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Sanngriðr
Weapon
Weapon Sanngridr
Gleam
Weapon Sanngridr V2
Weapon type Staff
Might 14
Range 2
Required Assault
SP 400
Exclusive? Yes
String ID SID_サングリズル
Description
[ExpandCollapse]
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target. Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.

Notes[ | ]

  • Has the same effect as Dazzling Staff 3 Dazzling Staff 3.
  • Sanngriðr can prevent the foe from counterattacking.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Sanngriðr is considered a temporary buff.
  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • Sanngriðr applies the Status Effect Gravity Gravity status effect.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
    • Status Effect Gravity Gravity has priority over Status Effect Mobility increased Mobility increased.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Sanngridr W Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.
At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The upgrade has the same effect as Swift Sparrow 2 Swift Sparrow 2.
  • The stat decrease that can be applied by Sanngriðr is considered a Status Effect Penalty penalty.
    • Any 【Penalty】 on a unit, including Status Effect Penalty penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty penalties will remain active until the start of that unit's next phase.

List of owners[ | ]

UnitSkill chain
Camilla Light of Nohr Face FC
Assault
★
Sanngriðr
★

Trivia[ | ]

  • In Norse mythology, Sanngriðr is the name of a valkyrie meaning "Very violent, very cruel".

In other languages[ | ]

Language Name
Japanese サングリズル
German Sanngriðr
Spanish (Europe) Sanngriðr
Spanish (Latin America) Sanngriðr
French Sanngriðr
Italian Sanngriðr
Traditional Chinese (Taiwan) 桑格里德之杖
Portuguese Sanngriðr

See also[ | ]

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