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General Quotes Misc Heroic Ordeal
Sain
Green Lance
Portrait
Sain Green Lance Face.webp
Attack
Sain Green Lance BtlFace.webp
Special
Sain Green Lance BtlFace C.webp
Damage
Sain Green Lance BtlFace D.webp
Art by: maCo / Trys Inc.
Description An impulsive and playful knight of Caelin. Despite his age, he was appointed to be subcommander of the Caelin knights. Appears in Fire Emblem: The Blazing Blade.
Rarities 5★
Weapon Type  Lance
Move Type  Cavalry
Voice Actor EN Edward Aaron Mendoza
Voice Actor JP Takashi Kondo (近藤隆)
Release Date
Addition Date
Entry Icon MiniUnit Head 6.png The Blazing Blade
Internal ID PID_セイン (812)
Origin 60000400200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/176/7/87/8/97/8/90/1/240
2★15/16/176/7/88/9/108/9/100/1/242
3★16/17/187/8/98/9/108/9/101/2/345
4★16/17/187/8/99/10/119/10/111/2/347
5★17/18/198/9/109/10/119/10/112/3/450

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3529/31/3426/29/3225/27/309/12/15131~132
2★30/33/3631/33/3629/32/3527/30/3310/13/16141~142
3★33/36/3934/37/4031/34/3729/32/3512/15/18154
4★34/37/4035/39/4233/36/3931/34/3713/16/19161~162
5★36/40/4338/42/4535/38/4133/36/3915/18/21173~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%75%65%60%35%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance61501★1★
Steel Lance811002★2★
Silver Lance1112004★3★
Jolly Jade Lance161
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
4005★5★

Assists[]

NameRangeDescriptionSPDefaultUnlock
Rally Attack1
Grants Atk+4 to target ally for 1 turn.
1504★3★
Rally Up Atk1
Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
3004★
Rally Up Atk+1
Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
4005★

Specials[]

This unit owns no Special skills.

Passives[]

TypeNameDescriptionSPUnlock
ASpd/Def Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
602★
Spd/Def Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
1203★
Spd/Def Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
2404★
Spd/Def Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Def+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
3005★
BFlow Refresh 1
At the start of combat, if unit's HP=100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat.
601★
Flow Refresh 2
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat.
1202★
Flow Refresh 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.
2404★

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