General | Quotes | Misc | Heroic Ordeal |
Sain Green Lance | |
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Art by: maCo / Trys Inc. | |
Description | An impulsive and playful knight of Caelin. Despite his age, he was appointed to be subcommander of the Caelin knights. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 5 |
Weapon Type | Lance |
Move Type | Cavalry |
Voice Actor EN | Edward Aaron Mendoza |
Voice Actor JP | 近藤隆(Takashi Kondo) |
Release Date | |
Addition Date | |
Entry | The Blazing Blade |
Version | 6.6 |
Internal ID | PID_セイン (812)
|
Origin | 60000400200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 7/8/9 | 7/8/9 | 0/1/2 | 40 |
2 | 15/16/17 | 6/7/8 | 8/9/10 | 8/9/10 | 0/1/2 | 42 |
3 | 16/17/18 | 7/8/9 | 8/9/10 | 8/9/10 | 1/2/3 | 45 |
4 | 16/17/18 | 7/8/9 | 9/10/11 | 9/10/11 | 1/2/3 | 47 |
5 | 17/18/19 | 8/9/10 | 9/10/11 | 9/10/11 | 2/3/4 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 29/31/34 | 26/29/32 | 25/27/30 | 9/12/15 | 131~132 |
2 | 30/33/36 | 31/33/36 | 29/32/35 | 27/30/33 | 10/13/16 | 141~142 |
3 | 33/36/39 | 34/37/40 | 31/34/37 | 29/32/35 | 12/15/18 | 154 |
4 | 34/37/40 | 35/39/42 | 33/36/39 | 31/34/37 | 13/16/19 | 161~162 |
5 | 36/40/43 | 38/42/45 | 35/38/41 | 33/36/39 | 15/18/21 | 173~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 65% | 60% | 35% | 285% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Jolly Jade Lance | 16 | 1 | Enables【Canto (Rem. +1)】. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.) 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rally Attack | 1 | Grants Atk+4 to target ally for 1 turn. | 150 | 4 | 3 |
Rally Up Atk | 1 | Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 300 | — | 4 |
Rally Up Atk+ | 1 | Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Def Catch 1 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 60 | 2 | |
Spd/Def Catch 2 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 120 | 3 | ||
Spd/Def Catch 3 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 240 | 4 | ||
Spd/Def Catch 4 | At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Flow Refresh 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 60 | 1 | |
Flow Refresh 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 120 | 2 | ||
Flow Refresh 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 240 | 4 |