Ryoma: Supreme Samurai Reinforcement Map | |||
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Level Indicator: | LV.10 (Normal) LV.30 (Hard) LV.40 (Lunatic) LV.45 (Infernal) LV.50 (Abyssal) | ||
Stamina Cost: | 0 (Normal) 0 (Hard) 0 (Lunatic) 0 (Infernal) 0 (Abyssal) | ||
Victory Requirements: | All allies must survive. Cannot use Light's Blessing. | ||
Reward: | 1 (Normal) 2 (Hard) 3 (Lunatic) 4 (Infernal) (Abyssal) | ||
BGM: | |||
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Map availability[ | ]
This Legendary Hero Battle was made available on:
- – (Notification)
- – (Notification) (Abyssal difficulty added)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
- – (Notification)
Unit data[ | ]
Normal
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Ryoma | Turn 2 | Attacks breakable terrain |
— | #2 | Thief | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #6 | Thief | Turn 1 | Attacks breakable terrain |
— | #7 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #8 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #9 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #10 | Sword Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Hard
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ryoma | Turn 2 or after group is engaged | Attacks breakable terrain |
— | #2 | Thief | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #6 | Thief | Turn 1 | Attacks breakable terrain |
— | #7 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #8 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #9 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #10 | Sword Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Lunatic
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ryoma | Turn 2 or after group is engaged | Attacks breakable terrain |
#2 | Axe Knight | Turn 2 or after group is engaged | Attacks breakable terrain | |
— | #3 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #6 | Thief | Turn 1 | Attacks breakable terrain |
— | #7 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #8 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #9 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #10 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #11 | Troubadour | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Infernal
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ryoma | Turn 2 or after group is engaged | Attacks breakable terrain |
#3 | Axe Knight | Turn 2 or after group is engaged | Attacks breakable terrain | |
— | #2 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #6 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #7 | Thief | Turn 1 | Attacks breakable terrain |
— | #8 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #9 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #10 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #11 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #12 | Troubadour | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Abyssal
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Ryoma | Turn 2 or after group is engaged | Attacks breakable terrain |
#3 | Axe Knight | Turn 2 or after group is engaged | Attacks breakable terrain | |
— | #2 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #6 | Green Mage | Turn 1 | Attacks breakable terrain |
— | #7 | Thief | Turn 1 | Attacks breakable terrain |
— | #8 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #9 | Blue Mage | Turn 1 | Attacks breakable terrain |
— | #10 | Lance Fighter | Turn 1 | Attacks breakable terrain |
— | #11 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #12 | Troubadour | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Limited Hero Battle[ | ]
Availability | Deployment limits | Rewards |
---|---|---|
– (Notification) |
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1,000 (Normal) 20 (Hard) 20 (Lunatic) 20 (Infernal) 20 (Abyssal) |
– (Notification) |
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1,000 (Normal) 20 (Hard) 20 (Lunatic) 20 (Infernal) 20 (Abyssal) |
Story[ | ]
Beginning of the battle
English・Japanese
Ryomaリョウマ | I'm surprised you made it this far. | よくここまで辿り着いたな… |
Story | ||
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Previous: Tempest Trials: Loki's Flames ← |
Next: S & J: Bound Hero Battle → |
In other languages[ | ]
Language | Name |
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English (US) | Ryoma: Supreme Samurai |
Japanese | 覇天の白夜武者 リョウマ |
German | Ryoma: Idealer Samurai |
Spanish (Europe) | Ryoma: Samurái supremo |
Spanish (Latin America) | Ryoma: Samurái supremo |
French | Ryoma : Samouraï ultime |
Italian | Il samurai sublime: Ryoma |
Traditional Chinese (Taiwan) | 霸天的白夜武者 龍馬 |
Portuguese | Ryoma: Samurai supremo |