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Feature Sacred Seals

Sacred Seal

Sacred Seals can be equipped to skill slot S, and are effectively movable Passives.

A Seal can be equipped to one hero at a time, and you cannot own more than one of the same Sacred Seal. Any duplicate seals will automatically be exchanged for 300 Hero Feather Hero Feathers.

As a general rule, equipping a Seal at the same time as having the corresponding passive skill equipped makes the effects stack, for example having both the Breath of Life 3 Breath of Life 3 seal and the Breath of Life 3 Breath of Life 3 passive equipped effectively stacks the healing properties of both skills.

Sacred Seals can be earned by completing Quests, clearing Squad Assault challenges and by earning a high score in Tempest Trials. They can also be created and enhanced via the Sacred Seal Forge by using Sacred Coin Sacred Coins.

SP "costs" listed for Sacred Seals in the table below are for arena score calculation purposes.

List of Sacred Seals[ | ]

Icon Name Description SP Badge Color
Aerobatics 1 Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 60 Verdant Badge Great Verdant Badge
Aerobatics 2 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 120 Verdant Badge Great Verdant Badge
Aerobatics 3 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 240 Verdant Badge Great Verdant Badge
Air Orders 1 Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 60 Scarlet Badge Great Scarlet Badge
Air Orders 2 Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 120 Scarlet Badge Great Scarlet Badge
Air Orders 3 Air Orders 3 At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240 Scarlet Badge Great Scarlet Badge
Armor March 1 Armor March 1 At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 60 Azure Badge Great Azure Badge
Armor March 2 Armor March 2 At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 120 Azure Badge Great Azure Badge
Armor March 3 Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 240 Azure Badge Great Azure Badge
Armored Blow 1 Armored Blow 1 If unit initiates combat, grants Def+2 during combat. 50 Verdant Badge Great Verdant Badge
Armored Blow 2 Armored Blow 2 If unit initiates combat, grants Def+4 during combat. 100 Verdant Badge Great Verdant Badge
Armored Blow 3 Armored Blow 3 If unit initiates combat, grants Def+6 during combat. 200 Verdant Badge Great Verdant Badge
Armored Boots Armored Boots At start of turn, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 100 Transparent Badge Great Transparent Badge
Atk Feint 1 Atk Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions. 60 Scarlet Badge Great Scarlet Badge
Atk Feint 2 Atk Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions. 120 Scarlet Badge Great Scarlet Badge
Atk Feint 3 Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240 Scarlet Badge Great Scarlet Badge
Atk Opening 1 Atk Opening 1 At start of turn, grants Atk+2 to ally with the highest Atk for 1 turn. (Excludes unit.) 60 Scarlet Badge Great Scarlet Badge
Atk Opening 2 Atk Opening 2 At start of turn, grants Atk+4 to ally with the highest Atk for 1 turn. (Excludes unit.) 120 Scarlet Badge Great Scarlet Badge
Atk Opening 3 Atk Opening 3 At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 240 Scarlet Badge Great Scarlet Badge
Atk Ploy 1 Atk Ploy 1 At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Scarlet Badge Great Scarlet Badge
Atk Ploy 2 Atk Ploy 2 At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Scarlet Badge Great Scarlet Badge
Atk Ploy 3 Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Scarlet Badge Great Scarlet Badge
Atk Smoke 1 Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. 60 Scarlet Badge Great Scarlet Badge
Atk Smoke 2 Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. 120 Scarlet Badge Great Scarlet Badge
Atk Smoke 3 Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. 240 Scarlet Badge Great Scarlet Badge
Atk Tactic 1 Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Scarlet Badge Great Scarlet Badge
Atk Tactic 2 Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Scarlet Badge Great Scarlet Badge
Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Scarlet Badge Great Scarlet Badge
Atk Def Bond 1 Atk/Def Bond 1 If unit is adjacent to an ally, grants Atk/Def+3 during combat. 60 Verdant Badge Great Verdant Badge
Atk Def Bond 2 Atk/Def Bond 2 If unit is adjacent to an ally, grants Atk/Def+4 during combat. 120 Verdant Badge Great Verdant Badge
Atk Def Bond 3 Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. 240 Verdant Badge Great Verdant Badge
Atk Def Catch 1 Atk/Def Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60 Verdant Badge Great Verdant Badge
Atk Def Catch 2 Atk/Def Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120 Verdant Badge Great Verdant Badge
Atk Def Catch 3 Atk/Def Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240 Verdant Badge Great Verdant Badge
Atk Def Clash 1 Atk/Def Clash 1 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) 60 Verdant Badge Great Verdant Badge
Atk Def Clash 2 Atk/Def Clash 2 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) 120 Verdant Badge Great Verdant Badge
Atk Def Clash 3 Atk/Def Clash 3 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) 240 Verdant Badge Great Verdant Badge
Atk Def Finish 1 Atk/Def Finish 1 If unit is within 3 spaces of an ally, grants Atk/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 60 Verdant Badge Great Verdant Badge
Atk Def Finish 2 Atk/Def Finish 2 If unit is within 3 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 120 Verdant Badge Great Verdant Badge
Atk Def Finish 3 Atk/Def Finish 3 If unit is within 3 spaces of an ally, grants Atk/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 240 Verdant Badge Great Verdant Badge
Atk Def Form 1 Atk/Def Form 1 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Verdant Badge Great Verdant Badge
Atk Def Form 2 Atk/Def Form 2 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Verdant Badge Great Verdant Badge
Atk Def Form 3 Atk/Def Form 3 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Verdant Badge Great Verdant Badge
Atk Def Ideal 1 Atk/Def Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60 Verdant Badge Great Verdant Badge
Atk Def Ideal 2 Atk/Def Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120 Verdant Badge Great Verdant Badge
Atk Def Ideal 3 Atk/Def Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240 Verdant Badge Great Verdant Badge
Atk Def Oath 1 Atk/Def Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Def+3 to unit for 1 turn. 60 Verdant Badge Great Verdant Badge
Atk Def Oath 2 Atk/Def Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. 120 Verdant Badge Great Verdant Badge
Atk Def Oath 3 Atk/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 to unit for 1 turn. 240 Verdant Badge Great Verdant Badge
Atk Def Push 1 Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. 60 Verdant Badge Great Verdant Badge
Atk Def Push 2 Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. 120 Verdant Badge Great Verdant Badge
Atk Def Push 3 Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. 240 Verdant Badge Great Verdant Badge
Atk Def Solo 1 Atk/Def Solo 1 If unit is not adjacent to an ally, grants Atk/Def+2 during combat. 60 Verdant Badge Great Verdant Badge
Atk Def Solo 2 Atk/Def Solo 2 If unit is not adjacent to an ally, grants Atk/Def+4 during combat. 120 Verdant Badge Great Verdant Badge
Atk Def Solo 3 Atk/Def Solo 3 If unit is not adjacent to an ally, grants Atk/Def+6 during combat. 240 Verdant Badge Great Verdant Badge
Atk Res Bond 1 Atk/Res Bond 1 If unit is adjacent to an ally, grants Atk/Res+3 during combat. 60 Transparent Badge Great Transparent Badge
Atk Res Bond 2 Atk/Res Bond 2 If unit is adjacent to an ally, grants Atk/Res+4 during combat. 120 Transparent Badge Great Transparent Badge
