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Sacred Seal

Sacred Seals can be equipped to skill slot S, and are effectively movable Passives.

A Seal can be equipped to one hero at a time, and you cannot own more than one of the same Sacred Seal. Any duplicate seals will automatically be exchanged for 300  Hero Feathers.

As a general rule, equipping a Seal at the same time as having the corresponding passive skill equipped makes the effects stack, for example having both the Breath of Life 3.png Breath of Life 3 seal and the Breath of Life 3.png Breath of Life 3 passive equipped effectively stacks the healing properties of both skills.

Sacred Seals can be earned by completing Quests, clearing Squad Assault challenges and by earning a high score in Tempest Trials. They can also be created and enhanced via the Sacred Seal Forge by using  Sacred Coins.

SP "costs" listed for Sacred Seals in the table below are for arena score calculation purposes.

List of Sacred Seals[]

Icon Name Description SP Badge Color
Aerobatics 1.png Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 60 Verdant Badge.png Great Verdant Badge.png
Aerobatics 2.png Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 120 Verdant Badge.png Great Verdant Badge.png
Aerobatics 3.png Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 240 Verdant Badge.png Great Verdant Badge.png
Air Orders 1.png Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 60 Scarlet Badge.png Great Scarlet Badge.png
Air Orders 2.png Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 120 Scarlet Badge.png Great Scarlet Badge.png
Air Orders 3.png Air Orders 3 At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240 Scarlet Badge.png Great Scarlet Badge.png
Armor March 1.png Armor March 1 At start of turn, if unit's HP = 100% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 60 Azure Badge.png Great Azure Badge.png
Armor March 2.png Armor March 2 At start of turn, if unit's HP ≥ 50% and unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 120 Azure Badge.png Great Azure Badge.png
Armor March 3.png Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 240 Azure Badge.png Great Azure Badge.png
Armored Blow 1.png Armored Blow 1 If unit initiates combat, grants Def+2 during combat. 50 Verdant Badge.png Great Verdant Badge.png
Armored Blow 2.png Armored Blow 2 If unit initiates combat, grants Def+4 during combat. 100 Verdant Badge.png Great Verdant Badge.png
Armored Blow 3.png Armored Blow 3 If unit initiates combat, grants Def+6 during combat. 200 Verdant Badge.png Great Verdant Badge.png
Atk Feint 1.png Atk Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3 on foes in cardinal directions of unit through their next actions. 60 Scarlet Badge.png Great Scarlet Badge.png
Atk Feint 2.png Atk Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-5 on foes in cardinal directions of unit through their next actions. 120 Scarlet Badge.png Great Scarlet Badge.png
Atk Feint 3.png Atk Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-7 on foes in cardinal directions of unit through their next actions. 240 Scarlet Badge.png Great Scarlet Badge.png
Atk Ploy 1.png Atk Ploy 1 At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Scarlet Badge.png Great Scarlet Badge.png
Atk Ploy 2.png Atk Ploy 2 At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Scarlet Badge.png Great Scarlet Badge.png
Atk Ploy 3.png Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Scarlet Badge.png Great Scarlet Badge.png
Atk Smoke 1.png Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat. 60 Scarlet Badge.png Great Scarlet Badge.png
Atk Smoke 2.png Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat. 120 Scarlet Badge.png Great Scarlet Badge.png
Atk Smoke 3.png Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat. 240 Scarlet Badge.png Great Scarlet Badge.png
Atk Tactic 1.png Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Scarlet Badge.png Great Scarlet Badge.png
Atk Tactic 2.png Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Scarlet Badge.png Great Scarlet Badge.png
Atk Tactic 3.png Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Scarlet Badge.png Great Scarlet Badge.png
Atk Def Bond 1.png Atk/Def Bond 1 If unit is adjacent to an ally, grants Atk/Def+3 during combat. 60 Verdant Badge.png Great Verdant Badge.png
Atk Def Bond 2.png Atk/Def Bond 2 If unit is adjacent to an ally, grants Atk/Def+4 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Atk Def Bond 3.png Atk/Def Bond 3 If unit is adjacent to an ally, grants Atk/Def+5 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Atk Def Form 1.png Atk/Def Form 1 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Verdant Badge.png Great Verdant Badge.png
Atk Def Form 2.png Atk/Def Form 2 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Verdant Badge.png Great Verdant Badge.png
Atk Def Form 3.png Atk/Def Form 3 If unit is within 2 spaces of an ally, grants Atk/Def+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Verdant Badge.png Great Verdant Badge.png
Atk Def Push 1.png Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. 60 Verdant Badge.png Great Verdant Badge.png
Atk Def Push 2.png Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. 120 Verdant Badge.png Great Verdant Badge.png
Atk Def Push 3.png Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. 240 Verdant Badge.png Great Verdant Badge.png
Atk Def Solo 1.png Atk/Def Solo 1 If unit is not adjacent to an ally, grants Atk/Def+2 during combat. 60 Verdant Badge.png Great Verdant Badge.png
Atk Def Solo 2.png Atk/Def Solo 2 If unit is not adjacent to an ally, grants Atk/Def+4 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Atk Def Solo 3.png Atk/Def Solo 3 If unit is not adjacent to an ally, grants Atk/Def+6 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Atk Res Bond 1.png Atk/Res Bond 1 If unit is adjacent to an ally, grants Atk/Res+3 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Atk Res Bond 2.png Atk/Res Bond 2 If unit is adjacent to an ally, grants Atk/Res+4 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Atk Res Bond 3.png Atk/Res Bond 3 If unit is adjacent to an ally, grants Atk/Res+5 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Atk Res Form 1.png Atk/Res Form 1 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Transparent Badge.png Great Transparent Badge.png
Atk Res Form 2.png Atk/Res Form 2 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Transparent Badge.png Great Transparent Badge.png
Atk Res Form 3.png Atk/Res Form 3 If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Transparent Badge.png Great Transparent Badge.png
Atk Res Solo 1.png Atk/Res Solo 1 If unit is not adjacent to an ally, grants Atk/Res+2 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Atk Res Solo 2.png Atk/Res Solo 2 If unit is not adjacent to an ally, grants Atk/Res+4 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Atk Res Solo 3.png Atk/Res Solo 3 If unit is not adjacent to an ally, grants Atk/Res+6 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Atk Spd 1.png Atk/Spd 1 Grants Atk/Spd+1. 80 Azure Badge.png Great Azure Badge.png
