General | Quotes | Misc | Heroic Ordeal |
Safy Font of Piety | |
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Art by: Naruse Uroko (鳴瀬うろこ) | |
Description | A cleric of the city of Tarrah. Captured and held by pirates while on a journey to recruit warriors to help liberate her homeland. Appears in Fire Emblem: Thracia 776. |
Rarities | 5 |
Weapon Type | Staff |
Move Type | Infantry |
Voice Actor EN | Caitlin Glass |
Voice Actor JP | 久野美咲(Misaki Kuno) |
Release Date | |
Addition Date | |
Entry | Thracia 776 |
Version | 8.1 |
Internal ID | PID_サフィ (1048)
|
Origin | 40000200200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 5/6/7 | 6/7/8 | 3/4/5 | 10/11/12 | 42 |
2 | 13/14/15 | 5/6/7 | 7/8/9 | 3/4/5 | 11/12/13 | 44 |
3 | 14/15/16 | 6/7/8 | 7/8/9 | 4/5/6 | 11/12/13 | 47 |
4 | 14/15/16 | 6/7/8 | 8/9/10 | 4/5/6 | 12/13/14 | 49 |
5 | 15/16/17 | 7/8/9 | 8/9/10 | 5/6/7 | 12/13/14 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 33/36/38 | 20/23/26 | 12/15/18 | 33/35/38 | 138~140 |
2 | 28/31/34 | 35/38/41 | 22/25/28 | 13/16/19 | 36/38/41 | 148~149 |
3 | 31/34/37 | 39/42/45 | 24/27/30 | 15/18/21 | 38/41/44 | 162 |
4 | 32/35/38 | 41/44/47 | 26/29/32 | 16/19/22 | 40/44/47 | 170~171 |
5 | 34/38/41 | 44/47/51 | 27/31/34 | 18/21/24 | 42/46/49 | 182~184 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 50% | 35% | 75% | 300% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Assault | 10 | 2 | — | 50 | — | 1 |
Repair | 14 | 2 | Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, neutralizes any【Penalty】on unit and allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units. Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | — | 5 |
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Heal | 1 | Restores 5 HP to target ally. | 50 | 1 | 1 |
Reconcile | 1 | Restores 7 HP to unit and target ally. | 100 | 3 | 2 |
Return | 1 | Restores 8 HP to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 200 | 4 | 3 |
Return+ | 1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) | 300 | 5 | 5 |
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Imbue | 1 | When healing an ally with a staff, restores an additional 10 HP to target ally. | 50 | 4 | 2 |
Miracle | 5 | If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. | 200 | 5 | 3 |
Holy Panic | 2 | If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Still Water 1 | Grants Atk/Res+3. Inflicts Def-3. | 50 | 2 | |
Still Water 2 | Grants Atk/Res+4. Inflicts Def-4. | 100 | 3 | ||
Still Water 3 | Grants Atk/Res+5. Inflicts Def-5. | 200 | 4 | ||
Still Water 4 | Grants Atk/Res+7. Inflicts Def-5. | 300 | 5 | ||
C | Atk Ploy 1 | At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. | 60 | 2 | |
Atk Ploy 2 | At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. | 120 | 3 | ||
Atk Ploy 3 | At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. | 240 | 4 | ||
Atk/Spd Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 |