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Sedgar
Coyote's Dutiful
Portrait
Attack
Special
Damage

Art by: motsutsu / Trys Inc.
Description Second in command of the Coyote's Men of Aurelis. Alongside Wolf, he fights with the pride of the plains people. Appears in Fire Emblem: Mystery of the Emblem.
Rarities ★ — 5 ★ — Grand Hero Battle
Weapon Type  Green bow
Move Type  Cavalry
Voice Actor EN Brandon Winckler
Voice Actor JP Tsuguo Mogami (最上嗣生)
Release Date
Addition Date
Entry  Shadow Dragon / (New) Mystery
Version 5.10
Internal ID PID_ザガロ (723)
Origin 10000600300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/165/6/76/7/85/6/72/3/437
★14/15/166/7/87/8/95/6/72/3/439
★15/16/176/7/87/8/96/7/83/4/542
★15/16/177/8/98/9/106/7/83/4/544
★16/17/187/8/98/9/107/8/94/5/647

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3524/27/3027/30/3218/20/2315/17/20126~128
★31/34/3727/30/3330/33/3519/21/2416/18/21135~137
★34/37/4029/32/3532/35/3821/24/2718/21/24149
★35/38/4131/34/3734/37/4122/25/2819/22/25156~157
★38/41/4433/36/3936/39/4324/27/3121/24/28167~168

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%65%70%45%45%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Instant Bow82
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
200★★
Instant Bow+122
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
300★★
Howling Bow142
Effective against flying foes.

At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
400★

Instant Bow+ can be upgraded in the Weapon Refinery.
Howling Bow can be upgraded in the Weapon Refinery.
Howling Bow can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Spd/Def, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Rising Wind4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Wind4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Def Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk/Def Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk/Def Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
BChill Def 1
At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
60★
Chill Def 2
At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
120★
Chill Def 3
At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.
240★