Atk Spd 2.png Atk/Spd 2 Grants Atk/Spd+2. 160 Azure Badge.png Great Azure Badge.png
Atk Spd Bond 1.png Atk/Spd Bond 1 If unit is adjacent to an ally, grants Atk/Spd+3 during combat. 60 Azure Badge.png Great Azure Badge.png
Atk Spd Bond 2.png Atk/Spd Bond 2 If unit is adjacent to an ally, grants Atk/Spd+4 during combat. 120 Azure Badge.png Great Azure Badge.png
Atk Spd Bond 3.png Atk/Spd Bond 3 If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 240 Azure Badge.png Great Azure Badge.png
Atk Spd Solo 1.png Atk/Spd Solo 1 If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. 60 Azure Badge.png Great Azure Badge.png
Atk Spd Solo 2.png Atk/Spd Solo 2 If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. 120 Azure Badge.png Great Azure Badge.png
Atk Spd Solo 3.png Atk/Spd Solo 3 If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. 240 Azure Badge.png Great Azure Badge.png
Attack Plus 1.png Attack +1 Grants Atk+1. 30 Scarlet Badge.png Great Scarlet Badge.png
Attack Plus 2.png Attack +2 Grants Atk+2. 60 Scarlet Badge.png Great Scarlet Badge.png
Attack Plus 3.png Attack +3 Grants Atk+3. 120 Scarlet Badge.png Great Scarlet Badge.png
Attack Def Plus 1.png Attack/Def +1 Grants Atk/Def+1. 80 Verdant Badge.png Great Verdant Badge.png
Attack Def Plus 2.png Attack/Def +2 Grants Atk/Def+2. 160 Verdant Badge.png Great Verdant Badge.png
Attack Res 1.png Attack/Res 1 Grants Atk/Res+1. 80 Transparent Badge.png Great Transparent Badge.png
Attack Res 2.png Attack/Res 2 Grants Atk/Res+2. 160 Transparent Badge.png Great Transparent Badge.png
Blade Session 1.png Blade Session 1 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3). 60 Scarlet Badge.png Great Scarlet Badge.png
Blade Session 2.png Blade Session 2 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6). 120 Scarlet Badge.png Great Scarlet Badge.png
Blade Session 3.png Blade Session 3 If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9). 240 Scarlet Badge.png Great Scarlet Badge.png
Blaze Dance 1.png Blaze Dance 1 If Sing or Dance is used, grants Atk+2 to target. 50 Scarlet Badge.png Great Scarlet Badge.png
Blaze Dance 2.png Blaze Dance 2 If Sing or Dance is used, grants Atk+3 to target. 100 Scarlet Badge.png Great Scarlet Badge.png
Blaze Dance 3.png Blaze Dance 3 If Sing or Dance is used, grants Atk+4 to target. 200 Scarlet Badge.png Great Scarlet Badge.png
Bracing Blow 1.png Bracing Blow 1 If unit initiates combat, grants Def/Res+2 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Bracing Blow 2.png Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Bracing Stance 1.png Bracing Stance 1 If foe initiates combat, grants Def/Res+2 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Bracing Stance 2.png Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Brash Assault 1.png Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. 50 Transparent Badge.png Great Transparent Badge.png
Brash Assault 2.png Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. 100 Transparent Badge.png Great Transparent Badge.png
Brash Assault 3.png Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. 200 Transparent Badge.png Great Transparent Badge.png
Brazen Atk Def 1.png Brazen Atk/Def 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+3 during combat. 60 Verdant Badge.png Great Verdant Badge.png
Brazen Atk Def 2.png Brazen Atk/Def 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+5 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Brazen Atk Def 3.png Brazen Atk/Def 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Def+7 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Brazen Atk Res 1.png Brazen Atk/Res 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+3 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Brazen Atk Res 2.png Brazen Atk/Res 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+5 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Brazen Atk Res 3.png Brazen Atk/Res 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Res+7 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Brazen Atk Spd 1.png Brazen Atk/Spd 1 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+3 during combat. 60 Azure Badge.png Great Azure Badge.png
Brazen Atk Spd 2.png Brazen Atk/Spd 2 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. 120 Azure Badge.png Great Azure Badge.png
Brazen Atk Spd 3.png Brazen Atk/Spd 3 At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat. 240 Azure Badge.png Great Azure Badge.png
Brazen Def Res 1.png Brazen Def/Res 1 At start of combat, if unit's HP ≤ 80%, grants Def/Res+3 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Brazen Def Res 2.png Brazen Def/Res 2 At start of combat, if unit's HP ≤ 80%, grants Def/Res+5 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Brazen Def Res 3.png Brazen Def/Res 3 At start of combat, if unit's HP ≤ 80%, grants Def/Res+7 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Brazen Spd Def 1.png Brazen Spd/Def 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+3 during combat. 60 Verdant Badge.png Great Verdant Badge.png
Brazen Spd Def 2.png Brazen Spd/Def 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+5 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Brazen Spd Def 3.png Brazen Spd/Def 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Def+7 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Brazen Spd Res 1.png Brazen Spd/Res 1 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+3 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Brazen Spd Res 2.png Brazen Spd/Res 2 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+5 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Brazen Spd Res 3.png Brazen Spd/Res 3 At start of combat, if unit's HP ≤ 80%, grants Spd/Res+7 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Breath of Life 1.png Breath of Life 1 If unit initiates combat, restores 3 HP to adjacent allies after combat. 50 Verdant Badge.png Great Verdant Badge.png
Breath of Life 2.png Breath of Life 2 If unit initiates combat, restores 5 HP to adjacent allies after combat. 100 Verdant Badge.png Great Verdant Badge.png
Breath of Life 3.png Breath of Life 3 If unit initiates combat, restores 7 HP to adjacent allies after combat. 200 Verdant Badge.png Great Verdant Badge.png
Chill Atk 1.png Chill Atk 1 At start of turn, inflicts Atk-3 on foe on the enemy team with the highest Atk through its next action. 60 Scarlet Badge.png Great Scarlet Badge.png
Chill Atk 2.png Chill Atk 2 At start of turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action. 120 Scarlet Badge.png Great Scarlet Badge.png
Chill Atk 3.png Chill Atk 3 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 240 Scarlet Badge.png Great Scarlet Badge.png
Chill Def 1.png Chill Def 1 At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. 60 Verdant Badge.png Great Verdant Badge.png
Chill Def 2.png Chill Def 2 At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. 120 Verdant Badge.png Great Verdant Badge.png
