|Art by: Kita Senri (北千里)|
|Description||The eldest brother of the Hoshidan royal siblings. Rules from the heavens on the back of a legendary kinshi. Appears in Fire Emblem Fates.|
|5 Focus — Legendary|
|Ally Boost||+3 HP +4 Def|
|Voice Actor EN||Matt Mercer|
|Voice Actor JP||Nakamura Yuichi (中村悠一)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Raijinto||16||1||Unit can counterattack regardless of foe's range.||400||5||5|
Raijinto can be upgraded in the Weapon Refinery.
Raijinto can be upgraded with the additional effect "If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.".
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Glimmer||2||Boosts damage dealt by 50%.||200||—||4|
|A||Fierce Stance 1||If foe initiates combat, grants Atk+2 during combat.||50||3|
|Kestrel Stance 1||If foe initiates combat, grants Atk/Spd+2 during combat.||120||4|
|Kestrel Stance 2||If foe initiates combat, grants Atk/Spd+4 during combat.||240||5|
|B||Bushido||Deals +10 damage when Special triggers.||300||5|
|Bushido II||Neutralizes "effective against flying" bonuses. Deals +7 damage. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).||300||5|
|C||Guidance 1||If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.||60||1|
|Guidance 2||If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.||120||2|
|Guidance 3||Infantry and armored allies within 2 spaces can move to a space adjacent to unit.||240||4|
|Atk/Spd Rein 1||Inflicts Atk/Spd-2 on foes within 2 spaces during combat.||60||3|
|Atk/Spd Rein 2||Inflicts Atk/Spd-3 on foes within 2 spaces during combat.||120||4|
|Atk/Spd Rein 3||Inflicts Atk/Spd-4 on foes within 2 spaces during combat.||240||5|