| General | Quotes | Misc | Heroic Ordeal |
| Sedgar Coyote's Dutiful | |
|---|---|
| Art by: motsutsu / Trys Inc. | |
| Description | Second in command of the Coyote's Men of Aurelis. Alongside Wolf, he fights with the pride of the plains people. Appears in Fire Emblem: Mystery of the Emblem. |
| Rarities | 3 — 5 — Grand Hero Battle |
| Weapon Type | Green bow |
| Move Type | Cavalry |
| Voice Actor EN | Brandon Winckler |
| Voice Actor JP | Tsuguo Mogami (最上嗣生) |
| Release Date | |
| Addition Date | |
| Entry | Shadow Dragon / (New) Mystery |
| Version | 5.10 |
| Internal ID | PID_ザガロ (723)
|
| Origin | 10000600300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 14/15/16 | 5/6/7 | 6/7/8 | 5/6/7 | 2/3/4 | 37 |
| 2 | 14/15/16 | 6/7/8 | 7/8/9 | 5/6/7 | 2/3/4 | 39 |
| 3 | 15/16/17 | 6/7/8 | 7/8/9 | 6/7/8 | 3/4/5 | 42 |
| 4 | 15/16/17 | 7/8/9 | 8/9/10 | 6/7/8 | 3/4/5 | 44 |
| 5 | 16/17/18 | 7/8/9 | 8/9/10 | 7/8/9 | 4/5/6 | 47 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 30/33/35 | 24/27/30 | 27/30/32 | 18/20/23 | 15/17/20 | 126~128 |
| 2 | 31/34/37 | 27/30/33 | 30/33/35 | 19/21/24 | 16/18/21 | 135~137 |
| 3 | 34/37/40 | 29/32/35 | 32/35/38 | 21/24/27 | 18/21/24 | 149 |
| 4 | 35/38/41 | 31/34/37 | 34/37/41 | 22/25/28 | 19/22/25 | 156~157 |
| 5 | 38/41/44 | 33/36/39 | 36/39/43 | 24/27/31 | 21/24/28 | 167~168 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 55% | 65% | 70% | 45% | 45% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
| Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
| Instant Bow | 8 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 200 | 4 | 3 |
| Instant Bow+ | 12 | 2 | Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack. | 300 | 5 | 5 |
| Howling Bow | 14 | 2 | Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 400 | — | 5 |
Instant Bow+ can be upgraded in the Weapon Refinery.
Howling Bow can be upgraded in the Weapon Refinery.
Howling Bow can be upgraded with the additional effect "If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses to Spd/Def, deals damage = 20% of unit's Spd (excluding area- of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).".
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Rising Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
| Blazing Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 3 | |
| Atk/Def Catch 2 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 4 | ||
| Atk/Def Catch 3 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 5 | ||
| B | Chill Def 1 | At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. | 60 | 1 | |
| Chill Def 2 | At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. | 120 | 2 | ||
| Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 240 | 4 |