Chill Def 3.png Chill Def 3 At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. 240 Verdant Badge.png Great Verdant Badge.png
Chill Res 1.png Chill Res 1 At start of turn, inflicts Res-3 on foe on the enemy team with the highest Res through its next action. 60 Transparent Badge.png Great Transparent Badge.png
Chill Res 2.png Chill Res 2 At start of turn, inflicts Res-5 on foe on the enemy team with the highest Res through its next action. 120 Transparent Badge.png Great Transparent Badge.png
Chill Res 3.png Chill Res 3 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 240 Transparent Badge.png Great Transparent Badge.png
Chill Spd 1.png Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. 60 Verdant Badge.png Great Verdant Badge.png
Chill Spd 2.png Chill Spd 2 At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action. 120 Verdant Badge.png Great Verdant Badge.png
Chill Spd 3.png Chill Spd 3 At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action. 240 Verdant Badge.png Great Verdant Badge.png
Close Def 1.png Close Def 1 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat. 60 Scarlet Badge.png Great Scarlet Badge.png
Close Def 2.png Close Def 2 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat. 120 Scarlet Badge.png Great Scarlet Badge.png
Close Def 3.png Close Def 3 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat. 240 Scarlet Badge.png Great Scarlet Badge.png
Close Guard 1.png Close Guard 1 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat." 60 Scarlet Badge.png Great Scarlet Badge.png
Close Guard 2.png Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat." 120 Scarlet Badge.png Great Scarlet Badge.png
Close Guard 3.png Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240 Scarlet Badge.png Great Scarlet Badge.png
Darting Blow 1.png Darting Blow 1 If unit initiates combat, grants Spd+2 during combat. 50 Azure Badge.png Great Azure Badge.png
Darting Blow 2.png Darting Blow 2 If unit initiates combat, grants Spd+4 during combat. 100 Azure Badge.png Great Azure Badge.png
Darting Blow 3.png Darting Blow 3 If unit initiates combat, grants Spd+6 during combat. 200 Azure Badge.png Great Azure Badge.png
Darting Stance 1.png Darting Stance 1 If foe initiates combat, grants Spd+2 during combat. 50 Azure Badge.png Great Azure Badge.png
Darting Stance 2.png Darting Stance 2 If foe initiates combat, grants Spd+4 during combat. 100 Azure Badge.png Great Azure Badge.png
Darting Stance 3.png Darting Stance 3 If foe initiates combat, grants Spd+6 during combat. 200 Azure Badge.png Great Azure Badge.png
Death Blow 1.png Death Blow 1 If unit initiates combat, grants Atk+2 during combat. 50 Scarlet Badge.png Great Scarlet Badge.png
Death Blow 2.png Death Blow 2 If unit initiates combat, grants Atk+4 during combat. 100 Scarlet Badge.png Great Scarlet Badge.png
Death Blow 3.png Death Blow 3 If unit initiates combat, grants Atk+6 during combat. 200 Scarlet Badge.png Great Scarlet Badge.png
Def Feint 1.png Def Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Def-3 on foes in cardinal directions of unit through their next actions. 60 Verdant Badge.png Great Verdant Badge.png
Def Feint 2.png Def Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Def-5 on foes in cardinal directions of unit through their next actions. 120 Verdant Badge.png Great Verdant Badge.png
Def Feint 3.png Def Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Def-7 on foes in cardinal directions of unit through their next actions. 240 Verdant Badge.png Great Verdant Badge.png
Def Ploy 1.png Def Ploy 1 At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Verdant Badge.png Great Verdant Badge.png
Def Ploy 2.png Def Ploy 2 At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Verdant Badge.png Great Verdant Badge.png
Def Ploy 3.png Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Verdant Badge.png Great Verdant Badge.png
Def Tactic 1.png Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Verdant Badge.png Great Verdant Badge.png
Def Tactic 2.png Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Verdant Badge.png Great Verdant Badge.png
Def Tactic 3.png Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Verdant Badge.png Great Verdant Badge.png
Def Res 1.png Def/Res 1 Grants Def/Res+1. 80 Transparent Badge.png Great Transparent Badge.png
Def Res 2.png Def/Res 2 Grants Def/Res+2. 160 Transparent Badge.png Great Transparent Badge.png
Def Res Bond 1.png Def/Res Bond 1 If unit is adjacent to an ally, grants Def/Res+3 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Def Res Bond 2.png Def/Res Bond 2 If unit is adjacent to an ally, grants Def/Res+4 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Def Res Bond 3.png Def/Res Bond 3 If unit is adjacent to an ally, grants Def/Res+5 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Def Res Solo 1.png Def/Res Solo 1 If unit is not adjacent to an ally, grants Def/Res+2 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Def Res Solo 2.png Def/Res Solo 2 If unit is not adjacent to an ally, grants Def/Res+4 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Def Res Solo 3.png Def/Res Solo 3 If unit is not adjacent to an ally, grants Def/Res+6 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Defense Plus 1.png Defense +1 Grants Def+1. 30 Verdant Badge.png Great Verdant Badge.png
Defense Plus 2.png Defense +2 Grants Def+2. 60 Verdant Badge.png Great Verdant Badge.png
Defense Plus 3.png Defense +3 Grants Def+3. 120 Verdant Badge.png Great Verdant Badge.png
Defiant Atk 1.png Defiant Atk 1 At start of turn, if unit's HP ≤ 50%, grants Atk+3 for 1 turn. 40 Scarlet Badge.png Great Scarlet Badge.png
Defiant Atk 2.png Defiant Atk 2 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 80 Scarlet Badge.png Great Scarlet Badge.png
Defiant Atk 3.png Defiant Atk 3 At start of turn, if unit's HP ≤ 50%, grants Atk+7 for 1 turn. 160 Scarlet Badge.png Great Scarlet Badge.png
Defiant Def 1.png Defiant Def 1 At start of turn, if unit's HP ≤ 50%, grants Def+3 for 1 turn. 40 Verdant Badge.png Great Verdant Badge.png
Defiant Def 2.png Defiant Def 2 At start of turn, if unit's HP ≤ 50%, grants Def+5 for 1 turn. 80 Verdant Badge.png Great Verdant Badge.png
Defiant Def 3.png Defiant Def 3 At start of turn, if unit's HP ≤ 50%, grants Def+7 for 1 turn. 160 Verdant Badge.png Great Verdant Badge.png
Defiant Spd 1.png Defiant Spd 1 At start of turn, if unit's HP ≤ 50%, grants Spd+3 for 1 turn. 40 Azure Badge.png Great Azure Badge.png
Defiant Spd 2.png Defiant Spd 2 At start of turn, if unit's HP ≤ 50%, grants Spd+5 for 1 turn. 80 Azure Badge.png Great Azure Badge.png
Defiant Spd 3.png Defiant Spd 3 At start of turn, if unit's HP ≤ 50%, grants Spd+7 for 1 turn. 160 Azure Badge.png Great Azure Badge.png
Distant Def 1.png Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat. 60 Azure Badge.png Great Azure Badge.png
Distant Def 2.png Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat. 120 Azure Badge.png Great Azure Badge.png
