Seashell+ | |
---|---|
Weapon type | |
Might | 10 |
Range | 2 |
Required | Seashell |
SP | 300 |
Exclusive? | No |
String ID | SID_貝殻+
|
Description | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
Notes[ | ]
- The 100% HP requirement applies to the Atk/Spd/Def/Res +2 as well as the 2 damage after combat.
- The stat increase that can be applied by Seashell+ is considered a temporary buff.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Seashell+ inflicts out of combat damage.
- Out of combat damage cannot reduce a unit's HP to 0.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of out of combat damage except Røkkr area-of-effect Specials.
- A foe equipped with Røkkr or a unit affected by En Garde will neutralize all sources of out of combat damage except area-of-effect Specials.
- Seashell+ stacks with out of combat healing from effects such as Essence Drain or Renewal 3.
- For example, if a unit has both Fury and Mystic Boost, Fury 2 + Mystic Boost 1 = -2 HP, Fury 3 + Mystic Boost 3 = 0 HP, and Fury 4 + Mystic Boost 4 = +2 HP.
- The stat decrease that can be applied by Seashell+ is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +3 Mt | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 | |
+2 HP, +2 Mt, +2 Spd | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 | |
+2 HP, +2 Mt, +3 Def | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 | |
+2 HP, +2 Mt, +3 Res | At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Seashell 5 | Seashell+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 貝殻+ |
German | Muschel + |
Spanish (Europe) | Concha marina + |
Spanish (Latin America) | Concha marina + |
French | Coquillage + |
Italian | Conchiglia+ |
Traditional Chinese (Taiwan) | 貝殼+ |
Portuguese | Concha do mar+ |