Atk Res Bond 3 Atk/Res Bond 3 If unit is adjacent to an ally, grants Atk/Res+5 during combat. 240 Transparent Badge Great Transparent Badge
Atk Res Catch 1 Atk/Res Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60 Transparent Badge Great Transparent Badge
Atk Res Catch 2 Atk/Res Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120 Transparent Badge Great Transparent Badge
Atk Res Catch 3 Atk/Res Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240 Transparent Badge Great Transparent Badge
Atk Res Form 1 Atk/Res Form 1 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Transparent Badge Great Transparent Badge
Atk Res Form 2 Atk/Res Form 2 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Transparent Badge Great Transparent Badge
Atk Res Form 3 Atk/Res Form 3 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Transparent Badge Great Transparent Badge
Atk Res Ideal 1 Atk/Res Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60 Transparent Badge Great Transparent Badge
Atk Res Ideal 2 Atk/Res Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120 Transparent Badge Great Transparent Badge
Atk Res Ideal 3 Atk/Res Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240 Transparent Badge Great Transparent Badge
Atk Res Oath 1 Atk/Res Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn. 60 Transparent Badge Great Transparent Badge
Atk Res Oath 2 Atk/Res Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn. 120 Transparent Badge Great Transparent Badge
Atk Res Oath 3 Atk/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. 240 Transparent Badge Great Transparent Badge
Atk Res Push 1 Atk/Res Push 1 At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 60 Transparent Badge Great Transparent Badge
Atk Res Push 2 Atk/Res Push 2 At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 120 Transparent Badge Great Transparent Badge
Atk Res Push 3 Atk/Res Push 3 At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 240 Transparent Badge Great Transparent Badge
Atk Res Rein 1 Atk/Res Rein 1 Inflicts Atk/Res-2 on foes within 2 spaces during combat. 60 Transparent Badge Great Transparent Badge
Atk Res Rein 2 Atk/Res Rein 2 Inflicts Atk/Res-3 on foes within 2 spaces during combat. 120 Transparent Badge Great Transparent Badge
Atk Res Rein 3 Atk/Res Rein 3 Inflicts Atk/Res-4 on foes within 2 spaces during combat. 240 Transparent Badge Great Transparent Badge
Atk Res Solo 1 Atk/Res Solo 1 If unit is not adjacent to an ally, grants Atk/Res+2 during combat. 60 Transparent Badge Great Transparent Badge
Atk Res Solo 2 Atk/Res Solo 2 If unit is not adjacent to an ally, grants Atk/Res+4 during combat. 120 Transparent Badge Great Transparent Badge
Atk Res Solo 3 Atk/Res Solo 3 If unit is not adjacent to an ally, grants Atk/Res+6 during combat. 240 Transparent Badge Great Transparent Badge
Atk Spd 1 Atk/Spd 1 Grants Atk/Spd+1. 80 Azure Badge Great Azure Badge
Atk Spd 2 Atk/Spd 2 Grants Atk/Spd+2. 160 Azure Badge Great Azure Badge
Atk Spd Bond 1 Atk/Spd Bond 1 If unit is adjacent to an ally, grants Atk/Spd+3 during combat. 60 Azure Badge Great Azure Badge
Atk Spd Bond 2 Atk/Spd Bond 2 If unit is adjacent to an ally, grants Atk/Spd+4 during combat. 120 Azure Badge Great Azure Badge
Atk Spd Bond 3 Atk/Spd Bond 3 If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 240 Azure Badge Great Azure Badge
Atk Spd Catch 1 Atk/Spd Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60 Scarlet Badge Great Scarlet Badge
Atk Spd Catch 2 Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120 Scarlet Badge Great Scarlet Badge
Atk Spd Catch 3 Atk/Spd Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240 Scarlet Badge Great Scarlet Badge
Atk Spd Clash 1 Atk/Spd Clash 1 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) 60 Azure Badge Great Azure Badge
Atk Spd Clash 2 Atk/Spd Clash 2 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) 120 Azure Badge Great Azure Badge
Atk Spd Clash 3 Atk/Spd Clash 3 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) 240 Azure Badge Great Azure Badge
Atk Spd Form 1 Atk/Spd Form 1 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Azure Badge Great Azure Badge
Atk Spd Form 2 Atk/Spd Form 2 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Azure Badge Great Azure Badge
Atk Spd Form 3 Atk/Spd Form 3 If unit is within 2 spaces of an ally, grants Atk/Spd+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Azure Badge Great Azure Badge
Atk Spd Ideal 1 Atk/Spd Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60 Azure Badge Great Azure Badge
Atk Spd Ideal 2 Atk/Spd Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120 Azure Badge Great Azure Badge
Atk Spd Ideal 3 Atk/Spd Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240 Azure Badge Great Azure Badge
Atk Spd Oath 1 Atk/Spd Oath 1 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. 60 Azure Badge Great Azure Badge
Atk Spd Oath 2 Atk/Spd Oath 2 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. 120 Azure Badge Great Azure Badge
Atk Spd Oath 3 Atk/Spd Oath 3 At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. 240 Azure Badge Great Azure Badge
Atk Spd Push 1 Atk/Spd Push 1 At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. 60 Azure Badge Great Azure Badge
Atk Spd Push 2 Atk/Spd Push 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. 120 Azure Badge Great Azure Badge
Atk Spd Push 3 Atk/Spd Push 3 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. 240 Azure Badge Great Azure Badge
Atk Spd Rein 1 Atk/Spd Rein 1 Inflicts Atk/Spd-2 on foes within 2 spaces during combat. 60 Azure Badge Great Azure Badge
Atk Spd Rein 2 Atk/Spd Rein 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat. 120 Azure Badge Great Azure Badge
Atk Spd Rein 3 Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 240 Azure Badge Great Azure Badge
Atk Spd Solo 1 Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. 60 Azure Badge Great Azure Badge
Atk Spd Solo 2 Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. 120 Azure Badge Great Azure Badge
Atk Spd Solo 3 Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. 240 Azure Badge Great Azure Badge
Attack Plus 1 Attack +1 Grants Atk+1. 30 Scarlet Badge Great Scarlet Badge
Attack Plus 2 Attack +2 Grants Atk+2. 60 Scarlet Badge Great Scarlet Badge
Attack Plus 3 Attack +3 Grants Atk+3. 120 Scarlet Badge Great Scarlet Badge
Attack Def Plus 1 Attack/Def +1 Grants Atk/Def+1. 80 Verdant Badge Great Verdant Badge
Attack Def Plus 2 Attack/Def +2 Grants Atk/Def+2. 160 Verdant Badge Great Verdant Badge
Attack Res 1 Attack/Res 1 Grants Atk/Res+1. 80 Transparent Badge Great Transparent Badge
Attack Res 2 Attack/Res 2 Grants Atk/Res+2. 160 Transparent Badge Great Transparent Badge
Beast Sacred Seal Beast Removes the condition to transform. 240 Transparent Badge Great Transparent Badge
Blade Session 1 Blade Session 1 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). 60 Scarlet Badge Great Scarlet Badge
Blade Session 2 Blade Session 2 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). 120 Scarlet Badge Great Scarlet Badge
Blade Session 3 Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240 Scarlet Badge Great Scarlet Badge
Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, grants Atk+2 to target. 50 Scarlet Badge Great Scarlet Badge
Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, grants Atk+3 to target. 100 Scarlet Badge Great Scarlet Badge
Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. 200 Scarlet Badge Great Scarlet Badge
Bold Fighter 1 Bold Fighter 1 If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 60 Azure Badge Great Azure Badge
Bold Fighter 2 Bold Fighter 2 If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 120 Azure Badge Great Azure Badge
Bold Fighter 3 Bold Fighter 3 If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) 240 Azure Badge Great Azure Badge