Distant Def 3.png Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 240 Azure Badge.png Great Azure Badge.png
Distant Guard 1.png Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." 60 Azure Badge.png Great Azure Badge.png
Distant Guard 2.png Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." 120 Azure Badge.png Great Azure Badge.png
Distant Guard 3.png Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240 Azure Badge.png Great Azure Badge.png
Drive Atk 1.png Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat. 120 Scarlet Badge.png Great Scarlet Badge.png
Drive Atk 2.png Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240 Scarlet Badge.png Great Scarlet Badge.png
Drive Def 1.png Drive Def 1 Grants Def+2 to allies within 2 spaces during combat. 120 Verdant Badge.png Great Verdant Badge.png
Drive Def 2.png Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. 240 Verdant Badge.png Great Verdant Badge.png
Drive Res 1.png Drive Res 1 Grants Res+2 to allies within 2 spaces during combat. 120 Transparent Badge.png Great Transparent Badge.png
Drive Res 2.png Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 240 Transparent Badge.png Great Transparent Badge.png
Drive Spd 1.png Drive Spd 1 Grants Spd+2 to allies within 2 spaces during combat. 120 Azure Badge.png Great Azure Badge.png
Drive Spd 2.png Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. 240 Azure Badge.png Great Azure Badge.png
Earth Boost 1.png Earth Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+2 during combat. 50 Verdant Badge.png Great Verdant Badge.png
Earth Boost 2.png Earth Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+4 during combat. 100 Verdant Badge.png Great Verdant Badge.png
Earth Boost 3.png Earth Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Def+6 during combat. 200 Verdant Badge.png Great Verdant Badge.png
Earth Dance 1.png Earth Dance 1 If Sing or Dance is used, grants Def+3 to target. 50 Verdant Badge.png Great Verdant Badge.png
Earth Dance 2.png Earth Dance 2 If Sing or Dance is used, grants Def+4 to target. 100 Verdant Badge.png Great Verdant Badge.png
Earth Dance 3.png Earth Dance 3 If Sing or Dance is used, grants Def+5 to target. 200 Verdant Badge.png Great Verdant Badge.png
Even Atk Wave 1.png Even Atk Wave 1 At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Scarlet Badge.png Great Scarlet Badge.png
Even Atk Wave 2.png Even Atk Wave 2 At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Scarlet Badge.png Great Scarlet Badge.png
Even Atk Wave 3.png Even Atk Wave 3 At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Scarlet Badge.png Great Scarlet Badge.png
Even Def Wave 1.png Even Def Wave 1 At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Verdant Badge.png Great Verdant Badge.png
Even Def Wave 2.png Even Def Wave 2 At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Verdant Badge.png Great Verdant Badge.png
Even Def Wave 3.png Even Def Wave 3 At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Verdant Badge.png Great Verdant Badge.png
Even Res Wave 1.png Even Res Wave 1 At start of even-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Transparent Badge.png Great Transparent Badge.png
Even Res Wave 2.png Even Res Wave 2 At start of even-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Transparent Badge.png Great Transparent Badge.png
Even Res Wave 3.png Even Res Wave 3 At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Transparent Badge.png Great Transparent Badge.png
Even Spd Wave 1.png Even Spd Wave 1 At start of even-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Azure Badge.png Great Azure Badge.png
Even Spd Wave 2.png Even Spd Wave 2 At start of even-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Azure Badge.png Great Azure Badge.png
Even Spd Wave 3.png Even Spd Wave 3 At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Azure Badge.png Great Azure Badge.png
Fierce Stance 1.png Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat. 50 Scarlet Badge.png Great Scarlet Badge.png
Fierce Stance 2.png Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat. 100 Scarlet Badge.png Great Scarlet Badge.png
Fierce Stance 3.png Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat. 200 Scarlet Badge.png Great Scarlet Badge.png
Fire Boost 1.png Fire Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+2 during combat. 50 Scarlet Badge.png Great Scarlet Badge.png
Fire Boost 2.png Fire Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+4 during combat. 100 Scarlet Badge.png Great Scarlet Badge.png
Fire Boost 3.png Fire Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Atk+6 during combat. 200 Scarlet Badge.png Great Scarlet Badge.png
Flashing Blade 1.png Flashing Blade 1 If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
60 Azure Badge.png Great Azure Badge.png
Flashing Blade 2.png Flashing Blade 2 If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
120 Azure Badge.png Great Azure Badge.png
Flashing Blade 3.png Flashing Blade 3 If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
240 Azure Badge.png Great Azure Badge.png
Flier Formation 1.png Flier Formation 1 If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces. 60 Transparent Badge.png Great Transparent Badge.png
Flier Formation 2.png Flier Formation 2 If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces. 120 Transparent Badge.png Great Transparent Badge.png
Flier Formation 3.png Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces. 240 Transparent Badge.png Great Transparent Badge.png
Flier Guidance 1.png Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. 60 Transparent Badge.png Great Transparent Badge.png
Flier Guidance 2.png Flier Guidance 2 If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. 120 Transparent Badge.png Great Transparent Badge.png
Flier Guidance 3.png Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. 240 Transparent Badge.png Great Transparent Badge.png
Fort. Def Res 1.png Fort. Def/Res 1 Grants Def/Res+3.
Inflicts Atk-3.
100 Transparent Badge.png Great Transparent Badge.png
Fort. Def Res 2.png Fort. Def/Res 2 Grants Def/Res+4.
Inflicts Atk-3.
200 Transparent Badge.png Great Transparent Badge.png
Fortify Def 1.png Fortify Def 1 At start of turn, grants Def+2 to adjacent allies for 1 turn. 50 Verdant Badge.png Great Verdant Badge.png
Fortify Def 2.png Fortify Def 2 At start of turn, grants Def+3 to adjacent allies for 1 turn. 100 Verdant Badge.png Great Verdant Badge.png
Fortify Def 3.png Fortify Def 3 At start of turn, grants Def+4 to adjacent allies for 1 turn. 200 Verdant Badge.png Great Verdant Badge.png
Fortify Res 1.png Fortify Res 1 At start of turn, grants Res+2 to adjacent allies for 1 turn. 50 Transparent Badge.png Great Transparent Badge.png
Fortify Res 2.png Fortify Res 2 At start of turn, grants Res+3 to adjacent allies for 1 turn. 100 Transparent Badge.png Great Transparent Badge.png
Fortify Res 3.png Fortify Res 3 At start of turn, grants Res+4 to adjacent allies for 1 turn. 200 Transparent Badge.png Great Transparent Badge.png
Fortress Def 1.png Fortress Def 1 Grants Def+3.
