General | Quotes | Misc | Heroic Ordeal |
Ryoma Dancing Samurai | |
---|---|
Art by: Kita Senri (北千里) | |
Description | High Prince of Hoshido. Direct and focused on duty. Currently participating in a traditional Hoshidan summer festival. Appears in Fire Emblem Fates. |
Rarities | 4 SR — Special |
Weapon Type | Blue Dagger |
Move Type | Infantry |
Voice Actor EN | Matt Mercer |
Voice Actor JP | 中村悠一(Yuichi Nakamura) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 2.8 |
Internal ID | PID_夏祭リョウマ (276)
|
Origin | 110000200300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 11/12/13 | 3/4/5 | 5/6/7 | 1/2/3 | 1/2/3 | 26 |
2 | 11/12/13 | 4/5/6 | 6/7/8 | 1/2/3 | 1/2/3 | 28 |
3 | 12/13/14 | 4/5/6 | 6/7/8 | 2/3/4 | 2/3/4 | 31 |
4 | 12/13/14 | 5/6/7 | 7/8/9 | 2/3/4 | 2/3/4 | 33 |
5 | 13/14/15 | 5/6/7 | 7/8/9 | 3/4/5 | 3/4/5 | 36 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 25/28/31 | 21/23/26 | 23/25/28 | 12/15/17 | 9/11/14 | 101~103 |
2 | 26/29/32 | 23/26/29 | 25/28/31 | 13/16/18 | 9/12/15 | 110~111 |
3 | 29/32/35 | 25/28/31 | 27/30/33 | 15/18/21 | 11/14/17 | 122 |
4 | 30/33/36 | 27/30/33 | 29/32/35 | 16/19/22 | 12/15/18 | 129 |
5 | 32/36/39 | 29/32/35 | 31/34/37 | 18/21/24 | 13/17/20 | 139~140 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 60% | 40% | 30% | 240% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Sky Maiougi | 8 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
Sky Maiougi+ | 12 | 2 | Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Sky Maiougi+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dance | 1 | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) | 150 | 4 | 3 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Triangle Adept 1 | If unit has weapon-triangle advantage, boosts Atk by 10%. If unit has weapon-triangle disadvantage, reduces Atk by 10%. | 50 | 3 | |
Triangle Adept 2 | If unit has weapon-triangle advantage, boosts Atk by 15%. If unit has weapon-triangle disadvantage, reduces Atk by 15%. | 100 | 4 | ||
Triangle Adept 3 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. | 200 | 5 | ||
B | Chill Def 1 | At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. | 60 | 3 | |
Chill Def 2 | At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. | 120 | 4 | ||
Chill Def 3 | At start of turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action. | 240 | 5 | ||
C | Spur Spd 1 | Grants Spd+2 to adjacent allies during combat. | 50 | 1 | |
Spur Spd/Res 1 | Grants Spd/Res+2 to adjacent allies during combat. | 120 | 2 | ||
Spur Spd/Res 2 | Grants Spd/Res+3 to adjacent allies during combat. | 240 | 4 |