Bonus Doubler 1 Bonus Doubler 1 Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. 60 Transparent Badge Great Transparent Badge
Bonus Doubler 2 Bonus Doubler 2 Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. 120 Transparent Badge Great Transparent Badge
Bonus Doubler 3 Bonus Doubler 3 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. 240 Transparent Badge Great Transparent Badge
Bracing Blow 1 Bracing Blow 1 If unit initiates combat, grants Def/Res+2 during combat. 120 Transparent Badge Great Transparent Badge
Bracing Blow 2 Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat. 240 Transparent Badge Great Transparent Badge
Bracing Stance 1 Bracing Stance 1 If foe initiates combat, grants Def/Res+2 during combat. 120 Transparent Badge Great Transparent Badge
Bracing Stance 2 Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat. 240 Transparent Badge Great Transparent Badge
Brash Assault 1 Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. 50 Transparent Badge Great Transparent Badge
Brash Assault 2 Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. 100 Transparent Badge Great Transparent Badge
Brash Assault 3 Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. 200 Transparent Badge Great Transparent Badge
Brazen Atk Def 1 Brazen Atk/Def 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. 60 Verdant Badge Great Verdant Badge
Brazen Atk Def 2 Brazen Atk/Def 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. 120 Verdant Badge Great Verdant Badge
Brazen Atk Def 3 Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240 Verdant Badge Great Verdant Badge
Brazen Atk Res 1 Brazen Atk/Res 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. 60 Transparent Badge Great Transparent Badge
Brazen Atk Res 2 Brazen Atk/Res 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. 120 Transparent Badge Great Transparent Badge
Brazen Atk Res 3 Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240 Transparent Badge Great Transparent Badge
Brazen Atk Spd 1 Brazen Atk/Spd 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. 60 Azure Badge Great Azure Badge
Brazen Atk Spd 2 Brazen Atk/Spd 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. 120 Azure Badge Great Azure Badge
Brazen Atk Spd 3 Brazen Atk/Spd 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. 240 Azure Badge Great Azure Badge
Brazen Def Res 1 Brazen Def/Res 1 At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. 60 Transparent Badge Great Transparent Badge
Brazen Def Res 2 Brazen Def/Res 2 At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. 120 Transparent Badge Great Transparent Badge
Brazen Def Res 3 Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240 Transparent Badge Great Transparent Badge
Brazen Spd Def 1 Brazen Spd/Def 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. 60 Verdant Badge Great Verdant Badge
Brazen Spd Def 2 Brazen Spd/Def 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. 120 Verdant Badge Great Verdant Badge
Brazen Spd Def 3 Brazen Spd/Def 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240 Verdant Badge Great Verdant Badge
Brazen Spd Res 1 Brazen Spd/Res 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. 60 Transparent Badge Great Transparent Badge
Brazen Spd Res 2 Brazen Spd/Res 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. 120 Transparent Badge Great Transparent Badge
Brazen Spd Res 3 Brazen Spd/Res 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240 Transparent Badge Great Transparent Badge
Breath of Life 1 Breath of Life 1 If unit initiates combat, restores 3 HP to adjacent allies after combat. 50 Verdant Badge Great Verdant Badge
Breath of Life 2 Breath of Life 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. 100 Verdant Badge Great Verdant Badge
Breath of Life 3 Breath of Life 3 If unit initiates combat, restores 7 HP to adjacent allies after combat. 200 Verdant Badge Great Verdant Badge
Chill Atk 1 Chill Atk 1 At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. 60 Scarlet Badge Great Scarlet Badge
Chill Atk 2 Chill Atk 2 At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. 120 Scarlet Badge Great Scarlet Badge
Chill Atk 3 Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240 Scarlet Badge Great Scarlet Badge
Chill Atk Def 1 Chill Atk/Def 1 At start of turn, inflicts Atk/Def-3 on foe on the enemy team with the highest Atk+Def total through its next action. 120 Verdant Badge Great Verdant Badge
Chill Atk Def 2 Chill Atk/Def 2 At start of turn, inflicts Atk/Def-5 on foe on the enemy team with the highest Atk+Def total through its next action. 240 Verdant Badge Great Verdant Badge
Chill Atk Res 1 Chill Atk/Res 1 At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action. 120 Transparent Badge Great Transparent Badge
Chill Atk Res 2 Chill Atk/Res 2 At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action. 240 Transparent Badge Great Transparent Badge
Chill Def 1 Chill Def 1 At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. 60 Verdant Badge Great Verdant Badge
Chill Def 2 Chill Def 2 At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. 120 Verdant Badge Great Verdant Badge
Chill Def 3 Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240 Verdant Badge Great Verdant Badge
Chill Def Res 1 Chill Def/Res 1 At start of turn, inflicts Def/Res-3 on foe on the enemy team with the highest Def+Res total through its next action. 120 Transparent Badge Great Transparent Badge
Chill Def Res 2 Chill Def/Res 2 At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. 240 Transparent Badge Great Transparent Badge
Chill Res 1 Chill Res 1 At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action. 60 Transparent Badge Great Transparent Badge
Chill Res 2 Chill Res 2 At start of turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action. 120 Transparent Badge Great Transparent Badge
Chill Res 3 Chill Res 3 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240 Transparent Badge Great Transparent Badge
Chill Spd 1 Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. 60 Verdant Badge Great Verdant Badge
Chill Spd 2 Chill Spd 2 At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. 120 Verdant Badge Great Verdant Badge
Chill Spd 3 Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240 Verdant Badge Great Verdant Badge
Chill Spd Def 1 Chill Spd/Def 1 At start of turn, inflicts Spd/Def-3 on foe on the enemy team with the highest Spd+Def total through its next action. 120 Verdant Badge Great Verdant Badge
Chill Spd Def 2 Chill Spd/Def 2 At start of turn, inflicts Spd/Def-5 on foe on the enemy team with the highest Spd+Def total through its next action. 240 Verdant Badge Great Verdant Badge
Chill Spd Res 1 Chill Spd/Res 1 At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. 120 Transparent Badge Great Transparent Badge
Chill Spd Res 2 Chill Spd/Res 2 At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. 240 Transparent Badge Great Transparent Badge
Close Def 1 Close Def 1 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. 60 Scarlet Badge Great Scarlet Badge
Close Def 2 Close Def 2 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. 120 Scarlet Badge Great Scarlet Badge
Close Def 3 Close Def 3 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 240 Scarlet Badge Great Scarlet Badge
Close Guard 1 Close Guard 1 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." 60 Scarlet Badge Great Scarlet Badge
Close Guard 2 Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." 120 Scarlet Badge Great Scarlet Badge
Close Guard 3 Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240 Scarlet Badge Great Scarlet Badge
Darting Blow 1 Darting Blow 1 If unit initiates combat, grants Spd+2 during combat. 50 Azure Badge Great Azure Badge
Darting Blow 2 Darting Blow 2 If unit initiates combat, grants Spd+4 during combat. 100 Azure Badge Great Azure Badge