Inflicts Atk-3.
40 Verdant Badge.png Great Verdant Badge.png
Fortress Def 2.png Fortress Def 2 Grants Def+4.
Inflicts Atk-3.
80 Verdant Badge.png Great Verdant Badge.png
Fortress Def 3.png Fortress Def 3 Grants Def+5.
Inflicts Atk-3.
160 Verdant Badge.png Great Verdant Badge.png
Fortress Res 1.png Fortress Res 1 Grants Res+3.
Inflicts Atk-3.
40 Transparent Badge.png Great Transparent Badge.png
Fortress Res 2.png Fortress Res 2 Grants Res+4.
Inflicts Atk-3.
80 Transparent Badge.png Great Transparent Badge.png
Fortress Res 3.png Fortress Res 3 Grants Res+5.
Inflicts Atk-3.
160 Transparent Badge.png Great Transparent Badge.png
Gale Dance 1.png Gale Dance 1 If Sing or Dance is used, grants Spd+2 to target. 50 Azure Badge.png Great Azure Badge.png
Gale Dance 2.png Gale Dance 2 If Sing or Dance is used, grants Spd+3 to target. 100 Azure Badge.png Great Azure Badge.png
Gale Dance 3.png Gale Dance 3 If Sing or Dance is used, grants Spd+4 to target. 200 Azure Badge.png Great Azure Badge.png
Guidance 1.png Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 60 Verdant Badge.png Great Verdant Badge.png
Guidance 2.png Guidance 2 If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. 120 Verdant Badge.png Great Verdant Badge.png
Guidance 3.png Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. 240 Verdant Badge.png Great Verdant Badge.png
Heavy Blade 1.png Heavy Blade 1 If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 60 Scarlet Badge.png Great Scarlet Badge.png
Heavy Blade 2.png Heavy Blade 2 If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 120 Scarlet Badge.png Great Scarlet Badge.png
Heavy Blade 3.png Heavy Blade 3 If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 240 Scarlet Badge.png Great Scarlet Badge.png
Hone Atk 1.png Hone Atk 1 At start of turn, grants Atk+2 to adjacent allies for 1 turn. 50 Scarlet Badge.png Great Scarlet Badge.png
Hone Atk 2.png Hone Atk 2 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 100 Scarlet Badge.png Great Scarlet Badge.png
Hone Atk 3.png Hone Atk 3 At start of turn, grants Atk+4 to adjacent allies for 1 turn. 200 Scarlet Badge.png Great Scarlet Badge.png
Hone Beasts.png Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200 Scarlet Badge.png Great Scarlet Badge.png
Hone Dragons.png Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200 Scarlet Badge.png Great Scarlet Badge.png
Hone Spd 1.png Hone Spd 1 At start of turn, grants Spd+2 to adjacent allies for 1 turn. 50 Azure Badge.png Great Azure Badge.png
Hone Spd 2.png Hone Spd 2 At start of turn, grants Spd+3 to adjacent allies for 1 turn. 100 Azure Badge.png Great Azure Badge.png
Hone Spd 3.png Hone Spd 3 At start of turn, grants Spd+4 to adjacent allies for 1 turn. 200 Azure Badge.png Great Azure Badge.png
HP Plus 3.png HP +3 Grants HP+3. 40 Transparent Badge.png Great Transparent Badge.png
HP Plus 4.png HP +4 Grants HP+4. 80 Transparent Badge.png Great Transparent Badge.png
HP Plus 5.png HP +5 Grants HP+5. 160 Transparent Badge.png Great Transparent Badge.png
HP Atk 1.png HP/Atk 1 Grants HP+3, Atk+1. 100 Scarlet Badge.png Great Scarlet Badge.png
HP Atk 2.png HP/Atk 2 Grants HP+4, Atk+2. 200 Scarlet Badge.png Great Scarlet Badge.png
HP Def 1.png HP/Def 1 Grants HP+3, Def+1. 100 Verdant Badge.png Great Verdant Badge.png
HP Def 2.png HP/Def 2 Grants HP+4, Def+2. 200 Verdant Badge.png Great Verdant Badge.png
HP Res 1.png HP/Res 1 Grants HP+3, Res+1. 100 Transparent Badge.png Great Transparent Badge.png
HP Res 2.png HP/Res 2 Grants HP+4, Res+2. 200 Transparent Badge.png Great Transparent Badge.png
HP Spd 1.png HP/Spd 1 Grants HP+3, Spd+1. 100 Azure Badge.png Great Azure Badge.png
HP Spd 2.png HP/Spd 2 Grants HP+4, Spd+2. 200 Azure Badge.png Great Azure Badge.png
Infantry Rush 1.png Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 60 Verdant Badge.png Great Verdant Badge.png
Infantry Rush 2.png Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 120 Verdant Badge.png Great Verdant Badge.png
Infantry Rush 3.png Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240 Verdant Badge.png Great Verdant Badge.png
Iotes Shield.png Iote's Shield Neutralizes "effective against flying" bonuses. 200 Verdant Badge.png Great Verdant Badge.png
Kestrel Stance 1.png Kestrel Stance 1 If foe initiates combat, grants Atk/Spd+2 during combat. 120 Azure Badge.png Great Azure Badge.png
Kestrel Stance 2.png Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat. 240 Azure Badge.png Great Azure Badge.png
Life and Death 1.png Life and Death 1 Grants Atk/Spd+3.
Inflicts Def/Res-3.
50 Azure Badge.png Great Azure Badge.png
Life and Death 2.png Life and Death 2 Grants Atk/Spd+4.
Inflicts Def/Res-4.
100 Azure Badge.png Great Azure Badge.png
Life and Death 3.png Life and Death 3 Grants Atk/Spd+5.
Inflicts Def/Res-5.
200 Azure Badge.png Great Azure Badge.png
Live to Serve 1.png Live to Serve 1 When healing an ally with a staff, restores HP to unit = 50% of HP restored to target. 40 Transparent Badge.png Great Transparent Badge.png
Live to Serve 2.png Live to Serve 2 When healing an ally with a staff, restores HP to unit = 75% of HP restored to target. 80 Transparent Badge.png Great Transparent Badge.png
Live to Serve 3.png Live to Serve 3 When healing an ally with a staff, restores HP to unit = HP restored to target. 160 Transparent Badge.png Great Transparent Badge.png
Mirror Stance 1.png Mirror Stance 1 If foe initiates combat, grants Atk/Res+2 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Mirror Stance 2.png Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Mirror Strike 1.png Mirror Strike 1 If unit initiates combat, grants Atk/Res+2 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Mirror Strike 2.png Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Mystic Boost 1.png Mystic Boost 1 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. 60 Verdant Badge.png Great Verdant Badge.png
Mystic Boost 2.png Mystic Boost 2 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. 120 Verdant Badge.png Great Verdant Badge.png
Mystic Boost 3.png Mystic Boost 3 Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. 240 Verdant Badge.png Great Verdant Badge.png
Obstruct 1.png Obstruct 1 If unit's HP ≥ 90%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
50 Verdant Badge.png Great Verdant Badge.png
Obstruct 2.png Obstruct 2 If unit's HP ≥ 70%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
100 Verdant Badge.png Great Verdant Badge.png
Obstruct 3.png Obstruct 3 If unit's HP ≥ 50%, foes cannot move through spaces adjacent to unit.
