Scythe of Sariel | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_サリエルの大鎌
|
Description | Accelerates Special trigger (cooldown count-1). If a bonus granted by a skill like Rally or Hone and/or 1 extra space of movement granted by a skill like Armor March or Armored Boots is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. |
Notes[ | ]
- The stat increase that can be applied by Scythe of Sariel is considered a temporary buff.
- The temporary buffs and follow-up preventing effects of Scythe of Sariel will activate if the foe receives Bonuses or Mobility increased.
- Any 【Bonus】 other than Bonuses or Mobility increased, such as Bonus Doubler or Gallop, cannot be used to trigger the temporary buffs and follow-up preventing effects.
- The temporary buffs and follow-up preventing effects will not be triggered if the foe does not receive Bonuses, Mobility increased, or has their 【Bonus】 removed by a source of positive status effect neutralization.
- The temporary buffs and follow-up preventing effects will not be negated if the foe receives Penalties, Gravity, or Stall.
- If the temporary buffs and follow-up preventing effects is triggered by Bonuses, the temporary buffs and follow-up preventing effects will be negated if the foe is affected by Panic (and not affected by Null Panic).
- Scythe of Sariel can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Scythe of Sariel will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Scythe of Sariel will not prevent the additional follow-up attack of 【Potent Follow X%】 or 【Potent Follow 100%】.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Scythe of Sariel.
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
+3 HP | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack. |
Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack. |
400 SP, 500, 200 | |
+5 HP, +2 Mt | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +3 Spd | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Def | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 | |
+5 HP, +4 Res | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. | Accelerates Special trigger (cooldown count-1). If【Bonus】is active on foe or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
400 SP, 500, 200 |
Notes[ | ]
- The effect of refined Scythe of Sariel will activate if the user receives a 【Bonus】.
- The effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the effect will be negated.
- For more information, see Status effects.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Scythe of Sariel.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 3 | Steel Lance 3 | Silver Lance 3 | Scythe of Sariel 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | サリエルの大鎌 |
German | Sariel-Sense |
Spanish (Europe) | Guadaña de Sariel |
Spanish (Latin America) | Guadaña Sariel |
French | Faux de Sariel |
Italian | Falce di Sariel |
Traditional Chinese (Taiwan) | 薩利耶爾之大鐮 |
Portuguese | Foice de Sariel |