Darting Blow 3 Darting Blow 3 If unit initiates combat, grants Spd+6 during combat. 200 Azure Badge Great Azure Badge
Darting Breath Darting Breath If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240 Azure Badge Great Azure Badge
Darting Stance 1 Darting Stance 1 If foe initiates combat, grants Spd+2 during combat. 50 Azure Badge Great Azure Badge
Darting Stance 2 Darting Stance 2 If foe initiates combat, grants Spd+4 during combat. 100 Azure Badge Great Azure Badge
Darting Stance 3 Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 200 Azure Badge Great Azure Badge
Death Blow 1 Death Blow 1 If unit initiates combat, grants Atk+2 during combat. 50 Scarlet Badge Great Scarlet Badge
Death Blow 2 Death Blow 2 If unit initiates combat, grants Atk+4 during combat. 100 Scarlet Badge Great Scarlet Badge
Death Blow 3 Death Blow 3 If unit initiates combat, grants Atk+6 during combat. 200 Scarlet Badge Great Scarlet Badge
Def Feint 1 Def Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions. 60 Verdant Badge Great Verdant Badge
Def Feint 2 Def Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def-5 on foes in cardinal directions of unit through their next actions. 120 Verdant Badge Great Verdant Badge
Def Feint 3 Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240 Verdant Badge Great Verdant Badge
Def Opening 1 Def Opening 1 At start of turn, grants Def+2 to ally with the highest Def for 1 turn. (Excludes unit.) 60 Verdant Badge Great Verdant Badge
Def Opening 2 Def Opening 2 At start of turn, grants Def+4 to ally with the highest Def for 1 turn. (Excludes unit.) 120 Verdant Badge Great Verdant Badge
Def Opening 3 Def Opening 3 At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) 240 Verdant Badge Great Verdant Badge
Def Ploy 1 Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Verdant Badge Great Verdant Badge
Def Ploy 2 Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Verdant Badge Great Verdant Badge
Def Ploy 3 Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Verdant Badge Great Verdant Badge
Def Tactic 1 Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Verdant Badge Great Verdant Badge
Def Tactic 2 Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Verdant Badge Great Verdant Badge
Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Verdant Badge Great Verdant Badge
Def Res 1 Def/Res 1 Grants Def/Res+1. 80 Transparent Badge Great Transparent Badge
Def Res 2 Def/Res 2 Grants Def/Res+2. 160 Transparent Badge Great Transparent Badge
Def Res Bond 1 Def/Res Bond 1 If unit is adjacent to an ally, grants Def/Res+3 during combat. 60 Transparent Badge Great Transparent Badge
Def Res Bond 2 Def/Res Bond 2 If unit is adjacent to an ally, grants Def/Res+4 during combat. 120 Transparent Badge Great Transparent Badge
Def Res Bond 3 Def/Res Bond 3 If unit is adjacent to an ally, grants Def/Res+5 during combat. 240 Transparent Badge Great Transparent Badge
Def Res Catch 1 Def/Res Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60 Transparent Badge Great Transparent Badge
Def Res Catch 2 Def/Res Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120 Transparent Badge Great Transparent Badge
Def Res Catch 3 Def/Res Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Def/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240 Transparent Badge Great Transparent Badge
Def Res Form 1 Def/Res Form 1 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Transparent Badge Great Transparent Badge
Def Res Form 2 Def/Res Form 2 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Transparent Badge Great Transparent Badge
Def Res Form 3 Def/Res Form 3 If unit is within 2 spaces of an ally, grants Def/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Transparent Badge Great Transparent Badge
Def Res Ideal 1 Def/Res Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60 Transparent Badge Great Transparent Badge
Def Res Ideal 2 Def/Res Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120 Transparent Badge Great Transparent Badge
Def Res Ideal 3 Def/Res Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240 Transparent Badge Great Transparent Badge
Def Res Snag 1 Def/Res Snag 1 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. 60 Transparent Badge Great Transparent Badge
Def Res Snag 2 Def/Res Snag 2 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions. 120 Transparent Badge Great Transparent Badge
Def Res Snag 3 Def/Res Snag 3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Def/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. 240 Transparent Badge Great Transparent Badge
Def Res Solo 1 Def/Res Solo 1 If unit is not adjacent to an ally, grants Def/Res+2 during combat. 60 Transparent Badge Great Transparent Badge
Def Res Solo 2 Def/Res Solo 2 If unit is not adjacent to an ally, grants Def/Res+4 during combat. 120 Transparent Badge Great Transparent Badge
Def Res Solo 3 Def/Res Solo 3 If unit is not adjacent to an ally, grants Def/Res+6 during combat. 240 Transparent Badge Great Transparent Badge
Defense Plus 1 Defense +1 Grants Def+1. 30 Verdant Badge Great Verdant Badge
Defense Plus 2 Defense +2 Grants Def+2. 60 Verdant Badge Great Verdant Badge
Defense Plus 3 Defense +3 Grants Def+3. 120 Verdant Badge Great Verdant Badge
Defiant Atk 1 Defiant Atk 1 At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. 40 Scarlet Badge Great Scarlet Badge
Defiant Atk 2 Defiant Atk 2 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 80 Scarlet Badge Great Scarlet Badge
Defiant Atk 3 Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160 Scarlet Badge Great Scarlet Badge
Defiant Def 1 Defiant Def 1 At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. 40 Verdant Badge Great Verdant Badge
Defiant Def 2 Defiant Def 2 At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. 80 Verdant Badge Great Verdant Badge
Defiant Def 3 Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160 Verdant Badge Great Verdant Badge
Defiant Spd 1 Defiant Spd 1 At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. 40 Azure Badge Great Azure Badge
Defiant Spd 2 Defiant Spd 2 At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. 80 Azure Badge Great Azure Badge
Defiant Spd 3 Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160 Azure Badge Great Azure Badge
Deflect Magic 1 Deflect Magic 1 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%. 50 Verdant Badge Great Verdant Badge
Deflect Magic 2 Deflect Magic 2 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%. 100 Verdant Badge Great Verdant Badge
Deflect Magic 3 Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%. 200 Verdant Badge Great Verdant Badge
Deflect Melee 1 Deflect Melee 1 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%. 50 Scarlet Badge Great Scarlet Badge
Deflect Melee 2 Deflect Melee 2 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%. 100 Scarlet Badge Great Scarlet Badge
Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%. 200 Scarlet Badge Great Scarlet Badge
Deflect Missile 1 Deflect Missile 1 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%. 50 Azure Badge Great Azure Badge
Deflect Missile 2 Deflect Missile 2 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%. 100 Azure Badge Great Azure Badge
Deflect Missile 3 Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%. 200 Azure Badge Great Azure Badge
Desperation 1 Desperation 1 If unit’s HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 50 Azure Badge Great Azure Badge
Desperation 2 Desperation 2 If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 100 Azure Badge Great Azure Badge
Desperation 3 Desperation 3 If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 200 Azure Badge Great Azure Badge
Distant Counter Dist. Counter (D) Unit can counterattack regardless of foe's range. 300 Transparent Badge Great Transparent Badge