(Does not affect foes with Pass skills.)
200 Verdant Badge.png Great Verdant Badge.png
Odd Def Wave 1.png Odd Def Wave 1 At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60 Verdant Badge.png Great Verdant Badge.png
Odd Def Wave 2.png Odd Def Wave 2 At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120 Verdant Badge.png Great Verdant Badge.png
Odd Def Wave 3.png Odd Def Wave 3 At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240 Verdant Badge.png Great Verdant Badge.png
Panic Ploy 1.png Panic Ploy 1 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-5 into penalties through their next actions. 60 Transparent Badge.png Great Transparent Badge.png
Panic Ploy 2.png Panic Ploy 2 At start of turn, converts bonuses on foes in cardinal directions with HP ≤ unit's HP-3 into penalties through their next actions. 120 Transparent Badge.png Great Transparent Badge.png
Panic Ploy 3.png Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. 240 Transparent Badge.png Great Transparent Badge.png
Poison Strike 1.png Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat. 60 Azure Badge.png Great Azure Badge.png
Poison Strike 2.png Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat. 120 Azure Badge.png Great Azure Badge.png
Poison Strike 3.png Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat. 240 Azure Badge.png Great Azure Badge.png
Quick Riposte 1.png Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. 60 Scarlet Badge.png Great Scarlet Badge.png
Quick Riposte 2.png Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 120 Scarlet Badge.png Great Scarlet Badge.png
Quick Riposte 3.png Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. 240 Scarlet Badge.png Great Scarlet Badge.png
Renewal 1.png Renewal 1 At the start of every fourth turn, restores 10 HP. 60 Verdant Badge.png Great Verdant Badge.png
Renewal 2.png Renewal 2 At the start of every third turn, restores 10 HP. 120 Verdant Badge.png Great Verdant Badge.png
Renewal 3.png Renewal 3 At start of odd-numbered turns, restores 10 HP. 240 Verdant Badge.png Great Verdant Badge.png
Res Feint 1.png Res Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Res-3 on foes in cardinal directions of unit through their next actions. 60 Transparent Badge.png Great Transparent Badge.png
Res Feint 2.png Res Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Res-5 on foes in cardinal directions of unit through their next actions. 120 Transparent Badge.png Great Transparent Badge.png
Res Feint 3.png Res Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Res-7 on foes in cardinal directions of unit through their next actions. 240 Transparent Badge.png Great Transparent Badge.png
Res Opening 1.png Res Opening 1 At start of turn, grants Res+2 to ally with the highest Res for 1 turn. (Excludes unit.) 60 Transparent Badge.png Great Transparent Badge.png
Res Opening 2.png Res Opening 2 At start of turn, grants Res+4 to ally with the highest Res for 1 turn. (Excludes unit.) 120 Transparent Badge.png Great Transparent Badge.png
Res Opening 3.png Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240 Transparent Badge.png Great Transparent Badge.png
Res Ploy 1.png Res Ploy 1 At start of turn, inflicts Res-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Transparent Badge.png Great Transparent Badge.png
Res Ploy 2.png Res Ploy 2 At start of turn, inflicts Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Transparent Badge.png Great Transparent Badge.png
Res Ploy 3.png Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Transparent Badge.png Great Transparent Badge.png
Res Tactic 1.png Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Transparent Badge.png Great Transparent Badge.png
Res Tactic 2.png Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Transparent Badge.png Great Transparent Badge.png
Res Tactic 3.png Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Transparent Badge.png Great Transparent Badge.png
Resistance Plus 1.png Resistance +1 Grants Res+1. 30 Transparent Badge.png Great Transparent Badge.png
Resistance Plus 2.png Resistance +2 Grants Res+2. 60 Transparent Badge.png Great Transparent Badge.png
Resistance Plus 3.png Resistance +3 Grants Res+3. 120 Transparent Badge.png Great Transparent Badge.png
Savage Blow 1.png Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. 50 Transparent Badge.png Great Transparent Badge.png
Savage Blow 2.png Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. 100 Transparent Badge.png Great Transparent Badge.png
Savage Blow 3.png Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. 200 Transparent Badge.png Great Transparent Badge.png
Seal Atk 1.png Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat. 40 Scarlet Badge.png Great Scarlet Badge.png
Seal Atk 2.png Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat. 80 Scarlet Badge.png Great Scarlet Badge.png
Seal Atk 3.png Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. 160 Scarlet Badge.png Great Scarlet Badge.png
Seal Spd 1.png Seal Spd 1 Inflicts Spd-3 on foe through its next action after combat. 40 Azure Badge.png Great Azure Badge.png
Seal Spd 2.png Seal Spd 2 Inflicts Spd-5 on foe through its next action after combat. 80 Azure Badge.png Great Azure Badge.png
Seal Spd 3.png Seal Spd 3 Inflicts Spd-7 on foe through its next action after combat. 160 Azure Badge.png Great Azure Badge.png
Shield Session 1.png Shield Session 1 If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1). 60 Azure Badge.png Great Azure Badge.png
Shield Session 2.png Shield Session 2 If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). 120 Azure Badge.png Great Azure Badge.png
Shield Session 3.png Shield Session 3 If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). 240 Azure Badge.png Great Azure Badge.png
Sorcery Blade 1.png Sorcery Blade 1 At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 60 Transparent Badge.png Great Transparent Badge.png
Sorcery Blade 2.png Sorcery Blade 2 At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 120 Transparent Badge.png Great Transparent Badge.png
Sorcery Blade 3.png Sorcery Blade 3 At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 240 Transparent Badge.png Great Transparent Badge.png
Spd Feint 1.png Spd Feint 1 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-3 on foes in cardinal directions of unit through their next actions. 60 Azure Badge.png Great Azure Badge.png
Spd Feint 2.png Spd Feint 2 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-5 on foes in cardinal directions of unit through their next actions. 120 Azure Badge.png Great Azure Badge.png
