Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit is not adjacent to an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Notes[]
The stat increase that can be applied by Scalding Breath is considered a combat boost.
The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
For example, if a unit is affected by both Guard and Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
Skills such as Spd/Def Tempo 3 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.