Distant Counter Dist. Counter (M) Unit can counterattack regardless of foe's range. 300 Scarlet Badge Great Scarlet Badge
Distant Def 1 Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 60 Azure Badge Great Azure Badge
Distant Def 2 Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 120 Azure Badge Great Azure Badge
Distant Def 3 Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 240 Azure Badge Great Azure Badge
Distant Guard 1 Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." 60 Azure Badge Great Azure Badge
Distant Guard 2 Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." 120 Azure Badge Great Azure Badge
Distant Guard 3 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240 Azure Badge Great Azure Badge
Dragons Wrath 1 Dragon's Wrath 1 If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat. 60 Verdant Badge Great Verdant Badge
Dragons Wrath 2 Dragon's Wrath 2 If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat. 120 Verdant Badge Great Verdant Badge
Dragons Wrath 3 Dragon's Wrath 3 If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat. 240 Verdant Badge Great Verdant Badge
Drive Atk 1 Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. 120 Scarlet Badge Great Scarlet Badge
Drive Atk 2 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240 Scarlet Badge Great Scarlet Badge
Drive Def 1 Drive Def 1 Grants Def+2 to allies within 2 spaces during combat. 120 Verdant Badge Great Verdant Badge
Drive Def 2 Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. 240 Verdant Badge Great Verdant Badge
Drive Res 1 Drive Res 1 Grants Res+2 to allies within 2 spaces during combat. 120 Transparent Badge Great Transparent Badge
Drive Res 2 Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 240 Transparent Badge Great Transparent Badge
Drive Spd 1 Drive Spd 1 Grants Spd+2 to allies within 2 spaces during combat. 120 Azure Badge Great Azure Badge
Drive Spd 2 Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. 240 Azure Badge Great Azure Badge
Earth Boost 1 Earth Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. 50 Verdant Badge Great Verdant Badge
Earth Boost 2 Earth Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. 100 Verdant Badge Great Verdant Badge
Earth Boost 3 Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200 Verdant Badge Great Verdant Badge
Earth Dance 1 Earth Dance 1 If Sing or Dance is used, grants Def+3 to target. 50 Verdant Badge Great Verdant Badge
Earth Dance 2 Earth Dance 2 If Sing or Dance is used, grants Def+4 to target. 100 Verdant Badge Great Verdant Badge
Earth Dance 3 Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. 200 Verdant Badge Great Verdant Badge
Even Atk Wave 1 Even Atk Wave 1 At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Scarlet Badge Great Scarlet Badge
Even Atk Wave 2 Even Atk Wave 2 At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Scarlet Badge Great Scarlet Badge
Even Atk Wave 3 Even Atk Wave 3 At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Scarlet Badge Great Scarlet Badge
Even Def Wave 1 Even Def Wave 1 At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Verdant Badge Great Verdant Badge
Even Def Wave 2 Even Def Wave 2 At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Verdant Badge Great Verdant Badge
Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Verdant Badge Great Verdant Badge
Even Res Wave 1 Even Res Wave 1 At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Transparent Badge Great Transparent Badge
Even Res Wave 2 Even Res Wave 2 At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Transparent Badge Great Transparent Badge
Even Res Wave 3 Even Res Wave 3 At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Transparent Badge Great Transparent Badge
Even Spd Wave 1 Even Spd Wave 1 At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Azure Badge Great Azure Badge
Even Spd Wave 2 Even Spd Wave 2 At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Azure Badge Great Azure Badge
Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Azure Badge Great Azure Badge
Even Tempest 1 Even Tempest 1 At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 60 Azure Badge Great Azure Badge
Even Tempest 2 Even Tempest 2 At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 120 Azure Badge Great Azure Badge
Even Tempest 3 Even Tempest 3 At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240 Azure Badge Great Azure Badge
Fierce Breath Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240 Scarlet Badge Great Scarlet Badge
Fierce Stance 1 Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat. 50 Scarlet Badge Great Scarlet Badge
Fierce Stance 2 Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat. 100 Scarlet Badge Great Scarlet Badge
Fierce Stance 3 Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 200 Scarlet Badge Great Scarlet Badge
Fire Boost 1 Fire Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. 50 Scarlet Badge Great Scarlet Badge
Fire Boost 2 Fire Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. 100 Scarlet Badge Great Scarlet Badge
Fire Boost 3 Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200 Scarlet Badge Great Scarlet Badge
Flashing Blade 1 Flashing Blade 1 If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
60 Azure Badge Great Azure Badge
Flashing Blade 2 Flashing Blade 2 If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
120 Azure Badge Great Azure Badge
Flashing Blade 3 Flashing Blade 3 If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
240 Azure Badge Great Azure Badge
Flier Formation 1 Flier Formation 1 If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. 60 Transparent Badge Great Transparent Badge
Flier Formation 2 Flier Formation 2 If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. 120 Transparent Badge Great Transparent Badge
Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces. 240 Transparent Badge Great Transparent Badge
Flier Guidance 1 Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. 60 Transparent Badge Great Transparent Badge
Flier Guidance 2 Flier Guidance 2 If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. 120 Transparent Badge Great Transparent Badge
Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. 240 Transparent Badge Great Transparent Badge
Fort. Def Res 1 Fort. Def/Res 1 Grants Def/Res+3.
Inflicts Atk-3.
100 Transparent Badge Great Transparent Badge
Fort. Def Res 2 Fort. Def/Res 2 Grants Def/Res+4.
Inflicts Atk-3.
200 Transparent Badge Great Transparent Badge
Fortify Beasts Fortify Beasts At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200 Azure Badge Great Azure Badge
Fortify Def 1 Fortify Def 1 At start of turn, grants Def+2 to adjacent allies for 1 turn. 50 Verdant Badge Great Verdant Badge
Fortify Def 2 Fortify Def 2 At start of turn, grants Def+3 to adjacent allies for 1 turn. 100 Verdant Badge Great Verdant Badge
Fortify Def 3 Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. 200 Verdant Badge Great Verdant Badge
Fortify Dragons Fortify Dragons At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. 200 Azure Badge Great Azure Badge
Fortify Res 1 Fortify Res 1 At start of turn, grants Res+2 to adjacent allies for 1 turn. 50 Transparent Badge Great Transparent Badge
Fortify Res 2 Fortify Res 2 At start of turn, grants Res+3 to adjacent allies for 1 turn. 100 Transparent Badge Great Transparent Badge
Fortify Res 3 Fortify Res 3 At start of turn, grants Res+4 to adjacent allies for 1 turn. 200 Transparent Badge Great Transparent Badge
Fortress Def 1 Fortress Def 1 Grants Def+3.
Inflicts Atk-3.
40 Verdant Badge Great Verdant Badge
Fortress Def 2 Fortress Def 2 Grants Def+4.
Inflicts Atk-3.
80 Verdant Badge Great Verdant Badge
Fortress Def 3 Fortress Def 3 Grants Def+5.
Inflicts Atk-3.
160 Verdant Badge Great Verdant Badge
Fortress Res 1 Fortress Res 1 Grants Res+3.
