| General | Quotes | Misc | Heroic Ordeal |
| Say'ri Chon'sin's Blade | |
|---|---|
| Art by: Yura (由良) | |
| Description | The upright and dignified princess of the Chon'sin dynasty. She has a direct approach and never forgives a crooked deed. Appears in Fire Emblem Awakening. |
| Rarities | 4 SR |
| Weapon Type | Sword |
| Move Type | Infantry |
| Voice Actor EN | Minae Noji |
| Voice Actor JP | Seiko Yoshida (吉田聖子) |
| Release Date | |
| Entry | Awakening |
| Version | 4.6 |
| Internal ID | PID_サイリ (529)
|
| Origin | 100000700200 |
Stats
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 6/7/8 | 7/8/9 | 3/4/5 | 5/6/7 | 41 |
| 2 | 15/16/17 | 7/8/9 | 8/9/10 | 3/4/5 | 5/6/7 | 43 |
| 3 | 16/17/18 | 7/8/9 | 8/9/10 | 4/5/6 | 6/7/8 | 46 |
| 4 | 16/17/18 | 8/9/10 | 9/10/11 | 4/5/6 | 6/7/8 | 48 |
| 5 | 17/18/19 | 8/9/10 | 9/10/11 | 5/6/7 | 7/8/9 | 51 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 29/32/35 | 24/26/29 | 28/31/33 | 14/17/19 | 23/25/28 | 130~132 |
| 2 | 30/33/36 | 26/29/32 | 31/34/36 | 15/18/20 | 24/27/30 | 140~141 |
| 3 | 33/36/39 | 28/31/34 | 33/36/39 | 17/20/23 | 27/30/33 | 153 |
| 4 | 34/37/40 | 30/33/36 | 35/38/42 | 18/21/24 | 28/31/34 | 160~161 |
| 5 | 36/40/43 | 32/35/38 | 37/40/44 | 20/23/26 | 31/34/37 | 171~173 |
Growth Rates
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 60% | 70% | 40% | 60% | 280% |
Stats between level 1 and 40
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
| Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
| Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
| Amatsu | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 50%, unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Amatsu can be upgraded in the Weapon Refinery.
When upgraded, the description of Amatsu becomes "Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Amatsu can be upgraded with the additional effect "If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.".
Assists[]
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
| Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 50 | 2 | |
| Kestrel Stance 1 | If foe initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
| Kestrel Stance 2 | If foe initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
| Kestrel Stance 3 | If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
| B | Close Call 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 60 | 3 | |
| Close Call 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 120 | 4 | ||
| Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 240 | 5 |




