Previous:
Linus: Savage Dog
Next:
Paralogue 85-1: Bridal Basics

Gallery[]

In other languages[]

Language Name
Japanese 時を戻す、黄金の魔女
German Falle der Seherin
Spanish (Europe) Trampa de Gullveig
Spanish (Latin America) Trampa de Gullveig
French Piège de Gullveig
Italian Spire del tempo
Traditional Chinese (Taiwan) 倒轉時間、黃金魔女
Portuguese Tocaia de Gullveig