Inflicts Atk-3.
40 Transparent Badge Great Transparent Badge
Fortress Res 2 Fortress Res 2 Grants Res+4.
Inflicts Atk-3.
80 Transparent Badge Great Transparent Badge
Fortress Res 3 Fortress Res 3 Grants Res+5.
Inflicts Atk-3.
160 Transparent Badge Great Transparent Badge
Fury 1 Fury 1 Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit. 50 Scarlet Badge Great Scarlet Badge
Fury 2 Fury 2 Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit. 100 Scarlet Badge Great Scarlet Badge
Fury 3 Fury 3 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 200 Scarlet Badge Great Scarlet Badge
Gale Dance 1 Gale Dance 1 If Sing or Dance is used, grants Spd+2 to target. 50 Azure Badge Great Azure Badge
Gale Dance 2 Gale Dance 2 If Sing or Dance is used, grants Spd+3 to target. 100 Azure Badge Great Azure Badge
Gale Dance 3 Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. 200 Azure Badge Great Azure Badge
Goad Beasts Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200 Verdant Badge Great Verdant Badge
Goad Dragons Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. 200 Verdant Badge Great Verdant Badge
Ground Orders 1 Ground Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 60 Azure Badge Great Azure Badge
Ground Orders 2 Ground Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 120 Azure Badge Great Azure Badge
Ground Orders 3 Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240 Azure Badge Great Azure Badge
Guard 1 Guard 1 At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 50 Transparent Badge Great Transparent Badge
Guard 2 Guard 2 At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 100 Transparent Badge Great Transparent Badge
Guard 3 Guard 3 At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 Transparent Badge Great Transparent Badge
Guidance 1 Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 60 Verdant Badge Great Verdant Badge
Guidance 2 Guidance 2 If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 120 Verdant Badge Great Verdant Badge
Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 240 Verdant Badge Great Verdant Badge
Hardy Bearing 1 Hardy Bearing 1 Disables unit's skills that change attack priority.
At start of combat, if unit's HP = 100%, disables foe's skills that change attack priority.
50 Transparent Badge Great Transparent Badge
Hardy Bearing 2 Hardy Bearing 2 Disables unit's skills that change attack priority. At start of combat, if unit's HP ≥ 50%, disables foe's skills that change attack priority. 100 Transparent Badge Great Transparent Badge
Hardy Bearing 3 Hardy Bearing 3 Disables unit's and foe's skills that change attack priority. 200 Transparent Badge Great Transparent Badge
Heavy Blade 1 Heavy Blade 1 If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 60 Scarlet Badge Great Scarlet Badge
Heavy Blade 2 Heavy Blade 2 If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 120 Scarlet Badge Great Scarlet Badge
Heavy Blade 3 Heavy Blade 3 If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 240 Scarlet Badge Great Scarlet Badge
Hone Atk 1 Hone Atk 1 At start of turn, grants Atk+2 to adjacent allies for 1 turn. 50 Scarlet Badge Great Scarlet Badge
Hone Atk 2 Hone Atk 2 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 100 Scarlet Badge Great Scarlet Badge
Hone Atk 3 Hone Atk 3 At start of turn, grants Atk+4 to adjacent allies for 1 turn. 200 Scarlet Badge Great Scarlet Badge
Hone Beasts Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200 Scarlet Badge Great Scarlet Badge
Hone Dragons Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200 Scarlet Badge Great Scarlet Badge
Hone Spd 1 Hone Spd 1 At start of turn, grants Spd+2 to adjacent allies for 1 turn. 50 Azure Badge Great Azure Badge
Hone Spd 2 Hone Spd 2 At start of turn, grants Spd+3 to adjacent allies for 1 turn. 100 Azure Badge Great Azure Badge
Hone Spd 3 Hone Spd 3 At start of turn, grants Spd+4 to adjacent allies for 1 turn. 200 Azure Badge Great Azure Badge
HP Plus 3 HP +3 Grants HP+3. 40 Transparent Badge Great Transparent Badge
HP Plus 4 HP +4 Grants HP+4. 80 Transparent Badge Great Transparent Badge
HP Plus 5 HP +5 Grants HP+5. 160 Transparent Badge Great Transparent Badge
HP Atk 1 HP/Atk 1 Grants HP+3, Atk+1. 100 Scarlet Badge Great Scarlet Badge
HP Atk 2 HP/Atk 2 Grants HP+4, Atk+2. 200 Scarlet Badge Great Scarlet Badge
HP Def 1 HP/Def 1 Grants HP+3, Def+1. 100 Verdant Badge Great Verdant Badge
HP Def 2 HP/Def 2 Grants HP+4, Def+2. 200 Verdant Badge Great Verdant Badge
HP Res 1 HP/Res 1 Grants HP+3, Res+1. 100 Transparent Badge Great Transparent Badge
HP Res 2 HP/Res 2 Grants HP+4, Res+2. 200 Transparent Badge Great Transparent Badge
HP Spd 1 HP/Spd 1 Grants HP+3, Spd+1. 100 Azure Badge Great Azure Badge
HP Spd 2 HP/Spd 2 Grants HP+4, Spd+2. 200 Azure Badge Great Azure Badge
Inf. Hexblade 1 Inf. Hexblade 1 If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 60 Scarlet Badge Great Scarlet Badge
Inf. Hexblade 2 Inf. Hexblade 2 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 120 Scarlet Badge Great Scarlet Badge
Inf. Hexblade 3 Inf. Hexblade 3 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 240 Scarlet Badge Great Scarlet Badge
Infantry Rush 1 Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 60 Verdant Badge Great Verdant Badge
Infantry Rush 2 Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 120 Verdant Badge Great Verdant Badge
Infantry Rush 3 Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240 Verdant Badge Great Verdant Badge
Attack Plus 1 Initiate Seal Atk 1 Grants Atk+1. 30 Scarlet Badge Great Scarlet Badge
Attack Plus 2 Initiate Seal Atk 2 Grants Atk+2. 60 Scarlet Badge Great Scarlet Badge
Attack Plus 3 Initiate Seal Atk 3 Grants Atk+3. 120 Scarlet Badge Great Scarlet Badge
Defense Plus 1 Initiate Seal Def 1 Grants Def+1. 30 Verdant Badge Great Verdant Badge
Defense Plus 2 Initiate Seal Def 2 Grants Def+2. 60 Verdant Badge Great Verdant Badge
Defense Plus 3 Initiate Seal Def 3 Grants Def+3. 120 Verdant Badge Great Verdant Badge
HP Plus 3 Initiate Seal HP 1 Grants HP+3. 40 Transparent Badge Great Transparent Badge
HP Plus 4 Initiate Seal HP 2 Grants HP+4. 80 Transparent Badge Great Transparent Badge
HP Plus 5 Initiate Seal HP 3 Grants HP+5. 160 Transparent Badge Great Transparent Badge
Resistance Plus 1 Initiate Seal Res 1 Grants Res+1. 30 Transparent Badge Great Transparent Badge
Resistance Plus 2 Initiate Seal Res 2 Grants Res+2. 60 Transparent Badge Great Transparent Badge
Resistance Plus 3 Initiate Seal Res 3 Grants Res+3. 120 Transparent Badge Great Transparent Badge
Speed Plus 1 Initiate Seal Spd 1 Grants Spd+1. 30 Azure Badge Great Azure Badge
Speed Plus 2 Initiate Seal Spd 2 Grants Spd+2. 60 Azure Badge Great Azure Badge
Speed Plus 3 Initiate Seal Spd 3 Grants Spd+3. 120 Azure Badge Great Azure Badge
Iotes Shield Iote's Shield Neutralizes "effective against flying" bonuses. 200 Verdant Badge Great Verdant Badge
Kestrel Stance 1 Kestrel Stance 1 If foe initiates combat, grants Atk/Spd+2 during combat. 120 Azure Badge Great Azure Badge
Kestrel Stance 2 Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat. 240 Azure Badge Great Azure Badge
Life and Death 1 Life and Death 1 Grants Atk/Spd+3.
