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General | Quotes | Misc | Heroic Ordeal |
Sanaki Dawnsworn Ninja | |
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Art by: Kita Senri (北千里) | |
Description | Sisters, free from the fate of the apostle, using their ninja garb to conceal their worldly roles. They appear in Fire Emblem: Radiant Dawn. |
Rarities | 5 Focus — Special Duo |
Duo Skill | Grants unit another action. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | Sara Cravens + Veronica Taylor |
Voice Actor JP | 中原麻衣(Mai Nakahara) with 桑谷夏子(Natsuko Kuwatani) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 7.11 |
Internal ID | PID_比翼サナキ (1016)
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Origin | 90000900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 2/3/4 | 0/1/2 | 11/12/13 | 38 |
2 | 15/16/17 | 6/7/8 | 2/3/4 | 0/1/2 | 12/13/14 | 40 |
3 | 16/17/18 | 6/7/8 | 3/4/5 | 1/2/3 | 12/13/14 | 43 |
4 | 16/17/18 | 7/8/9 | 3/4/5 | 1/2/3 | 13/14/15 | 45 |
5 | 17/18/19 | 7/8/9 | 4/5/6 | 2/3/4 | 13/14/15 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 15/17/20 | 8/10/13 | 34/36/39 | 130~132 |
2 | 30/33/36 | 36/39/42 | 16/18/21 | 8/11/14 | 37/39/42 | 140~141 |
3 | 33/36/39 | 39/42/45 | 18/21/24 | 10/13/16 | 39/42/45 | 154 |
4 | 34/37/40 | 42/45/48 | 19/22/25 | 11/14/17 | 41/45/48 | 162~163 |
5 | 36/40/43 | 44/47/51 | 21/24/28 | 12/16/19 | 43/47/50 | 173~175 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 45% | 30% | 75% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire | 4 | 2 | — | 50 | 1 | 1 |
Elfire | 6 | 2 | — | 100 | 2 | 2 |
Bolganone | 9 | 2 | — | 200 | 4 | 3 |
Radiant Scrolls | 8 | 2 | Enables【Canto (Rem.)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y × 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y × 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead). 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 50 | 2 | |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 120 | 3 | ||
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | 4 | ||
Flared Mirror | If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) | 300 | 5 | ||
B | Sabotage Res 1 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 60 | 2 | |
Sabotage Res 2 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 120 | 3 | ||
Sabotage Res 3 | At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 240 | 4 | ||
Sabotage A/R 3 | At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 300 | 5 | ||
C | Def Ploy 1 | At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 2 | |
Def Ploy 2 | At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | 3 | ||
Def Ploy 3 | At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | 4 | ||
Def/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 |