General | Quotes | Misc | Heroic Ordeal |
Scáthach Astra's Wake | |
---|---|
Art by: Melo Kyuba (灸場メロ) | |
Description | Wielder of Astra, a secret technique passed on to him from his mother, Ayra. He is the twin of Larcei and cousin to Shannan. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 3 — 4 |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Evan Lewis |
Voice Actor JP | ランズベリー・アーサー(Arthur Lounsbery) |
Release Date | |
Entry | Genealogy of the Holy War |
Version | 6.4 |
Internal ID | PID_スカサハ (796)
|
Origin | 30005100400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 9/10/11 | 5/6/7 | 7/8/9 | 2/3/4 | 44 |
2 | 16/17/18 | 10/11/12 | 5/6/7 | 8/9/10 | 2/3/4 | 46 |
3 | 17/18/19 | 10/11/12 | 6/7/8 | 8/9/10 | 3/4/5 | 49 |
4 | 17/18/19 | 11/12/13 | 6/7/8 | 9/10/11 | 3/4/5 | 51 |
5 | 18/19/20 | 11/12/13 | 7/8/9 | 9/10/11 | 4/5/6 | 54 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/37 | 30/33/35 | 19/22/25 | 30/32/35 | 15/17/20 | 138~140 |
2 | 33/36/39 | 33/36/38 | 20/23/26 | 33/35/38 | 16/18/21 | 147~149 |
3 | 36/39/42 | 35/38/41 | 23/26/29 | 35/38/41 | 18/21/24 | 162 |
4 | 37/40/43 | 37/40/44 | 24/27/30 | 37/41/44 | 19/22/25 | 169~171 |
5 | 40/43/46 | 39/42/46 | 26/30/33 | 39/43/46 | 21/24/28 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 50% | 75% | 45% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Spirited Sword | 10 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 200 | 4 | 3 |
Spirited Sword+ | 14 | 1 | If【Bonus】is active on unit, grants Atk/Def+4 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | 5 |
Spirited Sword+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Astra | 4 | Boosts damage dealt by 150%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3 | |
Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4 | ||
Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5 | ||
C | Odd Def Wave 1 | At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Odd Def Wave 2 | At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Odd Def Wave 3 | At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |