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Ryoma
Supreme Samurai
Portrait
Ryoma Supreme Samurai Face.webp
Attack
Ryoma Supreme Samurai BtlFace.webp
Special
Ryoma Supreme Samurai BtlFace C.webp
Damage
Ryoma Supreme Samurai BtlFace D.webp
Art by: Kita Senri (北千里)
Description The eldest brother of the Hoshidan royal siblings. Rules from the heavens on the back of a legendary kinshi. Appears in Fire Emblem Fates.
Rarities 5★ Focus — Legendary
Effect Legendary Effect Water.png Water
Ally Boost +3 HP +4 Def
Weapon Type  Sword
Move Type Icon Move Flying.png Flying
Voice Actor EN Matt Mercer
Voice Actor JP Nakamura Yuichi (中村悠一)
Release Date
Entry Icon MiniUnit Head 11.png Fates
Internal ID PID_伝承リョウマ (254)
Origin 110000200300

Contents

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1 14/15/165/6/78/9/103/4/52/3/437
2 14/15/166/7/89/10/113/4/52/3/439
3 15/16/176/7/89/10/114/5/63/4/542
4 15/16/177/8/910/11/124/5/63/4/544
5 16/17/187/8/910/11/125/6/74/5/647

Level 40 stats

RarityHPAtkSpdDefResTotal
1 30/33/3523/25/2827/30/3317/20/2311/14/17121~123
2 31/34/3725/28/3130/33/3618/21/2412/15/18131
3 34/37/4027/30/3332/35/3821/24/2714/17/20143
4 35/38/4129/32/3534/37/4022/25/2815/18/21150
5 38/41/4431/34/3736/39/4224/28/3117/20/23161~162

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3 55%60%65%50%35%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

SkillsEdit

WeaponsEdit

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61501 1 
Steel Sword811003 2 
Silver Sword1112004 3 
Raijinto161Unit can counterattack regardless of foe's range.4005 5 

AssistsEdit

This unit owns no Assist skills.

SpecialsEdit

NameCooldownDescriptionSPDefaultUnlock
Night Sky3Boosts damage dealt by 50%.1004 3 
Glimmer2Boosts damage dealt by 50%.2004 

PassivesEdit

TypeNameDescriptionSPUnlock
A Fierce Stance 1If foe initiates combat, grants Atk+2 during combat.503 
 Kestrel Stance 1If foe initiates combat, grants Atk/Spd+2 during combat.1204 
 Kestrel Stance 2If foe initiates combat, grants Atk/Spd+4 during combat.2405 
B BushidoDeals +10 damage when Special triggers.3005 
C Guidance 1If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.601 
 Guidance 2If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.1202 
 Guidance 3Infantry and armored allies within 2 spaces can move to a space adjacent to unit.2404