Spd Feint 3.png Spd Feint 3 If a Rally Assist skill is used by unit or targets unit, inflicts Spd-7 on foes in cardinal directions of unit through their next actions. 240 Azure Badge.png Great Azure Badge.png
Spd Opening 1.png Spd Opening 1 At start of turn, grants Spd+2 to ally with the highest Spd for 1 turn. (Excludes unit.) 60 Azure Badge.png Great Azure Badge.png
Spd Opening 2.png Spd Opening 2 At start of turn, grants Spd+4 to ally with the highest Spd for 1 turn. (Excludes unit.) 120 Azure Badge.png Great Azure Badge.png
Spd Opening 3.png Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240 Azure Badge.png Great Azure Badge.png
Spd Ploy 1.png Spd Ploy 1 At start of turn, inflicts Spd-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 Azure Badge.png Great Azure Badge.png
Spd Ploy 2.png Spd Ploy 2 At start of turn, inflicts Spd-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 Azure Badge.png Great Azure Badge.png
Spd Ploy 3.png Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 Azure Badge.png Great Azure Badge.png
Spd Smoke 1.png Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. 60 Azure Badge.png Great Azure Badge.png
Spd Smoke 2.png Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. 120 Azure Badge.png Great Azure Badge.png
Spd Smoke 3.png Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. 240 Azure Badge.png Great Azure Badge.png
Spd Tactic 1.png Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 Azure Badge.png Great Azure Badge.png
Spd Tactic 2.png Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 Azure Badge.png Great Azure Badge.png
Spd Tactic 3.png Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 Azure Badge.png Great Azure Badge.png
Spd Def 1.png Spd/Def 1 Grants Spd/Def+1. 80 Verdant Badge.png Great Verdant Badge.png
Spd Def 2.png Spd/Def 2 Grants Spd/Def+2. 160 Verdant Badge.png Great Verdant Badge.png
Spd Def Bond 1.png Spd/Def Bond 1 If unit is adjacent to an ally, grants Spd/Def+3 during combat. 60 Verdant Badge.png Great Verdant Badge.png
Spd Def Bond 2.png Spd/Def Bond 2 If unit is adjacent to an ally, grants Spd/Def+4 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Spd Def Bond 3.png Spd/Def Bond 3 If unit is adjacent to an ally, grants Spd/Def+5 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Spd Def Solo 1.png Spd/Def Solo 1 If unit is not adjacent to an ally, grants Spd/Def+2 during combat. 60 Verdant Badge.png Great Verdant Badge.png
Spd Def Solo 2.png Spd/Def Solo 2 If unit is not adjacent to an ally, grants Spd/Def+4 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Spd Def Solo 3.png Spd/Def Solo 3 If unit is not adjacent to an ally, grants Spd/Def+6 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Spd Res 1.png Spd/Res 1 Grants Spd/Res+1. 80 Transparent Badge.png Great Transparent Badge.png
Spd Res 2.png Spd/Res 2 Grants Spd/Res+2. 160 Transparent Badge.png Great Transparent Badge.png
Spd Res Bond 1.png Spd/Res Bond 1 If unit is adjacent to an ally, grants Spd/Res+3 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Spd Res Bond 2.png Spd/Res Bond 2 If unit is adjacent to an ally, grants Spd/Res+4 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Spd Res Bond 3.png Spd/Res Bond 3 If unit is adjacent to an ally, grants Spd/Res+5 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Spd Res Form 1.png Spd/Res Form 1 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). 60 Transparent Badge.png Great Transparent Badge.png
Spd Res Form 2.png Spd/Res Form 2 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). 120 Transparent Badge.png Great Transparent Badge.png
Spd Res Form 3.png Spd/Res Form 3 If unit is within 2 spaces of an ally, grants Spd/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). 240 Transparent Badge.png Great Transparent Badge.png
Spd Res Solo 1.png Spd/Res Solo 1 If unit is not adjacent to an ally, grants Spd/Res+2 during combat. 60 Transparent Badge.png Great Transparent Badge.png
Spd Res Solo 2.png Spd/Res Solo 2 If unit is not adjacent to an ally, grants Spd/Res+4 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Spd Res Solo 3.png Spd/Res Solo 3 If unit is not adjacent to an ally, grants Spd/Res+6 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Speed Plus 1.png Speed +1 Grants Spd+1. 30 Azure Badge.png Great Azure Badge.png
Speed Plus 2.png Speed +2 Grants Spd+2. 60 Azure Badge.png Great Azure Badge.png
Speed Plus 3.png Speed +3 Grants Spd+3. 120 Azure Badge.png Great Azure Badge.png
Spur Atk 1.png Spur Atk 1 Grants Atk+2 to adjacent allies during combat. 50 Scarlet Badge.png Great Scarlet Badge.png
Spur Atk 2.png Spur Atk 2 Grants Atk+3 to adjacent allies during combat. 100 Scarlet Badge.png Great Scarlet Badge.png
Spur Atk 3.png Spur Atk 3 Grants Atk+4 to adjacent allies during combat. 200 Scarlet Badge.png Great Scarlet Badge.png
Spur Atk Def 1.png Spur Atk/Def 1 Grants Atk/Def+2 to adjacent allies during combat. 120 Verdant Badge.png Great Verdant Badge.png
Spur Atk Def 2.png Spur Atk/Def 2 Grants Atk/Def+3 to adjacent allies during combat. 240 Verdant Badge.png Great Verdant Badge.png
Spur Atk Res 1.png Spur Atk/Res 1 Grants Atk/Res+2 to adjacent allies during combat. 120 Transparent Badge.png Great Transparent Badge.png
Spur Atk Res 2.png Spur Atk/Res 2 Grants Atk/Res+3 to adjacent allies during combat. 240 Transparent Badge.png Great Transparent Badge.png
Spur Atk Spd 1.png Spur Atk/Spd 1 Grants Atk/Spd+2 to adjacent allies during combat. 120 Azure Badge.png Great Azure Badge.png
Spur Atk Spd 2.png Spur Atk/Spd 2 Grants Atk/Spd+3 to adjacent allies during combat. 240 Azure Badge.png Great Azure Badge.png
Spur Def 1.png Spur Def 1 Grants Def+2 to adjacent allies during combat. 50 Verdant Badge.png Great Verdant Badge.png
Spur Def 2.png Spur Def 2 Grants Def+3 to adjacent allies during combat. 100 Verdant Badge.png Great Verdant Badge.png
Spur Def 3.png Spur Def 3 Grants Def+4 to adjacent allies during combat. 200 Verdant Badge.png Great Verdant Badge.png
Spur Def Res 1.png Spur Def/Res 1 Grants Def/Res +2 to adjacent allies during combat. 120 Transparent Badge.png Great Transparent Badge.png
Spur Def Res 2.png Spur Def/Res 2 Grants Def/Res +3 to adjacent allies during combat. 240 Transparent Badge.png Great Transparent Badge.png
Spur Res 1.png Spur Res 1 Grants Res+2 to adjacent allies during combat. 50 Transparent Badge.png Great Transparent Badge.png
