Fire Emblem Heroes Wiki
Fire Emblem Heroes Wiki
Advertisement
General Quotes Misc Heroic Ordeal
Rune
Source of Wisdom
Portrait
Rune Source of Wisdom Face
Attack
Rune Source of Wisdom BtlFace
Special
Rune Source of Wisdom BtlFace C
Damage

Rune Source of Wisdom BtlFace D

Art by: Maeshima Shigeki (前嶋重機)
Description A boy who fled from Ásgarðr, the celestial realm. Through his mysterious power he can decipher writings that depict the beginning of creation.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Light 03 Light
Boost HP+5, Spd+4
Mythic Effect 2
Boost
Status Icon Special Slot Raiding Party Bonus
Mythic Effect 3
Boost
Status Icon Reinforcement Raiding Party Call
Weapon Type Icon Class Colorless Tome Colorless Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Veronica Taylor
Voice Actor JP Shouta Aoi (蒼井翔太)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 8.10
Internal ID PID_ルーン (1174)
Origin 00009900100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/149/10/118/9/103/4/56/7/843
★12/13/1410/11/129/10/113/4/56/7/845
★13/14/1510/11/129/10/114/5/67/8/948
★13/14/1511/12/1310/11/124/5/67/8/950
★14/15/1611/12/1310/11/125/6/78/9/1053

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/29/3233/36/3924/27/2912/15/1834/37/39143~144
★27/30/3336/39/4226/29/3213/16/1936/39/42153
★30/33/3639/42/4528/31/3415/18/2140/43/46167
★31/34/3742/45/4830/33/3616/19/2242/45/48176
★33/37/4044/47/5032/35/3818/21/2445/48/52187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%55%35%90%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Stone4250★★
Elstone62100★★
Atlas92200★★
Óðr of Creation142
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Empathy】 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of【Bonus】effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Empathy】
Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Noontime2
Restores HP = 30% of damage dealt.
200★
Flare3
If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWarding Blow 1Warding Blow 1
If unit initiates combat, grants Res+2 during combat.
50★
Mirror Strike 1Mirror Strike 1
If unit initiates combat, grants Atk/Res+2 during combat.
120★
Mirror Strike 2Mirror Strike 2
If unit initiates combat, grants Atk/Res+4 during combat.
240★
Sly MirrorSly Mirror
If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BFont of WisdomFont of Wisdom
At start of player phase or enemy phase, inflicts Atk/Spd/Res-7 on foes that are within 2 spaces of another foe through their next actions.

Inflicts Atk/Spd/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Pulse Up PloyPulse Up: Ploy
At start of turn, grants Special cooldown count-1.

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300★

Advertisement