Inflicts Def/Res-3.
50 Azure Badge Great Azure Badge
Life and Death 2 Life and Death 2 Grants Atk/Spd+4.
Inflicts Def/Res-4.
100 Azure Badge Great Azure Badge
Life and Death 3 Life and Death 3 Grants Atk/Spd+5.
Inflicts Def/Res-5.
200 Azure Badge Great Azure Badge
Live to Serve 1 Live to Serve 1 When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. 40 Transparent Badge Great Transparent Badge
Live to Serve 2 Live to Serve 2 When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. 80 Transparent Badge Great Transparent Badge
Live to Serve 3 Live to Serve 3 When healing an ally with a staff, restores HP to unit = HP restored to target. 160 Transparent Badge Great Transparent Badge
Mirror Stance 1 Mirror Stance 1 If foe initiates combat, grants Atk/Res+2 during combat. 120 Transparent Badge Great Transparent Badge
Mirror Stance 2 Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat. 240 Transparent Badge Great Transparent Badge
Mirror Strike 1 Mirror Strike 1 If unit initiates combat, grants Atk/Res+2 during combat. 120 Transparent Badge Great Transparent Badge
Mirror Strike 2 Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. 240 Transparent Badge Great Transparent Badge
Mystic Boost 1 Mystic Boost 1 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. 60 Verdant Badge Great Verdant Badge
Mystic Boost 2 Mystic Boost 2 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. 120 Verdant Badge Great Verdant Badge
Mystic Boost 3 Mystic Boost 3 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. 240 Verdant Badge Great Verdant Badge
Null Follow Up 1 Null Follow-Up 1 At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 60 Scarlet Badge Great Scarlet Badge
Null Follow Up 2 Null Follow-Up 2 At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 120 Scarlet Badge Great Scarlet Badge
Null Follow Up 3 Null Follow-Up 3 Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 240 Scarlet Badge Great Scarlet Badge
Obstruct 1 Obstruct 1 If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
50 Verdant Badge Great Verdant Badge
Obstruct 2 Obstruct 2 If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
100 Verdant Badge Great Verdant Badge
Obstruct 3 Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200 Verdant Badge Great Verdant Badge
Odd Atk Wave 1 Odd Atk Wave 1 At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 60 Scarlet Badge Great Scarlet Badge
Odd Atk Wave 2 Odd Atk Wave 2 At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 120 Scarlet Badge Great Scarlet Badge
Odd Atk Wave 3 Odd Atk Wave 3 At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240 Scarlet Badge Great Scarlet Badge
Odd Def Wave 1 Odd Def Wave 1 At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 60 Verdant Badge Great Verdant Badge
Odd Def Wave 2 Odd Def Wave 2 At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 120 Verdant Badge Great Verdant Badge
Odd Def Wave 3 Odd Def Wave 3 At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240 Verdant Badge Great Verdant Badge
Odd Res Wave 1 Odd Res Wave 1 At start of odd-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 60 Transparent Badge Great Transparent Badge
Odd Res Wave 2 Odd Res Wave 2 At start of odd-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 120 Transparent Badge Great Transparent Badge
Odd Res Wave 3 Odd Res Wave 3 At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240 Transparent Badge Great Transparent Badge
Odd Spd Wave 1 Odd Spd Wave 1 At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 60 Scarlet Badge Great Scarlet Badge
Odd Spd Wave 2 Odd Spd Wave 2 At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 120 Scarlet Badge Great Scarlet Badge
Odd Spd Wave 3 Odd Spd Wave 3 At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240 Scarlet Badge Great Scarlet Badge
Odd Tempest 1 Odd Tempest 1 At start of odd-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 60 Scarlet Badge Great Scarlet Badge
Odd Tempest 2 Odd Tempest 2 At start of odd-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 120 Scarlet Badge Great Scarlet Badge
Odd Tempest 3 Odd Tempest 3 At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240 Scarlet Badge Great Scarlet Badge
Panic Ploy 1 Panic Ploy 1 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. 60 Transparent Badge Great Transparent Badge
Panic Ploy 2 Panic Ploy 2 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. 120 Transparent Badge Great Transparent Badge
Panic Ploy 3 Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. 240 Transparent Badge Great Transparent Badge
Pegasus Flight 1 Pegasus Flight 1 At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -3.) 60 Scarlet Badge Great Scarlet Badge
Pegasus Flight 2 Pegasus Flight 2 At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -5.) 120 Scarlet Badge Great Scarlet Badge
Pegasus Flight 3 Pegasus Flight 3 At start of combat, if unit's Spd ≥ foe's Spd-7, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Res stats (unit’s Res minus foe’s Res) before combat. (Maximum penalty of -7.) 240 Scarlet Badge Great Scarlet Badge
Phantom Res 1 Phantom Res 1 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. 50 Transparent Badge Great Transparent Badge
Phantom Res 2 Phantom Res 2 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +8. 100 Transparent Badge Great Transparent Badge
Phantom Res 3 Phantom Res 3 If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +10. 200 Transparent Badge Great Transparent Badge
Phantom Spd 1 Phantom Spd 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +5. 50 Azure Badge Great Azure Badge
Phantom Spd 2 Phantom Spd 2 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +8. 100 Azure Badge Great Azure Badge
Phantom Spd 3 Phantom Spd 3 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. 200 Azure Badge Great Azure Badge
Poison Strike 1 Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat. 60 Azure Badge Great Azure Badge
Poison Strike 2 Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat. 120 Azure Badge Great Azure Badge
Poison Strike 3 Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. 240 Azure Badge Great Azure Badge
Quick Riposte 1 Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. 60 Scarlet Badge Great Scarlet Badge
Quick Riposte 2 Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 120 Scarlet Badge Great Scarlet Badge
Quick Riposte 3 Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. 240 Scarlet Badge Great Scarlet Badge
Quickened Pulse Quickened Pulse At the start of turn 1, grants Special cooldown count-1. 100 Transparent Badge Great Transparent Badge
Renewal 1 Renewal 1 At the start of every fourth turn, restores 10 HP. 60 Verdant Badge Great Verdant Badge
Renewal 2 Renewal 2 At the start of every third turn, restores 10 HP. 120 Verdant Badge Great Verdant Badge
Renewal 3 Renewal 3 At start of odd-numbered turns, restores 10 HP. 240 Verdant Badge Great Verdant Badge
Res Feint 1 Res Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions. 60 Transparent Badge Great Transparent Badge
Res Feint 2 Res Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Res-5 on foes in cardinal directions of unit through their next actions. 120 Transparent Badge Great Transparent Badge
Res Feint 3 Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240 Transparent Badge Great Transparent Badge
Res Opening 1 Res Opening 1 At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) 60 Transparent Badge Great Transparent Badge
Res Opening 2 Res Opening 2 At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.) 120 Transparent Badge Great Transparent Badge