Spur Res 2.png Spur Res 2 Grants Res+3 to adjacent allies during combat. 100 Transparent Badge.png Great Transparent Badge.png
Spur Res 3.png Spur Res 3 Grants Res+4 to adjacent allies during combat. 200 Transparent Badge.png Great Transparent Badge.png
Spur Spd 1.png Spur Spd 1 Grants Spd+2 to adjacent allies during combat. 50 Azure Badge.png Great Azure Badge.png
Spur Spd 2.png Spur Spd 2 Grants Spd+3 to adjacent allies during combat. 100 Azure Badge.png Great Azure Badge.png
Spur Spd 3.png Spur Spd 3 Grants Spd+4 to adjacent allies during combat. 200 Azure Badge.png Great Azure Badge.png
Steady Blow 1.png Steady Blow 1 If unit initiates combat, grants Spd/Def+2 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Steady Blow 2.png Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Steady Breath.png Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) 240 Verdant Badge.png Great Verdant Badge.png
Steady Posture 1.png Steady Posture 1 If foe initiates combat, grants Spd/Def+2 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Steady Posture 2.png Steady Posture 2 If foe initiates combat, grants Spd/Def+4 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Steady Stance 1.png Steady Stance 1 If foe initiates combat, grants Def+2 during combat. 50 Verdant Badge.png Great Verdant Badge.png
Steady Stance 2.png Steady Stance 2 If foe initiates combat, grants Def+4 during combat. 100 Verdant Badge.png Great Verdant Badge.png
Steady Stance 3.png Steady Stance 3 If foe initiates combat, grants Def+6 during combat. 200 Verdant Badge.png Great Verdant Badge.png
Sturdy Blow 1.png Sturdy Blow 1 If unit initiates combat, grants Atk/Def+2 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Sturdy Blow 2.png Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Sturdy Stance 1.png Sturdy Stance 1 If foe initiates combat, grants Atk/Def+2 during combat. 120 Verdant Badge.png Great Verdant Badge.png
Sturdy Stance 2.png Sturdy Stance 2 If foe initiates combat, grants Atk/Def+4 during combat. 240 Verdant Badge.png Great Verdant Badge.png
Swift Sparrow 1.png Swift Sparrow 1 If unit initiates combat, grants Atk/Spd+2 during combat. 120 Azure Badge.png Great Azure Badge.png
Swift Sparrow 2.png Swift Sparrow 2 If unit initiates combat, grants Atk/Spd+4 during combat. 240 Azure Badge.png Great Azure Badge.png
Swift Stance 1.png Swift Stance 1 If foe initiates combat, grants Spd/Res+2 during combat. 120 Transparent Badge.png Great Transparent Badge.png
Swift Stance 2.png Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat. 240 Transparent Badge.png Great Transparent Badge.png
Threaten Atk 1.png Threaten Atk 1 At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions. 50 Scarlet Badge.png Great Scarlet Badge.png
Threaten Atk 2.png Threaten Atk 2 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions. 100 Scarlet Badge.png Great Scarlet Badge.png
Threaten Atk 3.png Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 200 Scarlet Badge.png Great Scarlet Badge.png
Threaten Def 1.png Threaten Def 1 At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. 50 Verdant Badge.png Great Verdant Badge.png
Threaten Def 2.png Threaten Def 2 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 100 Verdant Badge.png Great Verdant Badge.png
Threaten Def 3.png Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 200 Verdant Badge.png Great Verdant Badge.png
Threaten Res 1.png Threaten Res 1 At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions. 50 Transparent Badge.png Great Transparent Badge.png
Threaten Res 2.png Threaten Res 2 At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions. 100 Transparent Badge.png Great Transparent Badge.png
Threaten Res 3.png Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200 Transparent Badge.png Great Transparent Badge.png
Threaten Spd 1.png Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions. 50 Azure Badge.png Great Azure Badge.png
Threaten Spd 2.png Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions. 100 Azure Badge.png Great Azure Badge.png
Threaten Spd 3.png Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 200 Azure Badge.png Great Azure Badge.png
Torrent Dance 1.png Torrent Dance 1 If Sing or Dance is used, grants Res+3 to target. 50 Transparent Badge.png Great Transparent Badge.png
Torrent Dance 2.png Torrent Dance 2 If Sing or Dance is used, grants Res+4 to target. 100 Transparent Badge.png Great Transparent Badge.png
Torrent Dance 3.png Torrent Dance 3 If Sing or Dance is used, grants Res+5 to target. 200 Transparent Badge.png Great Transparent Badge.png
Ward Beasts.png Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat. 200 Transparent Badge.png Great Transparent Badge.png
Ward Dragons.png Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat. 200 Transparent Badge.png Great Transparent Badge.png
Warding Blow 1.png Warding Blow 1 If unit initiates combat, grants Res+2 during combat. 50 Transparent Badge.png Great Transparent Badge.png
Warding Blow 2.png Warding Blow 2 If unit initiates combat, grants Res+4 during combat. 100 Transparent Badge.png Great Transparent Badge.png
Warding Blow 3.png Warding Blow 3 If unit initiates combat, grants Res+6 during combat. 200 Transparent Badge.png Great Transparent Badge.png
Warding Stance 1.png Warding Stance 1 If foe initiates combat, grants Res+2 during combat. 50 Transparent Badge.png Great Transparent Badge.png
Warding Stance 2.png Warding Stance 2 If foe initiates combat, grants Res+4 during combat. 100 Transparent Badge.png Great Transparent Badge.png
Warding Stance 3.png Warding Stance 3 If foe initiates combat, grants Res+6 during combat. 200 Transparent Badge.png Great Transparent Badge.png
Water Boost 1.png Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat. 50 Transparent Badge.png Great Transparent Badge.png
Water Boost 2.png Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat. 100 Transparent Badge.png Great Transparent Badge.png
Water Boost 3.png Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat. 200 Transparent Badge.png Great Transparent Badge.png
Wind Boost 1.png Wind Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+2 during combat. 50 Verdant Badge.png Great Verdant Badge.png
Wind Boost 2.png Wind Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+4 during combat. 100 Verdant Badge.png Great Verdant Badge.png
Wind Boost 3.png Wind Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Spd+6 during combat. 200 Verdant Badge.png Great Verdant Badge.png
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