Name | Cooldown | Description [Collapse]
|
SP | Required | |
---|---|---|---|---|---|
Sacred Wind | 2 | When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants【Canto (1)】 to unit for 1 turn. | When Special triggers, boosts damage by 40% of unit's Spd and neutralizes foe's "reduces damage by X%" effects from non-Special skills. After combat, if unit's Special triggered, restores 20 HP to unit and all allies (healing does not stack if triggered more than once per combat; HP restored to allies even if unit's HP reaches 0) and grants【Canto (1)】 to unit for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
500 | Glimmer |
This skill can only be equipped by its original unit. |
* Unused restrictions: Cannot use:
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Canto (1) | Unit | After combat if Special triggered |
Map effects | ||
Recover 20 HP (once after combat) | Unit & Allies | After combat if Special triggered (even if Unit's HP reaches 0) |
Combat effects | ||
Boosts damage by X% X = 40% of Unit's Spd | Unit | Special triggers |
Neutralizes "Reduces damage by X%" | Foe |
Notes[ | ]
- The Special damage boosting effect of Sacred Wind can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Sacred Wind will neutralize non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Sacred Wind will not neutralize Special "reduces damage by X%" effects such as Gust or Laguz Friend 4.
- For more information, see Damage calculation.
- The healing effect is triggered regardless of whether Sacred Wind's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Sacred Wind's healing effect will still trigger.
- Sacred Wind's user needs to survive the combat for the healing effect to trigger.
- Sacred Wind's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Sacred Wind's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- However, allies unaffected by Deep Wounds will still receive Sacred Wind's healing effect.
- Sacred Wind applies the Canto (1) status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- Canto (1) will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- If Canto (1) has already been triggered that turn effects such as Forever Yours can re-enable it's usage.
- Canto Control will reduce the amount of movement granted by Canto (1) to 1 space for Range = 1 units and 0 spaces for Range = 2 units.
- Canto (1) takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use Canto (1) to enter or cross through a forest.
- Canto (1) also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- Canto (1) also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by Canto (1).
- The movement granted by Canto (1) is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Canto (1) is acquired during the enemy phase, it will disappear when the next player phase begins.
- The Canto (1) to unit is triggered regardless of whether Sacred Wind's user performs an attack during combat. If foe initiates combat and user cannot counterattack, Sacred Wind's Canto (1) to unit will still trigger.
- Sacred Wind's user needs to survive the combat for the Canto (1) to unit to trigger.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Night Sky 5 | Glimmer 5 | Sacred Wind 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 神聖風 |
German | Heiliger Wind |
Spanish (Europe) | Viento sagrado |
Spanish (Latin America) | Viento sagrado |
French | Vent vénérable |
Italian | Vento sacro |
Traditional Chinese (Taiwan) | 神聖風 |
Portuguese | Vento sagrado |