| Sea Tambourine+ | |
|---|---|
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| Weapon type | |
| Might | 12 |
| Range | 2 |
| Required | Sea Tambourine |
| SP | 300 |
| Exclusive? | No |
| String ID | SID_南国の楽器+ |
| Numeric ID | 4198 |
| Description | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Atk/Spd+6 | Unit & Allies within 2 spaces | At start of turn if Unit's HP ≥ 25% |
| Combat effects | ||
| Atk/Spd+5 | Unit | During even turns if Unit's HP ≥ 25% at start of combat |
| Atk/Spd+11 | During odd turns if Unit's HP ≥ 25% at start of combat | |
| Neutralizes "Cannot follow-up" | Unit's HP ≥ 25% at start of combat if Unit's Spd ≥ Foe's Spd -5 | |
| Neutralizes "Guaranteed follow-up" | Foe | |
Notes[]
- The stat increase that can be applied by Sea Tambourine is considered a Bonus.
- The stat boost that can be applied during combat by Sea Tambourine is considered a temporary buff.
- Sea Tambourine will not neutralize the additional follow-up of Potent Follow effects.
- Follow-up effects that are neutralized by Sea Tambourine:
- Effects that grant the foe a guaranteed follow-up such as Quick Riposte 4, Guaranteed follow-ups during combat, or the Grand Conquests Cavalry area effect.
- Effects active on the unit that prevent their follow-up attacks, such as Windsweep 3, Watersweep 3, or Weaving Fighter.
- Effects active on the foe that prevent the unit's follow-up attacks such as Steady Impact, Vengeful Fighter 4, or Foe Cannot Follow-Up.
Upgrades[]
Sea Tambourine+ can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
For a list of other upgradable weapons, see list of upgradable weapons.
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +2 HP, +1 Mt | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 350 SP, 500, 50 | |
| +2 HP, +2 Spd | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 350 SP, 500, 50 | |
| +2 HP, +3 Def | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 350 SP, 500, 50 | |
| +2 HP, +3 Res | At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25% and it is an even-numbered turn, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP ≥ 25% and it is an odd-numbered turn, grants Atk/Spd+11 to unit during combat. At start of combat, if unit's HP ≥ 25% and unit's Spd ≥ foe's Spd - 5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. | 350 SP, 500, 50 |
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Stone 4 | Elstone 4 | Sea Tambourine 4 | Sea Tambourine+ 5 | |
Availability[]
Summoning events
| Start | End | Event | Skill |
|---|---|---|---|
| 2024-06-17 | 2024-08-05 | Flush Summer | Sea Tambourine+ |
| 2024-12-20 | 2025-01-03 | Focus: Double Special Heroes | Sea Tambourine+ |
| 2025-02-15 | 2025-02-25 | 8th Anniv. "12 Luminaries" 2 | Sea Tambourine+ |
| 2025-06-19 | 2025-06-29 | Flush Summer | Sea Tambourine+ |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
| Start | End | Hero | Currency |
|---|---|---|---|
| 2025-03-06T05:00:00Z | Olivia: Wavecrest Dancer | Divine Code: Part 6 |
Gallery[]
-
Sprite sheet for Love of Nerþuz and Sea Tambourine+'s animation.
In other languages[]
| Language | Name |
|---|---|
| English (US) | Sea Tambourine |
| Japanese | 南国の楽器 |
| German | Meerestamburin |
| Spanish (Europe) | Pandereta mar |
| Spanish (Latin America) | Pandereta marina |
| French | Tambourin mer |
| Italian | Cembalo marino |
| Traditional Chinese (Taiwan) | 南國樂器 |
| Portuguese | Pandeiro do mar |


