Type | Icon | Name | SP | Required | Description |
---|---|---|---|---|---|
B | Seal Spd/Res 1 | 100 | Seal Spd 1 Seal Res 1 |
Inflicts Spd/Res-3 on foe through its next action after combat. | |
Seal Spd/Res 2 | 200 | Seal Spd/Res 1 | Inflicts Spd/Res-5 on foe through its next action after combat. | ||
Seal Spd/Res 3 | 300 | Seal Spd/Res 2 | Inflicts Spd/Res-3 on foe and additional penalty to foe's Spd/Res = 6 - current penalty on each of those stats during combat (min 0; calculates each stat penalty independently; still inflicts penalty on foe even if foe triggers an effect that neutralizes penalties during combat). If penalty is active on foe's Spd or Res, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). After combat, inflicts Spd/Res-6 on foe through its next action. | ||
Cannot use: |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Seal Spd/Res 2 | ||
Status effects | ||
Spd/Res-5 | Foe | After combat |
Seal Spd/Res 3 | ||
Status effects | ||
Spd/Res-6 | Foe | After combat |
Combat effects | ||
Spd/Res-3 | Foe | — |
Spd/Res-X (min: 0) X = 6 - Penalties on Foe's Spd/Res* | ||
Special cooldown charge -1 | Foe has Spd or Res Penalties |
* 2X if Foe has a Neutralizes Penalties effect
Notes[ | ]
- The Penalty is triggered regardless of whether Seal Spd/Res's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Seal Spd/Res's Penalty will still trigger.
- Seal Spd/Res's user needs to survive the combat for the Penalty to trigger.
- The stat decrease that can be applied by Seal Spd/Res is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- The stat decrease that can be applied by Seal Spd/Res 3 is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Seal Res 1 4 | Seal Spd/Res 1 4 | Seal Spd/Res 2 5 | – | |
Seal Spd 1 5 | Seal Spd/Res 1 5 | Seal Spd/Res 2 5 | Seal Spd/Res 3 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2020-06-18 | 2020-07-18 | Summer Passing | Seal Spd/Res 2 |
2021-02-02 | 2021-03-01 | Special Hero Summon (Year 4) | Seal Spd/Res 2 |
2021-02-20 | 2021-03-06 | Focus: Double Special Heroes | Seal Spd/Res 2 |
2021-06-23 | 2021-07-07 | Summer Passing | Seal Spd/Res 2 |
2022-06-20 | 2022-06-30 | Summer Passing | Seal Spd/Res 2 |
2023-06-28 | 2023-07-08 | Summer Passing | Seal Spd/Res 2 |
2024-03-15 | 2024-04-05 | Attuned Caeda & Ascended Merric | Seal Spd/Res 3 |
2024-06-27 | 2024-07-07 | Summer Passing (4★SHSR) | Seal Spd/Res 2 |
2024-06-28 | 2024-07-12 | Emblem Celica: Of Echoes | Seal Spd/Res 3 |
2024-09-09 | 2024-10-04 | Legendary & Mythic Hero Remix 1 | Seal Spd/Res 3 |
2024-10-11 | 2024-10-25 | Ascendant, Rearmed & Attuned | Seal Spd/Res 3 |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
Start | End | Hero | Currency |
---|---|---|---|
2022-06-07T03:00:00Z | 2022-07-28T06:59:59Z | Lute: Summer Prodigy | Divine Code: Ephemera 6 |
In other languages[ | ]
Language | Name |
---|---|
English (US) | Seal Spd/Res |
Japanese | 速さ魔防封じ |
German | Ges./Res.-Raub |
Spanish (Europe) | Sellar Vel/Res |
Spanish (Latin America) | Sellar Vel./Res. |
French | Sceau Vit/Rés |
Italian | Sigilla Vel/Res |
Traditional Chinese (Taiwan) | 速度魔防封印 |
Portuguese | Selo Vel./Res. |