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Safy
Font of Piety
Portrait
Safy Font of Piety Face
Attack
Safy Font of Piety BtlFace
Special
Safy Font of Piety BtlFace C
Damage

Safy Font of Piety BtlFace D

Art by: Naruse Uroko (鳴瀬うろこ)
Description A cleric of the city of Tarrah. Captured and held by pirates while on a journey to recruit warriors to help liberate her homeland. Appears in Fire Emblem: Thracia 776.
Rarities ★
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Infantry Infantry
Voice Actor EN Caitlin Glass
Voice Actor JP 久野美咲(Misaki Kuno)
Release Date
Addition Date
Entry Icon MiniUnit Head 4 Thracia 776
Version 8.1
Internal ID PID_サフィ (1048)
Origin 40000200200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/155/6/76/7/83/4/510/11/1242
★13/14/155/6/77/8/93/4/511/12/1344
★14/15/166/7/87/8/94/5/611/12/1347
★14/15/166/7/88/9/104/5/612/13/1449
★15/16/177/8/98/9/105/6/712/13/1452

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3333/36/3820/23/2612/15/1833/35/38138~140
★28/31/3435/38/4122/25/2813/16/1936/38/41148~149
★31/34/3739/42/4524/27/3015/18/2138/41/44162
★32/35/3841/44/4726/29/3216/19/2240/44/47170~171
★34/38/4144/47/5127/31/3418/21/2442/46/49182~184

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%50%35%75%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★
Repair142
Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Return1
Restores 8 HP to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Return+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Miracle5
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
200★★
Holy Panic2
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AStill Water 1Still Water 1
Grants Atk/Res+3. Inflicts Def-3.
50★
Still Water 2Still Water 2
Grants Atk/Res+4. Inflicts Def-4.
100★
Still Water 3Still Water 3
Grants Atk/Res+5. Inflicts Def-5.
200★
Still Water 4Still Water 4
Grants Atk/Res+7. Inflicts Def-5.
300★
CAtk Ploy 1Atk Ploy 1
At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions.
60★
Atk Ploy 2Atk Ploy 2
At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions.
120★
Atk Ploy 3Atk Ploy 3
At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.
240★
Atk Spd Ploy 3Atk/Spd Ploy 3
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

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