General | Quotes | Misc | Heroic Ordeal |
Rune Source of Wisdom | |
---|---|
Art by: Maeshima Shigeki (前嶋重機) | |
Description | A boy who fled from Ásgarðr, the celestial realm. Through his mysterious power he can decipher writings that depict the beginning of creation. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Light |
Boost | HP+5, Spd+4 |
Mythic Effect 2 Boost |
Raiding Party Bonus |
Mythic Effect 3 Boost |
Raiding Party Call |
Weapon Type | Colorless Tome |
Move Type | Infantry |
Voice Actor EN | Veronica Taylor |
Voice Actor JP | Shouta Aoi (蒼井翔太) |
Release Date | |
Entry | Heroes |
Version | 8.10 |
Internal ID | PID_ルーン (1174)
|
Origin | 00009900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 9/10/11 | 8/9/10 | 3/4/5 | 6/7/8 | 43 |
2 | 12/13/14 | 10/11/12 | 9/10/11 | 3/4/5 | 6/7/8 | 45 |
3 | 13/14/15 | 10/11/12 | 9/10/11 | 4/5/6 | 7/8/9 | 48 |
4 | 13/14/15 | 11/12/13 | 10/11/12 | 4/5/6 | 7/8/9 | 50 |
5 | 14/15/16 | 11/12/13 | 10/11/12 | 5/6/7 | 8/9/10 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 26/29/32 | 33/36/39 | 24/27/29 | 12/15/18 | 34/37/39 | 143~144 |
2 | 27/30/33 | 36/39/42 | 26/29/32 | 13/16/19 | 36/39/42 | 153 |
3 | 30/33/36 | 39/42/45 | 28/31/34 | 15/18/21 | 40/43/46 | 167 |
4 | 31/34/37 | 42/45/48 | 30/33/36 | 16/19/22 | 42/45/48 | 176 |
5 | 33/37/40 | 44/47/50 | 32/35/38 | 18/21/24 | 45/48/52 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 80% | 55% | 35% | 90% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Stone | 4 | 2 | — | 50 | 1 | 1 |
Elstone | 6 | 2 | — | 100 | 3 | 3 |
Atlas | 9 | 2 | — | 200 | 4 | 3 |
Óðr of Creation | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Empathy】 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of【Bonus】effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 5 | 3 |
Noontime | 2 | Restores HP = 30% of damage dealt. | 200 | — | 4 |
Flare | 3 | If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 50 | 2 | |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 120 | 3 | ||
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | 4 | ||
Sly Mirror | If unit initiates combat, grants Atk+8 and Res+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
B | Font of Wisdom | At start of player phase or enemy phase, inflicts Atk/Spd/Res-7 on foes that are within 2 spaces of another foe through their next actions. Inflicts Atk/Spd/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 300 | 5 | |
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
Pulse Up: Ploy | At start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. | 300 | 5 |