Res Opening 3 Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240 Transparent Badge Great Transparent Badge
Res Ploy 1 Res Ploy 1 At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Transparent Badge Great Transparent Badge
Res Ploy 2 Res Ploy 2 At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Transparent Badge Great Transparent Badge
Res Ploy 3 Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Transparent Badge Great Transparent Badge
Res Tactic 1 Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Transparent Badge Great Transparent Badge
Res Tactic 2 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Transparent Badge Great Transparent Badge
Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Transparent Badge Great Transparent Badge
Resistance Plus 1 Resistance +1 Grants Res+1. 30 Transparent Badge Great Transparent Badge
Resistance Plus 2 Resistance +2 Grants Res+2. 60 Transparent Badge Great Transparent Badge
Resistance Plus 3 Resistance +3 Grants Res+3. 120 Transparent Badge Great Transparent Badge
Rouse Atk Def 1 Rouse Atk/Def 1 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 to unit for 1 turn. 60 Verdant Badge Great Verdant Badge
Rouse Atk Def 2 Rouse Atk/Def 2 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 to unit for 1 turn. 120 Verdant Badge Great Verdant Badge
Rouse Atk Def 3 Rouse Atk/Def 3 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn. 240 Verdant Badge Great Verdant Badge
Rouse Def Res 1 Rouse Def/Res 1 At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. 60 Transparent Badge Great Transparent Badge
Rouse Def Res 2 Rouse Def/Res 2 At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. 120 Transparent Badge Great Transparent Badge
Rouse Def Res 3 Rouse Def/Res 3 At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. 240 Transparent Badge Great Transparent Badge
Rouse Spd Def 1 Rouse Spd/Def 1 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn. 60 Transparent Badge Great Transparent Badge
Rouse Spd Def 2 Rouse Spd/Def 2 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. 120 Transparent Badge Great Transparent Badge
Rouse Spd Def 3 Rouse Spd/Def 3 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn. 240 Transparent Badge Great Transparent Badge
Savage Blow 1 Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. 50 Transparent Badge Great Transparent Badge
Savage Blow 2 Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. 100 Transparent Badge Great Transparent Badge
Savage Blow 3 Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. 200 Transparent Badge Great Transparent Badge
Seal Atk 1 Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat. 40 Scarlet Badge Great Scarlet Badge
Seal Atk 2 Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat. 80 Scarlet Badge Great Scarlet Badge
Seal Atk 3 Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. 160 Scarlet Badge Great Scarlet Badge
Seal Spd 1 Seal Spd 1 Inflicts Spd-3 on foe through its next action after combat. 40 Azure Badge Great Azure Badge
Seal Spd 2 Seal Spd 2 Inflicts Spd-5 on foe through its next action after combat. 80 Azure Badge Great Azure Badge
Seal Spd 3 Seal Spd 3 Inflicts Spd-7 on foe through its next action after combat. 160 Azure Badge Great Azure Badge
Shield Session 1 Shield Session 1 If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). 60 Azure Badge Great Azure Badge
Shield Session 2 Shield Session 2 If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). 120 Azure Badge Great Azure Badge
Shield Session 3 Shield Session 3 If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240 Azure Badge Great Azure Badge
Sorcery Blade 1 Sorcery Blade 1 At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 60 Transparent Badge Great Transparent Badge
Sorcery Blade 2 Sorcery Blade 2 At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 120 Transparent Badge Great Transparent Badge
Sorcery Blade 3 Sorcery Blade 3 At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 240 Transparent Badge Great Transparent Badge
Spd Feint 1 Spd Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions. 60 Azure Badge Great Azure Badge
Spd Feint 2 Spd Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions. 120 Azure Badge Great Azure Badge
Spd Feint 3 Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240 Azure Badge Great Azure Badge
Spd Opening 1 Spd Opening 1 At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) 60 Azure Badge Great Azure Badge
Spd Opening 2 Spd Opening 2 At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.) 120 Azure Badge Great Azure Badge
Spd Opening 3 Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240 Azure Badge Great Azure Badge
Spd Ploy 1 Spd Ploy 1 At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Azure Badge Great Azure Badge
Spd Ploy 2 Spd Ploy 2 At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Azure Badge Great Azure Badge
Spd Ploy 3 Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Azure Badge Great Azure Badge
Spd Smoke 1 Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. 60 Azure Badge Great Azure Badge
Spd Smoke 2 Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. 120 Azure Badge Great Azure Badge
Spd Smoke 3 Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. 240 Azure Badge Great Azure Badge
Spd Tactic 1 Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Azure Badge Great Azure Badge
Spd Tactic 2 Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Azure Badge Great Azure Badge
Spd Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Azure Badge Great Azure Badge
Spd Def 1 Spd/Def 1 Grants Spd/Def+1. 80 Verdant Badge Great Verdant Badge
Spd Def 2 Spd/Def 2 Grants Spd/Def+2. 160 Verdant Badge Great Verdant Badge
Spd Def Bond 1 Spd/Def Bond 1 If unit is adjacent to an ally, grants Spd/Def+3 during combat. 60 Verdant Badge Great Verdant Badge
Spd Def Bond 2 Spd/Def Bond 2 If unit is adjacent to an ally, grants Spd/Def+4 during combat. 120 Verdant Badge Great Verdant Badge
Spd Def Bond 3 Spd/Def Bond 3 If unit is adjacent to an ally, grants Spd/Def+5 during combat. 240 Verdant Badge Great Verdant Badge
Spd Def Catch 1 Spd/Def Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60 Verdant Badge Great Verdant Badge
Spd Def Catch 2 Spd/Def Catch 2 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120 Verdant Badge Great Verdant Badge
Spd Def Catch 3 Spd/Def Catch 3 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240 Verdant Badge Great Verdant Badge
Spd Def Form 1 Spd/Def Form 1 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Verdant Badge Great Verdant Badge
Spd Def Form 2 Spd/Def Form 2 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Verdant Badge Great Verdant Badge
Spd Def Form 3 Spd/Def Form 3 If unit is within 2 spaces of an ally, grants Spd/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Verdant Badge Great Verdant Badge
Spd Def Ideal 1 Spd/Def Ideal 1 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60 Verdant Badge Great Verdant Badge
Spd Def Ideal 2 Spd/Def Ideal 2 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120 Verdant Badge Great Verdant Badge
Spd Def Ideal 3 Spd/Def Ideal 3 At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240 Verdant Badge Great Verdant Badge
Spd Def Oath 1 Spd/Def Oath 1 At start of turn, if unit is adjacent to an ally, grants Spd/Def+3 to unit for 1 turn. 60 Verdant Badge Great Verdant Badge
Spd Def Oath 2 Spd/Def Oath 2 At start of turn, if unit is adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. 120 Verdant Badge Great Verdant Badge
Spd Def Oath 3 Spd/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. 240 Verdant Badge