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General Quotes Misc Heroic Ordeal
Sakura
In Full Bloom
Portrait
Attack
Special
Damage

Art by: Fuzichoco (藤ちょこ)
Description Princess of Hoshido who is a gentle healer. She offers a hand to any and all in need. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Earth
Ally Boost HP+3, Res+4
Standard Effect 1 Duel
If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2  Pair Up
An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type  Staff
Move Type  Flying
Voice Actor EN Brianna Knickerbocker
Voice Actor JP Hisako Kanemoto (金元寿子)
Release Date
Entry  Fates
Version
Internal ID PID_伝承サクラ (1213)
Origin 110000201200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/166/7/811/12/133/4/52/3/441
★14/15/167/8/912/13/143/4/52/3/443
★15/16/177/8/912/13/144/5/63/4/546
★15/16/178/9/1013/14/154/5/63/4/548
★16/17/188/9/1013/14/155/6/74/5/651

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3434/37/3934/36/3914/17/1916/19/22139~141
★29/32/3537/40/4337/39/4215/18/2017/20/23148~150
★32/35/3840/43/4639/42/4517/20/2320/23/26163
★33/36/3943/46/4941/45/4818/21/2421/24/27171~172
★35/39/4245/48/5243/47/5020/23/2623/27/30183~185

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%75%40%50%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Salvage142
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Salvage】, and the following status to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces."

For allies with the【Salvage】effect active, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; calculates damage from staff after combat damage is added), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Salvage】
Enables【Canto (2)】.

When【Canto Control】is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
400★★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Mend1
Restores 10 HP to target ally.
100★★
Ice Lock2
This skill is treated as a Rally Assist skill.

Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP).

【Divine Vein (Ice)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)
300★★
Ice Lock+2
This skill is treated as a Rally Assist skill.

Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)

【Divine Vein (Ice)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)
400★★

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Holy Pressure3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat.

【Gravity】
Restricts target's movement to 1 space through its next action.
500★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Spd Form 1
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk/Spd Form 2
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk/Spd Form 3
If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
Sway Atk/Spd
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons.
300★
BLive to Serve 1
When healing an ally with a staff, restores HP to unit = 50% of HP restored to target.
40★
Live to Serve 2
When healing an ally with a staff, restores HP to unit = 75% of HP restored to target.
80★
Live to Serve 3
When healing an ally with a staff, restores HP to unit = HP restored to target.
160★
Called to Serve
If a Rally or movement Assist skill is used by unit, grants "neutralizes foe's bonuses during combat" to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn.

Allies on the map with the "neutralizes foe's bonuses during combat" status active deal +5 damage during combat (excluding area-of-effect Specials).

Inflicts Spd/Res-4 on foe and unit deals +X damage during combat (X = number of allies on the map with "neutralizes foe's bonuses during combat" status active, excluding unit, × 5; max 15; excluding area-of-effect Specials).
300★
CQuiet Strength
For allies on the map with the【Salvage】 effect active and allies within 2 spaces of unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before ally's first attack during their combat.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5, neutralizes penalties to unit's Atk/Spd, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Salvage】
Enables【Canto (2)】.

When【Canto Control】is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

【Canto Control】
Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.
300★

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